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@BinaryMuse
Created December 14, 2018 18:29
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Revisions

  1. Michelle Tilley created this gist Dec 14, 2018.
    19 changes: 19 additions & 0 deletions index.html
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,19 @@
    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="UTF-8">
    <title>Hello World!</title>
    </head>
    <body>
    <h1>Hello World!</h1>
    <!-- All of the Node.js APIs are available in this renderer process. -->
    We are using Node.js <script>document.write(process.versions.node)</script>,
    Chromium <script>document.write(process.versions.chrome)</script>,
    and Electron <script>document.write(process.versions.electron)</script>.

    <script>
    // You can also require other files to run in this process
    require('./renderer.js')
    </script>
    </body>
    </html>
    52 changes: 52 additions & 0 deletions main.js
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    // Modules to control application life and create native browser window
    const {app, BrowserWindow} = require('electron')
    const path = require('path')
    const url = require('url')

    // Keep a global reference of the window object, if you don't, the window will
    // be closed automatically when the JavaScript object is garbage collected.
    let mainWindow

    function createWindow () {
    // Create the browser window.
    mainWindow = new BrowserWindow({width: 800, height: 600})

    // and load the index.html of the app.
    mainWindow.loadFile('index.html')

    // Open the DevTools.
    mainWindow.webContents.openDevTools()

    // Emitted when the window is closed.
    mainWindow.on('closed', function () {
    // Dereference the window object, usually you would store windows
    // in an array if your app supports multi windows, this is the time
    // when you should delete the corresponding element.
    mainWindow = null
    })
    }

    // This method will be called when Electron has finished
    // initialization and is ready to create browser windows.
    // Some APIs can only be used after this event occurs.
    app.on('ready', createWindow)

    // Quit when all windows are closed.
    app.on('window-all-closed', function () {
    // On OS X it is common for applications and their menu bar
    // to stay active until the user quits explicitly with Cmd + Q
    if (process.platform !== 'darwin') {
    app.quit()
    }
    })

    app.on('activate', function () {
    // On OS X it's common to re-create a window in the app when the
    // dock icon is clicked and there are no other windows open.
    if (mainWindow === null) {
    createWindow()
    }
    })

    // In this file you can include the rest of your app's specific main process
    // code. You can also put them in separate files and require them here.
    17 changes: 17 additions & 0 deletions renderer.js
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    const listDeviceIds = async () => navigator.mediaDevices.enumerateDevices()
    .then(devices => devices.map(device => device.deviceId))
    .then(ids => ids.join(","));

    const go = async () => {
    const devicesThen = await listDeviceIds()
    console.log(devicesThen)
    const devicesNow = await new Promise(resolve => {
    setTimeout(() => {
    resolve(listDeviceIds())
    }, 5000)
    })
    console.log(devicesNow)
    console.log("Equal?", devicesNow === devicesThen)
    }

    go()