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Mass Effect 1 BioEngini.ini edited patch for high details and shadows
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| # Note: The diff is highly edited and will not apply like that. A guide is in the works | |
| diff --git a/Config/BioEngine.ini b/Config/BioEngine.ini | |
| index bde89c4..c6be9cd 100644 | |
| --- a/Config/BioEngine.ini | |
| +++ b/Config/BioEngine.ini | |
| @@ -52,7 +51,7 @@ TerrainMaterialMaxTextureCount=16 | |
| BeginUPTryCount=200000 | |
| bStaticDecalsEnabled=True | |
| bDynamicDecalsEnabled=True | |
| -bForceStaticTerrain=False | |
| +bForceStaticTerrain=True | |
| bUsePixelShaderComplexity=True | |
| bUseAdditiveComplexity=True | |
| MaxPixelShaderAdditiveComplexityCount=300.000000 | |
| @@ -73,16 +72,18 @@ ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProce | |
| ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
| bOnScreenKismetWarnings=TRUE | |
| bEnableKismetLogging=FALSE | |
| -AllowShadowVolumes=FALSE | |
| +AllowShadowVolumes=TRUE | |
| ShadowVolumeLightRadiusThreshold=1000 | |
| ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25 | |
| bEnableVSMShadows=False | |
| bEnableBranchingPCFShadows=True | |
| -ShadowFilterRadius=2 | |
| -DepthBias=.03 | |
| +ShadowFilterRadius=5.0 | |
| +DepthBias=0.027583 | |
| +MinPreShadowResolution=16 | |
| MinShadowResolution=32 | |
| -MaxShadowResolution=512 | |
| -ModShadowFadeDistanceExponent=.2 | |
| +MaxShadowResolution=4096 | |
| +ShadowFadeResolution=128 | |
| +ModShadowFadeDistanceExponent=0.0 | |
| CameraRotationThreshold=20.0 | |
| CameraTranslationThreshold=4000 | |
| PrimitiveProbablyVisibleTime=8.0 | |
| @@ -134,6 +135,14 @@ VisColorationMaterialUnloadedName= | |
| BioTranslucentVolumeMaterialName= | |
| DefaultOnlineSubsystemName= | |
| DynamicCoverMeshComponentName= | |
| +bAllowBetterModulatedShadows=True | |
| +bAllowHardwareShadowFiltering=True | |
| +bAllowWholeSceneDominantShadows=True | |
| +bEnableForegroundSelfShadowing=True | |
| +bEnableForegroundShadowsOnWorld=True | |
| +bEnableTranslucentHairPass=True | |
| +bUsePostProcessEffects=True | |
| +maxwholescenedominantshadowresolution=4096 | |
| LightComplexityColors=(B=0,G=0,R=0,A=1) | |
| LightComplexityColors=(B=0,G=255,R=0,A=1) | |
| LightComplexityColors=(B=0,G=191,R=63,A=1) | |
| @@ -160,14 +168,15 @@ LocalPlayerClassName=Engine.LocalPlayer | |
| bUseSound=True | |
| bUseMusicSound=True | |
| bUseBackgroundLevelStreaming=True | |
| -bSubtitlesEnabled=True | |
| -bSubtitlesForcedOff=False | |
| -bForceStaticTerrain=False | |
| +bSubtitlesEnabled=False | |
| +bSubtitlesForcedOff=True | |
| +bForceStaticTerrain=True | |
| DisplayLazyLoadErrors=True | |
| bForceCPUSkinning=False | |
| bOnScreenKismetWarnings=True | |
| bEnableKismetLogging=False | |
| -bAllowMatureLanguage=False | |
| +bAllowMatureLanguage=True | |
| +AllowShadowVolumes=True | |
| bEnableVSMShadows=False | |
| bRenderTerrainCollisionAsOverlay=False | |
| bDisablePhysXHardwareSupport=False | |
| @@ -179,11 +188,13 @@ DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess | |
| TimeBetweenPurgingPendingKillObjects=60.000000 | |
| ScoutClassName=BIOC_Base.BioScout | |
| MeshLODRange=0.000000 | |
| -ShadowFilterRadius=2.000000 | |
| -DepthBias=0.030000 | |
| +ShadowFilterRadius=5.000000 | |
| +DepthBias=0.027583 | |
| +MinPreShadowResolution=16 | |
| MinShadowResolution=32 | |
| -MaxShadowResolution=512 | |
| -ModShadowFadeDistanceExponent=0.200000 | |
| +MaxShadowResolution=4096 | |
| +ShadowFadeResolution=128 | |
| +ModShadowFadeDistanceExponent=0.000000 | |
| CameraRotationThreshold=20.000000 | |
| CameraTranslationThreshold=4000.000000 | |
| CameraFOVThreshold=15.000000 | |
| @@ -194,6 +205,13 @@ ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000 | |
| BeginUPTryCount=200000 | |
| nGamerProfileSaveSize=1048576 | |
| GesturePriorityToUpdate=0 | |
| +bAllowBetterModulatedShadows=True | |
| +bAllowHardwareShadowFiltering=True | |
| +bAllowWholeSceneDominantShadows=True | |
| +bEnableForegroundSelfShadowing=True | |
| +bEnableForegroundShadowsOnWorld=True | |
| +bEnableTranslucentHairPass=True | |
| +maxwholescenedominantshadowresolution=4096 | |
| DefaultPackagesToLoadPerMap=BIOC_WorldResources | |
| DefaultPackagesToLoadPerMap=BIOC_VehicleResources | |
| PackagesToExcludePerMap=(MapName="BIOA_STA00",PackagesToExclude=("BIOC_WorldResources","BIOC_VehicleResources")) | |
| @@ -250,7 +266,7 @@ NxRigidBodyCmpInitialTimeStep=0.02 | |
| NxFluidCmpInitialTimeStep=0.02 | |
| NxClothCmpInitialTimeStep=0.02 | |
| NxSoftBodyCmpInitialTimeStep=0.02 | |
| -NxPrimarySceneHW=False | |
| +NxPrimarySceneHW=True | |
| //Package=DefaultUISkin | |
| //Package=EngineMaterials | |
| //Package=EditorMaterials | |
| @@ -556,10 +571,12 @@ DynamicLights=TRUE | |
| DynamicShadows=TRUE | |
| LightEnvironmentShadows=TRUE | |
| CompositeDynamicLights=FALSE | |
| -ShadowFilterQualityBias=0 | |
| +ShadowFilterQualityBias=20 | |
| DirectionalLightMaps=TRUE | |
| -MotionBlur=TRUE | |
| +LightShafts=TRUE | |
| +MotionBlur=FALSE | |
| DepthOfField=TRUE | |
| +RadialBlur=TRUE | |
| Bloom=TRUE | |
| QualityBloom=TRUE | |
| SpeedTreeLeaves=TRUE | |
| @@ -567,70 +584,103 @@ SpeedTreeFronds=TRUE | |
| OnlyStreamInTextures=FALSE | |
| LensFlares=TRUE | |
| FloatingPointRenderTargets=TRUE | |
| -Trilinear=FALSE | |
| -SkeletalMEshLODBias=0 | |
| -ParticleLODBias=0 | |
| -DetailMode=2 | |
| -ShadowFilterQualityBias=0 | |
| -MaxAnisotropy=4 | |
| +Trilinear=TRUE | |
| +SkeletalMEshLODBias=-1 | |
| +ParticleLODBias=-1 | |
| +DetailMode=5 | |
| +ShadowFilterQualityBias=20 | |
| +MaxAnisotropy=16 | |
| +MaxMultisamples=8 | |
| ScreenPercentage=100 | |
| - | |
| +AmbientOcclusion=TRUE | |
| +Distortion=TRUE | |
| +FilteredDistortion=TRUE | |
| +FogVolumes=TRUE | |
| +EnableHighPolyChars=TRUE | |
| +MaxCharacterCinematicLightingPasses=9 | |
| +EnableLightEnvSHLights=TRUE | |
| +SHSecondaryLighting=TRUE | |
| +AllowSubsurfaceScattering=True | |
| +AllowImageReflections=True | |
| +AllowImageReflectionShadowing=True | |
| +bAllowSeparateTranslucency=True | |
| +bAllowPostprocessAA=False | |
| +bAllowPostprocessMLAA=False | |
| +bAllowHighQualityMaterials=True | |
| +bAllowWeatherEffect=True | |
| +bAllowPostProcess=True | |
| +bAllowFracturedDamage=True | |
| +ballowlightshafts=True | |
| +DisableHWShadowMaps=True | |
| [TextureStreaming] | |
| -PoolSize=140 | |
| +PoolSize=2048 | |
| HysteresisLimit=30 | |
| -DropMipLevelsLimit=24 | |
| -StopIncreasingLimit=18 | |
| +DropMipLevelsLimit=40 | |
| +StopIncreasingLimit=30 | |
| StopStreamingLimit=12 | |
| -FudgeFactorIncreaseRateOfChange=0.5 | |
| -FudgeFactorDecreaseRateOfChange=-0.4 | |
| +MinFudgeFactor=0.5 | |
| +FudgeFactorIncreaseRateOfChange=0.3 | |
| +FudgeFactorDecreaseRateOfChange=-0.2 | |
| MinRequestedMipsToConsider=11 | |
| -MinTimeToGuaranteeMinMipCount=2 | |
| -MaxTimeToGuaranteeMinMipCount=12 | |
| +MinTimeToGuaranteeMinMipCount=0 | |
| +MaxTimeToGuaranteeMinMipCount=0 | |
| StaticTextureStreamingDistance=1 | |
| - | |
| +LoadMapTimeLimit=2 | |
| +LightmapStreamingFactor=0.02 | |
| +ShadowmapStreamingFactor=0.02 | |
| +MaxLightmapRadius=9000 | |
| +TextureFileCacheBulkDataAlignment=1 | |
| +AllowStreamingLightmaps=TRUE | |
| +UsePriorityStreaming=TRUE | |
| +bAllowSwitchingStreamingSystem=TRUE | |
| +UseDynamicStreaming=TRUE | |
| +bEnableAsyncDefrag=FALSE | |
| +bEnableAsyncReallocation=FALSE | |
| +MaxDefragRelocations=256 | |
| +MaxDefragDownShift=128 | |
| +UseTextureFileCache=TRUE | |
| +//bEnableAsyncReallocation=FALSE | |
| [TextureLODSettings] | |
| -//TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -//TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
| -//TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -//TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -//TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -//TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
| -TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=4096,LODBias=2) | |
| -TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=4096,LODBias=2) | |
| -TEXTUREGROUP_AmbientLightMap=(MinLODSize=32,MaxLODSize=512,LODBias=0) | |
| -TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0) | |
| -TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0) | |
| -TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0) | |
| -TEXTUREGROUP_Environment_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) | |
| -TEXTUREGROUP_Environment_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) | |
| -TEXTUREGROUP_Environment_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) | |
| -TEXTUREGROUP_Environment_64=(MinLODSize=32,MaxLODSize=64,LODBias=0) | |
| -TEXTUREGROUP_VFX_512=(MinLODSize=8,MaxLODSize=512,LODBias=0) | |
| -TEXTUREGROUP_VFX_256=(MinLODSize=8,MaxLODSize=256,LODBias=0) | |
| -TEXTUREGROUP_VFX_128=(MinLODSize=8,MaxLODSize=128,LODBias=0) | |
| -TEXTUREGROUP_VFX_64=(MinLODSize=8,MaxLODSize=64,LODBias=0) | |
| -TEXTUREGROUP_GUI=(MinLODSize=8,MaxLODSize=1024,LODBias=0) | |
| -TEXTUREGROUP_Environment_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) | |
| -TEXTUREGROUP_VFX_1024=(MinLODSize=8,MaxLODSize=1024,LODBias=0) | |
| -TEXTUREGROUP_APL_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) | |
| -TEXTUREGROUP_APL_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) | |
| -TEXTUREGROUP_APL_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) | |
| -TEXTUREGROUP_APL_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) | |
| -TEXTUREGROUP_Character_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) | |
| -TEXTUREGROUP_Promotional=(MinLODSize=32,MaxLODSize=2048,LODBias=0) | |
| - | |
| +//TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) | |
| +//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) | |
| +//TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) | |
| +TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1) | |
| +TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) | |
| +//TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) | |
| +//TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) | |
| +//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) | |
| +TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) | |
| +TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) | |
| +TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_AmbientLightMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Character_Diff=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Character_Norm=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Character_Spec=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Environment_256=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Environment_128=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Environment_64=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_VFX_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_VFX_256=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_VFX_128=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_VFX_64=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Environment_1024=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_APL_128=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_APL_256=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Character_1024=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| +TEXTUREGROUP_Promotional=(MinLODSize=1024,MaxLODSize=4096,LODBias=0) | |
| [StreamByURL] | |
| PostLoadPause=6.0 | |
| - | |
| [Editor.EditorEngine] | |
| LocalPlayerClassName=Editor.EditorPlayer | |
| bUseSound=True | |
| -bSubtitlesEnabled=True | |
| +bSubtitlesEnabled=False | |
| GridEnabled=True | |
| SnapScaleEnabled=True | |
| ScaleGridSize=5 | |
| @@ -720,6 +768,8 @@ GlobalDataStoreClasses=Engine.UIDataStore_Gamma | |
| [DevOptions.Shaders] | |
| AutoReloadChangedShaders=True | |
| +bAllowMultiThreadedShaderCompile=True | |
| +ThreadedShaderCompileThreshold=4 | |
| [StatNotifyProviders] | |
| XmlStatNotifyProvider=false | |
| @@ -866,11 +899,11 @@ FilterOut=EditorTips.int | |
| BioIni=QA | |
| [D3DDrv.D3DRenderDevice] | |
| -MaxTranslucencyLayers=2 | |
| -MaxTextureSize=2048 | |
| +MaxTranslucencyLayers=4 | |
| +MaxTextureSize=4096 | |
| DisableHWShadowMaps=True | |
| BIOPixelShaderVersion=ps_3_0 | |
| -BIOVertexShaderVersion=vs_2_0 | |
| +BIOVertexShaderVersion=vs_3_0 | |
| [DavidTestSection] | |
| DavidTestKey=DavidTestValue |
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