//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2022 Martin Bustos @FronkonGames // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or substantial portions of // the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// using UnityEngine; /// /// Draggable object. /// public interface IDrag { /// Can it be draggable? public bool IsDraggable { get; } /// A Drag operation is currently underway. public bool Dragging { get; set; } /// Mouse enters the object. /// Mouse position. public void OnPointerEnter(Vector3 position); /// Mouse exits object. /// Mouse position. public void OnPointerExit(Vector3 position); /// Drag begins. /// Mouse position. public void OnBeginDrag(Vector3 position); /// A drag is being made. /// Mouse offset position. /// Object on which a drop may be made, or null. public void OnDrag(Vector3 deltaPosition, IDrop droppable); /// The drag operation is completed. /// Mouse position. /// Object on which a drop may be made, or null. public void OnEndDrag(Vector3 position, IDrop droppable); }