- Use an iPod or an iPad without a SIM card
- Use an iPhone
- Do not jailbreak
- Always upgrade to new iOS versions
- Use Brave browser
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| using System; | |
| using UnityEngine.Profiling; | |
| // See UnityEngine.TestTools.Constraints.AllocatingGCMemoryConstraint | |
| // and https://maingauche.games/devlog/20230504-counting-allocations-in-unity/ | |
| public class AllocCounter { | |
| UnityEngine.Profiling.Recorder rec; | |
| public AllocCounter() { | |
| rec = Recorder.Get("GC.Alloc"); |
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| // | |
| // Screen space based depth outline. No post processing setup needed. | |
| // | |
| // - Enable Depth Buffer on URP settings. | |
| // - Put any geometry with this shader (like a Quad) in front of geometry. | |
| // - Voila. | |
| // | |
| // This shader is based on the work of Mirza Beig. | |
| // https://github.com/MirzaBeig/Post-Processing-Wireframe-Outlines | |
| // |
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| /* MIT License | |
| Copyright (c) 2022 David Tattersall | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: |
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| /* | |
| MIT License | |
| Copyright (c) 2021 Chillu | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is |
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| if (!angular.merge) { | |
| angular.merge = (function mergePollyfill() { | |
| function setHashKey(obj, h) { | |
| if (h) { | |
| obj.$$hashKey = h; | |
| } else { | |
| delete obj.$$hashKey; | |
| } | |
| } |
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| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| /// <summary> | |
| /// Extending MonoBehaviour to add some extra functionality | |
| /// Exception handling from: http://twistedoakstudios.com/blog/Post83_coroutines-more-than-you-want-to-know | |
| /// | |
| /// 2013 Tim Tregubov |
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| simplenote://[[list:Add to SimpleNote|Open=:|New Note=new?content=|Work=new?content=&tag=work|Ideas=new?content=&tag=ideas|URL=new?content=&tag=URL|AppBookPro=new?content=&tag=appbookpro]] | |
| simplenote:// | |
| [[ | |
| list:Add to SimpleNote | |
| |Open=:|New Note=new?content= | |
| |Work=new?content=&tag=work | |
| |Ideas=new?content=&tag=ideas | |
| |URL=new?content=&tag=URL | |
| |AppBookPro=new?content=&tag=appbookpro |
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| Hey Alex, there aren't any docs yet. Here's the info: | |
| simplenote://new?content=encodedContent&tag=encodedTag | |
| The parameters are optional. If omitted, Simplenote will open to a new, blank note. |