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April 17, 2017 03:25
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,162 @@ "use strict"; class Ball { constructor(x, y, c) { this.pos = createVector(x, y); this.vel = createVector(2, 2); this.acc = createVector(); this.mass = random(5, 30); this.rad = this.mass; this.strokeWeight = random(5, 10); this.strokeColor = color(255, c); this.fillColor = color(random(255), random(255), random(0, 20)); this.cDampling = 0.9; } applyForce(force) { force.div(this.mass); this.acc.add(force); } attract(other) { var attraction = p5.Vector.sub(other.pos, this.pos); var distance = dist(other.pos, this.pos); attraction.normalize(); force.mult((this.mass * other.mass) / (distance * distance)); this.applyForce(attraction); } drag() { var distance = dist(mouseX, mouseY, this.pos.x, this.pos.y); if (mouseIsPressed && distance < this.rad + 50) { this.pos.x = mouseX; this.pos.y = mouseY; } } update() { this.vel.add(this.acc); this.pos.add(this.vel); this.acc.mult(0); this.vel.mult(this.cDampling); } display() { push(); stroke(this.strokeColor); strokeWeight(this.strokeWeight); fill(this.fillColor); ellipse(this.pos.x, this.pos.y, this.rad * 2, this.rad * 2); pop(); } } "use strict"; class Spring { constructor(ballA, ballB, len) { this.ballA = ballA; this.ballB = ballB; this.len = len; this.k = 0.2; } display() { push(); stroke(255); strokeWeight(2); line(this.ballA.pos.x, this.ballA.pos.y, this.ballB.pos.x, this.ballB.pos.y); pop(); } update() { //vector var vector = p5.Vector.sub(this.ballA.pos, this.ballB.pos); var distance = vector.mag(); var direction = vector.copy().normalize(); //force var stretch = distance - this.len; var force = direction.copy(); //hooke's law force.mult(-1 * this.k * stretch); this.ballA.applyForce(force); force.mult(-1); this.ballB.applyForce(force); } } ////JSON var params = { debugMode: false //it's "," }; var gui = new dat.gui.GUI(); gui.add(params, "debugMode"); // var numOfBalls = 3; var balls = []; var springs = []; var centerBall; function setup() { createCanvas(500, 600); for (var i = 0; i < numOfBalls; i++) { balls.push(new Ball(random(width), random(height), 180 - i * 50)); } for (var i = 0; i < balls.length; i++) { if (i < balls.length - 1) { springs.push(new Spring(balls[i], balls[i + 1], 350 + 70 * i + random(20))); } else { springs.push(new Spring(balls[i], balls[0], 350 + 70 * i + random(20))); } } centerBall = new Ball(random(30), random(30), 255); } function draw() { background(0); push(); translate(width / 2, height / 2); rotate(frameCount * 0.01); centerBall.strokeColor = color(255, 50); centerBall.strokeWeight = 30; centerBall.fillColor = color(0, 20, 255); centerBall.rad = 60; centerBall.update(); centerBall.display(); for (var i = 0; i < springs.length; i++) { springs[i].update(); if (params.debugMode) { springs[i].display(); } } for (var i = 0; i < balls.length; i++) { var force = p5.Vector.sub(centerBall.pos, balls[i].pos); force.mult(random(0.01, 0.03) * balls[i].mass); balls[i].applyForce(force); balls[i].update(); balls[i].display(); } pop(); } //