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July 10, 2020 10:06
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,35 @@ using System.IO; using System.Text; using UnityEditor; using UnityEditor.Experimental; using UnityEngine; public class LibraryPathsForAsset { [MenuItem("AssetDatabase/OutputLibraryPathsForAsset")] public static void OutputLibraryPathsForAsset() { var assetPath = "Assets/Shaders/Mat05.mat"; StringBuilder assetPathInfo = new StringBuilder(); var guidString = AssetDatabase.AssetPathToGUID(assetPath); var hash = AssetDatabaseExperimental.GetArtifactHash(guidString); AssetDatabaseExperimental.GetArtifactPaths(hash, out var paths); assetPathInfo.Append($"Files associated with {assetPath}"); assetPathInfo.AppendLine(); foreach (var curVirtualPath in paths) { //The virtual path redirects somewhere, so we get the //actual path on disk (or on the in memory database, accordingly) var curPath = Path.GetFullPath(curVirtualPath); assetPathInfo.Append("\t" + curPath); assetPathInfo.AppendLine(); } Debug.Log("Path info for all assets:\n"+assetPathInfo.ToString()); } }