using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using System.Text; public class _CheckTool { [MenuItem("CheckTool/Check")] public static void Check() { StringBuilder sb = new StringBuilder(); //TODO some check Write(sb.ToString()); } private static void Write(string output) { StreamWriter writer = new StreamWriter("Assets/result.txt", false); writer.Write(output); writer.Close(); Debug.Log(output); } }