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Squad .ini config files
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| [Launch] | |
| [/Script/EngineSettings.GameMapsSettings] | |
| GameInstanceClass=/Script/Engine.GameInstance | |
| EditorStartupMap=/Engine/Maps/Templates/Template_Default | |
| GameDefaultMap=/Engine/Maps/Entry | |
| ServerDefaultMap=/Engine/Maps/Entry | |
| GlobalDefaultGameMode="/Script/Engine.GameMode" | |
| LocalMapOptions= | |
| [URL] | |
| Protocol=unreal | |
| Name=Player | |
| SaveExt=usa | |
| Port=7777 | |
| PeerPort=7778 | |
| [HTTP] | |
| HttpTimeout=180 | |
| HttpConnectionTimeout=60 | |
| HttpReceiveTimeout=30 | |
| HttpSendTimeout=30 | |
| [Voice] | |
| bEnabled=false | |
| bDuckingOptOut=true | |
| [/Script/Engine.Engine] | |
| ConsoleClassName=/Script/Engine.Console | |
| GameViewportClientClassName=/Script/Engine.GameViewportClient | |
| LocalPlayerClassName=/Script/Engine.LocalPlayer | |
| WorldSettingsClassName=/Script/Engine.WorldSettings | |
| NavigationSystemClassName=/Script/Engine.NavigationSystem | |
| AvoidanceManagerClassName=/Script/Engine.AvoidanceManager | |
| PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler | |
| LevelActorClassName=/Script/Engine.LevelActor | |
| LevelScriptActorClassName=/Script/Engine.LevelScriptActor | |
| DefaultBlueprintBaseClassName=/Script/Engine.Actor | |
| DataStoreClientClassName=/Script/Engine.DataStoreClient | |
| GameUserSettingsClassName=/Script/Engine.GameUserSettings | |
| AIControllerClassName=/Script/AIModule.AIController | |
| bAllowMatureLanguage=false | |
| GameEngine=/Script/Engine.GameEngine | |
| EditorEngine=/Script/UnrealEd.EditorEngine | |
| UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine | |
| TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny | |
| SmallFontName=/Engine/EngineFonts/Roboto.Roboto | |
| MediumFontName=/Engine/EngineFonts/Roboto.Roboto | |
| LargeFontName=/Engine/EngineFonts/Roboto.Roboto | |
| SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto | |
| WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial | |
| DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial | |
| DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial | |
| DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture | |
| DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse | |
| DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex | |
| HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq | |
| DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh | |
| GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial | |
| DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial | |
| PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF | |
| MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont | |
| WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture | |
| LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid | |
| LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial | |
| LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial | |
| LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV | |
| ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri | |
| ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial | |
| RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial | |
| VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial | |
| VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly | |
| VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor | |
| VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly | |
| VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly | |
| VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly | |
| BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial | |
| ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial | |
| InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings | |
| PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial | |
| EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial | |
| DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial | |
| DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial | |
| DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial | |
| TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst | |
| ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial | |
| bAllowHostMigration=false | |
| HostMigrationTimeout=15 | |
| ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager" | |
| DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType | |
| DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn | |
| PlayOnConsoleSaveDir=Autosaves | |
| LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) | |
| +LightComplexityColors=(R=0,G=0,B=0,A=1) | |
| +LightComplexityColors=(R=0,G=255,B=0,A=1) | |
| +LightComplexityColors=(R=63,G=191,B=0,A=1) | |
| +LightComplexityColors=(R=127,G=127,B=0,A=1) | |
| +LightComplexityColors=(R=191,G=63,B=0,A=1) | |
| +LightComplexityColors=(R=255,G=0,B=0,A=1) | |
| +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
| +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
| +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
| +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
| +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) | |
| +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
| +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
| +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) | |
| +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) | |
| +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) | |
| +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) | |
| +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) | |
| MaxPixelShaderAdditiveComplexityCount=2000 | |
| MaxES2PixelShaderAdditiveComplexityCount=600 | |
| bSubtitlesEnabled=True | |
| bSubtitlesForcedOff=false | |
| DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise | |
| MaximumLoopIterationCount = 1000000 | |
| ; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false. | |
| bCanBlueprintsTickByDefault=true | |
| ; If setting bAllowDebugViewmodesOnConsoles=true, must also add EngineDebugMaterials to the StartupPackages for console platforms | |
| bAllowDebugViewmodesOnConsoles=false | |
| CameraRotationThreshold=45.0 | |
| CameraTranslationThreshold=10000 | |
| PrimitiveProbablyVisibleTime = 8.0 | |
| MaxOcclusionPixelsFraction = 0.1 | |
| MinLightMapDensity=0.0 | |
| IdealLightMapDensity=0.2 | |
| MaxLightMapDensity=0.8 | |
| RenderLightMapDensityGrayscaleScale=1.0 | |
| RenderLightMapDensityColorScale=1.0 | |
| bRenderLightMapDensityGrayscale=false | |
| LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) | |
| LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) | |
| bDisablePhysXHardwareSupport=True | |
| bPauseOnLossOfFocus=false | |
| MaxParticleResize=0 | |
| MaxParticleResizeWarn=0 | |
| NetClientTicksPerSecond=200 | |
| +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) | |
| +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) | |
| +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) | |
| bShouldGenerateLowQualityLightmaps=true | |
| DisplayGamma=2.2 | |
| MinDesiredFrameRate=35.000000 | |
| InitialButtonRepeatDelay=0.2 | |
| ButtonRepeatDelay=0.1 | |
| NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") | |
| +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") | |
| ;Default bSmoothFrameRate=true | |
| bSmoothFrameRate=false | |
| SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62)) | |
| bCheckForMultiplePawnsSpawnedInAFrame=false | |
| NumPawnsAllowedToBeSpawnedInAFrame=2 | |
| ; This is the default (additive) color of selected objects in the editor | |
| DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0) | |
| ; This is the startup state of the OnScreenDebugMessage system | |
| bEnableOnScreenDebugMessages=true | |
| NearClipPlane=10.0 | |
| bUseStreamingPause=false | |
| ; Class Redirects for UE4 (e.g. all of the classes we have renamed that are in maps that we still want to utilize) | |
| ; Note: For class name redirects, the OldClassName must be the plain OldClassName, it cannot be OldPackage.OldClassName | |
| +ActiveClassRedirects=(OldClassName="GameplayCueNotify",NewClassName="GameplayCueNotify_Static") | |
| +ActiveClassRedirects=(OldClassName="GameplayCueNotify_Blueprint",NewClassName="GameplayCueNotify_Actor") | |
| +ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup") | |
| +ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance") | |
| +ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance") | |
| +ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint") | |
| +ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass") | |
| +ActiveClassRedirects=(OldClassName="VimBlueprintFactory",NewClassName="AnimBlueprintFactory") | |
| +ActiveClassRedirects=(OldClassName="ReverbVolume",NewClassName="AudioVolume") | |
| +ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="AudioVolume") | |
| +ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor") | |
| +ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings") | |
| +ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent") | |
| +ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent") | |
| +ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix") | |
| +ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent") | |
| +ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster") | |
| +ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent") | |
| +ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor") | |
| +ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor") | |
| +ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor") | |
| +ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor") | |
| +ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor") | |
| +ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor") | |
| +ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor") | |
| +ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode") | |
| +ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive") | |
| +ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement") | |
| +ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent") | |
| +ActiveClassRedirects=(OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent") | |
| +ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle") | |
| +ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W") | |
| ; Component name redirects | |
| +ActiveClassRedirects=(OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0") | |
| +ActiveClassRedirects=(OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0") | |
| +ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0") | |
| +ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0") | |
| +ActiveClassRedirects=(OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast") | |
| +ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction") | |
| +ActiveClassRedirects=(OldClassName="K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression") | |
| +ActiveClassRedirects=(OldClassName="/Script/CoreUObject.K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression") | |
| ; Comments got moved to UnrealEd | |
| +ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment") | |
| +ActiveClassRedirects=(OldClassName="EdGraphNode_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment") | |
| +ActiveClassRedirects=(OldClassName="SpotLightMovable",NewClassName="SpotLight") | |
| +ActiveClassRedirects=(OldClassName="SpotLightStatic",NewClassName="SpotLight") | |
| +ActiveClassRedirects=(OldClassName="SpotLightStationary",NewClassName="SpotLight") | |
| +ActiveClassRedirects=(OldClassName="PointLightMovable",NewClassName="PointLight") | |
| +ActiveClassRedirects=(OldClassName="PointLightStatic",NewClassName="PointLight") | |
| +ActiveClassRedirects=(OldClassName="PointLightStationary",NewClassName="PointLight") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightStatic",NewClassName="DirectionalLight") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight") | |
| +ActiveClassRedirects=(OldClassName="InterpActor",NewClassName="StaticMeshActor") | |
| +ActiveClassRedirects=(OldClassName="PhysicsActor",NewClassName="StaticMeshActor") | |
| +ActiveClassRedirects=(OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor") | |
| +ActiveClassRedirects=(OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor") | |
| +ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying") | |
| +K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimInstanceClass.NewBlueprint", NewParamName="NewClass") | |
| +K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimClass",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass") | |
| +ActiveClassRedirects=(OldClassName="DynamicBlockingVolume",NewClassName="BlockingVolume") | |
| +ActiveClassRedirects=(OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume") | |
| +ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume") | |
| +EnumRedirects=(EnumName="EConstraintTransform",OldEnumEntry="EConstraintTransform::Absoluate",NewEnumEntry="EConstraintTransform::Absolute") | |
| ;Navigation redirects | |
| +ActiveClassRedirects=(OldClassName="NavAreaMeta",NewClassName="/Script/Engine.NavArea_Default",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="NavAreaDefinition",NewClassName="/Script/Engine.NavArea") | |
| +ActiveClassRedirects=(OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default") | |
| +ActiveClassRedirects=(OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null") | |
| +ActiveClassRedirects=(OldClassName="SmartNavLinkComponent",NewClassName="/Script/Engine.NavLinkCustomComponent") | |
| +TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks") | |
| +TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks") | |
| +EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::OneWay",NewEnumEntry="ENavLinkDirection::LeftToRight") | |
| +EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::BothWays",NewEnumEntry="ENavLinkDirection::BothWays") | |
| +K2FieldRedirects=(OldFieldName="NavigationPath.GetPathLenght",NewFieldName="NavigationPath.GetPathLength") | |
| ;Locked axis redirects | |
| +ActiveClassRedirects=(OldClassName="ELockedAxis", NewClassName="EDOFMode") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Default",NewEnumEntry="EDOFMode::Default") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::X",NewEnumEntry="EDOFMode::YZPlane") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Y",NewEnumEntry="EDOFMode::XZPlane") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Z",NewEnumEntry="EDOFMode::XYPlane") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Custom",NewEnumEntry="EDOFMode::CustomPlane") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::None",NewEnumEntry="EDOFMode::None") | |
| +TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="LockedAxisMode",NewPropertyName="DOFMode") | |
| +TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="CustomLockedAxis",NewPropertyName="CustomDOFPlaneNormal") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Default",NewEnumEntry="EDOFMode::Default") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::X",NewEnumEntry="EDOFMode::YZPlane") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Y",NewEnumEntry="EDOFMode::XZPlane") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Z",NewEnumEntry="EDOFMode::XYPlane") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Custom",NewEnumEntry="EDOFMode::CustomPlane") | |
| +EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::None",NewEnumEntry="EDOFMode::None") | |
| ; mesh component | |
| +TaggedPropertyRedirects=(ClassName="MeshComponent",OldPropertyName="Materials",NewPropertyName="OverrideMaterials") | |
| ;SkeletalMesh redirects | |
| +TaggedPropertyRedirects=(ClassName="SkeletalMeshLODInfo",OldPropertyName="DisplayFactor",NewPropertyName="ScreenSize") | |
| ;Behavior Tree editor redirects | |
| +ActiveClassRedirects=(OldClassName="BTTask_RunQuery",NewClassName="BTTask_RunEQSQuery") | |
| +ActiveClassRedirects=(OldClassName="MoveComponentAction",NewClassName="/Script/Engine/KismetSystemLibrary.MoveComponentAction") | |
| +ActiveClassRedirects=(OldClassName="AIDebugComponent",NewClassName="GameplayDebuggingComponent") | |
| ;Landscape redirects | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerCoords",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerCoords") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerSwitch",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerSwitch") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerWeight",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerWeight") | |
| +ActiveClassRedirects=(OldClassName="Landscape",NewClassName="/Script/Landscape.Landscape") | |
| +ActiveClassRedirects=(OldClassName="LandscapeGizmoActiveActor",NewClassName="/Script/Landscape.LandscapeGizmoActiveActor") | |
| +ActiveClassRedirects=(OldClassName="LandscapeGizmoActor",NewClassName="/Script/Landscape.LandscapeGizmoActor") | |
| +ActiveClassRedirects=(OldClassName="LandscapeProxy",NewClassName="/Script/Landscape.LandscapeProxy") | |
| +ActiveClassRedirects=(OldClassName="ControlPointMeshComponent",NewClassName="/Script/Landscape.ControlPointMeshComponent") | |
| +ActiveClassRedirects=(OldClassName="LandscapeComponent",NewClassName="/Script/Landscape.LandscapeComponent") | |
| +ActiveClassRedirects=(OldClassName="LandscapeGizmoRenderComponent",NewClassName="/Script/Landscape.LandscapeGizmoRenderComponent") | |
| +ActiveClassRedirects=(OldClassName="LandscapeHeightfieldCollisionComponent",NewClassName="/Script/Landscape.LandscapeHeightfieldCollisionComponent") | |
| +ActiveClassRedirects=(OldClassName="LandscapeInfo",NewClassName="/Script/Landscape.LandscapeInfo") | |
| +ActiveClassRedirects=(OldClassName="LandscapeInfoMap",NewClassName="/Script/Landscape.LandscapeInfoMap") | |
| +ActiveClassRedirects=(OldClassName="LandscapeLayerInfoObject",NewClassName="/Script/Landscape.LandscapeLayerInfoObject") | |
| +ActiveClassRedirects=(OldClassName="LandscapeMaterialInstanceConstant",NewClassName="/Script/Landscape.LandscapeMaterialInstanceConstant") | |
| +ActiveClassRedirects=(OldClassName="LandscapeMeshCollisionComponent",NewClassName="/Script/Landscape.LandscapeMeshCollisionComponent") | |
| +ActiveClassRedirects=(OldClassName="LandscapeSplineControlPoint",NewClassName="/Script/Landscape.LandscapeSplineControlPoint") | |
| +ActiveClassRedirects=(OldClassName="LandscapeSplineSegment",NewClassName="/Script/Landscape.LandscapeSplineSegment") | |
| +ActiveClassRedirects=(OldClassName="LandscapeSplinesComponent",NewClassName="/Script/Landscape.LandscapeSplinesComponent") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerBlend",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerBlend") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerCoords",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerCoords") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerSwitch",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerSwitch") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerWeight",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerWeight") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeVisibilityMask",NewClassName="/Script/Landscape.MaterialExpressionLandscapeVisibilityMask") | |
| ;Procedural foliage redirects | |
| +ActiveClassRedirects=(OldClassName="ProceduralFoliageActor",NewClassName="ProceduralFoliageVolume") | |
| +ActiveClassRedirects=(OldClassName="ProceduralFoliage",NewClassName="ProceduralFoliageSpawner") | |
| +TaggedPropertyRedirects=(ClassName="ProceduralFoliageComponent",OldPropertyName="ProceduralFoliage",NewPropertyName="FoliageSpawner") | |
| +TaggedPropertyRedirects=(ClassName="ProceduralFoliageComponent",OldPropertyName="Overlap",NewPropertyName="TileOverlap") | |
| +ActiveStructRedirects=(OldStructName="ProceduralFoliageTypeData",NewStructName="FoliageTypeObject") | |
| +TaggedPropertyRedirects=(ClassName="ProceduralFoliageSpawner", OldPropertyName="Types", NewPropertyName="FoliageTypes") | |
| +TaggedPropertyRedirects=(ClassName="FoliageType", OldPropertyName="InitialMaxAge", NewPropertyName="MaxInitialAge") | |
| +TaggedPropertyRedirects=(ClassName="FoliageType", OldPropertyName="bGrowsInShade", NewPropertyName="bSpawnsInShade") | |
| ;Shortened animation compression algorithm class names | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm",NewClassName="AnimCompress") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_Automatic",NewClassName="AnimCompress_Automatic") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_BitwiseCompressOnly",NewClassName="AnimCompress_BitwiseCompressOnly") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_LeastDestructive",NewClassName="AnimCompress_LeastDestructive") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_PerTrackCompression",NewClassName="AnimCompress_PerTrackCompression") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveEverySecondKey",NewClassName="AnimCompress_RemoveEverySecondKey") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveLinearKeys",NewClassName="AnimCompress_RemoveLinearKeys") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveTrivialKeys",NewClassName="AnimCompress_RemoveTrivialKeys") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RevertToRaw",NewClassName="AnimCompress_RevertToRaw") | |
| ; Moving animation nodes from Engine to AnimGraphRuntime (4.9 era) | |
| +ActiveClassRedirects=(OldClassName="ComponentType",NewClassName="/Script/AnimGraphRuntime.ComponentType") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_BoneDrivenController",NewClassName="/Script/AnimGraphRuntime.AnimNode_BoneDrivenController") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_CopyBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_CopyBone") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_HandIKRetargeting",NewClassName="/Script/AnimGraphRuntime.AnimNode_HandIKRetargeting") | |
| +ActiveClassRedirects=(OldClassName="AxisOption",NewClassName="/Script/AnimGraphRuntime.AxisOption") | |
| +ActiveClassRedirects=(OldClassName="InterpolationBlend",NewClassName="/Script/AnimGraphRuntime.InterpolationBlend") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_LookAt",NewClassName="/Script/AnimGraphRuntime.AnimNode_LookAt") | |
| +ActiveClassRedirects=(OldClassName="BoneModificationMode",NewClassName="/Script/AnimGraphRuntime.BoneModificationMode") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_ModifyBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_ModifyBone") | |
| +ActiveClassRedirects=(OldClassName="BoneAxis",NewClassName="/Script/AnimGraphRuntime.BoneAxis") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_RotationMultiplier",NewClassName="/Script/AnimGraphRuntime.AnimNode_RotationMultiplier") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/AnimGraphRuntime.AnimNode_SkeletalControlBase") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_SpringBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_SpringBone") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_Trail",NewClassName="/Script/AnimGraphRuntime.AnimNode_Trail") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_TwoBoneIK",NewClassName="/Script/AnimGraphRuntime.AnimNode_TwoBoneIK") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_WheelHandler",NewClassName="/Script/AnimGraphRuntime.AnimNode_WheelHandler") | |
| ; Renamed all user-exposed locations for rotator fields to display as XYZ (RPY) instead of YPR (4.9 era) | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.BreakRot", NewFieldName="KismetMathLibrary.BreakRotator") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.MakeRot", NewFieldName="KismetMathLibrary.MakeRotator") | |
| ;AIModule redirections | |
| +ActiveClassRedirects=(OldClassName="AIController",NewClassName="/Script/AIModule.AIController") | |
| +ActiveClassRedirects=(OldClassName="AIResourceInterface",NewClassName="/Script/AIModule.AIResourceInterface") | |
| +ActiveClassRedirects=(OldClassName="AISystem",NewClassName="/Script/AIModule.AISystem") | |
| +ActiveClassRedirects=(OldClassName="AITypes",NewClassName="/Script/AIModule.AITypes") | |
| +ActiveClassRedirects=(OldClassName="BrainComponent",NewClassName="/Script/AIModule.BrainComponent") | |
| +ActiveClassRedirects=(OldClassName="KismetAIAsyncTaskProxy",NewClassName="/Script/AIModule.AIAsyncTaskBlueprintProxy") | |
| +ActiveClassRedirects=(OldClassName="KismetAIHelperLibrary",NewClassName="/Script/AIModule.AIBlueprintHelperLibrary") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTree",NewClassName="/Script/AIModule.BehaviorTree") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeComponent",NewClassName="/Script/AIModule.BehaviorTreeComponent") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeManager",NewClassName="/Script/AIModule.BehaviorTreeManager") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeTypes",NewClassName="/Script/AIModule.BehaviorTreeTypes") | |
| +ActiveClassRedirects=(OldClassName="BlackboardComponent",NewClassName="/Script/AIModule.BlackboardComponent") | |
| +ActiveClassRedirects=(OldClassName="BlackboardData",NewClassName="/Script/AIModule.BlackboardData") | |
| +ActiveClassRedirects=(OldClassName="BTAuxiliaryNode",NewClassName="/Script/AIModule.BTAuxiliaryNode") | |
| +ActiveClassRedirects=(OldClassName="BTCompositeNode",NewClassName="/Script/AIModule.BTCompositeNode") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator",NewClassName="/Script/AIModule.BTDecorator") | |
| +ActiveClassRedirects=(OldClassName="BTFunctionLibrary",NewClassName="/Script/AIModule.BTFunctionLibrary") | |
| +ActiveClassRedirects=(OldClassName="BTNode",NewClassName="/Script/AIModule.BTNode") | |
| +ActiveClassRedirects=(OldClassName="BTService",NewClassName="/Script/AIModule.BTService") | |
| +ActiveClassRedirects=(OldClassName="BTTaskNode",NewClassName="/Script/AIModule.BTTaskNode") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyAllTypes",NewClassName="/Script/AIModule.BlackboardKeyAllTypes") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType",NewClassName="/Script/AIModule.BlackboardKeyType") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Bool",NewClassName="/Script/AIModule.BlackboardKeyType_Bool") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Class",NewClassName="/Script/AIModule.BlackboardKeyType_Class") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Enum",NewClassName="/Script/AIModule.BlackboardKeyType_Enum") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Float",NewClassName="/Script/AIModule.BlackboardKeyType_Float") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Int",NewClassName="/Script/AIModule.BlackboardKeyType_Int") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Name",NewClassName="/Script/AIModule.BlackboardKeyType_Name") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_NativeEnum",NewClassName="/Script/AIModule.BlackboardKeyType_NativeEnum") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Object",NewClassName="/Script/AIModule.BlackboardKeyType_Object") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_String",NewClassName="/Script/AIModule.BlackboardKeyType_String") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Vector",NewClassName="/Script/AIModule.BlackboardKeyType_Vector") | |
| +ActiveClassRedirects=(OldClassName="BTComposite_Selector",NewClassName="/Script/AIModule.BTComposite_Selector") | |
| +ActiveClassRedirects=(OldClassName="BTComposite_Sequence",NewClassName="/Script/AIModule.BTComposite_Sequence") | |
| +ActiveClassRedirects=(OldClassName="BTComposite_SimpleParallel",NewClassName="/Script/AIModule.BTComposite_SimpleParallel") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_Blackboard",NewClassName="/Script/AIModule.BTDecorator_Blackboard") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_BlackboardBase",NewClassName="/Script/AIModule.BTDecorator_BlackboardBase") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_BlueprintBase",NewClassName="/Script/AIModule.BTDecorator_BlueprintBase") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_CompareBBEntries",NewClassName="/Script/AIModule.BTDecorator_CompareBBEntries") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_ConeCheck",NewClassName="/Script/AIModule.BTDecorator_ConeCheck") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_Cooldown",NewClassName="/Script/AIModule.BTDecorator_Cooldown") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_DoesPathExist",NewClassName="/Script/AIModule.BTDecorator_DoesPathExist") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_ForceSuccess",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_KeepInCone",NewClassName="/Script/AIModule.BTDecorator_KeepInCone") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_Loop",NewClassName="/Script/AIModule.BTDecorator_Loop") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_Optional",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_ReachedMoveGoal",NewClassName="/Script/AIModule.BTDecorator_ReachedMoveGoal") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_TimeLimit",NewClassName="/Script/AIModule.BTDecorator_TimeLimit") | |
| +ActiveClassRedirects=(OldClassName="BTService_BlackboardBase",NewClassName="/Script/AIModule.BTService_BlackboardBase") | |
| +ActiveClassRedirects=(OldClassName="BTService_BlueprintBase",NewClassName="/Script/AIModule.BTService_BlueprintBase") | |
| +ActiveClassRedirects=(OldClassName="BTService_DefaultFocus",NewClassName="/Script/AIModule.BTService_DefaultFocus") | |
| +ActiveClassRedirects=(OldClassName="BTTask_BlackboardBase",NewClassName="/Script/AIModule.BTTask_BlackboardBase") | |
| +ActiveClassRedirects=(OldClassName="BTTask_BlueprintBase",NewClassName="/Script/AIModule.BTTask_BlueprintBase") | |
| +ActiveClassRedirects=(OldClassName="BTTask_MakeNoise",NewClassName="/Script/AIModule.BTTask_MakeNoise") | |
| +ActiveClassRedirects=(OldClassName="BTTask_MoveDirectlyToward",NewClassName="/Script/AIModule.BTTask_MoveDirectlyToward") | |
| +ActiveClassRedirects=(OldClassName="BTTask_MoveTo",NewClassName="/Script/AIModule.BTTask_MoveTo") | |
| +ActiveClassRedirects=(OldClassName="BTTask_PlaySound",NewClassName="/Script/AIModule.BTTask_PlaySound") | |
| +ActiveClassRedirects=(OldClassName="BTTask_RunBehavior",NewClassName="/Script/AIModule.BTTask_RunBehavior") | |
| +ActiveClassRedirects=(OldClassName="BTTask_RunEQSQuery",NewClassName="/Script/AIModule.BTTask_RunEQSQuery") | |
| +ActiveClassRedirects=(OldClassName="BTTask_Wait",NewClassName="/Script/AIModule.BTTask_Wait") | |
| +ActiveClassRedirects=(OldClassName="EnvQuery",NewClassName="/Script/AIModule.EnvQuery") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryContext",NewClassName="/Script/AIModule.EnvQueryContext") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator",NewClassName="/Script/AIModule.EnvQueryGenerator") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryManager",NewClassName="/Script/AIModule.EnvQueryManager") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryOption",NewClassName="/Script/AIModule.EnvQueryOption") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest",NewClassName="/Script/AIModule.EnvQueryTest") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTypes",NewClassName="/Script/AIModule.EnvQueryTypes") | |
| +ActiveClassRedirects=(OldClassName="EQSQueryResultSourceInterface",NewClassName="/Script/AIModule.EQSQueryResultSourceInterface") | |
| +ActiveClassRedirects=(OldClassName="EQSRenderingComponent",NewClassName="/Script/AIModule.EQSRenderingComponent") | |
| +ActiveClassRedirects=(OldClassName="EQSTestingPawn",NewClassName="/Script/AIModule.EQSTestingPawn") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryContext_BlueprintBase",NewClassName="/Script/AIModule.EnvQueryContext_BlueprintBase") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryContext_Item",NewClassName="/Script/AIModule.EnvQueryContext_Item") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryContext_Querier",NewClassName="/Script/AIModule.EnvQueryContext_Querier") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_Composite",NewClassName="/Script/AIModule.EnvQueryGenerator_Composite") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_OnCircle",NewClassName="/Script/AIModule.EnvQueryGenerator_OnCircle") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_PathingGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_PathingGrid") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_ProjectedPoints",NewClassName="/Script/AIModule.EnvQueryGenerator_ProjectedPoints") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_SimpleGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_SimpleGrid") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryAllItemTypes",NewClassName="/Script/AIModule.EnvQueryAllItemTypes") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType",NewClassName="/Script/AIModule.EnvQueryItemType") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_Actor",NewClassName="/Script/AIModule.EnvQueryItemType_Actor") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_ActorBase",NewClassName="/Script/AIModule.EnvQueryItemType_ActorBase") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_Direction",NewClassName="/Script/AIModule.EnvQueryItemType_Direction") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_Point",NewClassName="/Script/AIModule.EnvQueryItemType_Point") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_VectorBase",NewClassName="/Script/AIModule.EnvQueryItemType_VectorBase") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest_Distance",NewClassName="/Script/AIModule.EnvQueryTest_Distance") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest_Dot",NewClassName="/Script/AIModule.EnvQueryTest_Dot") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest_Pathfinding",NewClassName="/Script/AIModule.EnvQueryTest_Pathfinding") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest_Trace",NewClassName="/Script/AIModule.EnvQueryTest_Trace") | |
| +ActiveClassRedirects=(OldClassName="CrowdAgentInterface",NewClassName="/Script/AIModule.CrowdAgentInterface") | |
| +ActiveClassRedirects=(OldClassName="CrowdFollowingComponent",NewClassName="/Script/AIModule.CrowdFollowingComponent") | |
| +ActiveClassRedirects=(OldClassName="CrowdManager",NewClassName="/Script/AIModule.CrowdManager") | |
| +ActiveClassRedirects=(OldClassName="PathFollowingComponent",NewClassName="/Script/AIModule.PathFollowingComponent") | |
| +ActiveClassRedirects=(OldClassName="PawnSensingComponent",NewClassName="/Script/AIModule.PawnSensingComponent") | |
| ; MovieSceneCore moved to MovieScene | |
| +ActiveGameNameRedirects=(OldGameName="/Script/MovieSceneCore", NewGameName="/Script/MovieScene") | |
| +ActiveClassRedirects=(OldClassName="MovieScene",NewClassName="/Script/MovieScene.MovieScene") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneBindings",NewClassName="/Script/MovieScene.MovieSceneBindings") | |
| +ActiveClassRedirects=(OldClassName="MovieScenePropertyTrack",NewClassName="/Script/MovieScene.MovieScenePropertyTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneSection",NewClassName="/Script/MovieScene.MovieSceneSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneTrack",NewClassName="/Script/MovieScene.MovieSceneTrack") | |
| +ActiveClassRedirects=(OldClassName="RuntimeMovieScenePlayer",NewClassName="/Script/MovieScene.RuntimeMovieScenePlayer") | |
| +ActiveStructRedirects=(OldStructName="MovieSceneSpawnable",NewStructName="/Script/MovieScene.MovieSceneSpawnable") | |
| +ActiveStructRedirects=(OldStructName="MovieScenePossessable",NewStructName="/Script/MovieScene.MovieScenePossessable") | |
| +ActiveStructRedirects=(OldStructName="MovieSceneEditorData",NewStructName="/Script/MovieScene.MovieSceneEditorData") | |
| +ActiveStructRedirects=(OldStructName="MovieSceneObjectBinding",NewStructName="/Script/MovieScene.MovieSceneBinding") | |
| +ActiveStructRedirects=(OldStructName="MovieSceneBoundObject",NewStructName="/Script/MovieScene.MovieSceneBoundObject") | |
| ; MovieSceneCoreTypes moved to MovieSceneTracks | |
| +ActiveGameNameRedirects=(OldGameName="/Script/MovieSceneCoreTypes", NewGameName="/Script/MovieSceneTracks") | |
| +ActiveClassRedirects=(OldClassName="MovieScene3DTransformSection",NewClassName="/Script/MovieSceneTracks.MovieScene3DTransformSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneAnimationSection",NewClassName="/Script/MovieSceneTracks.MovieSceneAnimationSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneAudioSection",NewClassName="/Script/MovieSceneTracks.MovieSceneAudioSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneBoolSection",NewClassName="/Script/MovieSceneTracks.MovieSceneBoolSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneByteSection",NewClassName="/Script/MovieSceneTracks.MovieSceneByteSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneColorSection",NewClassName="/Script/MovieSceneTracks.MovieSceneColorSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneFloatSection",NewClassName="/Script/MovieSceneTracks.MovieSceneFloatSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneParticleSection",NewClassName="/Script/MovieSceneTracks.MovieSceneParticleSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneShotSection",NewClassName="/Script/MovieSceneTracks.MovieSceneShotSection") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneVectorSection",NewClassName="/Script/MovieSceneTracks.MovieSceneVectorSection") | |
| +ActiveClassRedirects=(OldClassName="SubMovieSceneSection",NewClassName="/Script/MovieSceneTracks.SubMovieSceneSection") | |
| +ActiveClassRedirects=(OldClassName="MovieScene3DTransformTrack",NewClassName="/Script/MovieSceneTracks.MovieScene3DTransformTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneAnimationTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneAnimationTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneAudioTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneAudioTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneBoolTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneBoolTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneByteTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneByteTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneColorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneColorTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneDirectorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneDirectorTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneFloatTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneFloatTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneParticleTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneParticleTrack") | |
| +ActiveClassRedirects=(OldClassName="MovieSceneVectorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneVectorTrack") | |
| +ActiveClassRedirects=(OldClassName="SubMovieSceneTrack",NewClassName="/Script/MovieSceneTracks.SubMovieSceneTrack") | |
| ; We renamed EditorGameAgnosticSettings to be less imposing | |
| +ActiveClassRedirects=(OldClassName="EditorGameAgnosticSettings",NewClassName="/Script/UnrealEd.EditorSettings") | |
| +ActiveClassRedirects=(OldClassName="EditorUserSettings",NewClassName="/Script/UnrealEd.EditorPerProjectUserSettings") | |
| +K2FieldRedirects=(OldFieldName="BTTask_MoveDirectlyToward.bForceMoveToLocation",NewFieldName="bDisablePathUpdateOnGoalLocationChange") | |
| +K2FieldRedirects=(OldFieldName="BTFunctionLibrary.GetBlackboard", NewFieldName="BTFunctionLibrary.GetOwnersBlackboard") | |
| ; FunctionalTesting module | |
| +K2FieldRedirects=(OldFieldName="FunctionalTest.WantsToRunAgain", NewFieldName="FunctionalTest.OnWantsReRunCheck") | |
| +K2FieldRedirects=(OldFieldName="FunctionalTest.GetAdditionalTestFinishedMessage", NewFieldName="FunctionalTest.OnAdditionalTestFinishedMessageRequest") | |
| ; Renamed SpriteComponent to BillboardComponent | |
| +ActiveClassRedirects=(OldClassName="SpriteComponent",NewClassName="BillboardComponent") | |
| +ActiveClassRedirects=(OldClassName="MaterialSpriteComponent",NewClassName="MaterialBillboardComponent") | |
| ; Widget Blueprint Redirects | |
| +ActiveClassRedirects=(OldClassName="WidgetBlueprint",NewClassName="/Script/UMGEditor.WidgetBlueprint") | |
| +ActiveClassRedirects=(OldClassName="SReply",NewClassName="EventReply") | |
| +K2FieldRedirects=(OldFieldName="Widget.Visiblity", NewFieldName="Widget.Visibility") | |
| ; Renamed ScriptComponent to ScriptPluginComponent | |
| +ActiveClassRedirects=(OldClassName="ScriptComponent",NewClassName="ScriptPluginComponent") | |
| ; Renamed movie scene animations to movie scene sequences | |
| +ActiveClassRedirects=(OldClassName="NiagaraAnimation",NewClassName="NiagaraSequence") | |
| ; Moved Oculus code to a shared plugin module | |
| +ActiveGameNameRedirects=(OldGameName="/Script/OculusRift.OculusFunctionLibrary", NewGameName="/Script/OculusLibrary.OculusFunctionLibrary") | |
| ;EAxis rename | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_X",NewEnumEntry="EAxis::X") | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Y",NewEnumEntry="EAxis::Y") | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Z",NewEnumEntry="EAxis::Z") | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_NONE",NewEnumEntry="EAxis::None") | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_BLANK",NewEnumEntry="EAxis::None") | |
| ;EKinematicBonesUpdateToPhysics rename | |
| +EnumRedirects=(EnumName="EKinematicBonesUpdateToPhysics", OldEnumEntry="EKinematicBonesUpdateToPhysics::SkipFixedAndSimulatingBones",NewEnumEntry="EKinematicBonesUpdateToPhysics::SkipAllBones") | |
| ;EPhysicsType rename | |
| +EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Fixed",NewEnumEntry="PhysType_Kinematic") | |
| +EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Unfixed",NewEnumEntry="PhysType_Simulated") | |
| ;Struct Redirects for UE4 | |
| +ActiveStructRedirects=(OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData") | |
| +ActiveStructRedirects=(OldStructName="KeyboardEvent",NewStructName="KeyEvent") | |
| +ActiveStructRedirects=(OldStructName="KeyboardFocusEvent",NewStructName="FocusEvent") | |
| +EnumRedirects=(EnumName="EComponentCreationMethod", OldEnumEntry="EComponentCreationMethod::ConstructionScript", NewEnumEntry="EComponentCreationMethod::SimpleConstructionScript") | |
| ; Property name redirects | |
| +TaggedPropertyRedirects=(ClassName="Actor",OldPropertyName="LifeSpan",NewPropertyName="InitialLifeSpan") | |
| +TaggedPropertyRedirects=(ClassName="ActorComponent",OldPropertyName="bWantsBeginPlayComponent",NewPropertyName="bWantsInitializeComponent") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMin",NewPropertyName="PitchModulationMin") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMax",NewPropertyName="PitchModulationMax") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMin",NewPropertyName="VolumeModulationMin") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMax",NewPropertyName="VolumeModulationMax") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedPct",NewPropertyName="CrouchedSpeedMultiplier") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchHeight",NewPropertyName="CrouchedHalfHeight") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AccelRate",NewPropertyName="MaxAcceleration") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="BrakingDeceleration",NewPropertyName="BrakingDecelerationWalking") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="JumpZ",NewPropertyName="JumpZVelocity") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="GroundSpeed",NewPropertyName="MaxWalkSpeed") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AirSpeed",NewPropertyName="MaxFlySpeed") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="WaterSpeed",NewPropertyName="MaxSwimSpeed") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedSpeedPercent",NewPropertyName="CrouchedSpeedMultiplier") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bOrientToMovement",NewPropertyName="bOrientRotationToMovement") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bCrouchMovesCharacterDown",NewPropertyName="bCrouchMaintainsBaseLocation") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="NavMeshProjectionCapsuleHeightScaleUp",NewPropertyName="NavMeshProjectionHeightScaleUp") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="NavMeshProjectionCapsuleHeightScaleDown",NewPropertyName="NavMeshProjectionHeightScaleDown") | |
| +TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="SightCounterInterval",NewPropertyName="SensingInterval") | |
| +TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="bWantsSeePlayerNotify",NewPropertyName="bSeePawns") | |
| +TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="AccelRate",NewPropertyName="Acceleration") | |
| +TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="DecelRate",NewPropertyName="Deceleration") | |
| +TaggedPropertyRedirects=(ClassName="PassiveSoundMixModifier",OldPropertyName="VolumeThreshold",NewPropertyName="MinVolumeThreshold") | |
| +TaggedPropertyRedirects=(ClassName="ProjectileMovementComponent",OldPropertyName="Speed",NewPropertyName="InitialSpeed") | |
| +TaggedPropertyRedirects=(ClassName="PrimitiveComponent",OldPropertyName="CanBeCharacterBase",NewPropertyName="CanCharacterStepUpOn") | |
| +TaggedPropertyRedirects=(ClassName="SpringArmComponent",OldPropertyName="bUseControllerViewRotation",NewPropertyName="bUsePawnControlRotation") | |
| +TaggedPropertyRedirects=(ClassName="SpringArmComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation") | |
| +TaggedPropertyRedirects=(ClassName="CameraComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation") | |
| +TaggedPropertyRedirects=(ClassName="MaterialEditorInstanceConstant",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias") | |
| +TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias") | |
| +TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureObject",NewPropertyName="ResourceObject") | |
| +TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureName",NewPropertyName="ResourceName") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationLowPercent",NewPropertyName="bOverride_AutoExposureLowPercent") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationHighPercent",NewPropertyName="bOverride_AutoExposureHighPercent") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMinBrightness",NewPropertyName="bOverride_AutoExposureMinBrightness") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMaxBrightness",NewPropertyName="bOverride_AutoExposureMaxBrightness") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedDown",NewPropertyName="bOverride_AutoExposureSpeedDown") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedUp",NewPropertyName="bOverride_AutoExposureSpeedUp") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_ExposureOffset",NewPropertyName="bOverride_AutoExposureBias") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationLowPercent",NewPropertyName="AutoExposureLowPercent") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationHighPercent",NewPropertyName="AutoExposureHighPercent") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMinBrightness",NewPropertyName="AutoExposureMinBrightness") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMaxBrightness",NewPropertyName="AutoExposureMaxBrightness") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedDown",NewPropertyName="AutoExposureSpeedDown") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedUp",NewPropertyName="AutoExposureSpeedUp") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="ExposureOffset",NewPropertyName="AutoExposureBias") | |
| +TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinTimeBetweenThrows",NewPropertyName="MinTimeBetweenAttacks") | |
| +TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MaxThrowRange",NewPropertyName="MaxAttackRange") | |
| +TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinThrowRange",NewPropertyName="MinAttackRange") | |
| +TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="NumThrowsToReachTargetAccuracy",NewPropertyName="NumAttacksToReachTargetAccuracy") | |
| +TaggedPropertyRedirects=(ClassName="MemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent") | |
| +TaggedPropertyRedirects=(ClassName="SimpleMemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent") | |
| +TaggedPropertyRedirects=(ClassName="ComponentKey",OldPropertyName="VariableName",NewPropertyName="SCSVariableName") | |
| +TaggedPropertyRedirects=(ClassName="ComponentKey",OldPropertyName="VariableGuid",NewPropertyName="AssociatedGuid") | |
| ;Vim rename | |
| +TaggedPropertyRedirects=(ClassName="AnimInstance",OldPropertyName="VimVertexAnims",NewPropertyName="VertexAnims") | |
| ; SkinnedMeshComponent | |
| +TaggedPropertyRedirects=(ClassName="SkinnedMeshComponent",OldPropertyName="SkinnedMeshUpdateFlag",NewPropertyName="MeshComponentUpdateFlag") | |
| ; AnimSequence | |
| +TaggedPropertyRedirects=(ClassName="AnimSequence",OldPropertyName="BasePose",NewPropertyName="RetargetSource") | |
| +TaggedPropertyRedirects=(ClassName="AnimCurveBase", OldPropertyName="CurveName", NewPropertyName="LastObservedName") | |
| ; GameplayEffect | |
| +TaggedPropertyRedirects=(ClassName="GameplayEffect", OldPropertyName="InheritableClearTagsContainer", NewPropertyName="RemoveGameplayEffectsWithTags") | |
| +TaggedPropertyRedirects=(ClassName="GameplayEffect", OldPropertyName="IsInhibited", NewPropertyName="bIsInhibited") | |
| +EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Predictive",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::LocalPredicted") | |
| +EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Client",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::LocalOnly") | |
| +EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Server",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::ServerInitiated") | |
| +K2FieldRedirects=(OldFieldName="AbilitySystemComponent.TryActivateAbilityByTag",NewFieldName="AbilitySystemComponent.TryActivateAbilitiesByTag") | |
| ;EMeshComponentUpdateFlags rename | |
| +EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPoseAndRefreshBones",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones") | |
| +EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPose",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPose") | |
| +EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_OnlyTickPoseWhenRendered",NewEnumEntry="EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered") | |
| ; Paper2D modifications (4.2 era) | |
| +TaggedPropertyRedirects=(ClassName="PaperRenderComponent",OldPropertyName="TestMaterial",NewPropertyName="MaterialOverride") | |
| ; Paper2D modifications (4.3 era) | |
| +ActiveClassRedirects=(OldClassName="PaperRenderComponent",NewClassName="/Script/Paper2D.PaperSpriteComponent") | |
| +ActiveClassRedirects=(OldClassName="PaperAnimatedRenderComponent",NewClassName="/Script/Paper2D.PaperFlipbookComponent") | |
| +ActiveClassRedirects=(OldClassName="PaperRenderActor",NewClassName="/Script/Paper2D.PaperSpriteActor") | |
| ; Paper2D modifications (4.7 era) | |
| +ActiveClassRedirects=(OldClassName="PaperTileMapRenderComponent",NewClassName="/Script/Paper2D.PaperTileMapComponent") | |
| ; Paper2D modifications (4.8 era) | |
| +ActiveStructRedirects=(OldStructName="SpritePolygon",NewStructName="SpriteGeometryShape") | |
| +ActiveStructRedirects=(OldStructName="SpritePolygonCollection",NewStructName="SpriteGeometryCollection") | |
| +TaggedPropertyRedirects=(ClassName="SpriteGeometryCollection",OldPropertyName="Polygons",NewPropertyName="Shapes") | |
| +TaggedPropertyRedirects=(ClassName="PaperTileSet",OldPropertyName="ExperimentalPerTileData",NewPropertyName="PerTileData") | |
| ; Paper2D modifications (4.8.1 era) | |
| +ActiveClassRedirects=(OldClassName="PaperSpriteSheet",NewClassName="/Script/PaperSpritesheetImporter.PaperSpriteSheet") | |
| ; collision response container refactor | |
| +TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="RigidBody",NewPropertyName="PhysicsBody") | |
| +TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Static",NewPropertyName="WorldStatic") | |
| +TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Dynamic",NewPropertyName="WorldDynamic") | |
| ;bodysetup enums moved out of header | |
| +ActiveClassRedirects=(OldClassName="ECollisionTraceFlag",NewClassName="/Script/Engine.BodySetupEnums:ECollisionTraceFlag") | |
| +ActiveClassRedirects=(OldClassName="EBodyCollisionResponse",NewClassName="/Script/Engine.BodySetupEnums:EBodyCollisionResponse") | |
| +ActiveClassRedirects=(OldClassName="EPhysicsType",NewClassName="/Script/Engine.BodySetupEnums:EPhysicsType") | |
| +TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="MovementChannel",NewPropertyName="ObjectType") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetMovementChannel",NewFieldName="PrimitiveComponent.SetCollisionObjectType") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AttachTo",NewFieldName="SceneComponent.K2_AttachTo") | |
| +K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentTo",NewFieldName="Actor.K2_AttachRootComponentTo") | |
| +K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentToActor",NewFieldName="Actor.K2_AttachRootComponentToActor") | |
| ;Notify Time Change | |
| +TaggedPropertyRedirects=(ClassName="AnimNotifyEvent",OldPropertyName="Time",NewPropertyName="DisplayTime") | |
| +TaggedPropertyRedirects=(ClassName="BranchingPoint",OldPropertyName="Time",NewPropertyName="DisplayTime") | |
| ;Rename APlayerCamera to APlayerCameraManager | |
| +ActiveClassRedirects=(OldClassName="PlayerCamera",NewClassName="PlayerCameraManager") | |
| +TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCamera",NewPropertyName="PlayerCameraManager") | |
| +TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCameraClass",NewPropertyName="PlayerCameraManagerClass") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.GetPlayerCamera",NewFieldName="GameplayStatics.GetPlayerCameraManager") | |
| ; Enum redirects | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Default",NewEnumEntry="ECC_Visibility") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_WorldTrace",NewEnumEntry="ECC_WorldStatic") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Dynamic",NewEnumEntry="ECC_WorldDynamic") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_PawnMovement",NewEnumEntry="ECC_Pawn") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_VehicleMovement",NewEnumEntry="ECC_Vehicle") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBody",NewEnumEntry="ECC_PhysicsBody") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBodyInteractable",NewEnumEntry="ECC_PhysicsBody") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAll",NewEnumEntry="ECC_OverlapAll") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllStatic",NewEnumEntry="ECC_OverlapAllStatic") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAll",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic_Deprecated",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic_Deprecated",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
| +EnumRedirects=(EnumName="EParticleEventType",OldEnumEntry="EPET_Kismet",NewEnumEntry="EPET_Blueprint") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftX",NewEnumEntry="EKeys::Gamepad_LeftX") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftY",NewEnumEntry="EKeys::Gamepad_LeftY") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightX",NewEnumEntry="EKeys::Gamepad_RightX") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightY",NewEnumEntry="EKeys::Gamepad_RightY") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTriggerAxis",NewEnumEntry="EKeys::Gamepad_LeftTriggerAxis") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTriggerAxis",NewEnumEntry="EKeys::Gamepad_RightTriggerAxis") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftThumbstick",NewEnumEntry="EKeys::Gamepad_LeftThumbstick") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightThumbstick",NewEnumEntry="EKeys::Gamepad_RightThumbstick") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Back",NewEnumEntry="EKeys::Gamepad_Special_Left") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Start",NewEnumEntry="EKeys::Gamepad_Special_Right") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_A",NewEnumEntry="EKeys::Gamepad_FaceButton_Bottom") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_B",NewEnumEntry="EKeys::Gamepad_FaceButton_Right") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_X",NewEnumEntry="EKeys::Gamepad_FaceButton_Left") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Y",NewEnumEntry="EKeys::Gamepad_FaceButton_Top") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftShoulder",NewEnumEntry="EKeys::Gamepad_LeftShoulder") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightShoulder",NewEnumEntry="EKeys::Gamepad_RightShoulder") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTrigger",NewEnumEntry="EKeys::Gamepad_LeftTrigger") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTrigger",NewEnumEntry="EKeys::Gamepad_RightTrigger") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Up",NewEnumEntry="EKeys::Gamepad_DPad_Up") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Down",NewEnumEntry="EKeys::Gamepad_DPad_Down") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Right",NewEnumEntry="EKeys::Gamepad_DPad_Right") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Left",NewEnumEntry="EKeys::Gamepad_DPad_Left") | |
| ; ModifyFrequency -> Mobility | |
| +TaggedPropertyRedirects=(ClassName="SceneComponent",OldPropertyName="ModifyFrequency",NewPropertyName="Mobility") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.ModifyFrequency",NewFieldName="Mobility") | |
| +EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Static",NewEnumEntry="EComponentMobility::Static") | |
| +EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_OccasionallyModified",NewEnumEntry="EComponentMobility::Stationary") | |
| +EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Dynamic",NewEnumEntry="EComponentMobility::Movable") | |
| +ActiveClassRedirects=(OldClassName="EModifyFrequency",NewClassName="EComponentMobility") | |
| ; MaterialLightingModel -> MaterialShadingModel | |
| +TaggedPropertyRedirects=(ClassName="TextureFactory",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
| +TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
| +TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="bOverride_LightingModel",NewPropertyName="bOverride_ShadingModel") | |
| +TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
| +EnumRedirects=(EnumName="ESceneTextureId",OldEnumEntry="PPI_LightingModel",NewEnumEntry="PPI_ShadingModel") | |
| +EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_DefaultLit",NewEnumEntry="MSM_DefaultLit") | |
| +EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Unlit",NewEnumEntry="MSM_Unlit") | |
| +EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Subsurface",NewEnumEntry="MSM_Subsurface") | |
| +EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_PreintegratedSkin",NewEnumEntry="MSM_PreintegratedSkin") | |
| +ActiveClassRedirects=(OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel") | |
| ; enum change of attach location type | |
| +EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_RelativeOffset",NewEnumEntry="EAttachLocation::KeepRelativeOffset") | |
| +EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_AbsoluteWorld",NewEnumEntry="EAttachLocation::KeepWorldPosition") | |
| +EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_SnapTo",NewEnumEntry="EAttachLocation::SnapToTarget") | |
| +EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixel",NewEnumEntry="TLM_VolumetricDirectional") | |
| +EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixelNonDirectional",NewEnumEntry="TLM_VolumetricNonDirectional") | |
| ; Kismet function redirects | |
| ; Must specify class and and function name for old function, and just function name for new function (class name is optional) | |
| +K2FieldRedirects=(OldFieldName="Actor.GetController",NewFieldName="Pawn.GetController") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.GetComponentToWorld",NewFieldName="K2_GetComponentToWorld") | |
| +K2FieldRedirects=(OldFieldName="Actor.HasTag", NewFieldName="Actor.ActorHasTag") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetTickEnabled", NewFieldName="Actor.SetActorTickEnabled") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.LoadStreamLevel",NewFieldName="GameplayStatics.LoadStreamLevel") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.UnloadStreamLevel",NewFieldName="GameplayStatics.UnloadStreamLevel") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.OpenLevel",NewFieldName="GameplayStatics.OpenLevel") | |
| +K2FieldRedirects=(OldFieldName="Pawn.LaunchPawn",NewFieldName="Character.LaunchCharacter") | |
| +K2FieldRedirects=(OldFieldName="Character.Launch",NewFieldName="Character.LaunchCharacter") | |
| +K2FieldRedirects=(OldFieldName="Character.IsJumping",NewFieldName="Character.IsJumpProvidingForce") | |
| +K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.StopMovement",NewFieldName="ProjectileMovementComponent.StopSimulating") | |
| +K2FieldRedirects=(OldFieldName="PawnMovementComponent.StopActiveMovement",NewFieldName="NavMovementComponent.StopActiveMovement") | |
| +K2FieldRedirects=(OldFieldName="Controller.K2_GetActorRotation",NewFieldName="Controller.GetControlRotation") | |
| +K2FieldRedirects=(OldFieldName="Controller.GetControlledPawn",NewFieldName="Controller.K2_GetPawn") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.AddTurnInput",NewFieldName="PlayerController.AddYawInput") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.AddLookUpInput",NewFieldName="PlayerController.AddPitchInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddTurnInput",NewFieldName="Pawn.AddControllerYawInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddLookUpInput",NewFieldName="Pawn.AddControllerPitchInput") | |
| +K2FieldRedirects=(OldFieldName="DefaultPawn.Turn",NewFieldName="Pawn.AddControllerYawInput") | |
| +K2FieldRedirects=(OldFieldName="DefaultPawn.LookUp",NewFieldName="Pawn.AddControllerPitchInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddPitchInput",NewFieldName="Pawn.AddControllerPitchInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddYawInput",NewFieldName="Pawn.AddControllerYawInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddRollInput",NewFieldName="Pawn.AddControllerRollInput") | |
| +K2FieldRedirects=(OldFieldName="AIController.SetFocalPoint",NewFieldName="AIController.K2_SetFocalPoint") | |
| +K2FieldRedirects=(OldFieldName="AIController.SetFocus",NewFieldName="AIController.K2_SetFocus") | |
| +K2FieldRedirects=(OldFieldName="AIController.ClearFocus",NewFieldName="AIController.K2_ClearFocus") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldOrigin", NewParamName="WorldPosition") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.Direction", NewParamName="WorldDirection") | |
| ;MID rename | |
| +K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial") | |
| ;MID rename | |
| +K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial") | |
| ; Kismet property redirects | |
| ; Must specify class and a property name for old property, and just the property name for the new property (class name is optional) | |
| +K2FieldRedirects=(OldFieldName="Actor.OnActorTouch",NewFieldName="OnActorBeginOverlap") | |
| +K2FieldRedirects=(OldFieldName="Actor.OnActorUnTouch",NewFieldName="OnActorEndOverlap") | |
| +K2FieldRedirects=(OldFieldName="Actor.ActorTouchSignature__DelegateSignature",NewFieldName="ActorBeginOverlapSignature__DelegateSignature") | |
| +K2FieldRedirects=(OldFieldName="Actor.ActorUnTouchSignature__DelegateSignature",NewFieldName="ActorEndOverlapSignature__DelegateSignature") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorBeginOverlapSignature__DelegateSignature.TouchingActor", NewParamName="OtherActor") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorEndOverlapSignature__DelegateSignature.Other", NewParamName="OtherActor") | |
| +K2FieldRedirects=(OldFieldName="Actor.ReceiveActorTouch",NewFieldName="Actor.ReceiveActorBeginOverlap") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorBeginOverlap.Other", NewParamName="OtherActor") | |
| +K2FieldRedirects=(OldFieldName="Actor.ReceiveActorUntouch",NewFieldName="Actor.ReceiveActorEndOverlap") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorEndOverlap.Other", NewParamName="OtherActor") | |
| +K2FieldRedirects=(OldFieldName="Actor.GetTouchingActors",NewFieldName="Actor.GetOverlappingActors") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingActors.OutTouchingActors", NewParamName="OverlappingActors") | |
| +K2FieldRedirects=(OldFieldName="Actor.GetTouchingComponents",NewFieldName="Actor.GetOverlappingComponents") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingActors",NewFieldName="PrimitiveComponent.GetOverlappingActors") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingActors.TouchingActors", NewParamName="OverlappingActors") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingComponents",NewFieldName="PrimitiveComponent.GetOverlappingComponents") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents") | |
| +K2FieldRedirects=(OldFieldName="ActorComponent.ReceiveInitializeComponent",NewFieldName="ActorComponent.ReceiveBeginPlay") | |
| +K2FieldRedirects=(OldFieldName="ActorComponent.ReceiveUninitializeComponent",NewFieldName="ActorComponent.ReceiveEndPlay") | |
| +TaggedPropertyRedirects=(ClassName="ActorComponent",OldPropertyName="bWantsInitializeComponent",NewPropertyName="bWantsBeginPlay") | |
| +EnumRedirects=(EnumName="EEndPlayReason",OldEnumEntry="EEndPlayReason::ActorDestroyed",NewEnumEntry="EEndPlayReason::Destroyed") | |
| +K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTranslation",NewFieldName="Actor.K2_AddActorLocalOffset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.K2_AddActorLocalOffset.DeltaTranslation", NewParamName="DeltaLocation") | |
| +TaggedPropertyRedirects=(ClassName="MemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent") | |
| +TaggedPropertyRedirects=(ClassName="SimpleMemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent") | |
| ; | |
| ; Add FHitResult to swept movement, and use wrappers for K2 methods | |
| ; | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorLocation",NewFieldName="Actor.K2_SetActorLocation") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorTransform",NewFieldName="Actor.K2_SetActorTransform") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorLocationAndRotation",NewFieldName="Actor.K2_SetActorLocationAndRotation") | |
| +K2FieldRedirects=(OldFieldName="Actor.AddActorWorldOffset",NewFieldName="Actor.K2_AddActorWorldOffset") | |
| +K2FieldRedirects=(OldFieldName="Actor.AddActorWorldRotation",NewFieldName="Actor.K2_AddActorWorldRotation") | |
| +K2FieldRedirects=(OldFieldName="Actor.AddActorWorldTransform",NewFieldName="Actor.K2_AddActorWorldTransform") | |
| +K2FieldRedirects=(OldFieldName="Actor.AddActorLocalOffset",NewFieldName="Actor.K2_AddActorLocalOffset") | |
| +K2FieldRedirects=(OldFieldName="Actor.AddActorLocalRotation",NewFieldName="Actor.K2_AddActorLocalRotation") | |
| +K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTransform",NewFieldName="Actor.K2_AddActorLocalTransform") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeLocation",NewFieldName="Actor.K2_SetActorRelativeLocation") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeRotation",NewFieldName="Actor.K2_SetActorRelativeRotation") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTransform",NewFieldName="Actor.K2_SetActorRelativeTransform") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTranslation",NewFieldName="Actor.K2_SetActorRelativeLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.K2_SetActorRelativeLocation.NewRelativeTranslation", NewParamName="NewRelativeLocation") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGame",NewFieldName="Actor.ReceiveBeginPlay") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGameSignature__DelegateSignature", NewFieldName="Actor.ReceiveBeginPlaySignature__DelegateSignature") | |
| ; AttachTo change - changed bMaintainWorldPosition to enum | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachTo.bMaintainWorldPosition", NewParamName="AttachType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentTo.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentToActor.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingle",NewFieldName="KismetSystemLibrary.LineTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject",NewFieldName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMulti",NewFieldName="KismetSystemLibrary.LineTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject",NewFieldName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingle",NewFieldName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject",NewFieldName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMulti",NewFieldName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject",NewFieldName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingle",NewFieldName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMulti",NewFieldName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapActors",NewFieldName="KismetSystemLibrary.SphereOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapComponents",NewFieldName="KismetSystemLibrary.SphereOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapActors",NewFieldName="KismetSystemLibrary.BoxOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapComponents",NewFieldName="KismetSystemLibrary.BoxOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapActors",NewFieldName="KismetSystemLibrary.CapsuleOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapComponents",NewFieldName="KismetSystemLibrary.CapsuleOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapActors",NewFieldName="KismetSystemLibrary.ComponentOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapComponents",NewFieldName="KismetSystemLibrary.ComponentOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceSingleForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceMultiForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceSingleForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceMultiForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiForObjects") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeTranslation",NewFieldName="SceneComponent.K2_SetRelativeLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_SetRelativeLocation.NewTranslation", NewParamName="NewLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalTranslation",NewFieldName="SceneComponent.K2_AddLocalOffset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_AddLocalOffset.DeltaTranslation", NewParamName="DeltaLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldTranslation",NewFieldName="SceneComponent.K2_SetWorldLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_SetWorldLocation.NewTranslation", NewParamName="NewLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeTranslation",NewFieldName="SceneComponent.K2_AddRelativeLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_AddRelativeLocation.DeltaTranslation", NewParamName="DeltaLocation") | |
| ; | |
| ; Add FHitResult to swept movement, and use wrappers for K2 methods | |
| ; | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeLocation",NewFieldName="SceneComponent.K2_SetRelativeLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeRotation",NewFieldName="SceneComponent.K2_SetRelativeRotation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeTransform",NewFieldName="SceneComponent.K2_SetRelativeTransform") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeLocation",NewFieldName="SceneComponent.K2_AddRelativeLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeRotation",NewFieldName="SceneComponent.K2_AddRelativeRotation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalOffset",NewFieldName="SceneComponent.K2_AddLocalOffset") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalRotation",NewFieldName="SceneComponent.K2_AddLocalRotation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalTransform",NewFieldName="SceneComponent.K2_AddLocalTransform") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldLocation",NewFieldName="SceneComponent.K2_SetWorldLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldRotation",NewFieldName="SceneComponent.K2_SetWorldRotation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldTransform",NewFieldName="SceneComponent.K2_SetWorldTransform") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldOffset",NewFieldName="SceneComponent.K2_AddWorldOffset") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldRotation",NewFieldName="SceneComponent.K2_AddWorldRotation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldTransform",NewFieldName="SceneComponent.K2_AddWorldTransform") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetTickPrerequisite",NewFieldName="Actor.AddTickPrerequisiteActor") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddTickPrerequisiteActor.DependentActor", NewParamName="PrerequisiteActor") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.bAbsoluteTranslation",NewFieldName="SceneComponent.bAbsoluteLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.RelativeTranslation",NewFieldName="SceneComponent.RelativeLocation") | |
| +K2FieldRedirects=(OldFieldName="Pawn.ControllerClass",NewFieldName="Pawn.AIControllerClass") | |
| +K2FieldRedirects=(OldFieldName="Pawn.CapsuleComponent",NewFieldName="Character.CapsuleComponent") | |
| +K2FieldRedirects=(OldFieldName="DefaultPawn.DefaultPawnMovement",NewFieldName="DefaultPawn.MovementComponent") | |
| +K2FieldRedirects=(OldFieldName="FloatingPawnMovement.AccelRate",NewFieldName="FloatingPawnMovement.Acceleration") | |
| +K2FieldRedirects=(OldFieldName="FloatingPawnMovement.DecelRate",NewFieldName="FloatingPawnMovement.Deceleration") | |
| +K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.Speed",NewFieldName="ProjectileMovementComponent.InitialSpeed") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AccelRate",NewFieldName="CharacterMovementComponent.MaxAcceleration") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedPct",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchHeight",NewFieldName="CharacterMovementComponent.CrouchedHalfHeight") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.JumpZ",NewFieldName="CharacterMovementComponent.JumpZVelocity") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GroundSpeed",NewFieldName="CharacterMovementComponent.MaxWalkSpeed") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AirSpeed",NewFieldName="CharacterMovementComponent.MaxFlySpeed") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.WaterSpeed",NewFieldName="CharacterMovementComponent.MaxSwimSpeed") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedSpeedPercent",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bOrientToMovement",NewFieldName="CharacterMovementComponent.bOrientRotationToMovement") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bCrouchMovesCharacterDown",NewFieldName="CharacterMovementComponent.bCrouchMaintainsBaseLocation") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AddMomentum",NewFieldName="CharacterMovementComponent.AddImpulse") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.InMomentum", NewParamName="Impulse") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.bMassIndependent", NewParamName="bVelocityChange") | |
| +K2FieldRedirects=(OldFieldName="CameraComponent.bUseControllerViewRotation",NewFieldName="CameraComponent.bUsePawnControlRotation") | |
| +K2FieldRedirects=(OldFieldName="CameraComponent.bUsePawnViewRotation",NewFieldName="CameraComponent.bUsePawnControlRotation") | |
| +K2FieldRedirects=(OldFieldName="SpringArmComponent.bUseControllerViewRotation",NewFieldName="SpringArmComponent.bUsePawnControlRotation") | |
| +K2FieldRedirects=(OldFieldName="SpringArmComponent.bUsePawnViewRotation",NewFieldName="SpringArmComponent.bUsePawnControlRotation") | |
| +K2FieldRedirects=(OldFieldName="MovementComponent.GetModifiedMaxSpeed",NewFieldName="MovementComponent.K2_GetModifiedMaxSpeed") | |
| +K2FieldRedirects=(OldFieldName="MovementComponent.GetMaxSpeedModifier",NewFieldName="MovementComponent.K2_GetMaxSpeedModifier") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GetModifiedMaxAcceleration",NewFieldName="CharacterMovementComponent.K2_GetModifiedMaxAcceleration") | |
| +K2FieldRedirects=(OldFieldName="Pawn.GetMovementInputVector",NewFieldName="Pawn.K2_GetMovementInputVector") | |
| +K2FieldRedirects=(OldFieldName="PawnMovementComponent.GetInputVector",NewFieldName="PawnMovementComponent.K2_GetInputVector") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.LookRightScale",NewFieldName="PlayerController.InputYawScale") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.LookUpScale",NewFieldName="PlayerController.InputPitchScale") | |
| +K2FieldRedirects=(OldFieldName="CapsuleComponent.CapsuleHeight",NewFieldName="CapsuleComponent.CapsuleHalfHeight") | |
| +K2FieldRedirects=(OldFieldName="LightComponent.SetBrightness",NewFieldName="LightComponent.SetIntensity") | |
| +K2FieldRedirects=(OldFieldName="SkyLightComponent.SetBrightness",NewFieldName="SkyLightComponent.SetIntensity") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorHidden",NewFieldName="Actor.SetActorHiddenInGame") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.K2_SetSoundMode",NewFieldName="GameplayStatics.SetBaseSoundMix") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.PushSoundMode",NewFieldName="GameplayStatics.PushSoundMixModifier") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.PopSoundMode",NewFieldName="GameplayStatics.PopSoundMixModifier") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.ClearSoundMode",NewFieldName="GameplayStatics.ClearSoundMixModifiers") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowGameCenterLeaderboard",NewFieldName="KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SetBaseSoundMix.InSoundMode", NewParamName="InSoundMix") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PushSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PopSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActor", OldParamName="bNoCollisionFail", NewParamName="SpawnEvenIfColliding") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.P", NewParamName="PlaneCoordinates") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.Loc", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.MatchRefBone",NewFieldName="SkinnedMeshComponent.GetBoneIndex") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveHit.NormalForce", NewParamName="NormalImpulse") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ComponentBoundEvent", OldParamName="PrimitiveComponent.ComponentHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.PrintKismetWarning",NewFieldName="PrintWarning") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapActors",NewFieldName="SphereOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapComponents",NewFieldName="SphereOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapActors",NewFieldName="BoxOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapComponents",NewFieldName="BoxOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapActors",NewFieldName="CapsuleOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapComponents",NewFieldName="CapsuleOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapActors",NewFieldName="ComponentOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapComponents",NewFieldName="ComponentOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceSingle",NewFieldName="LineTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceMulti",NewFieldName="LineTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceSingle",NewFieldName="SphereTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceMulti",NewFieldName="SphereTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceSingle",NewFieldName="CapsuleTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceMulti",NewFieldName="CapsuleTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.KismetTraceComponent",NewFieldName="PrimitiveComponent.K2_LineTraceComponent") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.Rand",NewFieldName="RandomInteger") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRange",NewFieldName="RandomIntegerInRange") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBool",NewFieldName="RandomBool") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRand",NewFieldName="RandomUnitVector") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRand",NewFieldName="RandomRotator") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRand",NewFieldName="RandomFloat") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRange",NewFieldName="RandomFloatInRange") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandFromStream",NewFieldName="RandomIntegerFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRangeFromStream",NewFieldName="RandomIntegerInRangeFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBoolFromStream",NewFieldName="RandomBoolFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRandFromStream",NewFieldName="RandomUnitVectorFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRandFromStream",NewFieldName="RandomRotatorFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandFromStream",NewFieldName="RandomFloatFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRangeFromStream",NewFieldName="RandomFloatInRangeFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.NearlyEqual_VectorVector",NewFieldName="EqualEqual_VectorVector") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.NearlyEqual_RotatorRotator",NewFieldName="EqualEqual_RotatorRotator") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.ProjectOnTo",NewFieldName="ProjectVectorOnToVector") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ProjectVectorOnToVector.X", NewParamName="V") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ProjectVectorOnToVector.Y", NewParamName="Target") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform", NewParamName="Transform") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform", NewParamName="ParentTransform") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBLinearVelocity",NewFieldName="SetPhysicsLinearVelocity") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBLinearVelocity",NewFieldName="GetPhysicsLinearVelocity") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetAllRBLinearVelocity",NewFieldName="SetAllPhysicsLinearVelocity") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBAngularVelocity",NewFieldName="SetPhysicsAngularVelocity") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBAngularVelocity",NewFieldName="GetPhysicsAngularVelocity") | |
| +K2FieldRedirects=(OldFieldName="PlayerCameraManager.KismetUpdateCamera",NewFieldName="BlueprintUpdateCamera") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetScalarParameterValue",NewFieldName="KismetMaterialLibrary.SetScalarParameterValue") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetVectorParameterValue",NewFieldName="KismetMaterialLibrary.SetVectorParameterValue") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetScalarParameterValue",NewFieldName="KismetMaterialLibrary.GetScalarParameterValue") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetVectorParameterValue",NewFieldName="KismetMaterialLibrary.GetVectorParameterValue") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeMIDForMaterial",NewFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.SetTimeDilation",NewFieldName="GameplayStatics.SetGlobalTimeDilation") | |
| +K2FieldRedirects=(OldFieldName="ArrowComponent.SetArrowColor",NewFieldName="ArrowComponent.SetArrowColor_DEPRECATED") | |
| +TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="MovableWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceMovableLight") | |
| +TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="StationaryWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceStationaryLight") | |
| ; Matinee redirects (starts-with match and replace) | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.") | |
| ; GRI refactor redirects | |
| +ActiveClassRedirects=(OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState") | |
| +TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass") | |
| +TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameReplicationInfo",NewFieldName="GetGameState") | |
| +ActiveClassRedirects=(OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameInfo",NewFieldName="GetGameMode") | |
| +TaggedPropertyRedirects=(ClassName="WorldSettings",OldPropertyName="DefaultGameType",NewPropertyName="DefaultGameMode") | |
| +ActiveClassRedirects=(OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState") | |
| +TaggedPropertyRedirects=(ClassName="Controller",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState") | |
| +TaggedPropertyRedirects=(ClassName="Pawn",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState") | |
| +TaggedPropertyRedirects=(ClassName="Pawn",OldPropertyName="AutoPossess",NewPropertyName="AutoPossessPlayer") | |
| +TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass") | |
| +TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer") | |
| +ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer") | |
| +TaggedPropertyRedirects=(ClassName="GameState",OldPropertyName="GameClass",NewPropertyName="GameModeClass") | |
| +TaggedPropertyRedirects=(ClassName="GameReplicationInfo",OldPropertyName="GameClass",NewPropertyName="GameModeClass") | |
| +ActiveStructRedirects=(OldStructName="FFormatTextArgument",NewStructName="/Script/Engine.FFormatTextArgument") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerLength",NewFieldName="GetAnimAssetPlayerLength") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFraction",NewFieldName="GetAnimAssetPlayerTimeFraction") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEnd",NewFieldName="GetAnimAssetPlayerTimeFromEnd") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEndFraction",NewFieldName="GetAnimAssetPlayerTimeFromEndFraction") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerLength.Sequence", NewParamName="AnimAsset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFraction.Sequence", NewParamName="AnimAsset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEnd.Sequence", NewParamName="AnimAsset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEndFraction.Sequence", NewParamName="AnimAsset") | |
| +TaggedPropertyRedirects=(ClassName="K2Node_TransitionRuleGetter",OldPropertyName="AssociatedSequencePlayerNode",NewPropertyName="AssociatedAnimAssetPlayerNode") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPos", NewParamName="Position") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InSize", NewParamName="Size") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InName", NewParamName="Name") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.bInConsumesInput", NewParamName="bConsumesInput") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPriority", NewParamName="Priority") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTime",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTime") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetLength",NewEnumEntry="ETransitionGetter::AnimationAsset_GetLength") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTimeFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTimeFraction") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEnd",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEnd") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEndFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEndFraction") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_ElapsedTime",NewEnumEntry="ETransitionGetter::CurrentState_ElapsedTime") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_GetBlendWeight",NewEnumEntry="ETransitionGetter::CurrentState_GetBlendWeight") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentTransitionDuration",NewEnumEntry="ETransitionGetter::CurrentTransitionDuration") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_ArbitraryState_GetBlendWeight",NewEnumEntry="ETransitionGetter::ArbitraryState_GetBlendWeight") | |
| +ActiveClassRedirects=(OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type") | |
| ; | |
| +K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.AnimationBlueprint", NewFieldName="SkeletalMeshComponent.AnimBlueprintGeneratedClass") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.KismetInitializeAnimation", NewFieldName="AnimInstance.BlueprintInitializeAnimation") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.KismetUpdateAnimation", NewFieldName="AnimInstance.BlueprintUpdateAnimation") | |
| ; TTP# 316117 ROCKET: TASK: Move Blueprint references to Position / Location / Translation to be Location | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddImpulseAtPosition", NewFieldName="PrimitiveComponent.AddImpulseAtLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtPosition.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtLocation.Position", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddForceAtPosition", NewFieldName="PrimitiveComponent.AddForceAtLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtPosition.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtLocation.Position", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="MovementComponent.ConstrainPositionToPlane", NewFieldName="MovementComponent.ConstrainLocationToPlane") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainPositionToPlane.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainLocationToPlane.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldPosition", NewParamName="WorldLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.Conv_VectorToTransform.InTranslation", NewParamName="InLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.MakeTransform.Translation", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.BreakTransform.Translation", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.TransformPosition", NewFieldName="KismetMathLibrary.TransformLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformPosition.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformLocation.Position", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.InverseTransformPosition", NewFieldName="KismetMathLibrary.InverseTransformLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformPosition.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformLocation.Position", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetMoveIgnoreActors", NewFieldName="PrimitiveComponent.CopyArrayOfMoveIgnoreActors") | |
| +EnumRedirects=(EnumName="EMaxConcurrentResolutionRule",OldEnumEntry="EMaxConcurrentResolutionRule::StopFarthest",NewEnumEntry="EMaxConcurrentResolutionRule::StopFarthestThenPreventNew") | |
| ; AnimNotify parameter change | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotify.Received_Notify.AnimSeq", NewParamName="Animation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyBegin.AnimSeq", NewParamName="Animation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyTick.AnimSeq", NewParamName="Animation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyEnd.AnimSeq", NewParamName="Animation") | |
| ; UMG Controller Input Changes | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyboardFocusReceived.InKeyboardFocusEvent", NewParamName="InFocusEvent") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="UserWidget.OnKeyboardFocusLost.InKeyboardFocusEvent", NewParamName="InFocusEvent") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnPreviewKeyDown.InKeyboardEvent", NewParamName="InKeyEvent") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyDown.InKeyboardEvent", NewParamName="InKeyEvent") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyUp.InKeyboardEvent", NewParamName="InKeyEvent") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerAnalogValueChanged.ControllerEvent", NewParamName="InAnalogInputEvent") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerButtonPressed.ControllerEvent", NewParamName="InKeyEvent") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerButtonReleased.ControllerEvent", NewParamName="InKeyEvent") | |
| ; CreateEvent improvements: | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CreateDelegate", OldParamName="InputObject", NewParamName="self") | |
| ; UMG Checkbox State Rename | |
| +ActiveClassRedirects=(OldClassName="ESlateCheckBoxState", NewClassName="/Script/SlateCore.ECheckBoxState") | |
| +ActiveClassRedirects=(OldClassName="ECheckBoxState",NewClassName="/Script/SlateCore.ECheckBoxState") | |
| ; UMG Moving FAnchor to Slate | |
| +ActiveClassRedirects=(OldClassName="Anchors",NewClassName="/Script/Slate.Anchors") | |
| +ActiveStructRedirects=(OldStructName="Anchors",NewStructName="/Script/Slate.Anchors") | |
| ; UMG VerticalBox AddChild method rename | |
| +K2FieldRedirects=(OldFieldName="VerticalBox.AddChildVerticalBox", NewFieldName="VerticalBox.AddChildToVerticalBox") | |
| ; SplineComponent API overhaul | |
| +K2FieldRedirects=(OldFieldName="SplineComponent.GetNumSplinePoints",NewFieldName="SplineComponent.GetNumberOfSplinePoints") | |
| ; VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT | |
| +K2FieldRedirects=(OldFieldName="LightComponentBase.Brightness",NewFieldName="LightComponentBase.Intensity") | |
| +K2FieldRedirects=(OldFieldName="PointLightComponent.Radius",NewFieldName="PointLightComponent.AttenuationRadius") | |
| +K2FieldRedirects=(OldFieldName="PointLightComponent.SetRadius",NewFieldName="PointLightComponent.SetAttenuationRadius") | |
| +K2FieldRedirects=(OldFieldName="LightComponent.InverseSquaredFalloff",NewFieldName="PointLightComponent.bUseInverseSquaredFalloff") | |
| ; FStringClassReference as subclass of FStringAssetReference | |
| +K2FieldRedirects=(OldFieldName="StringClassReference.ClassName",NewFieldName=" StringClassReference.AssetLongPathname") | |
| ; Vehicle rename properties | |
| +TaggedPropertyRedirects=(ClassName="VehicleEngineData",OldPropertyName="MaxOmega",NewPropertyName="MaxRPM") | |
| +TaggedPropertyRedirects=(ClassName="VehicleMovementComponentBoosted4w",OldPropertyName="BoostedMaxOmega",NewPropertyName="BoostedMaxRPM") | |
| ;SlateCore refactor | |
| +ActiveClassRedirects=(OldClassName="SlateWidgetStyleAsset", NewClassName="/Script/SlateCore.SlateWidgetStyleAsset") | |
| +ActiveClassRedirects=(OldClassName="SlateWidgetStyleContainerBase", NewClassName="/Script/SlateCore.SlateWidgetStyleContainerBase") | |
| ;Exposing SplineMeshComponents to Blueprint | |
| +TaggedPropertyRedirects=(ClassName="SplineMeshComponent",OldPropertyName="SplineXDir",NewPropertyName="SplineUpDir") | |
| ;Landscape Spline Mesh Streaming | |
| +TaggedPropertyRedirects=(ClassName="LandscapeSplineControlPoint",OldPropertyName="MeshComponent",NewPropertyName="LocalMeshComponent") | |
| +TaggedPropertyRedirects=(ClassName="LandscapeSplineSegment",OldPropertyName="MeshComponents",NewPropertyName="LocalMeshComponents") | |
| ; Renaming to avoid confusion | |
| +TaggedPropertyRedirects=(ClassName="LandscapeSplineMeshEntry", OldPropertyName="Offset", NewPropertyName="CenterAdjust") | |
| ;Foliage refactor | |
| +ActiveClassRedirects=(OldClassName="InstancedFoliageSettings", NewClassName="/Script/Foliage.FoliageType_InstancedStaticMesh") | |
| +ActiveClassRedirects=(OldClassName="FoliageType", NewClassName="/Script/Foliage.FoliageType") | |
| +ActiveClassRedirects=(OldClassName="FoliageType_InstancedStaticMesh", NewClassName="/Script/Foliage.FoliageType_InstancedStaticMesh") | |
| +ActiveClassRedirects=(OldClassName="InstancedFoliageActor", NewClassName="/Script/Foliage.InstancedFoliageActor") | |
| +ActiveClassRedirects=(OldClassName="InteractiveFoliageComponent", NewClassName="/Script/Foliage.InteractiveFoliageComponent") | |
| +ActiveClassRedirects=(OldClassName="FoliageVertexColorMask", NewClassName="/Script/Foliage.FoliageVertexColorMask") | |
| ;Removal of EmitterSpawnable | |
| +ActiveClassRedirects=(OldClassName="EmitterSpawnable", NewClassName="Emitter") | |
| ; Moving BoneSpace enum so more classes can make use of it | |
| +ActiveClassRedirects=(OldClassName="EBoneSpaces",NewClassName="/Script/Engine.SkinnedMeshComponent:EBoneSpaces") | |
| ;AdBanner redirects | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowAdBanner",NewFieldName="KismetSystemLibrary.ShowAdBanner") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_HideAdBanner",NewFieldName="KismetSystemLibrary.HideAdBanner") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_CloseAdBanner",NewFieldName="KismetSystemLibrary.ForceCloseAdBanner") | |
| ;SoundNodeWavePlayer/ModPlayer using asset pointers - DEPRECATED(4.9) | |
| +TaggedPropertyRedirects=(ClassName="SoundNodeWavePlayer",OldPropertyName="SoundWave",NewPropertyName="SoundWaveAssetPtr") | |
| +TaggedPropertyRedirects=(ClassName="SoundNodeModPlayer",OldPropertyName="SoundMod",NewPropertyName="SoundModAssetPtr") | |
| ;Rename MapRange to MapRangeUnclamped - DEPRECATED(4.9) | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.MapRange",NewFieldName="KismetMathLibrary.MapRangeUnclamped") | |
| ;Rename Play[Sound|Dialogue]Attached to Spawn[Sound|Dialogue]Attached - DEPRECATED(4.9) | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.PlaySoundAttached",NewFieldName="GameplayStatics.SpawnSoundAttached") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.PlayDialogueAttached",NewFieldName="GameplayStatics.SpawnDialogueAttached") | |
| ;Motion Controller refactor | |
| +ActiveClassRedirects=(OldClassName="EControllerHand", NewClassName="/Script/InputCore.EControllerHand") | |
| [CoreUObject.Metadata] | |
| ; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers | |
| +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected") | |
| +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction") | |
| +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType") | |
| +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly") | |
| +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent") | |
| +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn") | |
| +MetadataRedirects=(OldKey="K2Category", NewKey="Category") | |
| +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction") | |
| +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle") | |
| +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category") | |
| +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm") | |
| +MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName") | |
| [PlatformInterface] | |
| CloudStorageInterfaceClassName= | |
| InGameAdManagerClassName= | |
| [Engine.StreamingMovies] | |
| RenderPriorityPS3=1001 | |
| SuspendGameIO=True | |
| [/Script/Engine.UserInterfaceSettings] | |
| UIScaleRule=ShortestSide | |
| UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None) | |
| [/Script/Engine.GameEngine] | |
| MaxDeltaTime=0 | |
| ServerFlushLogInterval=30 | |
| [Engine.StartupPackages] | |
| bSerializeStartupPackagesFromMemory=true | |
| bFullyCompressStartupPackages=false | |
| +Package=/Engine/EngineMaterials/BlinkingCaret | |
| +Package=/Engine/EngineMaterials/DefaultBokeh | |
| +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial | |
| ;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial | |
| +Package=/Engine/EngineMaterials/DefaultDiffuse | |
| +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial | |
| +Package=/Engine/EngineMaterials/WorldGridMaterial | |
| +Package=/Engine/EngineMaterials/DefaultMaterial | |
| +Package=/Engine/EngineMaterials/DefaultNormal | |
| +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial | |
| +Package=/Engine/EngineMaterials/DefaultWhiteGrid | |
| +Package=/Engine/EngineMaterials/EditorBrushMaterial | |
| +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq | |
| +Package=/Engine/EngineMaterials/Grid | |
| +Package=/Engine/EngineMaterials/Grid_N | |
| +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial | |
| +Package=/Engine/EngineMaterials/MiniFont | |
| +Package=/Engine/EngineMaterials/PaperDiffuse | |
| +Package=/Engine/EngineMaterials/PaperNormal | |
| +Package=/Engine/EngineMaterials/PhysMat_Rubber | |
| +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF | |
| +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial | |
| +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture | |
| ; Console platforms will remove EngineDebugMaterials from their StartupPackages | |
| +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial | |
| +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial | |
| +Package=/Engine/EngineDebugMaterials/GeomMaterial | |
| +Package=/Engine/EngineDebugMaterials/HeatmapGradient | |
| +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial | |
| +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial | |
| +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV | |
| +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial | |
| +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri | |
| +Package=/Engine/EngineDebugMaterials/TangentColorMap | |
| +Package=/Engine/EngineDebugMaterials/VertexColorMaterial | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly | |
| +Package=/Engine/EngineDebugMaterials/WireframeMaterial | |
| +Package=/Engine/EngineSounds/WhiteNoise | |
| +Package=/Engine/EngineFonts/SmallFont | |
| +Package=/Engine/EngineFonts/TinyFont | |
| +Package=/Engine/EngineFonts/Roboto | |
| +Package=/Engine/EngineFonts/RobotoTiny | |
| ; only needed for TextRender feature (3d Text in world) | |
| +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent | |
| +Package=/Engine/EngineFonts/RobotoDistanceField | |
| [Core.System] | |
| +Paths=../../../Engine/Content | |
| +Paths=%GAMEDIR%Content | |
| CutdownPaths=%GAMEDIR%CutdownPackages | |
| ZeroEngineVersionWarning=True | |
| UseStrictEngineVersioning=True | |
| UseVTableConstructors=True | |
| [/Script/Engine.StreamingSettings] | |
| s.AsyncIOBandwidthLimit=0 | |
| s.MinBulkDataSizeForAsyncLoading=131072 | |
| s.AsyncLoadingThreadEnabled=False | |
| s.WarnIfTimeLimitExceeded=False | |
| s.TimeLimitExceededMultiplier=1.5 | |
| s.TimeLimitExceededMinTime=0.005 | |
| s.UseBackgroundLevelStreaming=True | |
| s.PriorityAsyncLoadingExtraTime=20.0 | |
| s.LevelStreamingActorsUpdateTimeLimit = 5.0 | |
| s.LevelStreamingComponentsRegistrationGranularity = 10 | |
| [/Script/Engine.GarbageCollectionSettings] | |
| gc.MaxObjectsNotConsideredByGC=0 | |
| gc.SizeOfPermanentObjectPool=0 | |
| gc.FlushStreamingOnGC=0 | |
| gc.NumRetriesBeforeForcingGC=0 | |
| gc.AllowParallelGC=True | |
| gc.TimeBetweenPurgingPendingKillObjects=60 | |
| [Internationalization] | |
| +LocalizationPaths=../../../Engine/Content/Localization/Engine | |
| [Audio] | |
| MaxChannels=96 | |
| CommonAudioPoolSize=0 | |
| UnfocusedVolumeMultiplier=0.0 | |
| [/Script/Engine.AudioSettings] | |
| DefaultSoundClassName=/Engine/EngineSounds/Master.Master | |
| LowPassFilterResonance=0.9 | |
| MaximumConcurrentStreams=2 | |
| [/Script/Engine.SoundGroups] | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
| [/Script/Engine.Player] | |
| ConfiguredInternetSpeed=10000 | |
| ConfiguredLanSpeed=20000 | |
| [/Script/OnlineSubsystemUtils.IpNetDriver] | |
| AllowPeerConnections=False | |
| AllowPeerVoice=False | |
| ConnectionTimeout=60.0 | |
| InitialConnectTimeout=60.0 | |
| KeepAliveTime=0.2 | |
| MaxClientRate=15000 | |
| MaxInternetClientRate=10000 | |
| RelevantTimeout=5.0 | |
| SpawnPrioritySeconds=1.0 | |
| ServerTravelPause=4.0 | |
| NetServerMaxTickRate=30 | |
| NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection" | |
| MaxPortCountToTry=512 | |
| [/Script/Engine.DemoNetDriver] | |
| NetConnectionClassName="/Script/Engine.DemoNetConnection" | |
| DemoSpectatorClass=Engine.PlayerController | |
| [TextureStreaming] | |
| NeverStreamOutTextures=False | |
| MinTextureResidentMipCount=7 | |
| PoolSize=160 | |
| MemoryMargin=20 | |
| MinEvictSize=10 | |
| MinFudgeFactor=1 | |
| LoadMapTimeLimit=20.0 | |
| LightmapStreamingFactor=0.2 | |
| ShadowmapStreamingFactor=0.2 | |
| MaxLightmapRadius=2000.0 | |
| AllowStreamingLightmaps=True | |
| UseDynamicStreaming=True | |
| BoostPlayerTextures=3.0 | |
| [/Script/UnrealEd.EditorEngine] | |
| LocalPlayerClassName=/Script/Engine.LocalPlayer | |
| bSubtitlesEnabled=True | |
| GameCommandLine=-log | |
| FOVAngle=90.000000 | |
| GodMode=True | |
| UseAxisIndicator=True | |
| MatineeCurveDetail=0.1 | |
| HeightMapExportClassName="TerrainHeightMapExporterTextT3D" | |
| bGroupingActive=true | |
| bCustomCameraAlignEmitter=true | |
| CustomCameraAlignEmitterDistance=100.0 | |
| bDrawSocketsInGMode=false | |
| bSmoothFrameRate=false | |
| SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) | |
| UseOldStyleMICEditorGroups=true | |
| InEditorGameURLOptions= | |
| bOnlinePIEEnabled=false | |
| [/Script/UnrealEd.UnrealEdEngine] | |
| AutoSaveIndex=0 | |
| +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial | |
| ;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 | |
| [DevOptions.Shaders] | |
| ; See FShaderCompilingManager for documentation on what these do | |
| bAllowCompilingThroughWorkers=True | |
| bAllowAsynchronousShaderCompiling=True | |
| ; Make sure we don't starve loading threads | |
| NumUnusedShaderCompilingThreads=3 | |
| ; Make sure the game has enough cores available to maintain reasonable performance | |
| NumUnusedShaderCompilingThreadsDuringGame=4 | |
| ; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt | |
| MaxShaderJobBatchSize=10 | |
| bPromptToRetryFailedShaderCompiles=True | |
| bLogJobCompletionTimes=False | |
| ; Only using 10ms of game thread time per frame to process async shader maps | |
| ProcessGameThreadTargetTime=.01 | |
| [DevOptions.Debug] | |
| ShowSelectedLightmap=False | |
| [LogFiles] | |
| PurgeLogsDays=5 | |
| LogTimes=True | |
| [Kismet] | |
| AllowDerivedBlueprints=true | |
| CompileDisplaysTextBackend=false | |
| CompileDisplaysBinaryBackend=false | |
| CompileDisplaysAnimBlueprintBackend=false | |
| bTurnOffEditorConstructionScript=false | |
| bLogPrintStringSource=true | |
| PrintStringDuration=2.0 | |
| bUseLocalGraphVariables=false | |
| bPersistentUberGraphFrame=true | |
| bReinstanceOnlyWhenNecessary=true | |
| bChangeDefaultValueWithoutReinstancing=true | |
| bDisplaysLayout=false | |
| bNativeCodeGenerationTool=false | |
| bSkeletonInheritSkeletonClasses=false | |
| bOptimizeExecutionFlowStack=true | |
| bOptimizeAdjacentStates=true | |
| bEnableInheritableComponents=true | |
| bDeferDependencyLoads=true | |
| bForceDisableCookedDependencyDeferring=false | |
| bExecutionAfterReturn=false | |
| bCanSuppressAccessViolation=false | |
| bUseSelectRef=true | |
| [/Script/Engine.Blueprint] | |
| bRecompileOnLoad=true | |
| [/Script/Engine.LevelScriptBlueprint] | |
| bRecompileOnLoad=true | |
| [/Script/Engine.AnimBlueprint] | |
| bRecompileOnLoad=true | |
| [Engine.DeviceConfiguration] | |
| // no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini) | |
| ConfigClass= | |
| [CustomStats] | |
| +LD=Streaming fudge factor | |
| +LD=FrameTime | |
| +LD=Terrain Smooth Time | |
| +LD=Terrain Render Time | |
| +LD=Terrain Triangles | |
| +LD=Static Mesh Tris | |
| +LD=Skel Mesh Tris | |
| +LD=Skel Verts CPU Skin | |
| +LD=Skel Verts GPU Skin | |
| +LD=30+ FPS | |
| +LD=Total CPU rendering time | |
| +LD=Total GPU rendering time | |
| +LD=Occluded primitives | |
| +LD=Projected shadows | |
| +LD=Visible static mesh elements | |
| +LD=Visible dynamic primitives | |
| +LD=Texture Pool Size | |
| +LD=Physical Memory Used | |
| +LD=Virtual Memory Used | |
| +LD=Audio Memory Used | |
| +LD=Texture Memory Used | |
| +LD=360 Texture Memory Used | |
| +LD=Animation Memory | |
| +LD=Navigation Memory | |
| +LD=Vertex Lighting Memory | |
| +LD=StaticMesh Vertex Memory | |
| +LD=StaticMesh Index Memory | |
| +LD=SkeletalMesh Vertex Memory | |
| +LD=SkeletalMesh Index Memory | |
| +MEMLEAN=Virtual Memory Used | |
| +MEMLEAN=Audio Memory Used | |
| +MEMLEAN=Animation Memory | |
| +MEMLEAN=Vertex Lighting Memory | |
| +MEMLEAN=StaticMesh Vertex Memory | |
| +MEMLEAN=StaticMesh Index Memory | |
| +MEMLEAN=SkeletalMesh Vertex Memory | |
| +MEMLEAN=SkeletalMesh Index Memory | |
| +MEMLEAN=VertexShader Memory | |
| +MEMLEAN=PixelShader Memory | |
| +MEMLEAN=Navigation Memory | |
| +GameThread=Async Loading Time | |
| +GameThread=Audio Update Time | |
| +GameThread=FrameTime | |
| +GameThread=HUD Time | |
| +GameThread=Input Time | |
| +GameThread=Kismet Time | |
| +GameThread=Move Actor Time | |
| +GameThread=RHI Game Tick | |
| +GameThread=RedrawViewports | |
| +GameThread=Script time | |
| +GameThread=Tick Time | |
| +GameThread=Update Components Time | |
| +GameThread=World Tick Time | |
| +GameThread=Async Work Wait | |
| +GameThread=PerFrameCapture | |
| +GameThread=DynamicLightEnvComp Tick | |
| +Mobile=ES2 Draw Calls | |
| +Mobile=ES2 Draw Calls (UP) | |
| +Mobile=ES2 Triangles Drawn | |
| +Mobile=ES2 Triangles Drawn (UP) | |
| +Mobile=ES2 Program Count | |
| +Mobile=ES2 Program Count (PP) | |
| +Mobile=ES2 Program Changes | |
| +Mobile=ES2 Uniform Updates (Bytes) | |
| +Mobile=ES2 Base Texture Binds | |
| +Mobile=ES2 Detail Texture Binds | |
| +Mobile=ES2 Lightmap Texture Binds | |
| +Mobile=ES2 Environment Texture Binds | |
| +Mobile=ES2 Bump Offset Texture Binds | |
| +Mobile=Frustum Culled primitives | |
| +Mobile=Statically occluded primitives | |
| +SplitScreen=Processed primitives | |
| +SplitScreen=Mesh draw calls | |
| +SplitScreen=Mesh Particles | |
| +SplitScreen=Particle Draw Calls | |
| [MemReportCommands] | |
| ; These commands are run when memreport is executed, and output to a profile file | |
| +Cmd="Mem FromReport" | |
| +Cmd="obj list -alphasort" | |
| +Cmd="rhi.DumpMemory" | |
| +Cmd="LogOutStatLevels" | |
| +Cmd="ListSpawnedActors" | |
| [MemReportFullCommands] | |
| ; Additional commands to run with memreport -full | |
| +Cmd="DumpParticleMem" | |
| +Cmd="ConfigMem" | |
| +Cmd="r.DumpRenderTargetPoolMemory" | |
| +Cmd="ListTextures -alphasort" | |
| +Cmd="ListSounds -alphasort" | |
| +Cmd="ListParticleSystems -alphasort" | |
| +Cmd="obj list class=SoundWave -alphasort" | |
| +Cmd="obj list class=SkeletalMesh -alphasort" | |
| +Cmd="obj list class=StaticMesh -alphasort" | |
| +Cmd="obj list class=Level -alphasort" | |
| [MemoryPools] | |
| FLightPrimitiveInteractionInitialBlockSize=512 | |
| [SystemSettings] | |
| ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!! | |
| [SystemSettingsEditor] | |
| ; System settings overrides for the editor. Ideally the editor should use the same settings as the game. | |
| ; Do not vsync in the editor. Throws off gpu profiling. | |
| r.VSync=0 | |
| ; Parallel rendering has not been tested in the editor so just disable it. | |
| r.RHICmdBypass=1 | |
| [SystemSettingsSplitScreen2] | |
| ; System settings overrides for split screen | |
| ; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS | |
| ; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs | |
| ; work anyway, so this won't cause any issues. | |
| ;r.DetailMode=1 | |
| [OnlineSubsystem] | |
| bHasVoiceEnabled=true | |
| ; Internal | |
| VoiceNotificationDelta=0.33 | |
| ; Steam | |
| ;VoiceNotificationDelta=0.2 | |
| MaxLocalTalkers=1 | |
| MaxRemoteTalkers=16 | |
| bUseBuildIdOverride=false | |
| BuildIdOverride=0 | |
| [OnlineSubsystemSteam] | |
| bEnabled=false | |
| SteamDevAppId=0 | |
| GameServerQueryPort=27015 | |
| bRelaunchInSteam=false | |
| GameVersion=1.0.0.0 | |
| bVACEnabled=1 | |
| bAllowP2PPacketRelay=true | |
| P2PConnectionTimeout=90 | |
| [/Script/OnlineSubsystemSteam.SteamNetDriver] | |
| NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection" | |
| [OnlineSubsystemMcp] | |
| bEnabled=false | |
| bForceEnabledInEditor=false | |
| [OnlineSubsystemAmazon] | |
| bEnabled=false | |
| [OnlineSubsystemFacebook] | |
| bEnabled=false | |
| [OnlineSubsystemAmazon] | |
| bEnabled=false | |
| [OnlineSubsystemFacebook.OnlineIdentityFacebook] | |
| LoginUrl="https://www.facebook.com/dialog/oauth" | |
| LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" | |
| LoginTimeout=60 | |
| [OnlineSubsystemFacebook.OnlineFriendsFacebook] | |
| FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token" | |
| FriendsFields=gender | |
| [OnlineSubsystemNull] | |
| bEnabled=true | |
| Achievement_0_Id=null-ach-0 | |
| Achievement_0_bIsHidden=false | |
| Achievement_0_Title="Achievement 0" | |
| Achievement_0_LockedDesc="Achieve achievement 0" | |
| Achievement_0_UnlockedDesc="Achievement 0 achieved" | |
| Achievement_1_Id=null-ach-1 | |
| Achievement_1_bIsHidden=false | |
| Achievement_1_Title="Achievement 1" | |
| Achievement_1_LockedDesc="Achieve achievement 1" | |
| Achievement_1_UnlockedDesc="Achievement 1 achieved" | |
| Achievement_2_Id=null-ach-2 | |
| Achievement_2_bIsHidden=false | |
| Achievement_2_Title="Achievement 2" | |
| Achievement_2_LockedDesc="Achieve achievement 2" | |
| Achievement_2_UnlockedDesc="Achievement 2 achieved" | |
| Achievement_3_Id=null-ach-3 | |
| Achievement_3_bIsHidden=false | |
| Achievement_3_Title="Achievement 3" | |
| Achievement_3_LockedDesc="Achieve achievement 3" | |
| Achievement_3_UnlockedDesc="Achievement 3 achieved" | |
| Achievement_4_Id=null-ach-4 | |
| Achievement_4_bIsHidden=false | |
| Achievement_4_Title="Achievement 4" | |
| Achievement_4_LockedDesc="Achieve achievement 4" | |
| Achievement_4_UnlockedDesc="Achievement 4 achieved" | |
| Achievement_5_Id=null-ach-5 | |
| Achievement_5_bIsHidden=false | |
| Achievement_5_Title="Achievement 5" | |
| Achievement_5_LockedDesc="Achieve achievement 5" | |
| Achievement_5_UnlockedDesc="Achievement 5 achieved" | |
| Achievement_6_Id=null-ach-6 | |
| Achievement_6_bIsHidden=false | |
| Achievement_6_Title="Achievement 6" | |
| Achievement_6_LockedDesc="Achieve achievement 6" | |
| Achievement_6_UnlockedDesc="Achievement 6 achieved" | |
| Achievement_7_Id=null-ach-7 | |
| Achievement_7_bIsHidden=false | |
| Achievement_7_Title="Achievement 7" | |
| Achievement_7_LockedDesc="Achieve achievement 7" | |
| Achievement_7_UnlockedDesc="Achievement 7 achieved" | |
| Achievement_8_Id=null-ach-8 | |
| Achievement_8_bIsHidden=false | |
| Achievement_8_Title="Achievement 8" | |
| Achievement_8_LockedDesc="Achieve achievement 8" | |
| Achievement_8_UnlockedDesc="Achievement 8 achieved" | |
| Achievement_9_Id=null-ach-9 | |
| Achievement_9_bIsHidden=false | |
| Achievement_9_Title="Achievement 9" | |
| Achievement_9_LockedDesc="Achieve achievement 9" | |
| Achievement_9_UnlockedDesc="Achievement 9 achieved" | |
| [/Script/OnlineSubsystemUtils.OnlineBeacon] | |
| BeaconConnectionInitialTimeout=5.0 | |
| BeaconConnectionTimeout=45.0 | |
| [/Script/OnlineSubsystemUtils.OnlineBeaconHost] | |
| ListenPort=15000 | |
| [/Script/OnlineSubsystemUtils.PartyBeaconHost] | |
| SessionTimeoutSecs=10 | |
| TravelSessionTimeoutSecs=45 | |
| [OnlineSubsystemNull] | |
| bEnabled=true | |
| [StaticMeshLODSettings] | |
| LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) | |
| SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop")) | |
| LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop")) | |
| Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco")) | |
| Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista")) | |
| Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage")) | |
| [TextureTracking] | |
| ;TextureName=T_GD_Traffic_Crosswalk_01 | |
| ; Config for RuntimeAssetCache asset groups. | |
| ; Each group can be managed separately (e.g. advertisement cache, character image cache etc.) | |
| ; For each group a name must be specified. Size is optional and defaults to 5MB. Size in | |
| ; ini file is stored as number of bytes. E.g.: | |
| ; [RuntimeAssetCache] | |
| ; +BucketConfigs=(Name="CharacterImage", Size=3000000) | |
| ; +BucketConfigs=(Name="Advertisement", Size=4000000) | |
| [RuntimeAssetCache] | |
| +BucketConfigs=(Name="DefaultBucket", Size=10000000) | |
| PathToRAC=RuntimeAssetCache | |
| ; Derived Data backend graphs | |
| ; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph. | |
| ; DerivedDataBackendGraph is the default graph and the other can be specified in the command line using: | |
| ; -DDC=GraphSectionName for example: -DCC=VerifyDerivedDataBackendGraph | |
| ; Each graph should start with 'Root' node. Names of all the other nodes are not predefined. | |
| ; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify | |
| ; The order nodes are define in is not relevant | |
| [DerivedDataBackendGraph] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| [DerivedDataBackendGraph_Fill_Seattle] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
| Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) | |
| Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| [InstalledDerivedDataBackendGraph] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local) | |
| Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache") | |
| Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) | |
| EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) | |
| [NoShared] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| [CreatePak] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| [CreateInstalledProjectPak] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) | |
| PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) | |
| [CreateInstalledEnginePak] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) | |
| [CreateProjectCache] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| [/Script/Engine.LocalPlayer] | |
| AspectRatioAxisConstraint=AspectRatio_MaintainXFOV | |
| [ContentComparisonReferenceTypes] | |
| +Class=AnimSet | |
| +Class=SkeletalMesh | |
| +Class=SoundCue | |
| +Class=StaticMesh | |
| +Class=ParticleSystem | |
| +Class=Texture2D | |
| [AutomationTesting] | |
| ImportTestPath=../../Content/EditorAutomation/ | |
| ImportTestPackagePath=/Engine/Content/EditorAutomation | |
| bForceSmokeTests=false | |
| [AutomationTesting.Blueprint] | |
| TestAllBlueprints=false | |
| +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap | |
| +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children | |
| +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents | |
| [/Script/Engine.AutomationTestSettings] | |
| +EditorTestModules=StaticMeshEditor | |
| +EditorTestModules=LandscapeEditor | |
| +EditorTestModules=GameProjectGeneration | |
| +EditorTestModules=Cascade | |
| +TestLevelFolders=TestMaps | |
| +EditorPerformanceTestMaps=(PerformanceTestmap=(FilePath="CurrentLevel"),TestTimer=60) | |
| MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) | |
| ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset")) | |
| [AutomationTesting.StaticMeshEditorTest] | |
| +EditorViewButtons=Wireframe | |
| +EditorViewButtons=Verts | |
| +EditorViewButtons=Grid | |
| +EditorViewButtons=Bounds | |
| +EditorViewButtons=Collision | |
| +EditorViewButtons=Show Pivot | |
| +EditorViewButtons=Normals | |
| +EditorViewButtons=Tangents | |
| +EditorViewButtons=Binormals | |
| +EditorViewButtons=UV | |
| EditorViewButtonsObject=EditorCylinder | |
| [/Script/Engine.NavigationSystem] | |
| bAutoCreateNavigationData=true | |
| bAddPlayersToGenerationSeeds=true | |
| [/Script/Engine.NavigationData] | |
| RuntimeGeneration=Static | |
| [/Script/Engine.RecastNavMesh] | |
| ; runtime params | |
| TileSetUpdateInterval=1.0 | |
| MaxTileGridWidth=256 | |
| MaxTileGridHeight=256 | |
| DefaultDrawDistance=5000.0 | |
| ; navmesh generation parameters | |
| TileSizeUU=1000.f | |
| CellSize=19.f | |
| CellHeight=10.f | |
| AgentRadius=34.f | |
| AgentHeight=144.f | |
| AgentMaxHeight=160.f | |
| AgentMaxStepHeight=35.f | |
| AgentMaxSlope=44.f | |
| MinRegionArea=0.f | |
| ; default should be aproximately 20*CellSize | |
| MergeRegionSize=400.f | |
| bUseBetterOffsetsFromCorners=true | |
| [/Script/Engine.NavArea_Null] | |
| DrawColor=(R=38,G=38,B=38,A=64) | |
| [/Script/Engine.NavArea_Default] | |
| DrawColor=(R=140,G=255,B=0,A=164) | |
| [RemoteConfiguration] | |
| Enabled=false | |
| ConfigPathPrefix=\\epicgames.net\root\Home | |
| ConfigPathSuffix=UE4Cloud | |
| Timeout=1.0f | |
| +IniToLoad=EditorPerProjectUserSettings | |
| +IniToLoad=EditorKeyBindings | |
| [Engine.ErrorHandling] | |
| bPromptForRemoteDebugging=false | |
| bPromptForRemoteDebugOnEnsure=false | |
| [Niagara] | |
| EnableNiagara=false | |
| [/Script/Engine.CollisionProfile] | |
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) | |
| ; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name | |
| +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) | |
| +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) | |
| +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) | |
| +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) | |
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| [Engine.BufferVisualizationMaterials] | |
| BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) | |
| CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) | |
| CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) | |
| DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask")) | |
| FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) | |
| ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) | |
| MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) | |
| Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) | |
| Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) | |
| Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) | |
| SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) | |
| SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) | |
| SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) | |
| SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) | |
| Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) | |
| SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) | |
| WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) | |
| AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) | |
| CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) | |
| SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) | |
| [DeviceProfileManager] | |
| DeviceProfileSelectionModule="ExampleDeviceProfileSelector" | |
| [SlateRenderer] | |
| TextureAtlasSize=1024 | |
| FontAtlasSize=1024 | |
| ; This is the number of preallocated vertices to create for use in Slate/UMG UI. A smaller number would indicate more resizes of the vertex buffer which could cause hitches. A larger number increases memory | |
| ; Use stat slatememory to see the cost of these buffers | |
| NumPreallocatedVertices=50000 | |
| [MobileSlateUI] | |
| bTouchFallbackToMouse=true | |
| [Nadzorca] | |
| StagingDir=~/LinuxServer/ | |
| RunningDir=../../../ | |
| ExecutableLocation=shootergame/binaries/linux/ | |
| ExecutableName=shootergameserver | |
| Arguments=-pak | |
| NumberOfInstances=3 | |
| StartingEnginePort=5000 | |
| StartingBeaconPort=15000 | |
| [/Script/GameplayDebugger.GameplayDebuggingReplicator] | |
| MaxEQSQueries=5 | |
| DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent" | |
| DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent" | |
| DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent" | |
| [/Script/GameplayDebugger.GameplayDebuggingHUDComponent] | |
| MenuStartX=10.0 | |
| MenuStartY=10.0 | |
| DebugInfoStartX=20.0 | |
| DebugInfoStartY=60.0 | |
| ; These are the defaults for iOS settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class | |
| ; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable | |
| [/Script/IOSRuntimeSettings.IOSRuntimeSettings] | |
| bEnableGameCenterSupport=False | |
| bSupportsPortraitOrientation=False | |
| bSupportsUpsideDownOrientation=False | |
| bSupportsLandscapeLeftOrientation=True | |
| bSupportsLandscapeRightOrientation=True | |
| bSupportsMetal=True | |
| bSupportsOpenGLES2=True | |
| bCookPVRTCTextures=True | |
| bCookASTCTextures=False | |
| bSupportsMetalMRT=False | |
| bDevForArmV7=True | |
| bDevForArm64=False | |
| bDevForArmV7S=False | |
| bShipForArmV7=True | |
| bShipForArm64=True | |
| bShipForArmV7S=False | |
| bGeneratedSYMFile=False | |
| bUseRSync=True | |
| BundleDisplayName=[PROJECT_NAME] | |
| BundleName=[PROJECT_NAME] | |
| BundleIdentifier=com.YourCompany.[PROJECT_NAME] | |
| VersionInfo=1.0 | |
| FrameRateLock=PUFRL_30 | |
| MinimumiOSVersion=IOS_61 | |
| bSupportsIPad=True | |
| bSupportsIPhone=True | |
| AdditionalPlistData= | |
| RemoteServerName= | |
| RSyncUsername= | |
| SSHPrivateKeyOverridePath= | |
| ; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class | |
| [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] | |
| bEnableGooglePlaySupport=false | |
| bBuildForArmV7=true | |
| bBuildForArm64=false | |
| bBuildForX86=false | |
| bBuildForX8664=false | |
| bBuildForES2=true | |
| bBuildForES31=false | |
| bBuildForGL4=false | |
| bSplitIntoSeparateApks=false | |
| bPackageDataInsideApk=false | |
| Orientation=Landscape | |
| DepthBufferPreference=Default | |
| PackageName=com.YourCompany.[PROJECT] | |
| StoreVersion=1 | |
| VersionDisplayName=1.0 | |
| MinSDKVersion=9 | |
| TargetSDKVersion=9 | |
| bShowLaunchImage=true | |
| bMultiTargetFormat_ETC1=true | |
| bMultiTargetFormat_ETC2=true | |
| bMultiTargetFormat_DXT=true | |
| bMultiTargetFormat_PVRTC=true | |
| bMultiTargetFormat_ATC=true | |
| bMultiTargetFormat_ASTC=true | |
| [/Script/AndroidPlatformEditor.AndroidSDKSettings] | |
| SDKAPILevel=matchndk | |
| NDKAPILevel=android-19 | |
| [/Script/UnrealEd.CookerSettings] | |
| DefaultPVRTCQuality=1 | |
| DefaultASTCQualityBySpeed=1 | |
| DefaultASTCQualityBySize=3 | |
| [/Script/Engine.PhysicsSettings] | |
| DefaultGravityZ=-980.0 | |
| bEnable2DPhysics=false | |
| [/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
| +TargetedRHIs=PCD3D_SM5 | |
| +TargetedRHIs=PCD3D_SM4 | |
| MinimumOSVersion=MSOS_Vista | |
| [/Script/LinuxTargetPlatform.LinuxTargetSettings] | |
| +TargetedRHIs=GLSL_430 | |
| +TargetedRHIs=GLSL_150 | |
| [HMDPluginPriority] | |
| ; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR | |
| OculusRift=20 | |
| SteamVR=10 | |
| [/Script/Engine.AISystemBase] | |
| AISystemModuleName=AIModule | |
| AISystemClassName=/Script/AIModule.AISystem | |
| [/Script/AIModule.AISystem] | |
| PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem | |
| [/Script/AIModule.AISense_Hearing] | |
| SpeedOfSoundSq=0 | |
| [AutomationController.History] | |
| bTrackHistory=false | |
| NumberOfHistoryItemsTracked=5 | |
| [VisualLogger] | |
| FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations | |
| UseCompression=false ;works only with binary files | |
| [GameplayDebuggerSettings] | |
| OverHead=True | |
| Basic=True | |
| BehaviorTree=False | |
| EQS=False | |
| EnableEQSOnHUD=true | |
| Perception=False | |
| GameView1=False | |
| GameView2=False | |
| GameView3=False | |
| GameView4=False | |
| GameView5=False | |
| NameForGameView1="GameView1" | |
| NameForGameView2="GameView2" | |
| NameForGameView3="GameView3" | |
| NameForGameView4="GameView4" | |
| NameForGameView5="GameView5" | |
| ; These are the defaults for HTML5 settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class | |
| [/Script/HTML5PlatformEditor.HTML5TargetSettings] | |
| HeapSizeDevelopment=1024 | |
| HeapSizeShipping=1024 | |
| DeployServerPort=53501 | |
| [CrashReportClient] | |
| ;CrashReportReceiverIP="http://localhost:57005" | |
| CrashReportReceiverIP="http://crashreporter.epicgames.com:57005" | |
| bAllowToBeContacted=true | |
| bSendLogFile=true | |
| [UnrealHeaderTool] | |
| GeneratedCodeVersion=V1 | |
| [/Script/HTML5Networking.WebSocketNetDriver] | |
| AllowPeerConnections=False | |
| AllowPeerVoice=False | |
| ConnectionTimeout=60.0 | |
| InitialConnectTimeout=120.0 | |
| AckTimeout=10.0 | |
| KeepAliveTime=20.2 | |
| MaxClientRate=15000 | |
| MaxInternetClientRate=10000 | |
| RelevantTimeout=5.0 | |
| SpawnPrioritySeconds=1.0 | |
| ServerTravelPause=4.0 | |
| NetServerMaxTickRate=30 | |
| LanServerMaxTickRate=35 | |
| WebSocketPort=8889 | |
| NetConnectionClassName="/Script/HTML5Networking.WebSocketConnection" | |
| MaxPortCountToTry=512 | |
| [/Script/GameplayDebugger.GameplayDebuggingControllerComponent] | |
| CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
| OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) | |
| GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) |
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| ; | |
| ; Base scalability settings | |
| ; ========================= | |
| ; | |
| ; The definitions here affect the console variables starting with "sg." and define the user quality levels (game/editor video settings) | |
| ; To override a specific platform use DeviceProfile.ini (whach out for the different syntax). | |
| ; | |
| ;----------------------------------------------------------------------------------------------------------------- | |
| ; Note: [ResolutionQuality] isn't using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage. | |
| ; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control | |
| ; | |
| ;----------------------------------------------------------------------------------------------------------------- | |
| ; | |
| ; Note: "r.MSAA.CompositingSampleCount" goes upto 8 however we're limiting it to 4 in a scale of 1/1/2/4 | |
| ; Meaning that it is off for the first two detail levels. | |
| ;----------------------------------------------------------------------------------------------------------------- | |
| [AntiAliasingQuality@0] | |
| r.PostProcessAAQuality=0 | |
| r.MSAA.CompositingSampleCount=0 | |
| [AntiAliasingQuality@1] | |
| r.PostProcessAAQuality=2 | |
| r.MSAA.CompositingSampleCount=1 | |
| [AntiAliasingQuality@2] | |
| r.PostProcessAAQuality=3 | |
| r.MSAA.CompositingSampleCount=2 | |
| [AntiAliasingQuality@3] | |
| r.PostProcessAAQuality=4 | |
| r.MSAA.CompositingSampleCount=4 | |
| ;----------------------------------------------------------------------------------------------------------------- | |
| [ViewDistanceQuality@0] | |
| r.SkeletalMeshLODBias=0 | |
| r.ViewDistanceScale=1 | |
| [ViewDistanceQuality@1] | |
| r.SkeletalMeshLODBias=1 | |
| r.ViewDistanceScale=0.6 | |
| [ViewDistanceQuality@2] | |
| r.SkeletalMeshLODBias=0 | |
| r.ViewDistanceScale=0.8 | |
| [ViewDistanceQuality@3] | |
| r.SkeletalMeshLODBias=0 | |
| r.ViewDistanceScale=1.0 | |
| ;----------------------------------------------------------------------------------------------------------------- | |
| [ShadowQuality@0] | |
| r.LightFunctionQuality=0 | |
| r.ShadowQuality=0 | |
| r.Shadow.CSM.MaxCascades=0 | |
| r.Shadow.MaxResolution=512 | |
| r.Shadow.RadiusThreshold=0 | |
| r.Shadow.DistanceScale=0 | |
| r.Shadow.CSM.TransitionScale=0 | |
| r.DistanceFieldShadowing=0 | |
| r.DistanceFieldAO=0 | |
| [ShadowQuality@1] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=2 | |
| r.Shadow.CSM.MaxCascades=1 | |
| r.Shadow.MaxResolution=1024 | |
| r.Shadow.RadiusThreshold=0.05 | |
| r.Shadow.DistanceScale=0.7 | |
| r.Shadow.CSM.TransitionScale=0.25 | |
| r.DistanceFieldShadowing=0 | |
| r.DistanceFieldAO=0 | |
| [ShadowQuality@2] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=2 | |
| r.Shadow.MaxResolution=1024 | |
| r.Shadow.RadiusThreshold=0.04 | |
| r.Shadow.DistanceScale=0.85 | |
| r.Shadow.CSM.TransitionScale=0.8 | |
| r.DistanceFieldShadowing=0 | |
| r.DistanceFieldAO=1 | |
| [ShadowQuality@3] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=4 | |
| r.Shadow.MaxResolution=2048 | |
| r.Shadow.RadiusThreshold=0.03 | |
| r.Shadow.DistanceScale=1.0 | |
| r.Shadow.CSM.TransitionScale=1.0 | |
| r.DistanceFieldShadowing=1 | |
| r.DistanceFieldAO=1 | |
| ;----------------------------------------------------------------------------------------------------------------- | |
| [PostProcessQuality@0] | |
| r.MotionBlurQuality=0 | |
| r.BlurGBuffer=0 | |
| r.AmbientOcclusionMipLevelFactor=0 | |
| r.AmbientOcclusionMaxQuality=0 | |
| r.AmbientOcclusionLevels=0 | |
| r.AmbientOcclusionRadiusScale=0 | |
| r.DepthOfFieldQuality=0 | |
| r.RenderTargetPoolMin=2000 | |
| r.LensFlareQuality=0 | |
| r.SceneColorFringeQuality=0 | |
| r.EyeAdaptationQuality=0 | |
| r.BloomQuality=0 | |
| r.FastBlurThreshold=0 | |
| r.Upscale.Quality=0 | |
| r.TonemapperQuality=0 | |
| r.LightShaftQuality=0 | |
| r.Filter.SizeScale=0 | |
| [PostProcessQuality@1] | |
| r.MotionBlurQuality=3 | |
| r.AmbientOcclusionMipLevelFactor=1.0 | |
| r.AmbientOcclusionMaxQuality=60 | |
| r.AmbientOcclusionLevels=-1 | |
| r.AmbientOcclusionRadiusScale=1.5 | |
| r.DepthOfFieldQuality=1 | |
| r.RenderTargetPoolMin=1536 | |
| r.LensFlareQuality=0 | |
| r.SceneColorFringeQuality=0 | |
| r.EyeAdaptationQuality=0 | |
| r.BloomQuality=4 | |
| r.FastBlurThreshold=2 | |
| r.Upscale.Quality=2 | |
| r.TonemapperQuality=0 | |
| r.LightShaftQuality=0 | |
| r.Filter.SizeScale=0.7 | |
| [PostProcessQuality@2] | |
| r.MotionBlurQuality=3 | |
| r.AmbientOcclusionMipLevelFactor=0.6 | |
| r.AmbientOcclusionMaxQuality=100 | |
| r.AmbientOcclusionLevels=-1 | |
| r.AmbientOcclusionRadiusScale=1.5 | |
| r.DepthOfFieldQuality=2 | |
| r.RenderTargetPoolMin=400 | |
| r.LensFlareQuality=2 | |
| r.SceneColorFringeQuality=1 | |
| r.EyeAdaptationQuality=2 | |
| r.BloomQuality=5 | |
| r.FastBlurThreshold=3 | |
| r.Upscale.Quality=2 | |
| r.TonemapperQuality=1 | |
| r.LightShaftQuality=1 | |
| r.Filter.SizeScale=0.8 | |
| [PostProcessQuality@3] | |
| r.MotionBlurQuality=4 | |
| r.AmbientOcclusionMipLevelFactor=0.4 | |
| r.AmbientOcclusionMaxQuality=100 | |
| r.AmbientOcclusionLevels=-1 | |
| r.AmbientOcclusionRadiusScale=1.0 | |
| r.DepthOfFieldQuality=2 | |
| r.RenderTargetPoolMin=400 | |
| r.LensFlareQuality=2 | |
| r.SceneColorFringeQuality=1 | |
| r.EyeAdaptationQuality=2 | |
| r.BloomQuality=5 | |
| r.FastBlurThreshold=100 | |
| r.Upscale.Quality=3 | |
| r.TonemapperQuality=1 | |
| r.LightShaftQuality=1 | |
| r.Filter.SizeScale=1 | |
| ;----------------------------------------------------------------------------------------------------------------- | |
| [TextureQuality@0] | |
| r.Streaming.MipBias=3 | |
| r.MaxAnisotropy=0 | |
| r.Streaming.PoolSize=2000 | |
| [TextureQuality@1] | |
| r.Streaming.MipBias=1 | |
| r.MaxAnisotropy=2 | |
| r.Streaming.PoolSize=400 | |
| [TextureQuality@2] | |
| r.Streaming.MipBias=0 | |
| r.MaxAnisotropy=4 | |
| r.Streaming.PoolSize=700 | |
| [TextureQuality@3] | |
| r.Streaming.MipBias=0 | |
| r.MaxAnisotropy=8 | |
| r.Streaming.PoolSize=1000 | |
| ;----------------------------------------------------------------------------------------------------------------- | |
| [EffectsQuality@0] | |
| r.TranslucencyLightingVolumeDim=16 | |
| r.RefractionQuality=0 | |
| r.SSR.Quality=0 | |
| r.SceneColorFormat=1 | |
| r.DetailMode=0 | |
| r.TranslucencyVolumeBlur=0 | |
| r.MaterialQualityLevel=0 | |
| r.SSS.Scale = 0 | |
| r.SSS.SampleSet=0 | |
| r.EmitterSpawnRateScale=0 | |
| [EffectsQuality@1] | |
| r.TranslucencyLightingVolumeDim=32 | |
| r.RefractionQuality=0 | |
| r.SSR.Quality=0 | |
| r.SceneColorFormat=3 | |
| r.DetailMode=1 | |
| r.TranslucencyVolumeBlur=0 | |
| r.MaterialQualityLevel=1 | |
| r.SSS.Scale = 0.75 | |
| r.SSS.SampleSet=0 | |
| r.EmitterSpawnRateScale=0.25 | |
| [EffectsQuality@2] | |
| r.TranslucencyLightingVolumeDim=48 | |
| r.RefractionQuality=2 | |
| r.SSR.Quality=2 | |
| r.SceneColorFormat=3 | |
| r.DetailMode=1 | |
| r.TranslucencyVolumeBlur=1 | |
| r.MaterialQualityLevel=1 | |
| r.SSS.Scale = 1 | |
| r.SSS.SampleSet=1 | |
| r.EmitterSpawnRateScale=0.5 | |
| [EffectsQuality@3] | |
| r.TranslucencyLightingVolumeDim=64 | |
| r.RefractionQuality=2 | |
| r.SSR.Quality=3 | |
| r.SceneColorFormat=4 | |
| r.DetailMode=2 | |
| r.TranslucencyVolumeBlur=1 | |
| r.MaterialQualityLevel=1 | |
| r.SSS.Scale = 1 | |
| r.SSS.SampleSet=2 | |
| r.EmitterSpawnRateScale=1.0 |
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| [URL] | |
| GameName=Squad | |
| [Core.Log] | |
| LogAnalytics=log | |
| [Core.System] | |
| MaxObjectsNotConsideredByGC=50000 | |
| SizeOfPermanentObjectPool=1048576 | |
| ZeroEngineVersionWarning=False | |
| [/Script/Engine.Engine] | |
| ConsoleClassName=/Script/Squad.SquadConsole | |
| GameEngine=/Script/Squad.SquadGameEngine | |
| bEnableColorClear=true | |
| NearClipPlane=3.000000 | |
| bSmoothFrameRate=false | |
| SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=240)) | |
| GameUserSettingsClassName=/Script/Squad.SquadGameUserSettings | |
| WorldSettingsClassName=/Script/Squad.SquadWorldSettings | |
| LocalPlayerClassName=/Script/Squad.SquadLocalPlayer | |
| GameViewportClientClassName=/Script/Squad.SquadGameViewportClient | |
| UnrealEdEngine=/Script/SquadEditor.SquadUnrealEdEngine | |
| DefaultPhysMaterialName=/Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default | |
| +ActiveClassRedirects=(OldClassName="MergedMeshSourceInstance", NewClassName="/Script/Squad.MergedMeshSourceInstance") | |
| +ActiveClassRedirects=(OldClassName="SquadMergedStaticMeshGroup", NewClassName="/Script/Squad.SquadMergedStaticMeshGroup") | |
| +ActiveClassRedirects=(OldClassName="SquadTeamStart", NewClassName="/Script/Squad.SquadTeamSpawnPoint") | |
| +ActiveClassRedirects=(OldClassName="ESquadMapIconDrawMode",NewClassName="/Script/Squad.ESquadMapItemDrawMode") | |
| +ActiveClassRedirects=(OldClassName="SquadTeamPrivateState",NewClassName="/Script/Squad.SquadPrivateTeamState") | |
| +TaggedPropertyRedirects=(ClassName="SquadTeam",OldPropertyName="StateClass",NewPropertyName="TeamStateClass") | |
| +TaggedPropertyRedirects=(ClassName="SquadTeam",OldPropertyName="PrivateStateClass",NewPropertyName="PrivateTeamStateClass") | |
| +TaggedPropertyRedirects=(ClassName="SquadTeam",OldPropertyName="State",NewPropertyName="TeamState") | |
| +TaggedPropertyRedirects=(ClassName="SquadTeam",OldPropertyName="PrivateState",NewPropertyName="PrivateTeamState") | |
| +TaggedPropertyRedirects=(ClassName="SquadPlayerController",OldPropertyName="TeamPrivateState",NewPropertyName="PrivateTeamState") | |
| +EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_ZoomedOut",NewEnumEntry="ESquadMapItemDrawMode::ZoomedOut") | |
| +EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_ZoomedIn",NewEnumEntry="ESquadMapItemDrawMode::ZoomedIn") | |
| +EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_Absolute",NewEnumEntry="ESquadMapItemDrawMode::Absolute") | |
| +EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_Meters",NewEnumEntry="ESquadMapItemDrawMode::Meters") | |
| +EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_MAX",NewEnumEntry="ESquadMapItemDrawMode::MAX") | |
| +K2FieldRedirects=(OldFieldName="SquadPlayerController.SetDeployRole",NewFieldName="SquadPlayerController.ServerRequestDeployRole") | |
| [/Script/Engine.GameEngine] | |
| !NetDriverDefinitions=ClearArray | |
| +NetDriverDefinitions=(DefName="GameNetDriver", DriverClassName="OnlineSubsystemSteam.SteamNetDriver", DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") | |
| +NetDriverDefinitions=(DefName="DemoNetDriver", DriverClassName="/Script/Engine.DemoNetDriver", DriverClassNameFallback="/Script/Engine.DemoNetDriver") | |
| [/Script/Engine.DemoNetDriver] | |
| NetConnectionClassName="/Script/Engine.DemoNetConnection" | |
| DemoSpectatorClass="/Script/Squad.SQDemoSpectator" | |
| [/Script/EngineSettings.GameMapsSettings] | |
| EditorStartupMap=/Game/Maps/EntryMap | |
| TransitionMap= | |
| GameDefaultMap=/Game/Maps/EntryMap | |
| ServerDefaultMap=/Game/Maps/Logar_Valley/Logar_Valley | |
| GlobalDefaultGameMode=/Game/Gameplay/BP_GameMode.BP_GameMode_C | |
| GlobalDefaultServerGameMode=/Game/Gameplay/BP_GameMode.BP_GameMode_C | |
| GameInstanceClass=/Script/Squad.SquadGameInstance | |
| [SystemSettings] | |
| TEXTUREGROUP_Character=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_CharacterSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_Cinematic=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_Effects=(MinLODSize=128, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point) | |
| TEXTUREGROUP_Lightmap=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_Shadowmap=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point, NumStreamedMips=3) | |
| TEXTUREGROUP_RenderTarget=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_Skybox=(MinLODSize=512, MaxLODSize=2048, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_UI=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_Vehicle=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_VehicleSpecular=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_Weapon=(MinLODSize=256, MaxLODSize=2048, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_WeaponSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_World=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_WorldNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_WorldSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| TEXTUREGROUP_MobileFlattened=(MinLODSize=8, MaxLODSize=256, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
| r.setres=1280x720f | |
| r.EarlyZPassMovable=1 | |
| r.EarlyZPass=2 | |
| r.DBuffer=1 | |
| t.MaxFPS=200 | |
| FX.MaxCPUParticlesPerEmitter=20 | |
| FX.MaxGPUParticlesSpawnedPerFrame=0 | |
| ShowFlag.Decals=0 | |
| r.LightShafts=0 | |
| r.Upscale.Quality=0 | |
| r.TranslucencyLightingVolumeDim=16 | |
| [SystemSettingsEditor] | |
| r.setres=1280x1024f | |
| [Kismet] | |
| AllowDerivedBlueprints=true | |
| [OnlineSubsystem] | |
| DefaultPlatformService=Null | |
| PollingIntervalInMs=20 | |
| MaxRemoteTalkers=32 | |
| [OnlineSubsystemSteam] | |
| bEnabled=true | |
| SteamDevAppId=393380 | |
| GameServerQueryPort=27015 | |
| bRelaunchInSteam=false | |
| GameVersion=a-3.11.1.4664 | |
| bVACEnabled=0 | |
| bAllowP2PPacketRelay=true | |
| P2PConnectionTimeout=90 | |
| [OnlineSubsystemNull] | |
| Achievement_0_Id="" | |
| [/Script/OnlineSubsystemUtils.IpNetDriver] | |
| ConnectionTimeout=60.0 | |
| InitialConnectTimeout=300.0 | |
| MaxInternetClientRate=40000 | |
| MaxClientRate=100000 | |
| NetServerMaxTickRate=50 | |
| LanServerMaxTickRate=55 | |
| [/Script/OnlineSubsystemSteam.SteamNetDriver] | |
| NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection" | |
| ConnectionTimeout=60.0 | |
| InitialConnectTimeout=300.0 | |
| P2PConnectionTimeout=90 | |
| ;RelevantTimeout=5.0 | |
| ;AckTimeout=1.0 | |
| ;KeepAliveTime=0.2 | |
| [/Script/OnlineSubsystemUtils.OnlineBeacon] | |
| BeaconConnectionInitialTimeout=20.0 | |
| BeaconConnectionTimeout=45.0 | |
| [/Script/Engine.Player] | |
| ConfiguredInternetSpeed=40000 | |
| ConfiguredLanSpeed=40000 | |
| [Audio] | |
| MaxChannels=96 | |
| UnfocusedVolumeMultiplier=0.0 | |
| [/Script/Engine.AudioSettings] | |
| DefaultSoundClassName=/Game/Audio/Classes/Master.Master | |
| VoiPSoundClass=/Game/Audio/Classes/RadioVoice.RadioVoice | |
| MaximumConcurrentStreams=10 | |
| [/Script/Engine.PhysicsSettings] | |
| DefaultGravityZ=-980.000000 | |
| DefaultTerminalVelocity=4000.000000 | |
| DefaultFluidFriction=0.300000 | |
| RagdollAggregateThreshold=4 | |
| TriangleMeshTriangleMinAreaThreshold=5.000000 | |
| bEnableAsyncScene=False | |
| bEnableShapeSharing=False | |
| bEnablePCM=False | |
| bWarnMissingLocks=True | |
| bEnable2DPhysics=False | |
| LockedAxis=None | |
| DefaultDegreesOfFreedom=Full3D | |
| BounceThresholdVelocity=200.000000 | |
| FrictionCombineMode=Average | |
| RestitutionCombineMode=Average | |
| MaxDepenetrationVelocity=0.000000 | |
| bSimulateSkeletalMeshOnDedicatedServer=True | |
| MaxPhysicsDeltaTime=0.033333 | |
| bSubstepping=False | |
| bSubsteppingAsync=False | |
| MaxSubstepDeltaTime=0.016667 | |
| MaxSubsteps=6 | |
| SyncSceneSmoothingFactor=0.000000 | |
| AsyncSceneSmoothingFactor=0.990000 | |
| InitialAverageFrameRate=0.016667 | |
| +PhysicalSurfaces=(Type=SurfaceType1,Name="Dirt") | |
| +PhysicalSurfaces=(Type=SurfaceType2,Name="Rock") | |
| +PhysicalSurfaces=(Type=SurfaceType3,Name="Sand") | |
| +PhysicalSurfaces=(Type=SurfaceType4,Name="Water") | |
| +PhysicalSurfaces=(Type=SurfaceType5,Name="Glass") | |
| +PhysicalSurfaces=(Type=SurfaceType6,Name="Cloth") | |
| +PhysicalSurfaces=(Type=SurfaceType7,Name="Metal") | |
| +PhysicalSurfaces=(Type=SurfaceType8,Name="Wood") | |
| +PhysicalSurfaces=(Type=SurfaceType9,Name="Grass") | |
| +PhysicalSurfaces=(Type=SurfaceType10,Name="Carpet") | |
| +PhysicalSurfaces=(Type=SurfaceType11,Name="Concrete") | |
| +PhysicalSurfaces=(Type=SurfaceType12,Name="Snow") | |
| +PhysicalSurfaces=(Type=SurfaceType13,Name="Tile") | |
| +PhysicalSurfaces=(Type=SurfaceType14,Name="Asphalt") | |
| +PhysicalSurfaces=(Type=SurfaceType15,Name="Brick") | |
| +PhysicalSurfaces=(Type=SurfaceType16,Name="Cardboard") | |
| +PhysicalSurfaces=(Type=SurfaceType17,Name="Clay") | |
| +PhysicalSurfaces=(Type=SurfaceType18,Name="Plastic") | |
| +PhysicalSurfaces=(Type=SurfaceType19,Name="Electronics") | |
| +PhysicalSurfaces=(Type=SurfaceType20,Name="Sheetrock") | |
| +PhysicalSurfaces=(Type=SurfaceType21,Name="Plaster") | |
| +PhysicalSurfaces=(Type=SurfaceType22,Name="Leaves") | |
| +PhysicalSurfaces=(Type=SurfaceType23,Name="Blood") | |
| +PhysicalSurfaces=(Type=SurfaceType24,Name="Bush") | |
| +PhysicalSurfaces=(Type=SurfaceType25,Name="GrassField") | |
| +PhysicalSurfaces=(Type=SurfaceType26,Name="LooseRocks") | |
| +PhysicalSurfaces=(Type=SurfaceType27,Name="Gravel") | |
| +PhysicalSurfaces=(Type=SurfaceType28,Name="DirtGravel") | |
| +PhysicalSurfaces=(Type=SurfaceType29,Name="Mud") | |
| [/Script/Engine.RendererSettings] | |
| r.MobileHDR=True | |
| r.MobileNumDynamicPointLights=4 | |
| r.MobileDynamicPointLightsUseStaticBranch=True | |
| r.AllowOcclusionQueries=True | |
| r.MinScreenRadiusForLights=0.050000 | |
| r.MinScreenRadiusForDepthPrepass=0.050000 | |
| r.PrecomputedVisibilityWarning=False | |
| r.TextureStreaming=True | |
| Compat.UseDXT5NormalMaps=False | |
| r.AllowStaticLighting=False | |
| r.NormalMapsForStaticLighting=False | |
| r.GenerateMeshDistanceFields=False | |
| r.GenerateLandscapeGIData=False | |
| r.TessellationAdaptivePixelsPerTriangle=48.000000 | |
| r.SeparateTranslucency=False | |
| r.TranslucentSortPolicy=0 | |
| TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) | |
| r.CustomDepth=0 | |
| ;Default r.DefaultFeature.Bloom=True | |
| r.DefaultFeature.Bloom=False | |
| ;Default r.DefaultFeature.AmbientOcclusion=True | |
| r.DefaultFeature.AmbientOcclusion=False | |
| ;Default r.DefaultFeature.AmbientOcclusionStaticFraction=True | |
| r.DefaultFeature.AmbientOcclusionStaticFraction=False | |
| r.DefaultFeature.AutoExposure=False | |
| ;Default r.DefaultFeature.MotionBlur=True | |
| r.DefaultFeature.MotionBlur=False | |
| r.DefaultFeature.LensFlare=False | |
| ;Default r.DefaultFeature.AntiAliasing=1 | |
| r.DefaultFeature.AntiAliasing=0 | |
| r.EarlyZPass=2 | |
| r.EarlyZPassMovable=True | |
| r.DBuffer=False | |
| r.ClearSceneMethod=1 | |
| r.BasePassOutputsVelocity=False | |
| r.WireframeCullThreshold=5.000000 | |
| UIScaleRule=ShortestSide | |
| UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=),ExternalCurve=None) | |
| [/Script/Engine.GarbageCollectionSettings] | |
| gc.FlushStreamingOnGC=False | |
| [/Script/Engine.CollisionProfile] | |
| -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="DetectZone",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True) | |
| +Profiles=(Name="SoldierCapsule",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="DetectZone",Response=ECR_Overlap)),HelpMessage="Soldier Capsule",bCanModify=True) | |
| +Profiles=(Name="SoldierHitbox",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Deployable",Response=ECR_Ignore)),HelpMessage="The Collision volume that bullets hit",bCanModify=True) | |
| +Profiles=(Name="CaptureZone",CollisionEnabled=QueryOnly,ObjectTypeName="DetectZone",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Deployable",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="FOBConstructionVolume",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Detect Zone for detecting Pawns and Vehicles in the radius",bCanModify=True) | |
| +Profiles=(Name="Deployable",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Deployable",CustomResponses=((Channel="DetectZone",Response=ECR_Overlap)),HelpMessage="Deployable Object",bCanModify=True) | |
| +Profiles=(Name="ConstructionZone",CollisionEnabled=QueryOnly,ObjectTypeName="FOBConstructionVolume",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap)),HelpMessage="FOB Zone for construction",bCanModify=True) | |
| +Profiles=(Name="InteractZone",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Interact",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Deployable",Response=ECR_Ignore),(Channel="FOBConstructionVolume",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True) | |
| +Profiles=(Name="SnapZone",CollisionEnabled=QueryAndPhysics,ObjectTypeName="DetectZone",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="FOBConstructionVolume",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True) | |
| +Profiles=(Name="OverlapAllNotPawn",CollisionEnabled=QueryOnly,ObjectTypeName="DetectZone",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True) | |
| +Profiles=(Name="ReverbVolume",CollisionEnabled=QueryOnly,ObjectTypeName="DetectZone",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Deployable",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="FOBConstructionVolume",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Preset for Reverb Volumes",bCanModify=True) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="DetectZone",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Deployable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Interact",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="FOBConstructionVolume",DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False) | |
| +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="Pawn",CustomResponses=((Channel="DetectZone",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="DetectZone",Response=ECR_Overlap))) | |
| -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| [/Script/Engine.UserInterfaceSettings] | |
| RenderFocusRule=NavigationOnly | |
| DefaultCursor=/Game/UI/UMG/Map/SQ_MouseCursor.SQ_MouseCursor_C | |
| TextEditBeamCursor=None | |
| CrosshairsCursor=None | |
| GrabHandCursor=None | |
| GrabHandClosedCursor=None | |
| SlashedCircleCursor=None | |
| ApplicationScale=1.000000 | |
| UIScaleRule=ShortestSide | |
| CustomScalingRuleClass=None | |
| UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=240.000000,Value=0.222000),(Time=480.000000,Value=0.444000),(Time=720.000061,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None) | |
| [/Script/Engine.NavigationSystem] | |
| bAutoCreateNavigationData=False | |
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| [ShadowQuality@0] | |
| r.LightFunctionQuality=0 | |
| r.ShadowQuality=0 | |
| r.Shadow.CSM.MaxCascades=0 | |
| r.Shadow.MaxResolution=512 | |
| r.Shadow.RadiusThreshold=0 | |
| r.Shadow.DistanceScale=0 | |
| r.Shadow.CSM.TransitionScale=0 | |
| r.Shadow.CSMDepthBias=20.0 | |
| r.AllowLandscapeShadows=0 | |
| [ShadowQuality@1] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=3 | |
| r.Shadow.CSM.MaxCascades=2 | |
| r.Shadow.MaxResolution=1024 | |
| r.Shadow.RadiusThreshold=0.05 | |
| r.Shadow.DistanceScale=0.4 | |
| r.Shadow.CSM.TransitionScale=0.4 | |
| r.Shadow.CSMDepthBias=20.0 | |
| r.AllowLandscapeShadows=0 | |
| [ShadowQuality@2] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=3 | |
| r.Shadow.MaxResolution=2048 | |
| r.Shadow.RadiusThreshold=0.03 | |
| r.Shadow.DistanceScale=0.7 | |
| r.Shadow.CSM.TransitionScale=0.8 | |
| r.Shadow.CSMDepthBias=20.0 | |
| r.AllowLandscapeShadows=1 | |
| [ShadowQuality@3] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=4 | |
| r.Shadow.MaxResolution=4096 | |
| r.Shadow.RadiusThreshold=0.03 | |
| r.Shadow.DistanceScale=1.0 | |
| r.Shadow.CSM.TransitionScale=1.0 | |
| r.Shadow.CSMDepthBias=20.0 | |
| r.AllowLandscapeShadows=1 | |
| [PostProcessQuality@0] | |
| r.MotionBlurQuality=0 | |
| r.postprocessAAQuality=0 | |
| r.SceneColorFringeQuality=0 | |
| r.RenderTargetPoolMin=2000 | |
| [PostProcessQuality@1] | |
| r.MotionBlurQuality=0 | |
| r.postprocessAAQuality=1 | |
| r.SceneColorFringeQuality=1 | |
| r.RenderTargetPoolMin=600 | |
| [PostProcessQuality@2] | |
| r.MotionBlurQuality=0 | |
| r.postprocessAAQuality=1 | |
| r.SceneColorFringeQuality=1 | |
| r.RenderTargetPoolMin=800 | |
| [PostProcessQuality@3] | |
| r.MotionBlurQuality=0 | |
| r.postprocessAAQuality=1 | |
| r.SceneColorFringeQuality=1 | |
| r.RenderTargetPoolMin=1000 | |
| [ViewDistanceQuality@0] | |
| r.SkeletalMeshLODBias=0 | |
| [ViewDistanceQuality@1] | |
| r.SkeletalMeshLODBias=1 | |
| [ViewDistanceQuality@2] | |
| r.SkeletalMeshLODBias=0 | |
| [ViewDistanceQuality@3] | |
| r.SkeletalMeshLODBias=0 | |
| [TextureQuality@0] | |
| r.Streaming.MipBias=3 | |
| r.MaxAnisotropy=0 | |
| r.Streaming.PoolSize=2000 | |
| [TextureQuality@1] | |
| r.Streaming.MipBias=0 | |
| r.MaxAnisotropy=2 | |
| r.Streaming.PoolSize=2000 | |
| [TextureQuality@2] | |
| r.Streaming.MipBias=0 | |
| r.MaxAnisotropy=4 | |
| r.Streaming.PoolSize=3000 | |
| [TextureQuality@3] | |
| r.Streaming.MipBias=0 | |
| r.MaxAnisotropy=4 | |
| r.Streaming.PoolSize=4000 |
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| [ScalabilityGroups] | |
| sg.ResolutionQuality=100 | |
| sg.ViewDistanceQuality=0 | |
| sg.AntiAliasingQuality=0 | |
| sg.ShadowQuality=0 | |
| sg.PostProcessQuality=0 | |
| sg.TextureQuality=0 | |
| sg.EffectsQuality=0 | |
| [/Script/Squad.SquadGameUserSettings] | |
| bInvertedYAxis=False | |
| bEnableMouseSmoothing=False | |
| bUseMenuToolTips=False | |
| bUseRadialMenuToolTips=False | |
| bUseInGameHelp=True | |
| bHideServerIdentification=True | |
| FOV=70.000000 | |
| AimSensitivity=0.067500 | |
| Gamma=2.200000 | |
| bToggleCrouch=False | |
| bToggleADS=False | |
| bToggleLean=False | |
| GraphicsQuality=0 | |
| AntiAliasingMethod=0 | |
| AntiAliasingMethodQuality=0 | |
| MSAACompositingSampleCount=1 | |
| ShadowQuality=0 | |
| ShadowMaxResolution=512 | |
| MasterVolume=1.000000 | |
| EffectsVolume=1.000000 | |
| UIVolume=0.500000 | |
| MusicVolume=1.000000 | |
| VoiceVolume=1.000000 | |
| bApplyVoiceRadioFilter=False | |
| LocalVoIPVolume=1.000000 | |
| UnfocusedVolumeMultiplier=0.000000 | |
| MaxImpactEffectDecalLifeSpan=60.000000 | |
| bIsLanMatch=False | |
| SquadVersion=1 | |
| bUseVSync=False | |
| ResolutionSizeX=1920 | |
| ResolutionSizeY=1080 | |
| LastUserConfirmedResolutionSizeX=1920 | |
| LastUserConfirmedResolutionSizeY=1080 | |
| WindowPosX=-1 | |
| WindowPosY=-1 | |
| bUseDesktopResolutionForFullscreen=False | |
| FullscreenMode=0 | |
| LastConfirmedFullscreenMode=2 | |
| Version=5 | |
| AudioQualityLevel=0 |
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is there anyway you could publish an updated squad engine.ini? (squad 2.0) if so, pls do, apreciate it !