Cube Mapped Box/WebGL Fragment Shader ------------------------------------- Fragment shader, just math - no framework. JS window is webgl bootstrap and texture loading/attaching to canvas. HTML window is the fragment and vertex shaders. Basically I'm making a 3D scene that is projected on the canvas by using distance fields (mathematical formulas that represent an object.) A [Pen](https://codepen.io/leetcodes/pen/porqpVN) by [󠀁󠀃󠀃󠀇󠀌󠀀󠀍󠀎](https://codepen.io/leetcodes) on [CodePen](https://codepen.io). [License](https://codepen.io/leetcodes/pen/porqpVN/license).