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| using UnityEditor; | |
| using UnityEngine; | |
| using UnityEngine.LowLevel; | |
| using System.Linq; | |
| using System.Threading; | |
| namespace EditorUtils { | |
| // | |
| // Serializable settings |
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| Shader "Universal Render Pipeline/Custom/UnlitWithDotsInstancing" | |
| { | |
| Properties | |
| { | |
| _BaseMap ("Base Texture", 2D) = "white" {} | |
| _BaseColor ("Base Colour", Color) = (1, 1, 1, 1) | |
| } | |
| SubShader | |
| { |
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| Shader "Name" { | |
| Properties { | |
| _Name ("display name", Range (min, max)) = number | |
| _Name ("display name", Float) = number | |
| _Name ("display name", Int) = number | |
| _Name ("display name", Color) = (number,number,number,number) | |
| _Name ("display name", Vector) = (number,number,number,number) |
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| /* | |
| * Created by C.J. Kimberlin | |
| * | |
| * The MIT License (MIT) | |
| * | |
| * Copyright (c) 2019 | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights |