using UnityEditor; using UnityEngine; using System; public class EdgeCollider2DEditor : EditorWindow { [MenuItem("Window/EdgeCollider2D Snap")] public static void ShowWindow() { EditorWindow.GetWindow (typeof(EdgeCollider2DEditor)); } EdgeCollider2D edge; Vector2[] vertices = new Vector2[0]; void OnGUI() { GUILayout.Label ("EdgeCollider2D point editor", EditorStyles.boldLabel); edge = (EdgeCollider2D) EditorGUILayout.ObjectField("EdgeCollider2D to edit", edge, typeof(EdgeCollider2D), true); if (vertices.Length != 0) { for (int i = 0; i < vertices.Length; ++i) { vertices[i] = (Vector2) EditorGUILayout.Vector2Field("Element "+i, vertices[i]); } } if (GUILayout.Button ("Retrieve")) { vertices = edge.points; } if (GUILayout.Button ("Set")) { edge.points = vertices; } } /* void OnSelectionChange() { if (Selection.gameObjects.Length == 1) { EdgeCollider2D aux = Selection.gameObjects[0].GetComponent(); if (aux) { edge = aux; vertices = edge.points; } } } */ }