Bedrock Edition has a hardcoded nether height of 128 blocks. This
means that even if you are able to glitch up on to the nether roof
you cannot place blocks there. However, if you have access to
bedrock_server.exe or Minecraft.Windows.exe you can hexedit these
files to the increase the hardcoded nether height.
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| $userPath = $env:USERPROFILE | |
| $pathExclusions = New-Object System.Collections.ArrayList | |
| $processExclusions = New-Object System.Collections.ArrayList | |
| $pathExclusions.Add('C:\Windows\Microsoft.NET') > $null | |
| $pathExclusions.Add('C:\Windows\assembly') > $null | |
| $pathExclusions.Add($userPath + '\AppData\Local\Microsoft\VisualStudio') > $null | |
| $pathExclusions.Add('C:\ProgramData\Microsoft\VisualStudio\Packages') > $null | |
| $pathExclusions.Add('C:\Program Files (x86)\MSBuild') > $null | |
| $pathExclusions.Add('C:\Program Files (x86)\Microsoft Visual Studio 14.0') > $null |
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| const WebSocket = require('ws'); | |
| const { RTCPeerConnection } = require('werift'); | |
| const token = "" | |
| const networkId = ""; | |
| const randomID = () => Math.floor(Math.random() * 10000000000000000000) | |
| const sessionId = randomID() |
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| // Store an horizontal line (x1, y) --> (x2, y) | |
| void line(int x1, int x2, int y) | |
| { | |
| Color c; | |
| c.r = lastColor.r; | |
| c.g = lastColor.g; | |
| c.b = lastColor.b; | |
| for (int x = x1; x <= x2; x++) | |
| { | |
| Vertex v; |
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| /* | |
| I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace | |
| so it's better encapsulated. Now you can have multiple random number generators | |
| and they won't stomp all over eachother's state. | |
| If you want to use this as a substitute for Math.random(), use the random() | |
| method like so: | |
| var m = new MersenneTwister(); |
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| --- | |
| layout: specification | |
| title: 2020-NOV-15 128-bit integer specification | |
| date: 2020-01-14 | |
| activation: 2020-NOV-15 | |
| version: 1.0 | |
| author: Tobias Ruck | |
| --- | |
| # Summary |
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| #include <iostream> | |
| #include <bitset> | |
| int main() | |
| { | |
| union | |
| { | |
| float input; // assumes sizeof(float) == sizeof(int) | |
| int output; | |
| } data; |
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| // Simple example code to load a Wav file and play it with WASAPI | |
| // This is NOT complete Wav loading code. It is a barebones example | |
| // that makes a lot of assumptions, see the assert() calls for details | |
| // | |
| // References: | |
| // http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/WAVE.html | |
| // Handmade Hero Day 138: Loading WAV Files | |
| #include <windows.h> |
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| #include <iostream> | |
| class A { | |
| protected: | |
| // public: | |
| int key = 1; | |
| double key2 = 20.1; | |
| int key3 = 123454654; | |
| }; |
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