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March 18, 2020 02:16
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| // Tips from https://forum.unity3d.com/threads/c-script-template-how-to-make-custom-changes.273191/ | |
| using UnityEngine; | |
| using System.Linq; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| /// <summary> | |
| /// 스크립트를 생성할 때 스크립트의 Keyword를 컨버팅합니다. | |
| /// </summary> | |
| internal sealed class ScriptKeywordProcessor : UnityEditor.AssetModificationProcessor | |
| { | |
| public static void OnWillCreateAsset(string strPath) | |
| { | |
| if (strPath.Contains(nameof(ScriptKeywordProcessor))) | |
| return; | |
| strPath = strPath.Replace(".meta", ""); | |
| int iIndex = strPath.LastIndexOf("."); | |
| if (iIndex < 0) | |
| return; | |
| string strFile = strPath.Substring(iIndex); | |
| if (strFile != ".cs") | |
| return; | |
| iIndex = Application.dataPath.LastIndexOf("Assets"); | |
| strPath = Application.dataPath.Substring(0, iIndex) + strPath; | |
| if (System.IO.File.Exists(strPath) == false) | |
| return; | |
| string strFileContent = System.IO.File.ReadAllText(strPath); | |
| strFileContent = strFileContent.Replace("#CREATIONDATE#", System.DateTime.Now.ToString("yyyy-MM-dd")); | |
| strFileContent = Replace_Author(strFileContent); | |
| System.IO.File.WriteAllText(strPath, strFileContent); | |
| AssetDatabase.Refresh(); | |
| } | |
| private static string Replace_Author(string strFileContent) | |
| { | |
| var listSaveData = PlayerPrefWindowEditor.GetPlayerPrefSaveDataList(); | |
| var pAurthorData = listSaveData.Where(p => p.strKey.ToLower().Contains("author")). | |
| Where(p => p.eFieldType == PlayerPrefWindowEditor.EFieldType.String). | |
| FirstOrDefault(); | |
| if (pAurthorData == null) | |
| Debug.LogError("PlayerPref - AUTHOR(string) is Null Or Empty!!"); | |
| strFileContent = strFileContent.Replace("#AUTHOR#", pAurthorData.strValue); | |
| return strFileContent; | |
| } | |
| } | |
| #endif |
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