Created
February 15, 2025 10:56
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Combined MVP, Component-Based, Event-Driven, and Composition Architecture
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| π Assets | |
| π _Scripts | |
| π Core | |
| π GameManager.cs | |
| π InputHandler.cs | |
| π UIManager.cs | |
| π MVP | |
| π UI | |
| π UIManager.cs // View | |
| π MenuUI.cs // View | |
| π Presenters | |
| π GamePresenter.cs // Presenter | |
| π MenuPresenter.cs // Presenter | |
| π Models | |
| π GameModel.cs // Model | |
| π PlayerModel.cs // Model | |
| π Components | |
| π PlayerMovement.cs | |
| π EnemyAI.cs | |
| π HealthSystem.cs | |
| π Events | |
| π EventManager.cs | |
| π GameEvents.cs | |
| π Composition | |
| π GameComposer.cs | |
| π ServiceLocator.cs | |
| π DependencyInjector.cs | |
| π Systems | |
| π InventorySystem.cs | |
| π DialogueSystem.cs | |
| π AIManager.cs | |
| π Utilities | |
| π MathUtils.cs | |
| π ObjectPool.cs | |
| π Data | |
| π PlayerData.cs | |
| π Settings.cs | |
| π ScriptableObjects | |
| π CharacterStats.cs | |
| π GameSettings.cs | |
| π WeaponData.cs | |
| π Prefabs | |
| π Scenes | |
| π UI |
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