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| function createWorker(fn: Function): Worker { | |
| const blob = new Blob([`(${fn})()`], { type: 'application/javascript' }) | |
| const uri = URL.createObjectURL(blob) | |
| return new Worker(uri) | |
| } | |
| const worker = createWorker(() => { | |
| function clientWaitAsync( | |
| gl: WebGL2RenderingContext, | |
| sync: WebGLSync, |
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| // https://twitter.com/Cody_J_Bennett/status/1633002580635799553 | |
| import * as React from 'react' | |
| import Reconciler from 'react-reconciler' | |
| import { DefaultEventPriority, ConcurrentRoot } from 'react-reconciler/constants.js' | |
| function toString(styles) { | |
| if (typeof styles === 'string') return styles | |
| else if (styles === null || typeof styles !== 'object') return | |
| let string = '' |
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| data:text/html,%3Cstyle%3E*%7Bmargin%3A0%3Bwidth%3A100%25%3Bheight%3A100%25%3Boverflow%3Ahidden%3B%7D%3C%2Fstyle%3E%3Cscript%20type%3Dmodule%3Econst%20n%3Ddocument.body.appendChild(document.createElement(%22canvas%22))%2Ce%3Dn.getContext(%22webgl2%22)%2Cc%3De.createShader(e.VERTEX_SHADER)%3Be.shaderSource(c%2C%22%23version%20300%20es%5Cnout%20vec2%20a%3Bconst%20vec2%20b%5B3%5D%3Dvec2%5B%5D(vec2(-1)%2Cvec2(3%2C-1)%2Cvec2(-1%2C3))%3Bconst%20vec2%20c%5B3%5D%3Dvec2%5B%5D(vec2(0)%2Cvec2(2%2C0)%2Cvec2(0%2C2))%3Bvoid%20main()%7Bgl_Position%3Dvec4(b%5Bgl_VertexID%5D%2C0%2C1)%3Ba%3Dc%5Bgl_VertexID%5D%3B%7D%22)%3Be.compileShader(c)%3Bconst%20r%3De.createShader(e.FRAGMENT_SHADER)%3Be.shaderSource(r%2C%22%23version%20300%20es%5Cnprecision%20lowp%20float%3Buniform%20float%20d%3Bin%20vec2%20a%3Bout%20vec4%20e%3Bvoid%20main()%7Be%3Dvec4(.3%2C.2%2C.5%2C1)%3Be.rgb%2B%3D.5%2B.3*cos(a.xyx%2Bd)%3B%7D%22)%3Be.compileShader(r)%3Bconst%20o%3De.createProgram()%3Be.attachShader(o%2Cc)%3Be.attachShader(o%2Cr)%3Be.linkProgram(o)%3Be.us |
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| class CameraControls { | |
| foo = { bar: true } | |
| constructor(...args) { | |
| console.log('impl construct', [...args]) | |
| } | |
| dispose() { | |
| console.log('impl disposed', this) | |
| } | |
| } |
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| import * as THREE from 'three' | |
| import vertexShader from './shaders/vertex-shader.glsl' | |
| import fragmentShader from './shaders/generator-shader.glsl' | |
| export class WorleyNoiseAtlas extends THREE.Data3DTexture { | |
| constructor(renderer) { | |
| const camera = new THREE.OrthographicCamera() | |
| const geometry = new THREE.BufferGeometry() | |
| geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array([-1, -1, 3, -1, -1, 3]), 2)) |
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8" /> | |
| <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no" /> | |
| <style> | |
| body { | |
| margin: 0; | |
| } |
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| function polyfills() { | |
| THREE.Camera.prototype.clippingSpace = 'webgl' | |
| THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function() { | |
| const near = this.near; | |
| let top = near * Math.tan( THREE.MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom; | |
| let height = 2 * top; | |
| let width = this.aspect * height; |
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| import * as React from 'react' | |
| import * as ReactDOM from 'react-dom/client' | |
| import { render } from 'react-nil' | |
| function traverseFiber(fiber, ascending, selector) { | |
| if (selector(fiber) === true) return fiber | |
| let child = ascending ? fiber.return : fiber.child | |
| while (child) { | |
| const match = traverseFiber(child, ascending, selector) |
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| import { | |
| useRef, | |
| useMemo, | |
| // @ts-ignore-next-line | |
| // eslint-disable-next-line @typescript-eslint/no-unused-vars | |
| __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED as internals, | |
| } from 'react' | |
| import React from 'react' | |
| import { signal, computed, batch, effect, Signal } from '@preact/signals-core' |
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| import * as vite from 'vite' | |
| import * as path from 'path' | |
| import * as fs from 'fs' | |
| // @ts-ignore | |
| import glslx from 'glslx' | |
| export default vite.defineConfig(({ command }) => ({ | |
| build: { | |
| target: 'esnext', | |
| polyfillModulePreload: false, |
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