Result: 1 Items { TemplateId: "BADGE_BATTLE_ATTACK_WON" Badge { BadgeType: BADGE_BATTLE_ATTACK_WON BadgeRanks: 4 Targets: "\nd\350\007" } } Items { TemplateId: "BADGE_BATTLE_TRAINING_WON" Badge { BadgeType: BADGE_BATTLE_TRAINING_WON BadgeRanks: 4 Targets: "\nd\350\007" } } Items { TemplateId: "BADGE_BIG_MAGIKARP" Badge { BadgeType: BADGE_BIG_MAGIKARP BadgeRanks: 4 Targets: "\0032\254\002" } } Items { TemplateId: "BADGE_CAPTURE_TOTAL" Badge { BadgeType: BADGE_CAPTURE_TOTAL BadgeRanks: 4 Targets: "\036\364\003\320\017" } } Items { TemplateId: "BADGE_EVOLVED_TOTAL" Badge { BadgeType: BADGE_EVOLVED_TOTAL BadgeRanks: 4 Targets: "\003\024\310\001" } } Items { TemplateId: "BADGE_HATCHED_TOTAL" Badge { BadgeType: BADGE_HATCHED_TOTAL BadgeRanks: 4 Targets: "\nd\364\003" } } Items { TemplateId: "BADGE_PIKACHU" Badge { BadgeType: BADGE_PIKACHU BadgeRanks: 4 Targets: "\0032\254\002" } } Items { TemplateId: "BADGE_POKEDEX_ENTRIES" Badge { BadgeType: BADGE_POKEDEX_ENTRIES BadgeRanks: 4 Targets: "\0052d" } } Items { TemplateId: "BADGE_POKESTOPS_VISITED" Badge { BadgeType: BADGE_POKESTOPS_VISITED BadgeRanks: 4 Targets: "d\350\007\320\017" } } Items { TemplateId: "BADGE_SMALL_RATTATA" Badge { BadgeType: BADGE_SMALL_RATTATA BadgeRanks: 4 Targets: "\0032\254\002" } } Items { TemplateId: "BADGE_TRAVEL_KM" Badge { BadgeType: BADGE_TRAVEL_KM BadgeRanks: 4 Targets: "\nd\350\007" } } Items { TemplateId: "BADGE_TYPE_BUG" Badge { BadgeType: BADGE_TYPE_BUG BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_DARK" Badge { BadgeType: BADGE_TYPE_DARK BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_DRAGON" Badge { BadgeType: BADGE_TYPE_DRAGON BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_ELECTRIC" Badge { BadgeType: BADGE_TYPE_ELECTRIC BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_FAIRY" Badge { BadgeType: BADGE_TYPE_FAIRY BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_FIGHTING" Badge { BadgeType: BADGE_TYPE_FIGHTING BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_FIRE" Badge { BadgeType: BADGE_TYPE_FIRE BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_FLYING" Badge { BadgeType: BADGE_TYPE_FLYING BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_GHOST" Badge { BadgeType: BADGE_TYPE_GHOST BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_GRASS" Badge { BadgeType: BADGE_TYPE_GRASS BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_GROUND" Badge { BadgeType: BADGE_TYPE_GROUND BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_ICE" Badge { BadgeType: BADGE_TYPE_ICE BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_NORMAL" Badge { BadgeType: BADGE_TYPE_NORMAL BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_POISON" Badge { BadgeType: BADGE_TYPE_POISON BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_PSYCHIC" Badge { BadgeType: BADGE_TYPE_PSYCHIC BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_ROCK" Badge { BadgeType: BADGE_TYPE_ROCK BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_STEEL" Badge { BadgeType: BADGE_TYPE_STEEL BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BADGE_TYPE_WATER" Badge { BadgeType: BADGE_TYPE_WATER BadgeRanks: 4 Targets: "\n2\310\001" } } Items { TemplateId: "BATTLE_SETTINGS" BattleSettings { RetargetSeconds: 0.5 EnemyAttackInterval: 1.5 AttackServerInterval: 5 RoundDurationSeconds: 99 BonusTimePerAllySeconds: 10 MaximumAttackersPerBattle: 20 SameTypeAttackBonusMultiplier: 1.25 MaximumEnergy: 100 EnergyDeltaPerHealthLost: 0.5 DodgeDurationMs: 500 MinimumPlayerLevel: 5 SwapDurationMs: 1000 } } Items { TemplateId: "ENCOUNTER_SETTINGS" EncounterSettings { SpinBonusThreshold: 0.5 ExcellentThrowThreshold: 1.7 GreatThrowThreshold: 1.3 NiceThrowThreshold: 1 MilestoneThreshold: 100 } } Items { TemplateId: "GYM_LEVEL_SETTINGS" GymLevel { RequiredExp: "\000\320\017\240\037\300>\340]\200}\240\234\001\260\352\001\300\270\002\320\206\003" LeaderSlots: "\001\001\001\002\002\002\003\003\003\004" TrainerSlots: "\000\001\002\002\003\004\004\005\006\006" } } Items { TemplateId: "IAP_SETTINGS" IapSettings { DailyDefenderBonusPerPokemon: "\364\003\n" DailyDefenderBonusMaxDefenders: 10 DailyDefenderBonusCurrency: "STARDUST" DailyDefenderBonusCurrency: "POKECOIN" MinTimeBetweenClaimsMs: 75600000 DailyDefenderBonusEnabled: true } } Items { TemplateId: "ITEM_BLUK_BERRY" Item { UniqueId: 702 ItemType: ITEM_TYPE_FOOD Category: ITEM_CATEGORY_FOOD } } Items { TemplateId: "ITEM_GREAT_BALL" Item { UniqueId: ITEM_GREAT_BALL ItemType: ITEM_TYPE_POKEBALL Category: ITEM_CATEGORY_POKEBALL } } Items { TemplateId: "ITEM_HYPER_POTION" Item { UniqueId: 103 ItemType: ITEM_TYPE_POTION Category: ITEM_CATEGORY_MEDICINE Potion { StaAmount: 200 } } } Items { TemplateId: "ITEM_INCENSE_ORDINARY" Item { UniqueId: 401 ItemType: ITEM_TYPE_INCENSE Category: ITEM_CATEGORY_INCENSE Incense { IncenseLifetimeSeconds: 1800 StandingTimeBetweenEncountersSec: 300 MovingTimeBetweenEncounterSec: 60 DistanceRequiredForShorterIntervalMeters: 200 } } } Items { TemplateId: "ITEM_INCUBATOR_BASIC" Item { UniqueId: 902 ItemType: ITEM_TYPE_INCUBATOR Category: ITEM_CATEGORY_INCUBATOR EggIncubator { IncubatorType: INCUBATOR_DISTANCE Uses: 3 DistanceMultiplier: 1 } } } Items { TemplateId: "ITEM_INCUBATOR_BASIC_UNLIMITED" Item { UniqueId: 901 ItemType: ITEM_TYPE_INCUBATOR Category: ITEM_CATEGORY_INCUBATOR EggIncubator { IncubatorType: INCUBATOR_DISTANCE DistanceMultiplier: 1 } } } Items { TemplateId: "ITEM_ITEM_STORAGE_UPGRADE" Item { UniqueId: 1002 ItemType: ITEM_TYPE_INVENTORY_UPGRADE Category: ITEM_CATEGORY_INVENTORY_UPGRADE InventoryUpgrade { AdditionalStorage: 50 UpgradeType: INCREASE_ITEM_STORAGE } } } Items { TemplateId: "ITEM_LUCKY_EGG" Item { UniqueId: 301 ItemType: ITEM_TYPE_XP_BOOST Category: ITEM_CATEGORY_XP_BOOST XpBoost { XpMultiplier: 2 BoostDurationMs: 1800000 } } } Items { TemplateId: "ITEM_MASTER_BALL" Item { UniqueId: ITEM_MASTER_BALL ItemType: ITEM_TYPE_POKEBALL Category: ITEM_CATEGORY_POKEBALL } } Items { TemplateId: "ITEM_MAX_POTION" Item { UniqueId: 104 ItemType: ITEM_TYPE_POTION Category: ITEM_CATEGORY_MEDICINE Potion { StaPercent: 1 } } } Items { TemplateId: "ITEM_MAX_REVIVE" Item { UniqueId: 202 ItemType: ITEM_TYPE_REVIVE Category: ITEM_CATEGORY_MEDICINE Revive { StaPercent: 1 } } } Items { TemplateId: "ITEM_NANAB_BERRY" Item { UniqueId: 703 ItemType: ITEM_TYPE_FOOD Category: ITEM_CATEGORY_FOOD } } Items { TemplateId: "ITEM_PINAP_BERRY" Item { UniqueId: 705 ItemType: ITEM_TYPE_FOOD Category: ITEM_CATEGORY_FOOD } } Items { TemplateId: "ITEM_POKEMON_STORAGE_UPGRADE" Item { UniqueId: 1001 ItemType: ITEM_TYPE_INVENTORY_UPGRADE Category: ITEM_CATEGORY_INVENTORY_UPGRADE InventoryUpgrade { AdditionalStorage: 50 UpgradeType: INCREASE_POKEMON_STORAGE } } } Items { TemplateId: "ITEM_POKE_BALL" Item { UniqueId: ITEM_POKE_BALL ItemType: ITEM_TYPE_POKEBALL Category: ITEM_CATEGORY_POKEBALL } } Items { TemplateId: "ITEM_POTION" Item { UniqueId: 101 ItemType: ITEM_TYPE_POTION Category: ITEM_CATEGORY_MEDICINE Potion { StaAmount: 20 } } } Items { TemplateId: "ITEM_RAZZ_BERRY" Item { UniqueId: 701 ItemType: ITEM_TYPE_FOOD Category: ITEM_CATEGORY_FOOD } } Items { TemplateId: "ITEM_REVIVE" Item { UniqueId: 201 ItemType: ITEM_TYPE_REVIVE Category: ITEM_CATEGORY_MEDICINE Revive { StaPercent: 0.5 } } } Items { TemplateId: "ITEM_SPECIAL_CAMERA" Item { UniqueId: 801 ItemType: ITEM_TYPE_CAMERA Category: ITEM_CATEGORY_CAMERA } } Items { TemplateId: "ITEM_SUPER_POTION" Item { UniqueId: 102 ItemType: ITEM_TYPE_POTION Category: ITEM_CATEGORY_MEDICINE Potion { StaAmount: 50 } } } Items { TemplateId: "ITEM_TROY_DISK" Item { UniqueId: 501 ItemType: ITEM_TYPE_DISK Category: ITEM_CATEGORY_DISK } } Items { TemplateId: "ITEM_ULTRA_BALL" Item { UniqueId: ITEM_ULTRA_BALL ItemType: ITEM_TYPE_POKEBALL Category: ITEM_CATEGORY_POKEBALL } } Items { TemplateId: "ITEM_WEPAR_BERRY" Item { UniqueId: 704 ItemType: ITEM_TYPE_FOOD Category: ITEM_CATEGORY_FOOD } } Items { TemplateId: "ITEM_X_ATTACK" Item { UniqueId: 602 ItemType: ITEM_TYPE_BATTLE Category: ITEM_CATEGORY_BOOST } } Items { TemplateId: "ITEM_X_DEFENSE" Item { UniqueId: 603 ItemType: ITEM_TYPE_BATTLE Category: ITEM_CATEGORY_BOOST } } Items { TemplateId: "ITEM_X_MIRACLE" Item { UniqueId: 604 ItemType: ITEM_TYPE_BATTLE Category: ITEM_CATEGORY_BOOST } } Items { TemplateId: "PLAYER_LEVEL_SETTINGS" PlayerLevel { RankNum: "\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001" RequiredExp: "\000\350\007\270\027\360.\220N\230u\210\244\001\340\332\001\240\231\002\310\337\002\330\255\003\350\373\003\370\311\004\210\230\005\240\215\006\300\251\007\340\305\010\200\342\t\250\245\013\320\350\014\240\357\017\230\271\024\270\306\032\200\227\"\360\252+\240\3676\340\221C\360\262R\320\332d\200\211z\240\313\230\001\300\215\267\001\360\360\344\001\260\365\241\002\200\233\356\002\340\341\311\003\340\352\303\004\200\266\334\005\300\303\223\007\200\332\304\t" CpMultiplier: "\022\203\300=4d*>\371\350\\>\275\355\202>\242\233\224>\230e\244>\001\314\262>\341\036\300>\025\224\314>\354Q\330>\376\336\342>\351\363\354>i\237\366>r\355\377>\356s\004?r\313\010?\300\000\r?\323\026\021?;\020\025?5\357\030?W\266\034?\264f ?\325\001$?\030\211\'?\271\375*?\323`.?f\2631?]\3664?\212*8?\261P;?v\336?W\360??\233tA?\331\365B?$tD?\215\357E?#hG?\370\335H?\032QJ?" MaxEggPlayerLevel: 20 MaxEncounterPlayerLevel: 30 } } Items { TemplateId: "POKEMON_TYPE_BUG" TypeEffective { AttackScalar: "\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\240?\315\314L?" AttackType: POKEMON_TYPE_BUG } } Items { TemplateId: "POKEMON_TYPE_DARK" TypeEffective { AttackScalar: "\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\315\314L?" AttackType: POKEMON_TYPE_DARK } } Items { TemplateId: "POKEMON_TYPE_DRAGON" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\315\314L?" AttackType: POKEMON_TYPE_DRAGON } } Items { TemplateId: "POKEMON_TYPE_ELECTRIC" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_ELECTRIC } } Items { TemplateId: "POKEMON_TYPE_FAIRY" TypeEffective { AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\240?\000\000\200?" AttackType: POKEMON_TYPE_FAIRY } } Items { TemplateId: "POKEMON_TYPE_FIGHTING" TypeEffective { AttackScalar: "\000\000\240?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?" AttackType: POKEMON_TYPE_FIGHTING } } Items { TemplateId: "POKEMON_TYPE_FIRE" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_FIRE } } Items { TemplateId: "POKEMON_TYPE_FLYING" TypeEffective { AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_FLYING } } Items { TemplateId: "POKEMON_TYPE_GHOST" TypeEffective { AttackScalar: "\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\000\000\200?" AttackType: POKEMON_TYPE_GHOST } } Items { TemplateId: "POKEMON_TYPE_GRASS" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\315\314L?\315\314L?\000\000\240?\000\000\240?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\240?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_GRASS } } Items { TemplateId: "POKEMON_TYPE_GROUND" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\240?\000\000\240?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_GROUND } } Items { TemplateId: "POKEMON_TYPE_ICE" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_ICE } } Items { TemplateId: "POKEMON_TYPE_NORMAL" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_NORMAL } } Items { TemplateId: "POKEMON_TYPE_POISON" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?" AttackType: POKEMON_TYPE_POISON } } Items { TemplateId: "POKEMON_TYPE_PSYCHIC" TypeEffective { AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\315\314L?\000\000\200?" AttackType: POKEMON_TYPE_PSYCHIC } } Items { TemplateId: "POKEMON_TYPE_ROCK" TypeEffective { AttackScalar: "\000\000\200?\315\314L?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_ROCK } } Items { TemplateId: "POKEMON_TYPE_STEEL" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\315\314L?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\240?" AttackType: POKEMON_TYPE_STEEL } } Items { TemplateId: "POKEMON_TYPE_WATER" TypeEffective { AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?" AttackType: POKEMON_TYPE_WATER } } Items { TemplateId: "POKEMON_UPGRADE_SETTINGS" PokemonUpgrades { UpgradesPerLevel: 2 AllowedLevelsAbovePlayer: 2 CandyCost: "\001\001\001\001\001\001\001\001\001\001\002\002\002\002\002\002\002\002\002\002\003\003\003\003\003\004\004\004\004\004\006\006\010\010\n\n\014\014\017\017" StardustCost: "\310\001\310\001\220\003\220\003\330\004\330\004\240\006\240\006\350\007\350\007\224\n\224\n\300\014\300\014\354\016\354\016\230\021\230\021\304\023\304\023\270\027\270\027\254\033\254\033\240\037\240\037\224#\224#\210\'\210\'\360.\360.\3306\3306\300>\300>\250F\250F\220N\220N" } } Items { TemplateId: "V0001_POKEMON_BULBASAUR" Pokemon { UniqueId: V0001_POKEMON_BULBASAUR ModelScale: 1.09 Type1: POKEMON_TYPE_GRASS Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.5723 CylRadiusM: 0.3815 CylHeightM: 0.763 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.1 CollisionRadiusM: 0.3815 CollisionHeightM: 0.654 CollisionHeadRadiusM: 0.2725 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1.15 AttackTimerS: 29 } Stats { BaseStamina: 90 BaseAttack: 126 BaseDefense: 126 } QuickMoves: "\326\001\335\001" CinematicMoves: "Z;v" AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\0006\253\n@33\263?\277\273\273?" Evolution: "\002" EvolutionPips: 1 PokedexHeightM: 0.7 PokedexWeightKg: 6.9 HeightStdDev: 0.0875 WeightStdDev: 0.8625 FamilyId: V0001_FAMILY_BULBASAUR CandyToEvolve: 25 } } Items { TemplateId: "V0002_POKEMON_IVYSAUR" Pokemon { UniqueId: V0002_POKEMON_IVYSAUR ModelScale: 0.85 Type1: POKEMON_TYPE_GRASS Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.765 CylRadiusM: 0.51 CylHeightM: 1.0625 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.07 CollisionRadiusM: 0.31875 CollisionHeightM: 0.6375 CollisionHeadRadiusM: 0.255 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 23 JumpTimeS: 1.5 AttackTimerS: 8 } Stats { BaseStamina: 120 BaseAttack: 156 BaseDefense: 158 } QuickMoves: "\327\001\326\001" CinematicMoves: "Ztv" AnimTime: "6\253*@\332\254*?mV\325?6\253\n@\000\000\000\000\000\000\000@mV\325?\333\335\335?" Evolution: "\003" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 13 ParentId: V0001_POKEMON_BULBASAUR HeightStdDev: 0.125 WeightStdDev: 1.625 FamilyId: V0001_FAMILY_BULBASAUR CandyToEvolve: 100 } } Items { TemplateId: "V0003_POKEMON_VENUSAUR" Pokemon { UniqueId: V0003_POKEMON_VENUSAUR ModelScale: 0.69 Type1: POKEMON_TYPE_GRASS Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 1.1385 CylRadiusM: 0.759 CylHeightM: 1.2075 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.04 BaseFleeRate: 0.05 CollisionRadiusM: 0.759 CollisionHeightM: 1.035 CollisionHeadRadiusM: 0.3795 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 11 JumpTimeS: 1.25 AttackTimerS: 4 } Stats { BaseStamina: 160 BaseAttack: 198 BaseDefense: 200 } QuickMoves: "\327\001\326\001" CinematicMoves: "Z/t" AnimTime: "j\336\035@\332\254*?mV\325?\223\251\352?\000\000\000\000\375\207\010@\000\000\000@FD\004@" EvolutionPips: 1 PokedexHeightM: 2 PokedexWeightKg: 100 ParentId: V0002_POKEMON_IVYSAUR HeightStdDev: 0.25 WeightStdDev: 12.5 FamilyId: V0001_FAMILY_BULBASAUR } } Items { TemplateId: "V0004_POKEMON_CHARMANDER" Pokemon { UniqueId: V0004_POKEMON_CHARMANDER ModelScale: 1.25 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.4688 CylRadiusM: 0.3125 CylHeightM: 0.75 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.1 CollisionRadiusM: 0.15625 CollisionHeightM: 0.46875 CollisionHeadRadiusM: 0.15625 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 29 JumpTimeS: 1.25 AttackTimerS: 10 } Stats { BaseStamina: 78 BaseAttack: 128 BaseDefense: 108 } QuickMoves: "\321\001\334\001" CinematicMoves: "ef\030" AnimTime: "\375\207\010@\332\254*?mV\325?\223\251\352?\000\000\000\000\375\207\010@mV\225?\250\252\252?" Evolution: "\005" EvolutionPips: 1 PokedexHeightM: 0.6 PokedexWeightKg: 8.5 HeightStdDev: 0.075 WeightStdDev: 1.0625 FamilyId: V0010_FAMILY_CATERPIE CandyToEvolve: 25 } } Items { TemplateId: "V0005_POKEMON_CHARMELEON" Pokemon { UniqueId: V0005_POKEMON_CHARMELEON ModelScale: 1.03 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.6953 CylRadiusM: 0.4635 CylHeightM: 1.133 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.07 CollisionRadiusM: 0.2575 CollisionHeightM: 0.7725 CollisionHeadRadiusM: 0.23175 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 23 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 116 BaseAttack: 160 BaseDefense: 140 } QuickMoves: "\321\001\334\001" CinematicMoves: "sf\030" AnimTime: "\007\360\356?\332\254*?\223\251\352?\000\000\300?VU\325@\312T\025@\000\000\000@%\"\"@" Evolution: "\006" EvolutionPips: 1 PokedexHeightM: 1.1 PokedexWeightKg: 19 ParentId: V0004_POKEMON_CHARMANDER HeightStdDev: 0.1375 WeightStdDev: 2.375 FamilyId: V0010_FAMILY_CATERPIE CandyToEvolve: 100 } } Items { TemplateId: "V0006_POKEMON_CHARIZARD" Pokemon { UniqueId: V0006_POKEMON_CHARIZARD ModelScale: 0.81 Type1: POKEMON_TYPE_FIRE Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 1.215 CylRadiusM: 0.81 CylHeightM: 1.377 CylGroundM: 0.405 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.04 BaseFleeRate: 0.05 CollisionRadiusM: 0.405 CollisionHeightM: 1.0125 CollisionHeadRadiusM: 0.2025 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 11 JumpTimeS: 1 AttackTimerS: 4 } Stats { BaseStamina: 156 BaseAttack: 212 BaseDefense: 182 } QuickMoves: "\321\001\322\001" CinematicMoves: "gS\030" AnimTime: "\315\314\014@\332\254*?mV\325?\r\340]?VU\325@\000\000\000@\315\314\314?\000\000\000@" EvolutionPips: 1 PokedexHeightM: 1.7 PokedexWeightKg: 90.5 ParentId: V0005_POKEMON_CHARMELEON HeightStdDev: 0.2125 WeightStdDev: 11.3125 FamilyId: V0010_FAMILY_CATERPIE } } Items { TemplateId: "V0007_POKEMON_SQUIRTLE" Pokemon { UniqueId: V0007_POKEMON_SQUIRTLE ModelScale: 1.53 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.5738 CylRadiusM: 0.3825 CylHeightM: 0.64259988 ShoulderModeScale: 0.1 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.1 CollisionRadiusM: 0.2295 CollisionHeightM: 0.3825 CollisionHeadRadiusM: 0.19125 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 88 BaseAttack: 112 BaseDefense: 142 } QuickMoves: "\355\001\335\001" CinematicMoves: "9:i" AnimTime: "\306\334\335?\332\254*?mV\325?\000\000\300?\000\000\000\0006\253\n@\000\000\200?\250\252\252?" Evolution: "\010" EvolutionPips: 1 PokedexHeightM: 0.5 PokedexWeightKg: 9 HeightStdDev: 0.0625 WeightStdDev: 1.125 FamilyId: V0019_FAMILY_RATTATA CandyToEvolve: 25 } } Items { TemplateId: "V0008_POKEMON_WARTORTLE" Pokemon { UniqueId: V0008_POKEMON_WARTORTLE ModelScale: 1 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.5625 CylRadiusM: 0.375 CylHeightM: 1 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.07 CollisionRadiusM: 0.25 CollisionHeightM: 0.625 CollisionHeadRadiusM: 0.1875 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 23 JumpTimeS: 1.25 AttackTimerS: 8 } Stats { BaseStamina: 118 BaseAttack: 144 BaseDefense: 176 } QuickMoves: "\346\001\312\001" CinematicMoves: "9\'k" AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000ff\346?\240\211\210?\016\021\221?" Evolution: "\t" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 22.5 ParentId: V0007_POKEMON_SQUIRTLE HeightStdDev: 0.125 WeightStdDev: 2.8125 FamilyId: V0019_FAMILY_RATTATA CandyToEvolve: 100 } } Items { TemplateId: "V0009_POKEMON_BLASTOISE" Pokemon { UniqueId: V0009_POKEMON_BLASTOISE ModelScale: 0.94 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.846 CylRadiusM: 0.564 CylHeightM: 1.2925 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.04 BaseFleeRate: 0.05 CollisionRadiusM: 0.564 CollisionHeightM: 1.175 CollisionHeadRadiusM: 0.282 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 14 JumpTimeS: 1.25 AttackTimerS: 5 } Stats { BaseStamina: 158 BaseAttack: 186 BaseDefense: 222 } QuickMoves: "\346\001\312\001" CinematicMoves: "$\'k" AnimTime: "\375\207\010@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@6\253*@\250\252\252?" EvolutionPips: 1 PokedexHeightM: 1.6 PokedexWeightKg: 85.5 ParentId: V0008_POKEMON_WARTORTLE HeightStdDev: 0.2 WeightStdDev: 10.6875 FamilyId: V0019_FAMILY_RATTATA } } Items { TemplateId: "V0010_POKEMON_CATERPIE" Pokemon { UniqueId: V0010_POKEMON_CATERPIE ModelScale: 2.04 Type1: POKEMON_TYPE_BUG Camera { DiskRadiusM: 0.459 CylRadiusM: 0.306 CylHeightM: 0.408 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.2 CollisionRadiusM: 0.102 CollisionHeightM: 0.306 CollisionHeadRadiusM: 0.153 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 AttackTimerS: 29 } Stats { BaseStamina: 90 BaseAttack: 62 BaseDefense: 66 } QuickMoves: "\311\001\335\001" CinematicMoves: "\205\001" AnimTime: "\000\000\000\000\332\254*?mV\325?mV\325?\000\000\000\000\223\251\352?mV\325?\000\000\000\000" Evolution: "\013" EvolutionPips: 1 PokedexHeightM: 0.3 PokedexWeightKg: 2.9 HeightStdDev: 0.0375 WeightStdDev: 0.3625 FamilyId: V0025_FAMILY_PIKACHU CandyToEvolve: 12 } } Items { TemplateId: "V0011_POKEMON_METAPOD" Pokemon { UniqueId: V0011_POKEMON_METAPOD ModelScale: 1.17 Type1: POKEMON_TYPE_BUG Camera { DiskRadiusM: 0.5265 CylRadiusM: 0.351 CylHeightM: 0.6435 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.2 BaseFleeRate: 0.09 CollisionRadiusM: 0.117 CollisionHeightM: 0.6435 CollisionHeadRadiusM: 0.1755 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3600 JumpTimeS: 1 AttackTimerS: 3600 } Stats { BaseStamina: 100 BaseAttack: 56 BaseDefense: 86 } QuickMoves: "\311\001\335\001" CinematicMoves: "\205\001" AnimTime: "\223\251\252?\332\254*?\223\251\352?mV\325?\000\000\000\000\240\211\310?\000\000\000@\000\000\000\000" Evolution: "\014" EvolutionPips: 1 PokedexHeightM: 0.7 PokedexWeightKg: 9.9 ParentId: V0010_POKEMON_CATERPIE HeightStdDev: 0.0875 WeightStdDev: 1.2375 FamilyId: V0025_FAMILY_PIKACHU CandyToEvolve: 50 } } Items { TemplateId: "V0012_POKEMON_BUTTERFREE" Pokemon { UniqueId: V0012_POKEMON_BUTTERFREE ModelScale: 1.11 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.999 CylRadiusM: 0.666 CylHeightM: 1.11 CylGroundM: 0.555 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.1 BaseFleeRate: 0.06 CollisionRadiusM: 0.1665 CollisionHeightM: 0.555 CollisionHeadRadiusM: 0.1776 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 6 JumpTimeS: 1 AttackTimerS: 17 } Stats { BaseStamina: 120 BaseAttack: 144 BaseDefense: 144 } QuickMoves: "\311\001\353\001" CinematicMoves: "1lc" AnimTime: "\000\000\000@\332\254*?\306\334\335?\332\254*?\000\000\000\000j\336\035@\375\207\010@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.1 PokedexWeightKg: 32 ParentId: V0011_POKEMON_METAPOD HeightStdDev: 0.1375 WeightStdDev: 4 FamilyId: V0025_FAMILY_PIKACHU } } Items { TemplateId: "V0013_MOVE_WRAP" Move { UniqueId: V0013_MOVE_WRAP AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 15 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "wrap" DurationMs: 4000 DamageWindowStartMs: 2800 DamageWindowEndMs: 3400 EnergyDelta: -20 } } Items { TemplateId: "V0013_POKEMON_WEEDLE" Pokemon { UniqueId: V0013_POKEMON_WEEDLE ModelScale: 2.09 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.3135 CylRadiusM: 0.209 CylHeightM: 0.418 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.2 CollisionRadiusM: 0.1045 CollisionHeightM: 0.209 CollisionHeadRadiusM: 0.15675 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1.25 AttackTimerS: 29 } Stats { BaseStamina: 80 BaseAttack: 68 BaseDefense: 64 } QuickMoves: "\311\001\354\001" CinematicMoves: "\205\001" AnimTime: "\000\000\000\000\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000\000" Evolution: "\016" EvolutionPips: 1 PokedexHeightM: 0.3 PokedexWeightKg: 3.2 HeightStdDev: 0.0375 WeightStdDev: 0.4 FamilyId: V0032_FAMILY_NIDORAN CandyToEvolve: 12 } } Items { TemplateId: "V0014_MOVE_HYPER_BEAM" Move { UniqueId: V0014_MOVE_HYPER_BEAM AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 70 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.15 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "hyper_beam" DurationMs: 5000 DamageWindowStartMs: 4000 DamageWindowEndMs: 4800 EnergyDelta: -100 } } Items { TemplateId: "V0014_POKEMON_KAKUNA" Pokemon { UniqueId: V0014_POKEMON_KAKUNA ModelScale: 1.25 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.375 CylRadiusM: 0.25 CylHeightM: 0.75 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.2 BaseFleeRate: 0.09 CollisionRadiusM: 0.25 CollisionHeightM: 0.75 CollisionHeadRadiusM: 0.125 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3600 AttackTimerS: 3600 } Stats { BaseStamina: 90 BaseAttack: 62 BaseDefense: 82 } QuickMoves: "\311\001\354\001" CinematicMoves: "\205\001" AnimTime: "\000\000\000\000\332\254*?\000\000\000\000mV\325?\000\000\000\000\000\000\000@\000\000 @\000\000\000\000" Evolution: "\017" EvolutionPips: 1 PokedexHeightM: 0.6 PokedexWeightKg: 10 ParentId: V0013_POKEMON_WEEDLE HeightStdDev: 0.075 WeightStdDev: 1.25 FamilyId: V0032_FAMILY_NIDORAN CandyToEvolve: 50 } } Items { TemplateId: "V0015_POKEMON_BEEDRILL" Pokemon { UniqueId: V0015_POKEMON_BEEDRILL ModelScale: 0.77 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.693 CylRadiusM: 0.462 CylHeightM: 0.77 CylGroundM: 0.385 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.1 BaseFleeRate: 0.06 CollisionRadiusM: 0.308 CollisionHeightM: 0.5775 CollisionHeadRadiusM: 0.231 MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC MovementTimerS: 6 JumpTimeS: 1 AttackTimerS: 17 } Stats { BaseStamina: 130 BaseAttack: 144 BaseDefense: 130 } QuickMoves: "\311\001\340\001" CinematicMoves: "Z-d" AnimTime: "mV\325?\332\254*?mV\325?\332\254*?\315\314L>ff\346?\223\251\252?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 29.5 ParentId: V0014_POKEMON_KAKUNA HeightStdDev: 0.125 WeightStdDev: 3.6875 FamilyId: V0032_FAMILY_NIDORAN } } Items { TemplateId: "V0016_MOVE_DARK_PULSE" Move { UniqueId: V0016_MOVE_DARK_PULSE AnimationId: 5 Type: POKEMON_TYPE_DARK Power: 45 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "dark_pulse" DurationMs: 3500 DamageWindowStartMs: 2300 DamageWindowEndMs: 3400 EnergyDelta: -33 } } Items { TemplateId: "V0016_POKEMON_PIDGEY" Pokemon { UniqueId: V0016_POKEMON_PIDGEY ModelScale: 1.68 Type1: POKEMON_TYPE_NORMAL Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.378 CylRadiusM: 0.252 CylHeightM: 0.504 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.2 CollisionRadiusM: 0.1344 CollisionHeightM: 0.252 CollisionHeadRadiusM: 0.126 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1.4 AttackTimerS: 29 } Stats { BaseStamina: 80 BaseAttack: 94 BaseDefense: 90 } QuickMoves: "\333\001\335\001" CinematicMoves: "P-y" AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000\223\251\352?\315\314L?\250\252\252?" Evolution: "\021" EvolutionPips: 1 PokedexHeightM: 0.3 PokedexWeightKg: 1.8 HeightStdDev: 0.0375 WeightStdDev: 0.225 FamilyId: V0039_FAMILY_JIGGLYPUFF CandyToEvolve: 12 } } Items { TemplateId: "V0017_POKEMON_PIDGEOTTO" Pokemon { UniqueId: V0017_POKEMON_PIDGEOTTO ModelScale: 0.79 Type1: POKEMON_TYPE_NORMAL Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.711 CylRadiusM: 0.474 CylHeightM: 0.9875 CylGroundM: 0.395 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.2 BaseFleeRate: 0.09 CollisionRadiusM: 0.316 CollisionHeightM: 0.69125 CollisionHeadRadiusM: 0.237 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 126 BaseAttack: 126 BaseDefense: 122 } QuickMoves: "\322\001\357\001" CinematicMoves: "P-y" AnimTime: "6\253*@\332\254*?\000\000\000@\315\314L?\000\000\000\000\000\000\000@\332\254*?\000\000\000\000" Evolution: "\022" EvolutionPips: 1 PokedexHeightM: 1.1 PokedexWeightKg: 30 ParentId: V0016_POKEMON_PIDGEY HeightStdDev: 0.1375 WeightStdDev: 3.75 FamilyId: V0039_FAMILY_JIGGLYPUFF CandyToEvolve: 50 } } Items { TemplateId: "V0018_MOVE_SLUDGE" Move { UniqueId: V0018_MOVE_SLUDGE AnimationId: 5 Type: POKEMON_TYPE_POISON Power: 25 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.065 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "sludge" DurationMs: 2600 DamageWindowStartMs: 1850 DamageWindowEndMs: 2350 EnergyDelta: -25 } } Items { TemplateId: "V0018_POKEMON_PIDGEOT" Pokemon { UniqueId: V0018_POKEMON_PIDGEOT ModelScale: 0.72 Type1: POKEMON_TYPE_NORMAL Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 1.296 CylRadiusM: 0.864 CylHeightM: 1.44 CylGroundM: 0.36 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.1 BaseFleeRate: 0.06 CollisionRadiusM: 0.36 CollisionHeightM: 1.008 CollisionHeadRadiusM: 0.216 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 6 JumpTimeS: 1 AttackTimerS: 17 } Stats { BaseStamina: 166 BaseAttack: 170 BaseDefense: 166 } QuickMoves: "\322\001\357\001" CinematicMoves: "z-y" AnimTime: "\320D\004@\332\254*?mV\325?\332\254*?\000\000\000\000\000\000\000@ff\346?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.5 PokedexWeightKg: 39.5 ParentId: V0017_POKEMON_PIDGEOTTO HeightStdDev: 0.1875 WeightStdDev: 4.9375 FamilyId: V0039_FAMILY_JIGGLYPUFF } } Items { TemplateId: "V0019_POKEMON_RATTATA" Pokemon { UniqueId: V0019_POKEMON_RATTATA ModelScale: 1.26 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.378 CylRadiusM: 0.252 CylHeightM: 0.378 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.2 CollisionRadiusM: 0.189 CollisionHeightM: 0.252 CollisionHeadRadiusM: 0.126 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 0.9 AttackTimerS: 29 } Stats { BaseStamina: 60 BaseAttack: 92 BaseDefense: 86 } QuickMoves: "\335\001\333\001" CinematicMoves: "\032\201\001\203\001" AnimTime: "33\363?\332\254*?ff\346?:#\342?\000\000\000\000\232\231\031@\r\340]?\000\000\000\000" Evolution: "\024" EvolutionPips: 1 PokedexHeightM: 0.3 PokedexWeightKg: 3.5 HeightStdDev: 0.0375 WeightStdDev: 0.4375 FamilyId: V0046_FAMILY_PARAS CandyToEvolve: 25 } } Items { TemplateId: "V0020_MOVE_VICE_GRIP" Move { UniqueId: V0020_MOVE_VICE_GRIP AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 15 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.055 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "vice_grip" DurationMs: 2100 DamageWindowStartMs: 1850 DamageWindowEndMs: 2100 EnergyDelta: -20 } } Items { TemplateId: "V0020_POKEMON_RATICATE" Pokemon { UniqueId: V0020_POKEMON_RATICATE ModelScale: 1.17 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.7898 CylRadiusM: 0.5265 CylHeightM: 0.936 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.07 CollisionRadiusM: 0.2925 CollisionHeightM: 0.585 CollisionHeadRadiusM: 0.26325 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 23 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 110 BaseAttack: 146 BaseDefense: 150 } QuickMoves: "\312\001\333\001" CinematicMoves: "\032\201\001\016" AnimTime: "mV\325?\332\254*?\306\334\335?mV\325?\000\000\000\000\000\000\000@\320D\004@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 0.7 PokedexWeightKg: 18.5 ParentId: V0019_POKEMON_RATTATA HeightStdDev: 0.0875 WeightStdDev: 2.3125 FamilyId: V0046_FAMILY_PARAS } } Items { TemplateId: "V0021_MOVE_FLAME_WHEEL" Move { UniqueId: V0021_MOVE_FLAME_WHEEL AnimationId: 5 Type: POKEMON_TYPE_FIRE Power: 35 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "flame_wheel" DurationMs: 4600 DamageWindowStartMs: 2700 DamageWindowEndMs: 3200 EnergyDelta: -25 } } Items { TemplateId: "V0021_POKEMON_SPEAROW" Pokemon { UniqueId: V0021_POKEMON_SPEAROW ModelScale: 1.48 Type1: POKEMON_TYPE_NORMAL Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.444 CylRadiusM: 0.296 CylHeightM: 0.518 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.148 CollisionHeightM: 0.2664 CollisionHeadRadiusM: 0.148 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1.25 AttackTimerS: 29 } Stats { BaseStamina: 80 BaseAttack: 102 BaseDefense: 78 } QuickMoves: "\323\001\333\001" CinematicMoves: "-&P" AnimTime: "-C\304?\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@\315\314L?\000\000\000\000" Evolution: "\026" EvolutionPips: 1 PokedexHeightM: 0.3 PokedexWeightKg: 2 HeightStdDev: 0.0375 WeightStdDev: 0.25 FamilyId: V0050_FAMILY_DIGLETT CandyToEvolve: 50 } } Items { TemplateId: "V0022_MOVE_MEGAHORN" Move { UniqueId: V0022_MOVE_MEGAHORN AnimationId: 5 Type: POKEMON_TYPE_BUG Power: 55 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.12 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "megahorn" DurationMs: 3200 DamageWindowStartMs: 2400 DamageWindowEndMs: 2700 EnergyDelta: -100 } } Items { TemplateId: "V0022_POKEMON_FEAROW" Pokemon { UniqueId: V0022_POKEMON_FEAROW ModelScale: 0.84 Type1: POKEMON_TYPE_NORMAL Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 1.26 CylRadiusM: 0.504 CylHeightM: 1.05 CylGroundM: 0.42 ShoulderModeScale: 0.375 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.07 CollisionRadiusM: 0.252 CollisionHeightM: 0.63 CollisionHeadRadiusM: 0.126 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 23 } Stats { BaseStamina: 130 BaseAttack: 168 BaseDefense: 146 } QuickMoves: "\323\001\357\001" CinematicMoves: "-.P" AnimTime: "6\253*@\332\254*?mV\325?&SU?\000\000\000\000\312T\025@mV\325?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.2 PokedexWeightKg: 38 ParentId: V0021_POKEMON_SPEAROW HeightStdDev: 0.15 WeightStdDev: 4.75 FamilyId: V0050_FAMILY_DIGLETT } } Items { TemplateId: "V0023_POKEMON_EKANS" Pokemon { UniqueId: V0023_POKEMON_EKANS ModelScale: 1.73 Type1: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.6488 CylRadiusM: 0.4325 CylHeightM: 0.6055 ShoulderModeScale: 0.375 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.2595 CollisionHeightM: 0.346 CollisionHeadRadiusM: 0.1384 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 29 JumpTimeS: 1.25 AttackTimerS: 10 } Stats { BaseStamina: 70 BaseAttack: 112 BaseDefense: 112 } QuickMoves: "\354\001\341\001" CinematicMoves: "\rZ\\" AnimTime: "\306\334\335?\332\254*?mV\325?\223\251\352?\000\000\000\000\315\314\014@\315\314\314?\000\000\000\000" Evolution: "\030" EvolutionPips: 1 PokedexHeightM: 2 PokedexWeightKg: 6.9 HeightStdDev: 0.25 WeightStdDev: 0.8625 FamilyId: V0054_FAMILY_PSYDUCK CandyToEvolve: 50 } } Items { TemplateId: "V0024_MOVE_FLAMETHROWER" Move { UniqueId: V0024_MOVE_FLAMETHROWER AnimationId: 5 Type: POKEMON_TYPE_FIRE Power: 50 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.09 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "flamethrower" DurationMs: 2900 DamageWindowStartMs: 1700 DamageWindowEndMs: 2600 EnergyDelta: -50 } } Items { TemplateId: "V0024_POKEMON_ARBOK" Pokemon { UniqueId: V0024_POKEMON_ARBOK ModelScale: 0.82 Type1: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.9225 CylRadiusM: 0.615 CylHeightM: 1.353 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.07 CollisionRadiusM: 0.41 CollisionHeightM: 1.353 CollisionHeadRadiusM: 0.164 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 23 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 120 BaseAttack: 166 BaseDefense: 166 } QuickMoves: "\312\001\341\001" CinematicMoves: "\020[\\" AnimTime: "6\253*@\332\254*?mV\325?\000\000\300?\000\000\000\0006\253*@6\253*@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 3.5 PokedexWeightKg: 65 ParentId: V0023_POKEMON_EKANS HeightStdDev: 0.4375 WeightStdDev: 8.125 FamilyId: V0054_FAMILY_PSYDUCK } } Items { TemplateId: "V0025_POKEMON_PIKACHU" Pokemon { UniqueId: V0025_POKEMON_PIKACHU ModelScale: 1.48 Type1: POKEMON_TYPE_ELECTRIC Camera { DiskRadiusM: 0.555 CylRadiusM: 0.37 CylHeightM: 0.74 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.1 CollisionRadiusM: 0.185 CollisionHeightM: 0.518 CollisionHeadRadiusM: 0.185 MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 70 BaseAttack: 124 BaseDefense: 108 } QuickMoves: "\315\001\333\001" CinematicMoves: "#ON" AnimTime: "\223\251\352?\332\254*?\315\314\314?\240\211\310?\000\000\000\000ff\346?\371\017\221?\213\210\210?" Evolution: "\032" EvolutionPips: 1 PokedexHeightM: 0.4 PokedexWeightKg: 6 HeightStdDev: 0.05 WeightStdDev: 0.75 FamilyId: V0058_FAMILY_GROWLITHE CandyToEvolve: 50 } } Items { TemplateId: "V0026_MOVE_DIG" Move { UniqueId: V0026_MOVE_DIG AnimationId: 5 Type: POKEMON_TYPE_GROUND Power: 45 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "dig" DurationMs: 5800 DamageWindowStartMs: 4600 DamageWindowEndMs: 5000 EnergyDelta: -33 } } Items { TemplateId: "V0026_POKEMON_RAICHU" Pokemon { UniqueId: V0026_POKEMON_RAICHU ModelScale: 1.08 Type1: POKEMON_TYPE_ELECTRIC Camera { DiskRadiusM: 0.729 CylRadiusM: 0.486 CylHeightM: 1.35 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.06 CollisionRadiusM: 0.27 CollisionHeightM: 0.54 CollisionHeadRadiusM: 0.216 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 6 JumpTimeS: 1.25 AttackTimerS: 17 } Stats { BaseStamina: 120 BaseAttack: 200 BaseDefense: 154 } QuickMoves: "\315\001\316\001" CinematicMoves: "{MN" AnimTime: "c\356\016@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253*@\000\000\200?\016\021\221?" EvolutionPips: 1 PokedexHeightM: 0.8 PokedexWeightKg: 30 ParentId: V0025_POKEMON_PIKACHU HeightStdDev: 0.1 WeightStdDev: 3.75 FamilyId: V0058_FAMILY_GROWLITHE } } Items { TemplateId: "V0027_POKEMON_SANDSHREW" Pokemon { UniqueId: V0027_POKEMON_SANDSHREW ModelScale: 1.29 Type1: POKEMON_TYPE_GROUND Camera { DiskRadiusM: 0.4838 CylRadiusM: 0.3225 CylHeightM: 0.774 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.258 CollisionHeightM: 0.48375 CollisionHeadRadiusM: 0.1935 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 23 } Stats { BaseStamina: 100 BaseAttack: 90 BaseDefense: 114 } QuickMoves: "\334\001\330\001" CinematicMoves: "\032@?" AnimTime: "ff\346?\332\254*?\323\274\273?mV\325?\000\000\000\0006\253*@\000\000\200?\000\000\000\000" Evolution: "\034" EvolutionPips: 1 PokedexHeightM: 0.6 PokedexWeightKg: 12 HeightStdDev: 0.075 WeightStdDev: 1.5 FamilyId: V0063_FAMILY_ABRA CandyToEvolve: 50 } } Items { TemplateId: "V0028_MOVE_CROSS_CHOP" Move { UniqueId: V0028_MOVE_CROSS_CHOP AnimationId: 5 Type: POKEMON_TYPE_FIGHTING Power: 55 AccuracyChance: 1 CriticalChance: 0.25 StaminaLossScalar: 0.1 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "cross_chop" DurationMs: 2000 DamageWindowStartMs: 1500 DamageWindowEndMs: 1800 EnergyDelta: -100 } } Items { TemplateId: "V0028_POKEMON_SANDSLASH" Pokemon { UniqueId: V0028_POKEMON_SANDSLASH ModelScale: 1 Type1: POKEMON_TYPE_GROUND Camera { DiskRadiusM: 0.6 CylRadiusM: 0.4 CylHeightM: 1 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.35 CollisionHeightM: 0.9 CollisionHeadRadiusM: 0.35 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 11 JumpTimeS: 1 AttackTimerS: 4 } Stats { BaseStamina: 150 BaseAttack: 150 BaseDefense: 172 } QuickMoves: "\344\001\330\001" CinematicMoves: "\037?_" AnimTime: "\306\334\335?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\315\314\314?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 29.5 ParentId: V0027_POKEMON_SANDSHREW HeightStdDev: 0.125 WeightStdDev: 3.6875 FamilyId: V0063_FAMILY_ABRA } } Items { TemplateId: "V0029_POKEMON_NIDORAN" Pokemon { UniqueId: V0029_POKEMON_NIDORAN ModelScale: 1.48 Type1: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.555 CylRadiusM: 0.37 CylHeightM: 0.666 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.185 CollisionHeightM: 0.37 CollisionHeadRadiusM: 0.185 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 29 JumpTimeS: 1.25 AttackTimerS: 10 } Stats { BaseStamina: 110 BaseAttack: 100 BaseDefense: 104 } QuickMoves: "\312\001\354\001" CinematicMoves: "2\203\001Z" AnimTime: "\223\251\252?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\375\207\010@\000\000\000\000" Evolution: "\036" EvolutionPips: 1 PokedexHeightM: 0.4 PokedexWeightKg: 7 HeightStdDev: 0.05 WeightStdDev: 0.875 FamilyId: V0069_FAMILY_BELLSPROUT CandyToEvolve: 25 } } Items { TemplateId: "V0030_MOVE_PSYBEAM" Move { UniqueId: V0030_MOVE_PSYBEAM AnimationId: 5 Type: POKEMON_TYPE_PSYCHIC Power: 35 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.065 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "psybeam" DurationMs: 3800 DamageWindowStartMs: 2300 DamageWindowEndMs: 3600 EnergyDelta: -25 } } Items { TemplateId: "V0030_POKEMON_NIDORINA" Pokemon { UniqueId: V0030_POKEMON_NIDORINA ModelScale: 1.17 Type1: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.6581 CylRadiusM: 0.4388 CylHeightM: 0.87749988 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.2 BaseFleeRate: 0.07 CollisionRadiusM: 0.2925 CollisionHeightM: 0.585 CollisionHeadRadiusM: 0.1755 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 23 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 140 BaseAttack: 132 BaseDefense: 136 } QuickMoves: "\312\001\354\001" CinematicMoves: "2\032Z" AnimTime: "mV\325?\332\254*?:#\342?\323\274\273?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000" Evolution: "\037" EvolutionPips: 1 PokedexHeightM: 0.8 PokedexWeightKg: 20 ParentId: V0029_POKEMON_NIDORAN HeightStdDev: 0.1 WeightStdDev: 2.5 FamilyId: V0069_FAMILY_BELLSPROUT CandyToEvolve: 100 } } Items { TemplateId: "V0031_MOVE_EARTHQUAKE" Move { UniqueId: V0031_MOVE_EARTHQUAKE AnimationId: 5 Type: POKEMON_TYPE_GROUND Power: 60 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.1 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "earthquake" DurationMs: 4200 DamageWindowStartMs: 2000 DamageWindowEndMs: 3950 EnergyDelta: -100 } } Items { TemplateId: "V0031_POKEMON_NIDOQUEEN" Pokemon { UniqueId: V0031_POKEMON_NIDOQUEEN ModelScale: 0.91 Type1: POKEMON_TYPE_POISON Type2: POKEMON_TYPE_GROUND Camera { DiskRadiusM: 0.6143 CylRadiusM: 0.4095 CylHeightM: 1.183 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.1 BaseFleeRate: 0.05 CollisionRadiusM: 0.455 CollisionHeightM: 0.79625 CollisionHeadRadiusM: 0.2275 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 14 JumpTimeS: 1 AttackTimerS: 5 } Stats { BaseStamina: 180 BaseAttack: 184 BaseDefense: 190 } QuickMoves: "\340\001\312\001" CinematicMoves: "\037[ " AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.3 PokedexWeightKg: 60 ParentId: V0030_POKEMON_NIDORINA HeightStdDev: 0.1625 WeightStdDev: 7.5 FamilyId: V0069_FAMILY_BELLSPROUT } } Items { TemplateId: "V0032_MOVE_STONE_EDGE" Move { UniqueId: V0032_MOVE_STONE_EDGE AnimationId: 5 Type: POKEMON_TYPE_ROCK Power: 55 AccuracyChance: 1 CriticalChance: 0.5 StaminaLossScalar: 0.1 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "stone_edge" DurationMs: 3100 DamageWindowStartMs: 1400 DamageWindowEndMs: 1800 EnergyDelta: -100 } } Items { TemplateId: "V0032_POKEMON_NIDORAN" Pokemon { UniqueId: V0032_POKEMON_NIDORAN ModelScale: 1.26 Type1: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.7088 CylRadiusM: 0.4725 CylHeightM: 0.756 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.252 CollisionHeightM: 0.315 CollisionHeadRadiusM: 0.1575 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 29 JumpTimeS: 1 AttackTimerS: 10 } Stats { BaseStamina: 92 BaseAttack: 110 BaseDefense: 94 } QuickMoves: "\323\001\354\001" CinematicMoves: "~\203\001Z" AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000" Evolution: "!" EvolutionPips: 1 PokedexHeightM: 0.5 PokedexWeightKg: 9 HeightStdDev: 0.0625 WeightStdDev: 1.125 FamilyId: V0077_FAMILY_PONYTA CandyToEvolve: 25 } } Items { TemplateId: "V0033_MOVE_ICE_PUNCH" Move { UniqueId: V0033_MOVE_ICE_PUNCH AnimationId: 5 Type: POKEMON_TYPE_ICE Power: 45 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.075 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "ice_punch" DurationMs: 3500 DamageWindowStartMs: 2100 DamageWindowEndMs: 3200 EnergyDelta: -33 } } Items { TemplateId: "V0033_POKEMON_NIDORINO" Pokemon { UniqueId: V0033_POKEMON_NIDORINO ModelScale: 0.99 Type1: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.7425 CylRadiusM: 0.495 CylHeightM: 0.792 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.2 BaseFleeRate: 0.07 CollisionRadiusM: 0.297 CollisionHeightM: 0.594 CollisionHeadRadiusM: 0.2475 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 23 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 122 BaseAttack: 142 BaseDefense: 128 } QuickMoves: "\340\001\354\001" CinematicMoves: "~\032Z" AnimTime: "ff\346?\332\254*?mV\325?\306\334\335?\000\000\000\000mV\325?mV\325?\000\000\000\000" Evolution: "\"" EvolutionPips: 1 PokedexHeightM: 0.9 PokedexWeightKg: 19.5 ParentId: V0032_POKEMON_NIDORAN HeightStdDev: 0.1125 WeightStdDev: 2.4375 FamilyId: V0077_FAMILY_PONYTA CandyToEvolve: 100 } } Items { TemplateId: "V0034_MOVE_HEART_STAMP" Move { UniqueId: V0034_MOVE_HEART_STAMP AnimationId: 5 Type: POKEMON_TYPE_PSYCHIC Power: 20 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "heart_stamp" DurationMs: 2550 DamageWindowStartMs: 1950 DamageWindowEndMs: 2250 EnergyDelta: -25 } } Items { TemplateId: "V0034_POKEMON_NIDOKING" Pokemon { UniqueId: V0034_POKEMON_NIDOKING ModelScale: 0.87 Type1: POKEMON_TYPE_POISON Type2: POKEMON_TYPE_GROUND Camera { DiskRadiusM: 0.8222 CylRadiusM: 0.5481 CylHeightM: 1.305 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.1 BaseFleeRate: 0.05 CollisionRadiusM: 0.5481 CollisionHeightM: 0.87 CollisionHeadRadiusM: 0.27405 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 14 JumpTimeS: 1 AttackTimerS: 5 } Stats { BaseStamina: 162 BaseAttack: 204 BaseDefense: 170 } QuickMoves: "\340\001\310\001" CinematicMoves: "\037[\026" AnimTime: "\000\000\000@\332\254*?\000\000\000@\000\000\300?\000\000\000\0006\253\n@33\263?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.4 PokedexWeightKg: 62 ParentId: V0033_POKEMON_NIDORINO HeightStdDev: 0.175 WeightStdDev: 7.75 FamilyId: V0077_FAMILY_PONYTA } } Items { TemplateId: "V0035_MOVE_DISCHARGE" Move { UniqueId: V0035_MOVE_DISCHARGE AnimationId: 5 Type: POKEMON_TYPE_ELECTRIC Power: 40 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "discharge" DurationMs: 2500 DamageWindowStartMs: 1600 DamageWindowEndMs: 2300 EnergyDelta: -33 } } Items { TemplateId: "V0035_POKEMON_CLEFAIRY" Pokemon { UniqueId: V0035_POKEMON_CLEFAIRY ModelScale: 1.25 Type1: POKEMON_TYPE_FAIRY Camera { DiskRadiusM: 0.675 CylRadiusM: 0.45 CylHeightM: 0.75 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.1 CollisionRadiusM: 0.3125 CollisionHeightM: 0.75 CollisionHeadRadiusM: 0.225 MovementTimerS: 8 JumpTimeS: 1.25 AttackTimerS: 23 } Stats { BaseStamina: 140 BaseAttack: 116 BaseDefense: 124 } QuickMoves: "\336\001\352\001" CinematicMoves: "T\203\001W" AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@\223\251\252?XU\325?" Evolution: "$" EvolutionPips: 1 PokedexHeightM: 0.6 PokedexWeightKg: 7.5 HeightStdDev: 0.075 WeightStdDev: 0.9375 FamilyId: V0083_FAMILY_FARFETCHD CandyToEvolve: 50 } } Items { TemplateId: "V0036_MOVE_FLASH_CANNON" Move { UniqueId: V0036_MOVE_FLASH_CANNON AnimationId: 5 Type: POKEMON_TYPE_STEEL Power: 55 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "flash_cannon" DurationMs: 3900 DamageWindowStartMs: 2400 DamageWindowEndMs: 3500 EnergyDelta: -33 } } Items { TemplateId: "V0036_POKEMON_CLEFABLE" Pokemon { UniqueId: V0036_POKEMON_CLEFABLE ModelScale: 0.89 Type1: POKEMON_TYPE_FAIRY Camera { DiskRadiusM: 1.1681 CylRadiusM: 0.712 CylHeightM: 1.44625 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.06 CollisionRadiusM: 0.445 CollisionHeightM: 1.1125 CollisionHeadRadiusM: 0.445 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 4 JumpTimeS: 1.25 AttackTimerS: 11 } Stats { BaseStamina: 190 BaseAttack: 178 BaseDefense: 178 } QuickMoves: "\336\001\352\001" CinematicMoves: "VlW" AnimTime: "\312T\025@\332\254*?mV\325?\223\251\352?\000\000\000\0006\253*@\223\251\252?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.3 PokedexWeightKg: 40 ParentId: V0035_POKEMON_CLEFAIRY HeightStdDev: 0.1625 WeightStdDev: 5 FamilyId: V0083_FAMILY_FARFETCHD } } Items { TemplateId: "V0037_POKEMON_VULPIX" Pokemon { UniqueId: V0037_POKEMON_VULPIX ModelScale: 1.26 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.8505 CylRadiusM: 0.567 CylHeightM: 0.756 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.1 CollisionRadiusM: 0.315 CollisionHeightM: 0.63 CollisionHeadRadiusM: 0.252 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 76 BaseAttack: 106 BaseDefense: 118 } QuickMoves: "\333\001\321\001" CinematicMoves: "\203\001\030e" AnimTime: "mV\325?\332\254*?mV\325?\315\314\314?\000\000\000\000\000\000\000@\223\251\252?\315\314\014@" Evolution: "&" EvolutionPips: 1 PokedexHeightM: 0.6 PokedexWeightKg: 9.9 HeightStdDev: 0.075 WeightStdDev: 1.2375 FamilyId: V0086_FAMILY_SEEL CandyToEvolve: 50 } } Items { TemplateId: "V0038_MOVE_DRILL_PECK" Move { UniqueId: V0038_MOVE_DRILL_PECK AnimationId: 5 Type: POKEMON_TYPE_FLYING Power: 30 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "drill_peck" DurationMs: 2700 DamageWindowStartMs: 1600 DamageWindowEndMs: 2500 EnergyDelta: -33 } } Items { TemplateId: "V0038_POKEMON_NINETALES" Pokemon { UniqueId: V0038_POKEMON_NINETALES ModelScale: 0.96 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 1.296 CylRadiusM: 0.864 CylHeightM: 1.2 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.06 CollisionRadiusM: 0.36 CollisionHeightM: 0.96 CollisionHeadRadiusM: 0.24 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 5 JumpTimeS: 1.25 AttackTimerS: 14 } Stats { BaseStamina: 146 BaseAttack: 176 BaseDefense: 194 } QuickMoves: "\356\001\321\001" CinematicMoves: "*\030g" AnimTime: "6\253*@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253\n@\000\000\000@\000\000\000@" EvolutionPips: 1 PokedexHeightM: 1.1 PokedexWeightKg: 19.9 ParentId: V0037_POKEMON_VULPIX HeightStdDev: 0.1375 WeightStdDev: 2.4875 FamilyId: V0086_FAMILY_SEEL } } Items { TemplateId: "V0039_MOVE_ICE_BEAM" Move { UniqueId: V0039_MOVE_ICE_BEAM AnimationId: 5 Type: POKEMON_TYPE_ICE Power: 50 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.09 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "ice_beam" DurationMs: 3650 DamageWindowStartMs: 2150 DamageWindowEndMs: 3500 EnergyDelta: -50 } } Items { TemplateId: "V0039_POKEMON_JIGGLYPUFF" Pokemon { UniqueId: V0039_POKEMON_JIGGLYPUFF ModelScale: 1.28 Type1: POKEMON_TYPE_NORMAL Type2: POKEMON_TYPE_FAIRY Camera { DiskRadiusM: 0.768 CylRadiusM: 0.512 CylHeightM: 0.96 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.32 CollisionHeightM: 0.64 CollisionHeadRadiusM: 0.256 MovementTimerS: 10 JumpTimeS: 3 AttackTimerS: 29 } Stats { BaseStamina: 230 BaseAttack: 98 BaseDefense: 54 } QuickMoves: "\336\001\356\001" CinematicMoves: "T\203\001X" AnimTime: "6\253*@\332\254*?mV\325?6\253j@\000\000\000\0006\253*@mV\325?\000\000\000@" Evolution: "(" EvolutionPips: 1 PokedexHeightM: 0.5 PokedexWeightKg: 5.5 HeightStdDev: 0.0625 WeightStdDev: 0.6875 FamilyId: V0090_FAMILY_SHELLDER CandyToEvolve: 50 } } Items { TemplateId: "V0040_MOVE_BLIZZARD" Move { UniqueId: V0040_MOVE_BLIZZARD AnimationId: 5 Type: POKEMON_TYPE_ICE Power: 60 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.11 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "blizzard" DurationMs: 3900 DamageWindowStartMs: 3600 DamageWindowEndMs: 3600 EnergyDelta: -100 } } Items { TemplateId: "V0040_POKEMON_WIGGLYTUFF" Pokemon { UniqueId: V0040_POKEMON_WIGGLYTUFF ModelScale: 0.89 Type1: POKEMON_TYPE_NORMAL Type2: POKEMON_TYPE_FAIRY Camera { DiskRadiusM: 1.0013 CylRadiusM: 0.445 CylHeightM: 1.22375 ShoulderModeScale: 0.4 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.356 CollisionHeightM: 0.89 CollisionHeadRadiusM: 0.2225 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 4 JumpTimeS: 1.25 AttackTimerS: 11 } Stats { BaseStamina: 280 BaseAttack: 168 BaseDefense: 108 } QuickMoves: "\336\001\356\001" CinematicMoves: "V\016X" AnimTime: "mV\325?\332\254*?\371\017\321?\223\251\352?\000\000\000\000\223\251\352?\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 12 ParentId: V0039_POKEMON_JIGGLYPUFF HeightStdDev: 0.125 WeightStdDev: 1.5 FamilyId: V0090_FAMILY_SHELLDER } } Items { TemplateId: "V0041_POKEMON_ZUBAT" Pokemon { UniqueId: V0041_POKEMON_ZUBAT ModelScale: 1.07 Type1: POKEMON_TYPE_POISON Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.963 CylRadiusM: 0.642 CylHeightM: 0.6955 CylGroundM: 0.535 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.2 CollisionRadiusM: 0.0535 CollisionHeightM: 0.0535 CollisionHeadRadiusM: 0.1605 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 80 BaseAttack: 88 BaseDefense: 90 } QuickMoves: "\333\001\312\001" CinematicMoves: "2yZ" AnimTime: "\223\251\252?\332\254*?\223\251\252?\332\254*?\000\000\000\000\000\000\300?\223\251\252?\000\000\000\000" Evolution: "*" EvolutionPips: 1 PokedexHeightM: 0.8 PokedexWeightKg: 7.5 HeightStdDev: 0.1 WeightStdDev: 0.9375 FamilyId: V0095_FAMILY_ONIX CandyToEvolve: 50 } } Items { TemplateId: "V0042_MOVE_HEAT_WAVE" Move { UniqueId: V0042_MOVE_HEAT_WAVE AnimationId: 5 Type: POKEMON_TYPE_FIRE Power: 60 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.095 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "heat_wave" DurationMs: 3800 DamageWindowStartMs: 3000 DamageWindowEndMs: 3400 EnergyDelta: -100 } } Items { TemplateId: "V0042_POKEMON_GOLBAT" Pokemon { UniqueId: V0042_POKEMON_GOLBAT ModelScale: 0.71 Type1: POKEMON_TYPE_POISON Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 1.5975 CylRadiusM: 0.75 CylHeightM: 1.2425 CylGroundM: 1.065 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.07 CollisionRadiusM: 0.0355 CollisionHeightM: 0.0355 CollisionHeadRadiusM: 0.355 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 6 JumpTimeS: 1 AttackTimerS: 17 } Stats { BaseStamina: 150 BaseAttack: 164 BaseDefense: 164 } QuickMoves: "\322\001\312\001" CinematicMoves: "2yE" AnimTime: "\000\000\300?\332\254*?\223\251\252?\332\254*?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.6 PokedexWeightKg: 55 ParentId: V0041_POKEMON_ZUBAT HeightStdDev: 0.2 WeightStdDev: 6.875 FamilyId: V0095_FAMILY_ONIX } } Items { TemplateId: "V0043_POKEMON_ODDISH" Pokemon { UniqueId: V0043_POKEMON_ODDISH ModelScale: 1.35 Type1: POKEMON_TYPE_GRASS Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.6075 CylRadiusM: 0.405 CylHeightM: 0.81000012 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.48 BaseFleeRate: 0.15 CollisionRadiusM: 0.2025 CollisionHeightM: 0.50625 CollisionHeadRadiusM: 0.2025 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 90 BaseAttack: 134 BaseDefense: 130 } QuickMoves: "\327\001\341\001" CinematicMoves: ";ZW" AnimTime: "\323\274\273?\332\254*?mV\325?mV\325?\000\000\000\000\000\000 @mV\325?\000\000\000\000" Evolution: "," EvolutionPips: 1 PokedexHeightM: 0.5 PokedexWeightKg: 5.4 HeightStdDev: 0.0625 WeightStdDev: 0.675 FamilyId: V0098_FAMILY_KRABBY CandyToEvolve: 25 } } Items { TemplateId: "V0044_POKEMON_GLOOM" Pokemon { UniqueId: V0044_POKEMON_GLOOM ModelScale: 1.1 Type1: POKEMON_TYPE_GRASS Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.7425 CylRadiusM: 0.495 CylHeightM: 0.88000011 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.07 CollisionRadiusM: 0.4125 CollisionHeightM: 0.88000011 CollisionHeadRadiusM: 0.2475 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 23 } Stats { BaseStamina: 120 BaseAttack: 162 BaseDefense: 158 } QuickMoves: "\327\001\341\001" CinematicMoves: "/ZW" AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000mV\325?:#\242?\000\000\000\000" Evolution: "-" EvolutionPips: 1 PokedexHeightM: 0.8 PokedexWeightKg: 8.6 ParentId: V0043_POKEMON_ODDISH HeightStdDev: 0.1 WeightStdDev: 1.075 FamilyId: V0098_FAMILY_KRABBY CandyToEvolve: 100 } } Items { TemplateId: "V0045_MOVE_AERIAL_ACE" Move { UniqueId: V0045_MOVE_AERIAL_ACE AnimationId: 5 Type: POKEMON_TYPE_FLYING Power: 25 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "aerial_ace" DurationMs: 2900 DamageWindowStartMs: 2000 DamageWindowEndMs: 2600 EnergyDelta: -25 } } Items { TemplateId: "V0045_POKEMON_VILEPLUME" Pokemon { UniqueId: V0045_POKEMON_VILEPLUME ModelScale: 0.92 Type1: POKEMON_TYPE_GRASS Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 1.242 CylRadiusM: 0.828 CylHeightM: 1.196 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.12 BaseFleeRate: 0.05 CollisionRadiusM: 1.012 CollisionHeightM: 1.196 CollisionHeadRadiusM: 0.552 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 11 JumpTimeS: 1 AttackTimerS: 4 } Stats { BaseStamina: 150 BaseAttack: 202 BaseDefense: 190 } QuickMoves: "\327\001\341\001" CinematicMoves: "/tW" AnimTime: "6\253\n@\332\254*?mV\325?\000\000\300?\000\000\000\0006\253\n@\247yw?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.2 PokedexWeightKg: 18.6 ParentId: V0044_POKEMON_GLOOM HeightStdDev: 0.15 WeightStdDev: 2.325 FamilyId: V0098_FAMILY_KRABBY } } Items { TemplateId: "V0046_MOVE_DRILL_RUN" Move { UniqueId: V0046_MOVE_DRILL_RUN AnimationId: 5 Type: POKEMON_TYPE_GROUND Power: 40 AccuracyChance: 1 CriticalChance: 0.25 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "drill_run" DurationMs: 3400 DamageWindowStartMs: 2100 DamageWindowEndMs: 2800 EnergyDelta: -33 } } Items { TemplateId: "V0046_POKEMON_PARAS" Pokemon { UniqueId: V0046_POKEMON_PARAS ModelScale: 1.28 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_GRASS Camera { DiskRadiusM: 0.576 CylRadiusM: 0.384 CylHeightM: 0.448 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.15 CollisionRadiusM: 0.192 CollisionHeightM: 0.32 CollisionHeadRadiusM: 0.192 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 29 JumpTimeS: 1.1 AttackTimerS: 10 } Stats { BaseStamina: 70 BaseAttack: 122 BaseDefense: 120 } QuickMoves: "\334\001\311\001" CinematicMoves: "Yd;" AnimTime: "mV\325?\332\254*?:#\342?\371\017\321?\000\000\000\000\312T\025@\223\251\252?AD\304?" Evolution: "/" EvolutionPips: 1 PokedexHeightM: 0.3 PokedexWeightKg: 5.4 HeightStdDev: 0.0375 WeightStdDev: 0.675 FamilyId: V0104_FAMILY_CUBONE CandyToEvolve: 50 } } Items { TemplateId: "V0047_MOVE_PETAL_BLIZZARD" Move { UniqueId: V0047_MOVE_PETAL_BLIZZARD AnimationId: 5 Type: POKEMON_TYPE_GRASS Power: 50 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.09 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "petal_blizzard" DurationMs: 3200 DamageWindowStartMs: 2100 DamageWindowEndMs: 3100 EnergyDelta: -50 } } Items { TemplateId: "V0047_POKEMON_PARASECT" Pokemon { UniqueId: V0047_POKEMON_PARASECT ModelScale: 1.01 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_GRASS Camera { DiskRadiusM: 0.9469 CylRadiusM: 0.6313 CylHeightM: 1.01 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.07 CollisionRadiusM: 0.4545 CollisionHeightM: 1.01 CollisionHeadRadiusM: 0.505 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 17 JumpTimeS: 1.25 AttackTimerS: 6 } Stats { BaseStamina: 120 BaseAttack: 162 BaseDefense: 170 } QuickMoves: "\311\001\310\001" CinematicMoves: "Ydt" AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 29.5 ParentId: V0046_POKEMON_PARAS HeightStdDev: 0.125 WeightStdDev: 3.6875 FamilyId: V0104_FAMILY_CUBONE } } Items { TemplateId: "V0048_MOVE_MEGA_DRAIN" Move { UniqueId: V0048_MOVE_MEGA_DRAIN AnimationId: 5 Type: POKEMON_TYPE_GRASS Power: 15 AccuracyChance: 1 CriticalChance: 0.05 HealScalar: 0.5 StaminaLossScalar: 0.04 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "mega_drain" DurationMs: 3200 DamageWindowStartMs: 1400 DamageWindowEndMs: 2600 EnergyDelta: -20 } } Items { TemplateId: "V0048_POKEMON_VENONAT" Pokemon { UniqueId: V0048_POKEMON_VENONAT ModelScale: 0.71 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.7988 CylRadiusM: 0.5325 CylHeightM: 1.1715 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.355 CollisionHeightM: 0.71 CollisionHeadRadiusM: 0.26625 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1.25 AttackTimerS: 29 } Stats { BaseStamina: 120 BaseAttack: 108 BaseDefense: 118 } QuickMoves: "\311\001\353\001" CinematicMoves: "2\036c" AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000" Evolution: "1" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 30 HeightStdDev: 0.125 WeightStdDev: 3.75 FamilyId: V0107_FAMILY_HITMONCHAN CandyToEvolve: 50 } } Items { TemplateId: "V0049_MOVE_BUG_BUZZ" Move { UniqueId: V0049_MOVE_BUG_BUZZ AnimationId: 5 Type: POKEMON_TYPE_BUG Power: 50 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.09 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "bug_buzz" DurationMs: 4250 DamageWindowStartMs: 2600 DamageWindowEndMs: 4100 EnergyDelta: -50 } } Items { TemplateId: "V0049_POKEMON_VENOMOTH" Pokemon { UniqueId: V0049_POKEMON_VENOMOTH ModelScale: 0.72 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.864 CylRadiusM: 0.576 CylHeightM: 1.08 CylGroundM: 0.36 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.07 CollisionRadiusM: 0.36 CollisionHeightM: 0.72 CollisionHeadRadiusM: 0.288 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 6 JumpTimeS: 1 AttackTimerS: 17 } Stats { BaseStamina: 140 BaseAttack: 172 BaseDefense: 154 } QuickMoves: "\311\001\353\001" CinematicMoves: "2l1" AnimTime: "\000\000\000\000\232\231\031?mV\325?\232\231\031?\000\000\000\000\375\207\010@\315\314\314?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.5 PokedexWeightKg: 12.5 ParentId: V0048_POKEMON_VENONAT HeightStdDev: 0.1875 WeightStdDev: 1.5625 FamilyId: V0107_FAMILY_HITMONCHAN } } Items { TemplateId: "V0050_MOVE_POISON_FANG" Move { UniqueId: V0050_MOVE_POISON_FANG AnimationId: 5 Type: POKEMON_TYPE_POISON Power: 15 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.05 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "poison_fang" DurationMs: 2400 DamageWindowStartMs: 1650 DamageWindowEndMs: 1850 EnergyDelta: -20 } } Items { TemplateId: "V0050_POKEMON_DIGLETT" Pokemon { UniqueId: V0050_POKEMON_DIGLETT ModelScale: 2 Type1: POKEMON_TYPE_GROUND Camera { DiskRadiusM: 0.45 CylRadiusM: 0.3 CylHeightM: 0.4 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.16 CollisionHeightM: 0.4 CollisionHeadRadiusM: 0.18 MovementTimerS: 29 AttackTimerS: 10 } Stats { BaseStamina: 20 BaseAttack: 108 BaseDefense: 86 } QuickMoves: "\330\001\334\001" CinematicMoves: "\032`?" AnimTime: "`v\267?\332\254*?\000\000\000@\r\340]?\000\000\000\0006\253\n@\223\251\252?\250\252\252?" Evolution: "3" EvolutionPips: 1 PokedexHeightM: 0.2 PokedexWeightKg: 0.8 HeightStdDev: 0.025 WeightStdDev: 0.1 FamilyId: V0109_FAMILY_KOFFING CandyToEvolve: 50 } } Items { TemplateId: "V0051_MOVE_NIGHT_SLASH" Move { UniqueId: V0051_MOVE_NIGHT_SLASH AnimationId: 5 Type: POKEMON_TYPE_DARK Power: 25 AccuracyChance: 1 CriticalChance: 0.25 StaminaLossScalar: 0.07 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "night_slash" DurationMs: 2700 DamageWindowStartMs: 2400 DamageWindowEndMs: 2600 EnergyDelta: -25 } } Items { TemplateId: "V0051_POKEMON_DUGTRIO" Pokemon { UniqueId: V0051_POKEMON_DUGTRIO ModelScale: 1.12 Type1: POKEMON_TYPE_GROUND Camera { DiskRadiusM: 1.008 CylRadiusM: 0.672 CylHeightM: 0.84 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.448 CollisionHeightM: 0.84 CollisionHeadRadiusM: 0.336 MovementTimerS: 29 AttackTimerS: 10 } Stats { BaseStamina: 70 BaseAttack: 148 BaseDefense: 140 } QuickMoves: "\313\001\330\001" CinematicMoves: "\037` " AnimTime: "\306\334\335?\332\254*?mV\325?fff?\000\000\000\000\375\207\010@\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 0.7 PokedexWeightKg: 33.3 ParentId: V0050_POKEMON_DIGLETT HeightStdDev: 0.0875 WeightStdDev: 4.1625 FamilyId: V0109_FAMILY_KOFFING } } Items { TemplateId: "V0052_POKEMON_MEOWTH" Pokemon { UniqueId: V0052_POKEMON_MEOWTH ModelScale: 1.6 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.6 CylRadiusM: 0.4 CylHeightM: 0.64 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.128 CollisionHeightM: 0.4 CollisionHeadRadiusM: 0.2 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 29 JumpTimeS: 1 AttackTimerS: 10 } Stats { BaseStamina: 80 BaseAttack: 104 BaseDefense: 94 } QuickMoves: "\334\001\312\001" CinematicMoves: "3\020\203\001" AnimTime: "\000\000\000@\332\254*?\306\334\335?\000\000\300?\000\000\000\000\000\000\000@33\263?\000\000\000@" Evolution: "5" EvolutionPips: 1 PokedexHeightM: 0.4 PokedexWeightKg: 4.2 HeightStdDev: 0.05 WeightStdDev: 0.525 FamilyId: V0113_FAMILY_CHANSEY CandyToEvolve: 50 } } Items { TemplateId: "V0053_MOVE_BUBBLE_BEAM" Move { UniqueId: V0053_MOVE_BUBBLE_BEAM AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 25 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.065 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "bubble_beam" DurationMs: 2900 DamageWindowStartMs: 2600 DamageWindowEndMs: 2800 EnergyDelta: -25 } } Items { TemplateId: "V0053_POKEMON_PERSIAN" Pokemon { UniqueId: V0053_POKEMON_PERSIAN ModelScale: 0.82 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.7995 CylRadiusM: 0.533 CylHeightM: 0.902 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.07 CollisionRadiusM: 0.328 CollisionHeightM: 0.615 CollisionHeadRadiusM: 0.164 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1.25 AttackTimerS: 23 } Stats { BaseStamina: 130 BaseAttack: 156 BaseDefense: 146 } QuickMoves: "\334\001\356\001" CinematicMoves: "3AX" AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?mV\325?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 32 ParentId: V0052_POKEMON_MEOWTH HeightStdDev: 0.125 WeightStdDev: 4 FamilyId: V0113_FAMILY_CHANSEY } } Items { TemplateId: "V0054_MOVE_SUBMISSION" Move { UniqueId: V0054_MOVE_SUBMISSION AnimationId: 5 Type: POKEMON_TYPE_FIGHTING Power: 30 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "submission" DurationMs: 2100 DamageWindowStartMs: 1850 DamageWindowEndMs: 2000 EnergyDelta: -33 } } Items { TemplateId: "V0054_POKEMON_PSYDUCK" Pokemon { UniqueId: V0054_POKEMON_PSYDUCK ModelScale: 0.97 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.5456 CylRadiusM: 0.3638 CylHeightM: 0.97 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.291 CollisionHeightM: 0.60625 CollisionHeadRadiusM: 0.3395 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 100 BaseAttack: 132 BaseDefense: 112 } QuickMoves: "\346\001\352\001" CinematicMoves: "\036:\034" AnimTime: "\223\251\352?\332\254*?mV\325?\000\000\300?\000\000\000\000ff&@mV\325?\000\000\000\000" Evolution: "7" EvolutionPips: 1 PokedexHeightM: 0.8 PokedexWeightKg: 19.6 HeightStdDev: 0.1 WeightStdDev: 2.45 FamilyId: V0115_FAMILY_KANGASKHAN CandyToEvolve: 50 } } Items { TemplateId: "V0055_POKEMON_GOLDUCK" Pokemon { UniqueId: V0055_POKEMON_GOLDUCK ModelScale: 0.93 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.9765 CylRadiusM: 0.465 CylHeightM: 1.3485 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.2325 CollisionHeightM: 0.81375 CollisionHeadRadiusM: 0.2325 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 5 JumpTimeS: 1 AttackTimerS: 14 } Stats { BaseStamina: 160 BaseAttack: 194 BaseDefense: 176 } QuickMoves: "\346\001\353\001" CinematicMoves: "lk\'" AnimTime: "mV\325?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.7 PokedexWeightKg: 76.6 ParentId: V0054_POKEMON_PSYDUCK HeightStdDev: 0.2125 WeightStdDev: 9.575 FamilyId: V0115_FAMILY_KANGASKHAN } } Items { TemplateId: "V0056_MOVE_LOW_SWEEP" Move { UniqueId: V0056_MOVE_LOW_SWEEP AnimationId: 5 Type: POKEMON_TYPE_FIGHTING Power: 25 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.065 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "low_sweep" DurationMs: 2250 DamageWindowStartMs: 2000 DamageWindowEndMs: 2150 EnergyDelta: -25 } } Items { TemplateId: "V0056_POKEMON_MANKEY" Pokemon { UniqueId: V0056_POKEMON_MANKEY ModelScale: 1.29 Type1: POKEMON_TYPE_FIGHTING Camera { DiskRadiusM: 0.7256 CylRadiusM: 0.4838 CylHeightM: 0.80625 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.1935 CollisionHeightM: 0.645 CollisionHeadRadiusM: 0.129 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 29 JumpTimeS: 1 AttackTimerS: 10 } Stats { BaseStamina: 80 BaseAttack: 122 BaseDefense: 96 } QuickMoves: "\320\001\334\001" CinematicMoves: "\0348{" AnimTime: "\000\000\300?\232\231\031?\223\251\252?\371\017\321?\000\000\000\000\323\274\373?\300\354n?\000\000\000\000" Evolution: "9" EvolutionPips: 1 PokedexHeightM: 0.5 PokedexWeightKg: 28 HeightStdDev: 0.0625 WeightStdDev: 3.5 FamilyId: V0118_FAMILY_GOLDEEN CandyToEvolve: 50 } } Items { TemplateId: "V0057_MOVE_AQUA_JET" Move { UniqueId: V0057_MOVE_AQUA_JET AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 15 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.04 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "aqua_jet" DurationMs: 2350 DamageWindowStartMs: 1700 DamageWindowEndMs: 2100 EnergyDelta: -20 } } Items { TemplateId: "V0057_POKEMON_PRIMEAPE" Pokemon { UniqueId: V0057_POKEMON_PRIMEAPE ModelScale: 0.92 Type1: POKEMON_TYPE_FIGHTING Camera { DiskRadiusM: 0.69 CylRadiusM: 0.46 CylHeightM: 1.15 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.46 CollisionHeightM: 1.104 CollisionHeadRadiusM: 0.23 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 17 JumpTimeS: 1 AttackTimerS: 6 } Stats { BaseStamina: 130 BaseAttack: 178 BaseDefense: 150 } QuickMoves: "\317\001\320\001" CinematicMoves: "\03483" AnimTime: "\223\251\252?\332\254*?\000\000\300?\223\251\252?\000\000\000\000mV\325?\223\251\252?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 32 ParentId: V0056_POKEMON_MANKEY HeightStdDev: 0.125 WeightStdDev: 4 FamilyId: V0118_FAMILY_GOLDEEN } } Items { TemplateId: "V0058_MOVE_AQUA_TAIL" Move { UniqueId: V0058_MOVE_AQUA_TAIL AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 50 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.09 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "aqua_tail" DurationMs: 2350 DamageWindowStartMs: 2050 DamageWindowEndMs: 2250 EnergyDelta: -50 } } Items { TemplateId: "V0058_POKEMON_GROWLITHE" Pokemon { UniqueId: V0058_POKEMON_GROWLITHE ModelScale: 1.17 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.8775 CylRadiusM: 0.585 CylHeightM: 1.02375 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.1 CollisionRadiusM: 0.234 CollisionHeightM: 0.585 CollisionHeadRadiusM: 0.1755 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 110 BaseAttack: 156 BaseDefense: 110 } QuickMoves: "\321\001\312\001" CinematicMoves: "\025\203\001\030" AnimTime: "\226!\002@\332\254*?ff\346?\000\000\300?\000\000\000\000\235\021\021@\315\314L?ff\346?" Evolution: ";" EvolutionPips: 1 PokedexHeightM: 0.7 PokedexWeightKg: 19 HeightStdDev: 0.0875 WeightStdDev: 2.375 FamilyId: V0122_FAMILY_MR_MIME CandyToEvolve: 50 } } Items { TemplateId: "V0059_MOVE_SEED_BOMB" Move { UniqueId: V0059_MOVE_SEED_BOMB AnimationId: 5 Type: POKEMON_TYPE_GRASS Power: 30 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "seed_bomb" DurationMs: 2400 DamageWindowStartMs: 1300 DamageWindowEndMs: 1800 EnergyDelta: -33 } } Items { TemplateId: "V0059_POKEMON_ARCANINE" Pokemon { UniqueId: V0059_POKEMON_ARCANINE ModelScale: 0.74 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.999 CylRadiusM: 0.666 CylHeightM: 1.48 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.06 CollisionRadiusM: 0.37 CollisionHeightM: 0.74 CollisionHeadRadiusM: 0.333 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 4 JumpTimeS: 1.25 AttackTimerS: 11 } Stats { BaseStamina: 180 BaseAttack: 230 BaseDefense: 180 } QuickMoves: "\360\001\312\001" CinematicMoves: "g\030_" AnimTime: "\375\207\010@\332\254*?\306\334\335?\223\251\352?\000\000\000\000\007\360\356?\306\334\335?\000\000\000@" EvolutionPips: 1 PokedexHeightM: 1.9 PokedexWeightKg: 155 ParentId: V0058_POKEMON_GROWLITHE HeightStdDev: 0.2375 WeightStdDev: 19.375 FamilyId: V0122_FAMILY_MR_MIME } } Items { TemplateId: "V0060_MOVE_PSYSHOCK" Move { UniqueId: V0060_MOVE_PSYSHOCK AnimationId: 5 Type: POKEMON_TYPE_PSYCHIC Power: 40 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "psyshock" DurationMs: 2700 DamageWindowStartMs: 2200 DamageWindowEndMs: 2700 EnergyDelta: -33 } } Items { TemplateId: "V0060_POKEMON_POLIWAG" Pokemon { UniqueId: V0060_POKEMON_POLIWAG ModelScale: 1.25 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.75 CylRadiusM: 0.5 CylHeightM: 0.875 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.3125 CollisionHeightM: 0.75 CollisionHeadRadiusM: 0.3125 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 80 BaseAttack: 108 BaseDefense: 98 } QuickMoves: "\355\001\330\001" CinematicMoves: "5`\203\001" AnimTime: "mV\325?\332\254*?\000\000\000@\000\000\300?\000\000\000\000mV\325?\000\000\300?\000\000\000\000" Evolution: "=" EvolutionPips: 1 PokedexHeightM: 0.6 PokedexWeightKg: 12.4 HeightStdDev: 0.075 WeightStdDev: 1.55 FamilyId: V0124_FAMILY_JYNX CandyToEvolve: 25 } } Items { TemplateId: "V0061_POKEMON_POLIWHIRL" Pokemon { UniqueId: V0061_POKEMON_POLIWHIRL ModelScale: 0.98 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 1.1025 CylRadiusM: 0.735 CylHeightM: 1.078 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.2 BaseFleeRate: 0.07 CollisionRadiusM: 0.49 CollisionHeightM: 0.882 CollisionHeadRadiusM: 0.3675 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 0.8 AttackTimerS: 23 } Stats { BaseStamina: 130 BaseAttack: 132 BaseDefense: 132 } QuickMoves: "\355\001\330\001" CinematicMoves: "j`5" AnimTime: "\223\251\252?\332\254*?6\253\n@\000\000\300?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000" Evolution: ">" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 20 ParentId: V0060_POKEMON_POLIWAG HeightStdDev: 0.125 WeightStdDev: 2.5 FamilyId: V0124_FAMILY_JYNX CandyToEvolve: 100 } } Items { TemplateId: "V0062_MOVE_ANCIENT_POWER" Move { UniqueId: V0062_MOVE_ANCIENT_POWER AnimationId: 5 Type: POKEMON_TYPE_ROCK Power: 30 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "ancient_power" DurationMs: 3600 DamageWindowStartMs: 2900 DamageWindowEndMs: 3250 EnergyDelta: -25 } } Items { TemplateId: "V0062_POKEMON_POLIWRATH" Pokemon { UniqueId: V0062_POKEMON_POLIWRATH ModelScale: 0.86 Type1: POKEMON_TYPE_WATER Type2: POKEMON_TYPE_FIGHTING Camera { DiskRadiusM: 1.2255 CylRadiusM: 0.817 CylHeightM: 1.204 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.1 BaseFleeRate: 0.05 CollisionRadiusM: 0.645 CollisionHeightM: 1.118 CollisionHeadRadiusM: 0.344 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 11 JumpTimeS: 1.05 AttackTimerS: 4 } Stats { BaseStamina: 180 BaseAttack: 180 BaseDefense: 202 } QuickMoves: "\355\001\330\001" CinematicMoves: "k6!" AnimTime: "\000\000\000@\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\306\334\235?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.3 PokedexWeightKg: 54 ParentId: V0061_POKEMON_POLIWHIRL HeightStdDev: 0.1625 WeightStdDev: 6.75 FamilyId: V0124_FAMILY_JYNX } } Items { TemplateId: "V0063_MOVE_ROCK_TOMB" Move { UniqueId: V0063_MOVE_ROCK_TOMB AnimationId: 5 Type: POKEMON_TYPE_ROCK Power: 25 AccuracyChance: 1 CriticalChance: 0.25 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "rock_tomb" DurationMs: 3400 DamageWindowStartMs: 2300 DamageWindowEndMs: 3200 EnergyDelta: -25 } } Items { TemplateId: "V0063_POKEMON_ABRA" Pokemon { UniqueId: V0063_POKEMON_ABRA ModelScale: 1.12 Type1: POKEMON_TYPE_PSYCHIC Camera { DiskRadiusM: 0.672 CylRadiusM: 0.448 CylHeightM: 0.784 CylGroundM: 0.168 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.99 CollisionRadiusM: 0.28 CollisionHeightM: 0.56 CollisionHeadRadiusM: 0.28 MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC MovementTimerS: 29 JumpTimeS: 1 AttackTimerS: 10 } Stats { BaseStamina: 50 BaseAttack: 110 BaseDefense: 76 } QuickMoves: "\352\001" CinematicMoves: "\037" AnimTime: "6\253*@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253\n@\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.4 PokedexWeightKg: 300 ParentId: V0075_POKEMON_GRAVELER HeightStdDev: 0.175 WeightStdDev: 37.5 FamilyId: V0144_FAMILY_ARTICUNO } } Items { TemplateId: "V0077_MOVE_THUNDER_PUNCH" Move { UniqueId: V0077_MOVE_THUNDER_PUNCH AnimationId: 5 Type: POKEMON_TYPE_ELECTRIC Power: 40 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.075 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "thunder_punch" DurationMs: 2400 DamageWindowStartMs: 1950 DamageWindowEndMs: 2200 EnergyDelta: -33 } } Items { TemplateId: "V0077_POKEMON_PONYTA" Pokemon { UniqueId: V0077_POKEMON_PONYTA ModelScale: 1.01 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.5681 CylRadiusM: 0.3788 CylHeightM: 1.2625 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.1 CollisionRadiusM: 0.2525 CollisionHeightM: 0.63125 CollisionHeadRadiusM: 0.202 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 0.95 AttackTimerS: 23 } Stats { BaseStamina: 100 BaseAttack: 168 BaseDefense: 138 } QuickMoves: "\335\001\321\001" CinematicMoves: "e\025g" AnimTime: "\312T\025@\332\254*?mV\325?\000\000\300?\252\252\252@\312T\025@mV\325?\000\000\000\000" Evolution: "N" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 30 HeightStdDev: 0.125 WeightStdDev: 3.75 FamilyId: V0147_FAMILY_DRATINI CandyToEvolve: 50 } } Items { TemplateId: "V0078_MOVE_THUNDER" Move { UniqueId: V0078_MOVE_THUNDER AnimationId: 5 Type: POKEMON_TYPE_ELECTRIC Power: 65 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.11 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "thunder" DurationMs: 4300 DamageWindowStartMs: 2550 DamageWindowEndMs: 4100 EnergyDelta: -100 } } Items { TemplateId: "V0078_POKEMON_RAPIDASH" Pokemon { UniqueId: V0078_POKEMON_RAPIDASH ModelScale: 0.81 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.6075 CylRadiusM: 0.405 CylHeightM: 1.701 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.12 BaseFleeRate: 0.06 CollisionRadiusM: 0.324 CollisionHeightM: 0.891 CollisionHeadRadiusM: 0.243 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 6 JumpTimeS: 1 AttackTimerS: 17 } Stats { BaseStamina: 130 BaseAttack: 200 BaseDefense: 170 } QuickMoves: "\317\001\321\001" CinematicMoves: "g.*" AnimTime: "\320D\004@&SU?\312T\025@\007\360\356?\000\000\000\0006\253\n@6\253*@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.7 PokedexWeightKg: 95 ParentId: V0077_POKEMON_PONYTA HeightStdDev: 0.2125 WeightStdDev: 11.875 FamilyId: V0147_FAMILY_DRATINI } } Items { TemplateId: "V0079_MOVE_THUNDERBOLT" Move { UniqueId: V0079_MOVE_THUNDERBOLT AnimationId: 5 Type: POKEMON_TYPE_ELECTRIC Power: 50 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.09 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "thunderbolt" DurationMs: 2700 DamageWindowStartMs: 1900 DamageWindowEndMs: 2700 EnergyDelta: -50 } } Items { TemplateId: "V0079_POKEMON_SLOWPOKE" Pokemon { UniqueId: V0079_POKEMON_SLOWPOKE ModelScale: 0.79 Type1: POKEMON_TYPE_WATER Type2: POKEMON_TYPE_PSYCHIC Camera { DiskRadiusM: 1.185 CylRadiusM: 0.5925 CylHeightM: 0.94800007 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.316 CollisionHeightM: 0.5135 CollisionHeadRadiusM: 0.29625 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 23 } Stats { BaseStamina: 180 BaseAttack: 110 BaseDefense: 110 } QuickMoves: "\346\001\353\001" CinematicMoves: "i" AnimTime: "\000\000 @\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000" Evolution: "g" EvolutionPips: 1 PokedexHeightM: 0.4 PokedexWeightKg: 2.5 HeightStdDev: 0.05 WeightStdDev: 0.3125 FamilyId: 102 CandyToEvolve: 50 } } Items { TemplateId: "V0103_MOVE_FIRE_BLAST" Move { UniqueId: V0103_MOVE_FIRE_BLAST AnimationId: 5 Type: POKEMON_TYPE_FIRE Power: 60 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.11 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "fire_blast" DurationMs: 4100 DamageWindowStartMs: 3600 DamageWindowEndMs: 4000 EnergyDelta: -100 } } Items { TemplateId: "V0103_POKEMON_EXEGGUTOR" Pokemon { UniqueId: V0103_POKEMON_EXEGGUTOR ModelScale: 0.78 Type1: POKEMON_TYPE_GRASS Type2: POKEMON_TYPE_PSYCHIC Camera { DiskRadiusM: 0.7605 CylRadiusM: 0.507 CylHeightM: 1.365 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.507 CollisionHeightM: 1.365 CollisionHeadRadiusM: 0.2535 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 3 } Stats { BaseStamina: 190 BaseAttack: 232 BaseDefense: 164 } QuickMoves: "\353\001\352\001" CinematicMoves: ";lt" AnimTime: "j\336\035@\332\254*?mV\325?\000\000\000@\000\000\000\000\315\314\014@\315\314\314?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 2 PokedexWeightKg: 120 ParentId: V0102_POKEMON_EXEGGCUTE HeightStdDev: 0.25 WeightStdDev: 15 FamilyId: 102 } } Items { TemplateId: "V0104_MOVE_BRINE" Move { UniqueId: V0104_MOVE_BRINE AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 20 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.065 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "brine" DurationMs: 2400 DamageWindowStartMs: 1650 DamageWindowEndMs: 2000 EnergyDelta: -25 } } Items { TemplateId: "V0104_POKEMON_CUBONE" Pokemon { UniqueId: V0104_POKEMON_CUBONE ModelScale: 1.48 Type1: POKEMON_TYPE_GROUND Camera { DiskRadiusM: 0.444 CylRadiusM: 0.296 CylHeightM: 0.592 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.1 CollisionRadiusM: 0.222 CollisionHeightM: 0.37 CollisionHeadRadiusM: 0.222 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 23 } Stats { BaseStamina: 100 BaseAttack: 102 BaseDefense: 150 } QuickMoves: "\351\001\361\001" CinematicMoves: "^\032_" AnimTime: "\306\334\335?\332\254*?\315\314\314?\315\314\314?\000\000\000\000\223\251\352?\315\314\314?\000\000\000\000" Evolution: "i" EvolutionPips: 1 PokedexHeightM: 0.4 PokedexWeightKg: 6.5 HeightStdDev: 0.05 WeightStdDev: 0.8125 FamilyId: 104 CandyToEvolve: 50 } } Items { TemplateId: "V0105_MOVE_WATER_PULSE" Move { UniqueId: V0105_MOVE_WATER_PULSE AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 30 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "water_pulse" DurationMs: 3300 DamageWindowStartMs: 1900 DamageWindowEndMs: 2900 EnergyDelta: -25 } } Items { TemplateId: "V0105_POKEMON_MAROWAK" Pokemon { UniqueId: V0105_POKEMON_MAROWAK ModelScale: 1 Type1: POKEMON_TYPE_GROUND Camera { DiskRadiusM: 0.525 CylRadiusM: 0.35 CylHeightM: 1 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.12 BaseFleeRate: 0.06 CollisionRadiusM: 0.25 CollisionHeightM: 0.75 CollisionHeadRadiusM: 0.25 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 14 JumpTimeS: 0.85 AttackTimerS: 5 } Stats { BaseStamina: 120 BaseAttack: 140 BaseDefense: 202 } QuickMoves: "\351\001\361\001" CinematicMoves: "^\032\037" AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\300?\000\000\000\000\000\000\000@33\263?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 45 ParentId: V0104_POKEMON_CUBONE HeightStdDev: 0.125 WeightStdDev: 5.625 FamilyId: 104 } } Items { TemplateId: "V0106_MOVE_SCALD" Move { UniqueId: V0106_MOVE_SCALD AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 35 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "scald" DurationMs: 4000 DamageWindowStartMs: 1800 DamageWindowEndMs: 3900 EnergyDelta: -33 } } Items { TemplateId: "V0106_POKEMON_HITMONLEE" Pokemon { UniqueId: V0106_POKEMON_HITMONLEE ModelScale: 0.83 Type1: POKEMON_TYPE_FIGHTING Camera { DiskRadiusM: 0.6225 CylRadiusM: 0.415 CylHeightM: 1.245 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.09 CollisionRadiusM: 0.415 CollisionHeightM: 1.245 CollisionHeadRadiusM: 0.2075 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 11 JumpTimeS: 0.8 AttackTimerS: 4 } Stats { BaseStamina: 100 BaseAttack: 148 BaseDefense: 172 } QuickMoves: "\317\001\361\001" CinematicMoves: "\1778 " AnimTime: "mV\325?\332\254*?mV\325?\000\000\300?\000\000\000\000\000\000\000@\300\354n?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.5 PokedexWeightKg: 49.8 HeightStdDev: 0.1875 WeightStdDev: 6.225 FamilyId: 106 } } Items { TemplateId: "V0107_MOVE_HYDRO_PUMP" Move { UniqueId: V0107_MOVE_HYDRO_PUMP AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 60 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.11 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "hydro_pump" DurationMs: 3800 DamageWindowStartMs: 1500 DamageWindowEndMs: 3600 EnergyDelta: -100 } } Items { TemplateId: "V0107_POKEMON_HITMONCHAN" Pokemon { UniqueId: V0107_POKEMON_HITMONCHAN ModelScale: 1.02 Type1: POKEMON_TYPE_FIGHTING Camera { DiskRadiusM: 0.6885 CylRadiusM: 0.459 CylHeightM: 1.428 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.09 CollisionRadiusM: 0.3315 CollisionHeightM: 1.02 CollisionHeadRadiusM: 0.255 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 14 JumpTimeS: 1.1 AttackTimerS: 5 } Stats { BaseStamina: 100 BaseAttack: 138 BaseDefense: 204 } QuickMoves: "\345\001\361\001" CinematicMoves: "s!M{" AnimTime: "\000\000\300?\332\254*?mV\325?mV\325?\000\000\000\000\306\334\335?\332\254*?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.4 PokedexWeightKg: 50.2 HeightStdDev: 0.175 WeightStdDev: 6.275 FamilyId: 107 } } Items { TemplateId: "V0108_MOVE_PSYCHIC" Move { UniqueId: V0108_MOVE_PSYCHIC AnimationId: 5 Type: POKEMON_TYPE_PSYCHIC Power: 50 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.09 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "psychic" DurationMs: 2800 DamageWindowStartMs: 1600 DamageWindowEndMs: 2800 EnergyDelta: -50 } } Items { TemplateId: "V0108_POKEMON_LICKITUNG" Pokemon { UniqueId: V0108_POKEMON_LICKITUNG ModelScale: 0.92 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.69 CylRadiusM: 0.46 CylHeightM: 1.104 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.09 CollisionRadiusM: 0.46 CollisionHeightM: 0.92 CollisionHeadRadiusM: 0.253 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 23 JumpTimeS: 1.25 AttackTimerS: 8 } Stats { BaseStamina: 180 BaseAttack: 126 BaseDefense: 160 } QuickMoves: "\324\001\352\001" CinematicMoves: "\016\177v" AnimTime: "mV\325?\332\254*?mV\325?\306\334\335?\000\000\000\000\000\000\000@\315\314L?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.2 PokedexWeightKg: 65.5 HeightStdDev: 0.15 WeightStdDev: 8.1875 FamilyId: 108 } } Items { TemplateId: "V0109_MOVE_PSYSTRIKE" Move { UniqueId: V0109_MOVE_PSYSTRIKE AnimationId: 5 Type: POKEMON_TYPE_PSYCHIC Power: 70 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.1 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "psystrike" DurationMs: 5100 DamageWindowStartMs: 4400 DamageWindowEndMs: 5300 EnergyDelta: -100 } } Items { TemplateId: "V0109_POKEMON_KOFFING" Pokemon { UniqueId: V0109_POKEMON_KOFFING ModelScale: 1.2 Type1: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.72 CylRadiusM: 0.48 CylHeightM: 0.72 CylGroundM: 0.6 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.36 CollisionHeightM: 0.66 CollisionHeadRadiusM: 0.6 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 23 } Stats { BaseStamina: 80 BaseAttack: 136 BaseDefense: 142 } QuickMoves: "\341\001\335\001" CinematicMoves: "\022Z\020" AnimTime: "\223\251\252?\332\254*?\000\000\300?\332\254*?VU\325@\000\000\000@\000\000\000@\000\000\000\000" Evolution: "n" EvolutionPips: 1 PokedexHeightM: 0.6 PokedexWeightKg: 1 HeightStdDev: 0.075 WeightStdDev: 0.125 FamilyId: 109 CandyToEvolve: 50 } } Items { TemplateId: "V0110_POKEMON_WEEZING" Pokemon { UniqueId: V0110_POKEMON_WEEZING ModelScale: 1.24 Type1: POKEMON_TYPE_POISON Camera { DiskRadiusM: 0.93 CylRadiusM: 0.62 CylHeightM: 0.744 CylGroundM: 0.62 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.682 CollisionHeightM: 0.744 CollisionHeadRadiusM: 0.465 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 4 JumpTimeS: 1 AttackTimerS: 11 } Stats { BaseStamina: 130 BaseAttack: 190 BaseDefense: 198 } QuickMoves: "\341\001\335\001" CinematicMoves: "ZF\020" AnimTime: "\000\000\000@\332\254*?mV\325?\332\254*?TUU@j\336\035@6\253*@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.2 PokedexWeightKg: 9.5 ParentId: V0109_POKEMON_KOFFING HeightStdDev: 0.15 WeightStdDev: 1.1875 FamilyId: 109 } } Items { TemplateId: "V0111_MOVE_ICY_WIND" Move { UniqueId: V0111_MOVE_ICY_WIND AnimationId: 5 Type: POKEMON_TYPE_ICE Power: 15 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.055 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "icy_wind" DurationMs: 3800 DamageWindowStartMs: 2000 DamageWindowEndMs: 2700 EnergyDelta: -20 } } Items { TemplateId: "V0111_POKEMON_RHYHORN" Pokemon { UniqueId: V0111_POKEMON_RHYHORN ModelScale: 1 Type1: POKEMON_TYPE_GROUND Type2: POKEMON_TYPE_ROCK Camera { DiskRadiusM: 0.75 CylRadiusM: 0.5 CylHeightM: 0.85 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.5 CollisionHeightM: 0.85 CollisionHeadRadiusM: 0.3 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 14 JumpTimeS: 1.25 AttackTimerS: 5 } Stats { BaseStamina: 160 BaseAttack: 110 BaseDefense: 116 } QuickMoves: "\351\001\361\001" CinematicMoves: "_~\177" AnimTime: ":#\342?\000\000\200?\000\000\300?\223\251\352?\000\000\000\0006\253*@\232\231\031@\000\000\000\000" Evolution: "p" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 115 HeightStdDev: 0.125 WeightStdDev: 14.375 FamilyId: 111 CandyToEvolve: 50 } } Items { TemplateId: "V0112_POKEMON_RHYDON" Pokemon { UniqueId: V0112_POKEMON_RHYDON ModelScale: 0.79 Type1: POKEMON_TYPE_GROUND Type2: POKEMON_TYPE_ROCK Camera { DiskRadiusM: 1.185 CylRadiusM: 0.79 CylHeightM: 1.343 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.5925 CollisionHeightM: 1.185 CollisionHeadRadiusM: 0.395 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 3 } Stats { BaseStamina: 210 BaseAttack: 166 BaseDefense: 160 } QuickMoves: "\351\001\361\001" CinematicMoves: "\026\037 " AnimTime: "\232\231\331?\332\254*?ff\006@\232\231\331?\000\000\000\000\000\000\000@\315\314\314?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.9 PokedexWeightKg: 120 ParentId: V0111_POKEMON_RHYHORN HeightStdDev: 0.2375 WeightStdDev: 15 FamilyId: 111 } } Items { TemplateId: "V0113_POKEMON_CHANSEY" Pokemon { UniqueId: V0113_POKEMON_CHANSEY ModelScale: 0.96 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.72 CylRadiusM: 0.48 CylHeightM: 1.056 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.09 CollisionRadiusM: 0.48 CollisionHeightM: 1.056 CollisionHeadRadiusM: 0.24 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 500 BaseAttack: 40 BaseDefense: 60 } QuickMoves: "\336\001\352\001" CinematicMoves: "l\036V" AnimTime: "6\253\n@\332\254*?\000\000\000@\240\211\310?\000\000\000\0006\253\n@\306\334\335?XU\325?" EvolutionPips: 1 PokedexHeightM: 1.1 PokedexWeightKg: 34.6 HeightStdDev: 0.1375 WeightStdDev: 4.325 FamilyId: 113 } } Items { TemplateId: "V0114_MOVE_GIGA_DRAIN" Move { UniqueId: V0114_MOVE_GIGA_DRAIN AnimationId: 5 Type: POKEMON_TYPE_GRASS Power: 35 AccuracyChance: 1 CriticalChance: 0.05 HealScalar: 0.5 StaminaLossScalar: 0.075 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "giga_drain" DurationMs: 3600 DamageWindowStartMs: 350 DamageWindowEndMs: 1500 EnergyDelta: -33 } } Items { TemplateId: "V0114_POKEMON_TANGELA" Pokemon { UniqueId: V0114_POKEMON_TANGELA ModelScale: 1 Type1: POKEMON_TYPE_GRASS Camera { DiskRadiusM: 1.095 CylRadiusM: 0.73 CylHeightM: 1 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.09 CollisionRadiusM: 0.5 CollisionHeightM: 0.9 CollisionHeadRadiusM: 0.365 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 4 JumpTimeS: 1.25 AttackTimerS: 11 } Stats { BaseStamina: 130 BaseAttack: 164 BaseDefense: 152 } QuickMoves: "\326\001" CinematicMoves: "vZt" AnimTime: "\000\000\000@\332\254*?\223\251\352?\223\251\352?\000\000\000\000\000\000 @\007\360\356?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 35 HeightStdDev: 0.125 WeightStdDev: 4.375 FamilyId: 114 } } Items { TemplateId: "V0115_MOVE_FIRE_PUNCH" Move { UniqueId: V0115_MOVE_FIRE_PUNCH AnimationId: 5 Type: POKEMON_TYPE_FIRE Power: 35 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.075 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "fire_punch" DurationMs: 2800 DamageWindowStartMs: 1690 DamageWindowEndMs: 2200 EnergyDelta: -33 } } Items { TemplateId: "V0115_POKEMON_KANGASKHAN" Pokemon { UniqueId: V0115_POKEMON_KANGASKHAN ModelScale: 0.72 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.864 CylRadiusM: 0.576 CylHeightM: 1.584 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.09 CollisionRadiusM: 0.504 CollisionHeightM: 1.26 CollisionHeadRadiusM: 0.36 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 11 JumpTimeS: 0.7 AttackTimerS: 4 } Stats { BaseStamina: 210 BaseAttack: 142 BaseDefense: 178 } QuickMoves: "\351\001\317\001" CinematicMoves: "{\037\177" AnimTime: "\375\207\010@\332\254*?mV\325?\000\000\300?\000\000\000\000\312T\025@\312T\025@TU\025@" EvolutionPips: 1 PokedexHeightM: 2.2 PokedexWeightKg: 80 HeightStdDev: 0.275 WeightStdDev: 10 FamilyId: 115 } } Items { TemplateId: "V0116_MOVE_SOLAR_BEAM" Move { UniqueId: V0116_MOVE_SOLAR_BEAM AnimationId: 5 Type: POKEMON_TYPE_GRASS Power: 65 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.12 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "solar_beam" DurationMs: 4900 DamageWindowStartMs: 3100 DamageWindowEndMs: 4800 EnergyDelta: -100 } } Items { TemplateId: "V0116_POKEMON_HORSEA" Pokemon { UniqueId: V0116_POKEMON_HORSEA ModelScale: 1.48 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.2775 CylRadiusM: 0.25 CylHeightM: 0.74 CylGroundM: 0.185 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.1 CollisionRadiusM: 0.148 CollisionHeightM: 0.444 CollisionHeadRadiusM: 0.185 MovementType: POKEMON_ENC_MOVEMENT_HOVERING MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 60 BaseAttack: 122 BaseDefense: 100 } QuickMoves: "\346\001\355\001" CinematicMoves: "5R$" AnimTime: "\000\000\000\000\332\254*?\306\334\335?&SU?\237\252\252>mV\325?\000\000\000@\000\000\000\000" Evolution: "u" EvolutionPips: 1 PokedexHeightM: 0.4 PokedexWeightKg: 8 HeightStdDev: 0.05 WeightStdDev: 1 FamilyId: 116 CandyToEvolve: 50 } } Items { TemplateId: "V0117_MOVE_LEAF_BLADE" Move { UniqueId: V0117_MOVE_LEAF_BLADE AnimationId: 5 Type: POKEMON_TYPE_GRASS Power: 45 AccuracyChance: 1 CriticalChance: 0.25 StaminaLossScalar: 0.09 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "leaf_blade" DurationMs: 2800 DamageWindowStartMs: 1200 DamageWindowEndMs: 2200 EnergyDelta: -50 } } Items { TemplateId: "V0117_POKEMON_SEADRA" Pokemon { UniqueId: V0117_POKEMON_SEADRA ModelScale: 0.92 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.69 CylRadiusM: 0.46 CylHeightM: 1.15 CylGroundM: 0.46 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.322 CollisionHeightM: 0.46 CollisionHeadRadiusM: 0.414 MovementType: POKEMON_ENC_MOVEMENT_HOVERING MovementTimerS: 6 JumpTimeS: 1 AttackTimerS: 17 } Stats { BaseStamina: 110 BaseAttack: 176 BaseDefense: 150 } QuickMoves: "\346\001\314\001" CinematicMoves: "(Rk" AnimTime: "\000\000\000\000\332\254*?mV\325?\332\254*?\000\000\000\000\223\251\352?\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.2 PokedexWeightKg: 25 ParentId: V0116_POKEMON_HORSEA HeightStdDev: 0.15 WeightStdDev: 3.125 FamilyId: 116 } } Items { TemplateId: "V0118_MOVE_POWER_WHIP" Move { UniqueId: V0118_MOVE_POWER_WHIP AnimationId: 5 Type: POKEMON_TYPE_GRASS Power: 60 AccuracyChance: 1 StaminaLossScalar: 0.12 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "power_whip" DurationMs: 2800 DamageWindowStartMs: 1500 DamageWindowEndMs: 2800 EnergyDelta: -100 } } Items { TemplateId: "V0118_POKEMON_GOLDEEN" Pokemon { UniqueId: V0118_POKEMON_GOLDEEN ModelScale: 1.35 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.405 CylRadiusM: 0.27 CylHeightM: 0.3375 CylGroundM: 0.3375 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.135 CollisionHeightM: 0.16875 CollisionHeadRadiusM: 0.16875 MovementType: POKEMON_ENC_MOVEMENT_HOVERING MovementTimerS: 10 JumpTimeS: 1 AttackTimerS: 29 } Stats { BaseStamina: 90 BaseAttack: 112 BaseDefense: 126 } QuickMoves: "\323\001\330\001" CinematicMoves: "i~:" AnimTime: "\000\000@@\000\000\200?mV\325?\332\254*?\000\000\000\0006\253\n@33\023@\000\000\000\000" Evolution: "w" EvolutionPips: 1 PokedexHeightM: 0.6 PokedexWeightKg: 15 HeightStdDev: 0.075 WeightStdDev: 1.875 FamilyId: 118 CandyToEvolve: 50 } } Items { TemplateId: "V0119_POKEMON_SEAKING" Pokemon { UniqueId: V0119_POKEMON_SEAKING ModelScale: 0.88 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.594 CylRadiusM: 0.396 CylHeightM: 0.748 CylGroundM: 0.33 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.07 CollisionRadiusM: 0.044 CollisionHeightM: 0.044 CollisionHeadRadiusM: 0.242 MovementType: POKEMON_ENC_MOVEMENT_HOVERING MovementTimerS: 14 JumpTimeS: 1 AttackTimerS: 5 } Stats { BaseStamina: 160 BaseAttack: 172 BaseDefense: 160 } QuickMoves: "\323\001\340\001" CinematicMoves: "o.\026" AnimTime: "\000\000`@\332\254*?mV\325?&SU?\000\000\000\000mV\325?\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.3 PokedexWeightKg: 39 ParentId: V0118_POKEMON_GOLDEEN HeightStdDev: 0.1625 WeightStdDev: 4.875 FamilyId: 118 } } Items { TemplateId: "V0120_POKEMON_STARYU" Pokemon { UniqueId: V0120_POKEMON_STARYU ModelScale: 1.1 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.6188 CylRadiusM: 0.4125 CylHeightM: 0.88000011 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.4 BaseFleeRate: 0.15 CollisionRadiusM: 0.4125 CollisionHeightM: 0.88000011 CollisionHeadRadiusM: 0.20625 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1.35 AttackTimerS: 29 } Stats { BaseStamina: 60 BaseAttack: 130 BaseDefense: 128 } QuickMoves: "\333\001\346\001" CinematicMoves: "}5A" AnimTime: "\223\251\252?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000@" Evolution: "y" EvolutionPips: 1 PokedexHeightM: 0.8 PokedexWeightKg: 34.5 HeightStdDev: 0.1 WeightStdDev: 4.3125 FamilyId: 120 CandyToEvolve: 50 } } Items { TemplateId: "V0121_MOVE_AIR_CUTTER" Move { UniqueId: V0121_MOVE_AIR_CUTTER AnimationId: 5 Type: POKEMON_TYPE_FLYING Power: 25 AccuracyChance: 1 CriticalChance: 0.25 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "air_cutter" DurationMs: 3300 DamageWindowStartMs: 2200 DamageWindowEndMs: 3100 EnergyDelta: -25 } } Items { TemplateId: "V0121_POKEMON_STARMIE" Pokemon { UniqueId: V0121_POKEMON_STARMIE ModelScale: 0.97 Type1: POKEMON_TYPE_WATER Type2: POKEMON_TYPE_PSYCHIC Camera { DiskRadiusM: 0.7275 CylRadiusM: 0.485 CylHeightM: 1.067 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.06 CollisionRadiusM: 0.485 CollisionHeightM: 1.067 CollisionHeadRadiusM: 0.2425 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 6 JumpTimeS: 1.6 AttackTimerS: 17 } Stats { BaseStamina: 120 BaseAttack: 194 BaseDefense: 192 } QuickMoves: "\333\001\346\001" CinematicMoves: "kA\036" AnimTime: "\306\334\335?\332\254*?\007\360\356?ff\006@\000\000\000\0006\253*@33\363?ff\006@" EvolutionPips: 1 PokedexHeightM: 1.1 PokedexWeightKg: 80 ParentId: V0120_POKEMON_STARYU HeightStdDev: 0.1375 WeightStdDev: 10 FamilyId: 120 } } Items { TemplateId: "V0122_MOVE_HURRICANE" Move { UniqueId: V0122_MOVE_HURRICANE AnimationId: 5 Type: POKEMON_TYPE_FLYING Power: 60 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.11 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "hurricane" DurationMs: 3200 DamageWindowStartMs: 1030 DamageWindowEndMs: 2800 EnergyDelta: -100 } } Items { TemplateId: "V0122_POKEMON_MR_MIME" Pokemon { UniqueId: V0122_POKEMON_MR_MIME ModelScale: 0.89 Type1: POKEMON_TYPE_PSYCHIC Type2: POKEMON_TYPE_FAIRY Camera { DiskRadiusM: 0.6675 CylRadiusM: 0.445 CylHeightM: 1.157 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.09 CollisionRadiusM: 0.267 CollisionHeightM: 0.6675 CollisionHeadRadiusM: 0.267 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 5 JumpTimeS: 1 AttackTimerS: 14 } Stats { BaseStamina: 80 BaseAttack: 154 BaseDefense: 196 } QuickMoves: "\353\001\352\001" CinematicMoves: "\036lF" AnimTime: "6\253*@&SU?\223\251\352?\000\000\000@\000\000\000\000\000\000\000@\226!\"@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.3 PokedexWeightKg: 54.5 HeightStdDev: 0.1625 WeightStdDev: 6.8125 FamilyId: 122 } } Items { TemplateId: "V0123_MOVE_BRICK_BREAK" Move { UniqueId: V0123_MOVE_BRICK_BREAK AnimationId: 5 Type: POKEMON_TYPE_FIGHTING Power: 30 AccuracyChance: 1 CriticalChance: 0.25 StaminaLossScalar: 0.075 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "brick_break" DurationMs: 1600 DamageWindowStartMs: 1100 DamageWindowEndMs: 1500 EnergyDelta: -33 } } Items { TemplateId: "V0123_POKEMON_SCYTHER" Pokemon { UniqueId: V0123_POKEMON_SCYTHER ModelScale: 0.8 Type1: POKEMON_TYPE_BUG Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 1.14 CylRadiusM: 0.76 CylHeightM: 1.2 CylGroundM: 0.4 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.09 CollisionRadiusM: 0.4 CollisionHeightM: 1 CollisionHeadRadiusM: 0.2 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 14 JumpTimeS: 1 AttackTimerS: 5 } Stats { BaseStamina: 140 BaseAttack: 176 BaseDefense: 180 } QuickMoves: "\310\001\357\001" CinematicMoves: "3d1" AnimTime: "\306\334\335?\332\254*?mV\325?\332\254*?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.5 PokedexWeightKg: 56 HeightStdDev: 0.1875 WeightStdDev: 7 FamilyId: 123 } } Items { TemplateId: "V0124_POKEMON_JYNX" Pokemon { UniqueId: V0124_POKEMON_JYNX ModelScale: 0.87 Type1: POKEMON_TYPE_ICE Type2: POKEMON_TYPE_PSYCHIC Camera { DiskRadiusM: 0.9788 CylRadiusM: 0.6525 CylHeightM: 1.218 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.09 CollisionRadiusM: 0.435 CollisionHeightM: 0.87 CollisionHeadRadiusM: 0.522 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 4 JumpTimeS: 1.25 AttackTimerS: 11 } Stats { BaseStamina: 130 BaseAttack: 172 BaseDefense: 134 } QuickMoves: "\332\001\336\001" CinematicMoves: "U!<" AnimTime: "\235\021\021@\332\254*?mV\325?:#\342?\000\000\000\000\007\360\356?\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.4 PokedexWeightKg: 40.6 HeightStdDev: 0.175 WeightStdDev: 5.075 FamilyId: 124 } } Items { TemplateId: "V0125_MOVE_SWIFT" Move { UniqueId: V0125_MOVE_SWIFT AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 25 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "swift" DurationMs: 3000 DamageWindowStartMs: 2300 DamageWindowEndMs: 2800 EnergyDelta: -25 } } Items { TemplateId: "V0125_POKEMON_ELECTABUZZ" Pokemon { UniqueId: V0125_POKEMON_ELECTABUZZ ModelScale: 0.98 Type1: POKEMON_TYPE_ELECTRIC Camera { DiskRadiusM: 0.8453 CylRadiusM: 0.5635 CylHeightM: 0.98 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.09 CollisionRadiusM: 0.392 CollisionHeightM: 0.735 CollisionHeadRadiusM: 0.28175 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 6 JumpTimeS: 1 AttackTimerS: 17 } Stats { BaseStamina: 130 BaseAttack: 198 BaseDefense: 160 } QuickMoves: "\315\001\317\001" CinematicMoves: "MON" AnimTime: "\000\000\300?\332\254*?\000\000\300?\000\000\300?\000\000\000\000mV\325?\223\251\252?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.1 PokedexWeightKg: 30 HeightStdDev: 0.1375 WeightStdDev: 3.75 FamilyId: 125 } } Items { TemplateId: "V0126_MOVE_HORN_ATTACK" Move { UniqueId: V0126_MOVE_HORN_ATTACK AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 20 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.065 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "horn_attack" DurationMs: 2200 DamageWindowStartMs: 1600 DamageWindowEndMs: 1900 EnergyDelta: -25 } } Items { TemplateId: "V0126_POKEMON_MAGMAR" Pokemon { UniqueId: V0126_POKEMON_MAGMAR ModelScale: 0.88 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.99 CylRadiusM: 0.66 CylHeightM: 1.144 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.09 CollisionRadiusM: 0.44 CollisionHeightM: 0.88 CollisionHeadRadiusM: 0.33 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 14 JumpTimeS: 1.25 AttackTimerS: 5 } Stats { BaseStamina: 130 BaseAttack: 214 BaseDefense: 158 } QuickMoves: "\321\001\320\001" CinematicMoves: "gs\030" AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000A\000\000\000@\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.3 PokedexWeightKg: 44.5 HeightStdDev: 0.1625 WeightStdDev: 5.5625 FamilyId: 126 } } Items { TemplateId: "V0127_MOVE_STOMP" Move { UniqueId: V0127_MOVE_STOMP AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 25 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.065 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "stomp" DurationMs: 2100 DamageWindowStartMs: 1200 DamageWindowEndMs: 1900 EnergyDelta: -25 } } Items { TemplateId: "V0127_POKEMON_PINSIR" Pokemon { UniqueId: V0127_POKEMON_PINSIR ModelScale: 0.87 Type1: POKEMON_TYPE_BUG Camera { DiskRadiusM: 0.522 CylRadiusM: 0.348 CylHeightM: 1.131 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.09 CollisionRadiusM: 0.348 CollisionHeightM: 0.87 CollisionHeadRadiusM: 0.348 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1.25 AttackTimerS: 3 } Stats { BaseStamina: 130 BaseAttack: 184 BaseDefense: 186 } QuickMoves: "\361\001\310\001" CinematicMoves: "\024d6" AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.5 PokedexWeightKg: 55 HeightStdDev: 0.1875 WeightStdDev: 6.875 FamilyId: 127 } } Items { TemplateId: "V0128_POKEMON_TAUROS" Pokemon { UniqueId: V0128_POKEMON_TAUROS ModelScale: 0.87 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.8613 CylRadiusM: 0.5742 CylHeightM: 1.19625 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.24 BaseFleeRate: 0.09 CollisionRadiusM: 0.435 CollisionHeightM: 1.19625 CollisionHeadRadiusM: 0.2871 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 4 JumpTimeS: 1.2 AttackTimerS: 11 } Stats { BaseStamina: 150 BaseAttack: 148 BaseDefense: 184 } QuickMoves: "\335\001\352\001" CinematicMoves: "~J\037" AnimTime: "\312T\025@\332\254*?mV\325?\000\000\000@\000\000\000\000mV\325?\315\314\314?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.4 PokedexWeightKg: 88.4 HeightStdDev: 0.175 WeightStdDev: 11.05 FamilyId: 128 } } Items { TemplateId: "V0129_MOVE_HYPER_FANG" Move { UniqueId: V0129_MOVE_HYPER_FANG AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 35 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "hyper_fang" DurationMs: 2100 DamageWindowStartMs: 1700 DamageWindowEndMs: 2000 EnergyDelta: -33 } } Items { TemplateId: "V0129_POKEMON_MAGIKARP" Pokemon { UniqueId: V0129_POKEMON_MAGIKARP ModelScale: 1.07 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.642 CylRadiusM: 0.428 CylHeightM: 0.535 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.56 BaseFleeRate: 0.15 CollisionRadiusM: 0.2675 CollisionHeightM: 0.4815 CollisionHeadRadiusM: 0.321 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3600 JumpTimeS: 1.3 AttackTimerS: 3600 } Stats { BaseStamina: 40 BaseAttack: 42 BaseDefense: 84 } QuickMoves: "\347\001" CinematicMoves: "\205\001" AnimTime: "\223\251\252?\332\254*?\000\000\000\000\000\000\300?\000\000\000\000\000\000\000\000\000\000\200?\000\000\000\000" Evolution: "\202\001" EvolutionPips: 1 PokedexHeightM: 0.9 PokedexWeightKg: 10 HeightStdDev: 0.1125 WeightStdDev: 1.25 FamilyId: 129 CandyToEvolve: 400 } } Items { TemplateId: "V0130_POKEMON_GYARADOS" Pokemon { UniqueId: V0130_POKEMON_GYARADOS ModelScale: 0.48 Type1: POKEMON_TYPE_WATER Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.72 CylRadiusM: 0.48 CylHeightM: 1.2 CylGroundM: 0.48 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.07 CollisionRadiusM: 0.24 CollisionHeightM: 0.48 CollisionHeadRadiusM: 0.36 MovementType: POKEMON_ENC_MOVEMENT_HOVERING MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 3 } Stats { BaseStamina: 190 BaseAttack: 192 BaseDefense: 196 } QuickMoves: "\314\001\312\001" CinematicMoves: "kPR" AnimTime: "\000\000\000@\332\254*?\000\000\300?\332\254*?\000\000\000\000\312T\025@\000\000\000@\000\000\000@" EvolutionPips: 1 PokedexHeightM: 6.5 PokedexWeightKg: 235 ParentId: V0129_POKEMON_MAGIKARP HeightStdDev: 0.8125 WeightStdDev: 29.375 FamilyId: 129 } } Items { TemplateId: "V0131_MOVE_BODY_SLAM" Move { UniqueId: V0131_MOVE_BODY_SLAM AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 50 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.085 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "body_slam" DurationMs: 1560 DamageWindowStartMs: 1100 DamageWindowEndMs: 1300 EnergyDelta: -50 } } Items { TemplateId: "V0131_POKEMON_LAPRAS" Pokemon { UniqueId: V0131_POKEMON_LAPRAS ModelScale: 0.7 Type1: POKEMON_TYPE_WATER Type2: POKEMON_TYPE_ICE Camera { DiskRadiusM: 1.05 CylRadiusM: 0.7 CylHeightM: 1.75 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.09 CollisionRadiusM: 0.525 CollisionHeightM: 0.7 CollisionHeadRadiusM: 0.35 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3 JumpTimeS: 1.2 AttackTimerS: 8 } Stats { BaseStamina: 260 BaseAttack: 186 BaseDefense: 190 } QuickMoves: "\332\001\331\001" CinematicMoves: "R\'(" AnimTime: "6\253*@\332\254*?mV\325?33\363?\000\000\000\000\232\231\031@\000\000@@\254\252*@" EvolutionPips: 1 PokedexHeightM: 2.5 PokedexWeightKg: 220 HeightStdDev: 0.3125 WeightStdDev: 27.5 FamilyId: 131 } } Items { TemplateId: "V0132_MOVE_REST" Move { UniqueId: V0132_MOVE_REST AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 35 AccuracyChance: 1 HealScalar: 1 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "rest" DurationMs: 3100 DamageWindowStartMs: 1395 DamageWindowEndMs: 2691 EnergyDelta: -33 } } Items { TemplateId: "V0132_POKEMON_DITTO" Pokemon { UniqueId: V0132_POKEMON_DITTO ModelScale: 1.61 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.6038 CylRadiusM: 0.4025 CylHeightM: 0.52325 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.1 CollisionRadiusM: 0.4025 CollisionHeightM: 0.52325 CollisionHeadRadiusM: 0.20125 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3600 JumpTimeS: 1 AttackTimerS: 3600 } Stats { BaseStamina: 96 BaseAttack: 110 BaseDefense: 110 } QuickMoves: "\336\001" CinematicMoves: "\205\001" AnimTime: "\000\000\000\000\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 0.3 PokedexWeightKg: 4 HeightStdDev: 0.0375 WeightStdDev: 0.5 FamilyId: 132 } } Items { TemplateId: "V0133_MOVE_STRUGGLE" Move { UniqueId: V0133_MOVE_STRUGGLE AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 15 AccuracyChance: 1 StaminaLossScalar: 0.1 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "struggle" DurationMs: 1695 DamageWindowStartMs: 800 DamageWindowEndMs: 1500 EnergyDelta: -20 } } Items { TemplateId: "V0133_POKEMON_EEVEE" Pokemon { UniqueId: V0133_POKEMON_EEVEE ModelScale: 1.68 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.63 CylRadiusM: 0.42 CylHeightM: 0.504 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.1 CollisionRadiusM: 0.252 CollisionHeightM: 0.336 CollisionHeadRadiusM: 0.252 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 1.35 AttackTimerS: 29 } Stats { BaseStamina: 110 BaseAttack: 114 BaseDefense: 128 } QuickMoves: "\333\001\335\001" CinematicMoves: "\032}\203\001" AnimTime: "j\336\035@\332\254*?\320D\004@\223\251\352?\000\000\000\000\312T\025@\r\340]?\333\335\235?" Evolution: "\206\001\207\001\210\001" EvolutionPips: 1 PokedexHeightM: 0.3 PokedexWeightKg: 6.5 HeightStdDev: 0.0375 WeightStdDev: 0.8125 FamilyId: 133 CandyToEvolve: 25 } } Items { TemplateId: "V0134_MOVE_SCALD_BLASTOISE" Move { UniqueId: V0134_MOVE_SCALD_BLASTOISE AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 35 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.08 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "scald_blastoise" DurationMs: 4000 DamageWindowStartMs: 1800 DamageWindowEndMs: 3900 EnergyDelta: -33 } } Items { TemplateId: "V0134_POKEMON_VAPOREON" Pokemon { UniqueId: V0134_POKEMON_VAPOREON ModelScale: 1.05 Type1: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.5198 CylRadiusM: 0.3465 CylHeightM: 0.94499987 ShoulderModeScale: 0.4 } Encounter { BaseCaptureRate: 0.12 BaseFleeRate: 0.06 CollisionRadiusM: 0.21 CollisionHeightM: 0.525 CollisionHeadRadiusM: 0.2625 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 260 BaseAttack: 186 BaseDefense: 168 } QuickMoves: "\346\001" CinematicMoves: "ik:" AnimTime: "\007\360\356?\332\254*?33\363?\232\231\331?\000\000\000\000\000\000\000@\375\207\010@\207\210\010@" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 29 ParentId: V0133_POKEMON_EEVEE HeightStdDev: 0.125 WeightStdDev: 3.625 FamilyId: 133 } } Items { TemplateId: "V0135_MOVE_HYDRO_PUMP_BLASTOISE" Move { UniqueId: V0135_MOVE_HYDRO_PUMP_BLASTOISE AnimationId: 5 Type: POKEMON_TYPE_WATER Power: 60 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.11 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "hydro_pump_blastoise" DurationMs: 3800 DamageWindowStartMs: 1500 DamageWindowEndMs: 3600 EnergyDelta: -100 } } Items { TemplateId: "V0135_POKEMON_JOLTEON" Pokemon { UniqueId: V0135_POKEMON_JOLTEON ModelScale: 1.1 Type1: POKEMON_TYPE_ELECTRIC Camera { DiskRadiusM: 0.495 CylRadiusM: 0.33 CylHeightM: 0.88000011 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.12 BaseFleeRate: 0.06 CollisionRadiusM: 0.22 CollisionHeightM: 0.55 CollisionHeadRadiusM: 0.22 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 4 JumpTimeS: 1.3 AttackTimerS: 11 } Stats { BaseStamina: 130 BaseAttack: 192 BaseDefense: 174 } QuickMoves: "\315\001" CinematicMoves: "#ON" AnimTime: "\375\207(@\332\254*?`v\367?\312T\025@\000\000\000\0006\253*@\223\251\252?\362\356\356?" EvolutionPips: 1 PokedexHeightM: 0.8 PokedexWeightKg: 24.5 ParentId: V0133_POKEMON_EEVEE HeightStdDev: 0.1 WeightStdDev: 3.0625 FamilyId: 133 } } Items { TemplateId: "V0136_MOVE_WRAP_GREEN" Move { UniqueId: V0136_MOVE_WRAP_GREEN AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 15 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "wrap_green" DurationMs: 3700 DamageWindowStartMs: 2200 DamageWindowEndMs: 3200 EnergyDelta: -20 } } Items { TemplateId: "V0136_POKEMON_FLAREON" Pokemon { UniqueId: V0136_POKEMON_FLAREON ModelScale: 0.87 Type1: POKEMON_TYPE_FIRE Camera { DiskRadiusM: 0.4568 CylRadiusM: 0.3045 CylHeightM: 0.783 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.12 BaseFleeRate: 0.06 CollisionRadiusM: 0.2175 CollisionHeightM: 0.522 CollisionHeadRadiusM: 0.19575 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3 JumpTimeS: 1.35 AttackTimerS: 8 } Stats { BaseStamina: 130 BaseAttack: 238 BaseDefense: 178 } QuickMoves: "\321\001" CinematicMoves: "g\030*" AnimTime: "\000\000 @\332\254*?mV\325?\320D\004@\000\000\000\000\312T\025@\000\000\200?\254\252*@" EvolutionPips: 1 PokedexHeightM: 0.9 PokedexWeightKg: 25 ParentId: V0133_POKEMON_EEVEE HeightStdDev: 0.1125 WeightStdDev: 3.125 FamilyId: 133 } } Items { TemplateId: "V0137_MOVE_WRAP_PINK" Move { UniqueId: V0137_MOVE_WRAP_PINK AnimationId: 5 Type: POKEMON_TYPE_NORMAL Power: 15 AccuracyChance: 1 CriticalChance: 0.05 StaminaLossScalar: 0.06 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "wrap_pink" DurationMs: 3700 DamageWindowStartMs: 2200 DamageWindowEndMs: 3200 EnergyDelta: -20 } } Items { TemplateId: "V0137_POKEMON_PORYGON" Pokemon { UniqueId: V0137_POKEMON_PORYGON ModelScale: 1.1 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 0.825 CylRadiusM: 0.55 CylHeightM: 0.93500012 CylGroundM: 0.55 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.09 CollisionRadiusM: 0.385 CollisionHeightM: 0.55 CollisionHeadRadiusM: 0.33 MovementType: POKEMON_ENC_MOVEMENT_HOVERING MovementTimerS: 8 JumpTimeS: 1 AttackTimerS: 23 } Stats { BaseStamina: 130 BaseAttack: 156 BaseDefense: 158 } QuickMoves: "\333\001\335\001" CinematicMoves: "\036c#" AnimTime: "\223\251\352?\332\254*?\000\000\000\000\332\254*?\000\000\000\0006\253*@\315\314\314?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 0.8 PokedexWeightKg: 36.5 HeightStdDev: 0.1 WeightStdDev: 4.5625 FamilyId: 137 } } Items { TemplateId: "V0138_POKEMON_OMANYTE" Pokemon { UniqueId: V0138_POKEMON_OMANYTE ModelScale: 1.48 Type1: POKEMON_TYPE_ROCK Type2: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.333 CylRadiusM: 0.222 CylHeightM: 0.592 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.09 CollisionRadiusM: 0.222 CollisionHeightM: 0.592 CollisionHeadRadiusM: 0.111 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1.3 AttackTimerS: 23 } Stats { BaseStamina: 70 BaseAttack: 132 BaseDefense: 160 } QuickMoves: "\346\001\330\001" CinematicMoves: ">h?" AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@6\253*@\000\000\000\000" Evolution: "\213\001" EvolutionPips: 1 PokedexHeightM: 0.4 PokedexWeightKg: 7.5 HeightStdDev: 0.05 WeightStdDev: 0.9375 FamilyId: 138 CandyToEvolve: 50 } } Items { TemplateId: "V0139_POKEMON_OMASTAR" Pokemon { UniqueId: V0139_POKEMON_OMASTAR ModelScale: 1 Type1: POKEMON_TYPE_ROCK Type2: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.5625 CylRadiusM: 0.375 CylHeightM: 1 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.12 BaseFleeRate: 0.05 CollisionRadiusM: 0.25 CollisionHeightM: 0.9 CollisionHeadRadiusM: 0.1875 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3 JumpTimeS: 1.25 AttackTimerS: 8 } Stats { BaseStamina: 140 BaseAttack: 180 BaseDefense: 202 } QuickMoves: "\343\001\346\001" CinematicMoves: ">k@" AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@6\253*@\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1 PokedexWeightKg: 35 ParentId: V0138_POKEMON_OMANYTE HeightStdDev: 0.125 WeightStdDev: 4.375 FamilyId: 138 } } Items { TemplateId: "V0140_POKEMON_KABUTO" Pokemon { UniqueId: V0140_POKEMON_KABUTO ModelScale: 1.35 Type1: POKEMON_TYPE_ROCK Type2: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.5063 CylRadiusM: 0.3375 CylHeightM: 0.50625 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.09 CollisionRadiusM: 0.3375 CollisionHeightM: 0.50625 CollisionHeadRadiusM: 0.16875 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 0.9 AttackTimerS: 23 } Stats { BaseStamina: 60 BaseAttack: 148 BaseDefense: 142 } QuickMoves: "\334\001\330\001" CinematicMoves: ">9?" AnimTime: "\000\000\000\000\332\254*?\000\000\000\000\000\000\300?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000" Evolution: "\215\001" EvolutionPips: 1 PokedexHeightM: 0.5 PokedexWeightKg: 11.5 HeightStdDev: 0.0625 WeightStdDev: 1.4375 FamilyId: 140 CandyToEvolve: 50 } } Items { TemplateId: "V0141_POKEMON_KABUTOPS" Pokemon { UniqueId: V0141_POKEMON_KABUTOPS ModelScale: 0.91 Type1: POKEMON_TYPE_ROCK Type2: POKEMON_TYPE_WATER Camera { DiskRadiusM: 0.6825 CylRadiusM: 0.455 CylHeightM: 1.1375 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.12 BaseFleeRate: 0.05 CollisionRadiusM: 0.364 CollisionHeightM: 0.91 CollisionHeadRadiusM: 0.3185 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 11 JumpTimeS: 1 AttackTimerS: 4 } Stats { BaseStamina: 120 BaseAttack: 190 BaseDefense: 190 } QuickMoves: "\330\001\310\001" CinematicMoves: ">i " AnimTime: "6\253\n@\332\254*?mV\325?\315\314\314?\000\000\000\000\315\314\014@\232\231\231?\000\000\000\000" EvolutionPips: 1 PokedexHeightM: 1.3 PokedexWeightKg: 40.5 ParentId: V0140_POKEMON_KABUTO HeightStdDev: 0.1625 WeightStdDev: 5.0625 FamilyId: 140 } } Items { TemplateId: "V0142_POKEMON_AERODACTYL" Pokemon { UniqueId: V0142_POKEMON_AERODACTYL ModelScale: 0.57 Type1: POKEMON_TYPE_ROCK Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.5985 CylRadiusM: 0.399 CylHeightM: 0.9975 CylGroundM: 0.855 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.09 CollisionRadiusM: 0.285 CollisionHeightM: 0.9975 CollisionHeadRadiusM: 0.285 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 5 JumpTimeS: 1 AttackTimerS: 14 } Stats { BaseStamina: 160 BaseAttack: 182 BaseDefense: 162 } QuickMoves: "\357\001\312\001" CinematicMoves: ">J\016" AnimTime: "6\253\n@fff?\000\000\300?\214\271;?\000\000\000\000\000\000\000@\223\251\252?XU\325?" EvolutionPips: 1 PokedexHeightM: 1.8 PokedexWeightKg: 59 HeightStdDev: 0.225 WeightStdDev: 7.375 FamilyId: 142 } } Items { TemplateId: "V0143_POKEMON_SNORLAX" Pokemon { UniqueId: V0143_POKEMON_SNORLAX ModelScale: 0.74 Type1: POKEMON_TYPE_NORMAL Camera { DiskRadiusM: 1.11 CylRadiusM: 0.74 CylHeightM: 1.48 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.16 BaseFleeRate: 0.09 CollisionRadiusM: 0.74 CollisionHeightM: 1.11 CollisionHeadRadiusM: 0.481 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 3 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 320 BaseAttack: 180 BaseDefense: 180 } QuickMoves: "\352\001\324\001" CinematicMoves: "\203\001\016\037" AnimTime: "\232\231\031@\332\254*?\223\251\352?mV\325?\000\000\000\000\000\000 @\000\000 @TU\025@" EvolutionPips: 1 PokedexHeightM: 2.1 PokedexWeightKg: 460 HeightStdDev: 0.2625 WeightStdDev: 57.5 FamilyId: 143 } } Items { TemplateId: "V0144_POKEMON_ARTICUNO" Pokemon { UniqueId: V0144_POKEMON_ARTICUNO ModelScale: 0.66 Type1: POKEMON_TYPE_ICE Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.594 CylRadiusM: 0.396 CylHeightM: 0.99 CylGroundM: 0.66 ShoulderModeScale: 0.5 } Encounter { BaseFleeRate: 0.1 CollisionRadiusM: 0.231 CollisionHeightM: 0.66 CollisionHeadRadiusM: 0.231 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 3 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 180 BaseAttack: 198 BaseDefense: 242 } QuickMoves: "\332\001" CinematicMoves: "\'o(" AnimTime: "\320D\004@\000\000\200?mV\325?\332\254*?\000\000\000\000\232\231\031@\223\251\252?\250\252\252?" EvolutionPips: 1 PokemonClass: POKEMON_CLASS_LEGENDARY PokedexHeightM: 1.7 PokedexWeightKg: 55.4 HeightStdDev: 0.2125 WeightStdDev: 6.925 FamilyId: 144 } } Items { TemplateId: "V0145_POKEMON_ZAPDOS" Pokemon { UniqueId: V0145_POKEMON_ZAPDOS ModelScale: 0.69 Type1: POKEMON_TYPE_ELECTRIC Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.7763 CylRadiusM: 0.5175 CylHeightM: 1.035 CylGroundM: 0.8625 ShoulderModeScale: 0.5 } Encounter { BaseFleeRate: 0.1 CollisionRadiusM: 0.4485 CollisionHeightM: 0.759 CollisionHeadRadiusM: 0.276 MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC MovementTimerS: 3 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 180 BaseAttack: 232 BaseDefense: 194 } QuickMoves: "\315\001" CinematicMoves: "#ON" AnimTime: "\315\314\314?&SU?\000\000\300?&SU?\000\000\000\000\000\000\000@\000\000\200?XU\325?" EvolutionPips: 1 PokemonClass: POKEMON_CLASS_LEGENDARY PokedexHeightM: 1.6 PokedexWeightKg: 52.6 HeightStdDev: 0.2 WeightStdDev: 6.575 FamilyId: 145 } } Items { TemplateId: "V0146_POKEMON_MOLTRES" Pokemon { UniqueId: V0146_POKEMON_MOLTRES ModelScale: 0.62 Type1: POKEMON_TYPE_FIRE Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.93 CylRadiusM: 0.62 CylHeightM: 1.395 CylGroundM: 0.93 ShoulderModeScale: 0.25 } Encounter { BaseFleeRate: 0.1 CollisionRadiusM: 0.403 CollisionHeightM: 0.93 CollisionHeadRadiusM: 0.217 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 3 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 180 BaseAttack: 242 BaseDefense: 194 } QuickMoves: "\321\001" CinematicMoves: "g*\030" AnimTime: "c\356.@\223\251\252?\000\000\000@mV\225?\000\000\000\000\000\000 @ff\346?ff\346?" EvolutionPips: 1 PokemonClass: POKEMON_CLASS_LEGENDARY PokedexHeightM: 2 PokedexWeightKg: 60 HeightStdDev: 0.25 WeightStdDev: 7.5 FamilyId: 146 } } Items { TemplateId: "V0147_POKEMON_DRATINI" Pokemon { UniqueId: V0147_POKEMON_DRATINI ModelScale: 1.11 Type1: POKEMON_TYPE_DRAGON Camera { DiskRadiusM: 0.4163 CylRadiusM: 0.2775 CylHeightM: 0.8325 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.32 BaseFleeRate: 0.09 CollisionRadiusM: 0.2775 CollisionHeightM: 0.555 CollisionHeadRadiusM: 0.19425 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 10 JumpTimeS: 0.85 AttackTimerS: 29 } Stats { BaseStamina: 82 BaseAttack: 128 BaseDefense: 110 } QuickMoves: "\314\001" CinematicMoves: "\rP:" AnimTime: "mV\325?\332\254*?\223\251\352?`v\267?\000\000\000\000\000\000\000@\315\314\314?\000\000\000\000" Evolution: "\224\001" EvolutionPips: 1 PokedexHeightM: 1.8 PokedexWeightKg: 3.3 HeightStdDev: 0.225 WeightStdDev: 0.4125 FamilyId: 147 CandyToEvolve: 25 } } Items { TemplateId: "V0148_POKEMON_DRAGONAIR" Pokemon { UniqueId: V0148_POKEMON_DRAGONAIR ModelScale: 0.75 Type1: POKEMON_TYPE_DRAGON Camera { DiskRadiusM: 0.8438 CylRadiusM: 0.5625 CylHeightM: 1.5 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.08 BaseFleeRate: 0.06 CollisionRadiusM: 0.375 CollisionHeightM: 1.125 CollisionHeadRadiusM: 0.28125 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1.25 AttackTimerS: 23 } Stats { BaseStamina: 122 BaseAttack: 170 BaseDefense: 152 } QuickMoves: "\314\001" CinematicMoves: "\r:R" AnimTime: "\315\314\314?\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000 @\000\000\000@\000\000\000@" Evolution: "\225\001" EvolutionPips: 1 PokedexHeightM: 4 PokedexWeightKg: 16.5 ParentId: V0147_POKEMON_DRATINI HeightStdDev: 0.5 WeightStdDev: 2.0625 FamilyId: 147 CandyToEvolve: 100 } } Items { TemplateId: "V0149_POKEMON_DRAGONITE" Pokemon { UniqueId: V0149_POKEMON_DRAGONITE ModelScale: 0.7 Type1: POKEMON_TYPE_DRAGON Type2: POKEMON_TYPE_FLYING Camera { DiskRadiusM: 0.63 CylRadiusM: 0.42 CylHeightM: 1.47 CylGroundM: 0.595 ShoulderModeScale: 0.5 } Encounter { BaseCaptureRate: 0.04 BaseFleeRate: 0.05 CollisionRadiusM: 0.42 CollisionHeightM: 1.05 CollisionHeadRadiusM: 0.245 MovementType: POKEMON_ENC_MOVEMENT_FLYING MovementTimerS: 3 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 182 BaseAttack: 250 BaseDefense: 212 } QuickMoves: "\314\001\357\001" CinematicMoves: "R\016S" AnimTime: "6\253*@\332\254*?mV\325?&SU?\000\000\000\0006\253*@\000\000\300?\000\000\300?" EvolutionPips: 1 PokedexHeightM: 2.2 PokedexWeightKg: 210 ParentId: V0148_POKEMON_DRAGONAIR HeightStdDev: 0.275 WeightStdDev: 26.25 FamilyId: 147 } } Items { TemplateId: "V0150_POKEMON_MEWTWO" Pokemon { UniqueId: V0150_POKEMON_MEWTWO ModelScale: 0.74 Type1: POKEMON_TYPE_PSYCHIC Camera { DiskRadiusM: 0.555 CylRadiusM: 0.37 CylHeightM: 1.48 ShoulderModeScale: 0.5 } Encounter { BaseFleeRate: 0.1 CollisionRadiusM: 0.37 CollisionHeightM: 1.184 CollisionHeadRadiusM: 0.185 MovementType: POKEMON_ENC_MOVEMENT_JUMP MovementTimerS: 8 JumpTimeS: 1.2 AttackTimerS: 3 } Stats { BaseStamina: 212 BaseAttack: 284 BaseDefense: 202 } QuickMoves: "\342\001\353\001" CinematicMoves: "lF\016" AnimTime: "\223\251\252?\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000\000@\000\000@@\000\000@@" EvolutionPips: 1 PokemonClass: POKEMON_CLASS_LEGENDARY PokedexHeightM: 2 PokedexWeightKg: 122 HeightStdDev: 0.25 WeightStdDev: 15.25 FamilyId: 150 } } Items { TemplateId: "V0151_POKEMON_MEW" Pokemon { UniqueId: V0151_POKEMON_MEW ModelScale: 1.41 Type1: POKEMON_TYPE_PSYCHIC Camera { DiskRadiusM: 0.423 CylRadiusM: 0.282 CylHeightM: 0.7755 CylGroundM: 0.0705 ShoulderModeScale: 0.5 } Encounter { BaseFleeRate: 0.1 CollisionRadiusM: 0.141 CollisionHeightM: 0.564 CollisionHeadRadiusM: 0.17625 MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC MovementTimerS: 3 JumpTimeS: 1 AttackTimerS: 8 } Stats { BaseStamina: 200 BaseAttack: 220 BaseDefense: 220 } QuickMoves: "\336\001" CinematicMoves: "z\037lRNWgt\016" AnimTime: "6\253*@\332\254*?mV\325?\332\254*?\000\000\000\0006\253*@mV\325?\000\000\000@" EvolutionPips: 1 PokemonClass: POKEMON_CLASS_MYTHIC PokedexHeightM: 0.4 PokedexWeightKg: 4 HeightStdDev: 0.05 WeightStdDev: 0.5 FamilyId: 151 } } Items { TemplateId: "V0200_MOVE_FURY_CUTTER_FAST" Move { UniqueId: 200 AnimationId: 4 Type: POKEMON_TYPE_BUG Power: 3 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "fury_cutter_fast" DurationMs: 400 DamageWindowStartMs: 200 DamageWindowEndMs: 400 EnergyDelta: 12 } } Items { TemplateId: "V0201_MOVE_BUG_BITE_FAST" Move { UniqueId: 201 AnimationId: 4 Type: POKEMON_TYPE_BUG Power: 6 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "bug_bite_fast" DurationMs: 450 DamageWindowStartMs: 250 DamageWindowEndMs: 450 EnergyDelta: 7 } } Items { TemplateId: "V0202_MOVE_BITE_FAST" Move { UniqueId: 202 AnimationId: 4 Type: POKEMON_TYPE_DARK Power: 6 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "bite_fast" DurationMs: 500 DamageWindowStartMs: 300 DamageWindowEndMs: 500 EnergyDelta: 7 } } Items { TemplateId: "V0203_MOVE_SUCKER_PUNCH_FAST" Move { UniqueId: 203 AnimationId: 4 Type: POKEMON_TYPE_DARK Power: 7 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "sucker_punch_fast" DurationMs: 700 DamageWindowStartMs: 500 DamageWindowEndMs: 700 EnergyDelta: 4 } } Items { TemplateId: "V0204_MOVE_DRAGON_BREATH_FAST" Move { UniqueId: 204 AnimationId: 4 Type: POKEMON_TYPE_DRAGON Power: 6 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "dragon_breath_fast" DurationMs: 500 DamageWindowStartMs: 300 DamageWindowEndMs: 500 EnergyDelta: 7 } } Items { TemplateId: "V0205_MOVE_THUNDER_SHOCK_FAST" Move { UniqueId: 205 AnimationId: 4 Type: POKEMON_TYPE_ELECTRIC Power: 5 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "thunder_shock_fast" DurationMs: 600 DamageWindowStartMs: 400 DamageWindowEndMs: 600 EnergyDelta: 7 } } Items { TemplateId: "V0206_MOVE_SPARK_FAST" Move { UniqueId: 206 AnimationId: 4 Type: POKEMON_TYPE_ELECTRIC Power: 7 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "spark_fast" DurationMs: 700 DamageWindowStartMs: 500 DamageWindowEndMs: 700 EnergyDelta: 4 } } Items { TemplateId: "V0207_MOVE_LOW_KICK_FAST" Move { UniqueId: 207 AnimationId: 4 Type: POKEMON_TYPE_FIGHTING Power: 5 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "low_kick_fast" DurationMs: 600 DamageWindowStartMs: 400 DamageWindowEndMs: 600 EnergyDelta: 7 } } Items { TemplateId: "V0208_MOVE_KARATE_CHOP_FAST" Move { UniqueId: 208 AnimationId: 4 Type: POKEMON_TYPE_FIGHTING Power: 6 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "karate_chop_fast" DurationMs: 800 DamageWindowStartMs: 600 DamageWindowEndMs: 800 EnergyDelta: 7 } } Items { TemplateId: "V0209_MOVE_EMBER_FAST" Move { UniqueId: 209 AnimationId: 4 Type: POKEMON_TYPE_FIRE Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "ember_fast" DurationMs: 1050 DamageWindowStartMs: 850 DamageWindowEndMs: 1050 EnergyDelta: 7 } } Items { TemplateId: "V0210_MOVE_WING_ATTACK_FAST" Move { UniqueId: 210 AnimationId: 4 Type: POKEMON_TYPE_FLYING Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "wing_attack_fast" DurationMs: 750 DamageWindowStartMs: 550 DamageWindowEndMs: 750 EnergyDelta: 7 } } Items { TemplateId: "V0211_MOVE_PECK_FAST" Move { UniqueId: 211 AnimationId: 4 Type: POKEMON_TYPE_FLYING Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "peck_fast" DurationMs: 1150 DamageWindowStartMs: 950 DamageWindowEndMs: 1150 EnergyDelta: 10 } } Items { TemplateId: "V0212_MOVE_LICK_FAST" Move { UniqueId: 212 AnimationId: 4 Type: POKEMON_TYPE_GHOST Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "lick_fast" DurationMs: 500 DamageWindowStartMs: 300 DamageWindowEndMs: 500 EnergyDelta: 7 } } Items { TemplateId: "V0213_MOVE_SHADOW_CLAW_FAST" Move { UniqueId: 213 AnimationId: 4 Type: POKEMON_TYPE_GHOST Power: 16 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "shadow_claw_fast" DurationMs: 950 DamageWindowStartMs: 750 DamageWindowEndMs: 950 EnergyDelta: 7 } } Items { TemplateId: "V0214_MOVE_VINE_WHIP_FAST" Move { UniqueId: 214 AnimationId: 4 Type: POKEMON_TYPE_GRASS Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "vine_whip_fast" DurationMs: 650 DamageWindowStartMs: 450 DamageWindowEndMs: 650 EnergyDelta: 7 } } Items { TemplateId: "V0215_MOVE_RAZOR_LEAF_FAST" Move { UniqueId: 215 AnimationId: 4 Type: POKEMON_TYPE_GRASS Power: 15 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "razor_leaf_fast" DurationMs: 1450 DamageWindowStartMs: 1250 DamageWindowEndMs: 1450 EnergyDelta: 7 } } Items { TemplateId: "V0216_MOVE_MUD_SHOT_FAST" Move { UniqueId: 216 AnimationId: 4 Type: POKEMON_TYPE_GROUND Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "mud_shot_fast" DurationMs: 550 DamageWindowStartMs: 350 DamageWindowEndMs: 550 EnergyDelta: 7 } } Items { TemplateId: "V0217_MOVE_ICE_SHARD_FAST" Move { UniqueId: 217 AnimationId: 4 Type: POKEMON_TYPE_ICE Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "ice_shard_fast" DurationMs: 1400 DamageWindowStartMs: 1200 DamageWindowEndMs: 1400 EnergyDelta: 7 } } Items { TemplateId: "V0218_MOVE_FROST_BREATH_FAST" Move { UniqueId: 218 AnimationId: 4 Type: POKEMON_TYPE_ICE Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "frost_breath_fast" DurationMs: 810 DamageWindowStartMs: 610 DamageWindowEndMs: 810 EnergyDelta: 7 } } Items { TemplateId: "V0219_MOVE_QUICK_ATTACK_FAST" Move { UniqueId: 219 AnimationId: 4 Type: POKEMON_TYPE_NORMAL Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "quick_attack_fast" DurationMs: 1330 DamageWindowStartMs: 1130 DamageWindowEndMs: 1330 EnergyDelta: 7 } } Items { TemplateId: "V0220_MOVE_SCRATCH_FAST" Move { UniqueId: 220 AnimationId: 4 Type: POKEMON_TYPE_NORMAL Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "scratch_fast" DurationMs: 500 DamageWindowStartMs: 300 DamageWindowEndMs: 500 EnergyDelta: 7 } } Items { TemplateId: "V0221_MOVE_TACKLE_FAST" Move { UniqueId: 221 AnimationId: 4 Type: POKEMON_TYPE_NORMAL Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "tackle_fast" DurationMs: 1100 DamageWindowStartMs: 900 DamageWindowEndMs: 1100 EnergyDelta: 7 } } Items { TemplateId: "V0222_MOVE_POUND_FAST" Move { UniqueId: 222 AnimationId: 4 Type: POKEMON_TYPE_NORMAL Power: 8 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "pound_fast" DurationMs: 540 DamageWindowStartMs: 340 DamageWindowEndMs: 540 EnergyDelta: 7 } } Items { TemplateId: "V0223_MOVE_CUT_FAST" Move { UniqueId: 223 AnimationId: 4 Type: POKEMON_TYPE_NORMAL Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "cut_fast" DurationMs: 1130 DamageWindowStartMs: 930 DamageWindowEndMs: 1130 EnergyDelta: 7 } } Items { TemplateId: "V0224_MOVE_POISON_JAB_FAST" Move { UniqueId: 224 AnimationId: 4 Type: POKEMON_TYPE_POISON Power: 15 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "poison_jab_fast" DurationMs: 1050 DamageWindowStartMs: 850 DamageWindowEndMs: 1050 EnergyDelta: 7 } } Items { TemplateId: "V0225_MOVE_ACID_FAST" Move { UniqueId: 225 AnimationId: 4 Type: POKEMON_TYPE_POISON Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "acid_fast" DurationMs: 1050 DamageWindowStartMs: 850 DamageWindowEndMs: 1050 EnergyDelta: 7 } } Items { TemplateId: "V0226_MOVE_PSYCHO_CUT_FAST" Move { UniqueId: 226 AnimationId: 4 Type: POKEMON_TYPE_PSYCHIC Power: 15 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "psycho_cut_fast" DurationMs: 570 DamageWindowStartMs: 370 DamageWindowEndMs: 570 EnergyDelta: 7 } } Items { TemplateId: "V0227_MOVE_ROCK_THROW_FAST" Move { UniqueId: 227 AnimationId: 4 Type: POKEMON_TYPE_ROCK Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "rock_throw_fast" DurationMs: 1360 DamageWindowStartMs: 1160 DamageWindowEndMs: 1360 EnergyDelta: 7 } } Items { TemplateId: "V0228_MOVE_METAL_CLAW_FAST" Move { UniqueId: 228 AnimationId: 4 Type: POKEMON_TYPE_STEEL Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "metal_claw_fast" DurationMs: 630 DamageWindowStartMs: 430 DamageWindowEndMs: 630 EnergyDelta: 7 } } Items { TemplateId: "V0229_MOVE_BULLET_PUNCH_FAST" Move { UniqueId: 229 AnimationId: 4 Type: POKEMON_TYPE_STEEL Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "bullet_punch_fast" DurationMs: 1200 DamageWindowStartMs: 1000 DamageWindowEndMs: 1200 EnergyDelta: 7 } } Items { TemplateId: "V0230_MOVE_WATER_GUN_FAST" Move { UniqueId: 230 AnimationId: 4 Type: POKEMON_TYPE_WATER Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "water_gun_fast" DurationMs: 500 DamageWindowStartMs: 300 DamageWindowEndMs: 500 EnergyDelta: 7 } } Items { TemplateId: "V0231_MOVE_SPLASH_FAST" Move { UniqueId: 231 AnimationId: 4 Type: POKEMON_TYPE_WATER AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "splash_fast" DurationMs: 1230 DamageWindowStartMs: 1030 DamageWindowEndMs: 1230 EnergyDelta: 7 } } Items { TemplateId: "V0232_MOVE_WATER_GUN_FAST_BLASTOISE" Move { UniqueId: 232 AnimationId: 4 Type: POKEMON_TYPE_WATER Power: 10 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "water_gun_fast_blastoise" DurationMs: 500 DamageWindowStartMs: 300 DamageWindowEndMs: 500 EnergyDelta: 7 } } Items { TemplateId: "V0233_MOVE_MUD_SLAP_FAST" Move { UniqueId: 233 AnimationId: 4 Type: POKEMON_TYPE_GROUND Power: 6 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "mud_slap_fast" DurationMs: 1350 DamageWindowStartMs: 1150 DamageWindowEndMs: 1350 EnergyDelta: 9 } } Items { TemplateId: "V0234_MOVE_ZEN_HEADBUTT_FAST" Move { UniqueId: 234 AnimationId: 4 Type: POKEMON_TYPE_PSYCHIC Power: 15 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "zen_headbutt_fast" DurationMs: 1050 DamageWindowStartMs: 850 DamageWindowEndMs: 1050 EnergyDelta: 4 } } Items { TemplateId: "V0235_MOVE_CONFUSION_FAST" Move { UniqueId: 235 AnimationId: 4 Type: POKEMON_TYPE_PSYCHIC Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "confusion_fast" DurationMs: 1510 DamageWindowStartMs: 1310 DamageWindowEndMs: 1510 EnergyDelta: 7 } } Items { TemplateId: "V0236_MOVE_POISON_STING_FAST" Move { UniqueId: 236 AnimationId: 4 Type: POKEMON_TYPE_POISON Power: 6 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "poison_sting_fast" DurationMs: 575 DamageWindowStartMs: 375 DamageWindowEndMs: 575 EnergyDelta: 4 } } Items { TemplateId: "V0237_MOVE_BUBBLE_FAST" Move { UniqueId: 237 AnimationId: 4 Type: POKEMON_TYPE_WATER Power: 15 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "bubble_fast" DurationMs: 2300 DamageWindowStartMs: 2100 DamageWindowEndMs: 2300 EnergyDelta: 15 } } Items { TemplateId: "V0238_MOVE_FEINT_ATTACK_FAST" Move { UniqueId: 238 AnimationId: 4 Type: POKEMON_TYPE_DARK Power: 12 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "feint_attack_fast" DurationMs: 1040 DamageWindowStartMs: 840 DamageWindowEndMs: 1040 EnergyDelta: 7 } } Items { TemplateId: "V0239_MOVE_STEEL_WING_FAST" Move { UniqueId: 239 AnimationId: 4 Type: POKEMON_TYPE_STEEL Power: 15 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "steel_wing_fast" DurationMs: 1330 DamageWindowStartMs: 1130 DamageWindowEndMs: 1330 EnergyDelta: 4 } } Items { TemplateId: "V0240_MOVE_FIRE_FANG_FAST" Move { UniqueId: 240 AnimationId: 4 Type: POKEMON_TYPE_FIRE Power: 7 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "fire_fang_fast" DurationMs: 840 DamageWindowStartMs: 640 DamageWindowEndMs: 840 EnergyDelta: 4 } } Items { TemplateId: "V0241_MOVE_ROCK_SMASH_FAST" Move { UniqueId: 241 AnimationId: 4 Type: POKEMON_TYPE_FIGHTING Power: 5 AccuracyChance: 1 StaminaLossScalar: 0.01 TrainerLevelMin: 1 TrainerLevelMax: 100 VfxName: "rock_smash_fast" DurationMs: 1410 DamageWindowStartMs: 1210 DamageWindowEndMs: 1410 EnergyDelta: 7 } } Items { TemplateId: "android.test.canceled" IapItemDisplay { Sku: "android.test.canceled" Category: IAP_CATEGORY_POKECOINS SortOrder: 1002 } } Items { TemplateId: "android.test.item_unavailable" IapItemDisplay { Sku: "android.test.item_unavailable" Category: IAP_CATEGORY_POKECOINS SortOrder: 1003 } } Items { TemplateId: "android.test.purchased" IapItemDisplay { Sku: "android.test.purchased" Category: IAP_CATEGORY_POKECOINS SortOrder: 1001 } } Items { TemplateId: "camera_aerialace" Camera { Interpolation: "\000\001" TargetType: "\006\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314L>" AngleDeg: "\000\000\240\301\000\000*C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_aerialace_leader_player_left_" Camera { Interpolation: "\000\001" TargetType: "\003\003" EaseInSpeed: "\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314L>" AngleDeg: "\000\000 C\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\240@\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000?" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_aerialace_leader_player_right_" Camera { Interpolation: "\000\001" TargetType: "\003\003" EaseInSpeed: "\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314L>" AngleDeg: "\000\000*\303\000\000*\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\240@\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000?" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_aerialace_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240\300" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000?" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_aerialace_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240\300" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000?" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_aircutter" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000@?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\315\314L?" } } Items { TemplateId: "camera_aircutter_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000@?" AngleDeg: "\000\000\240A" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\315\314L?" } } Items { TemplateId: "camera_aircutter_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000@?" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\315\314L?" } } Items { TemplateId: "camera_aircutter_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000@?" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\315\314L?" } } Items { TemplateId: "camera_aircutter_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000@?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\315\314L?" } } Items { TemplateId: "camera_aircutterenter" Camera { Interpolation: "\000" TargetType: "\001" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000H\302" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_airslash" Camera { Interpolation: "\001" TargetType: "\001" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_airslash_swp" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000*C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_ancientpower" Camera { Interpolation: "\000\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\315\314\314>ff\006@\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314\314?\315\314\314>" AngleDeg: "\000\000\240\301\000\000 \301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\0004B\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\200?\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_ancientpower_leader_player_left_" Camera { Interpolation: "\001\001" TargetType: "\006\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "33\363?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\240?\315\314\314>" AngleDeg: "\000\000 \301\000\000 C" AngleOffsetDeg: "\000\000\240@\000\000\000\000" PitchDeg: "\000\0004B\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_ancientpower_leader_player_right_" Camera { Interpolation: "\001\001" TargetType: "\006\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "33\363?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\240?\315\314\314>" AngleDeg: "\000\000 A\000\000 \303" AngleOffsetDeg: "\000\000\240\300\000\000\000\000" PitchDeg: "\000\0004B\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_ancientpower_player_left_leader_" Camera { Interpolation: "\001\001" TargetType: "\006\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "33\363?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\240?\315\314\314>" AngleDeg: "\000\000 A\000\000 \303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\0004B\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_ancientpower_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\006\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "33\363?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\240?\315\314\314>" AngleDeg: "\000\000 \301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\0004B\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_aquajet" Camera { Interpolation: "\000\001\001" TargetType: "\006\000\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\000?\000\000\000?" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>\000\000\000?" AngleDeg: "\000\000\240\301\000\000\264\302\000\000%C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240@\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_aquajet_leader_player_left_" Camera { Interpolation: "\001\001\001" TargetType: "\002\016\016" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?" DurationS: "\303\365\250>\303\365(?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\303\365\250>\303\365(?\303\365\250>" AngleDeg: "\000\000\026\303\000\000%\303\000\000%\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000 @\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\000@\000\000\000@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_aquajet_leader_player_right_" Camera { Interpolation: "\001\001\001" TargetType: "\002\016\016" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?" DurationS: "\303\365\250>\303\365(?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\303\365\250>\303\365(?\303\365\250>" AngleDeg: "\000\000\026C\000\000\021C\000\000\021C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000 @\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\000@\000\000\000@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_aquajet_player_left_leader_" Camera { Interpolation: "\001\001\001" TargetType: "\016\005\005" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?" DurationS: "\303\365\250>\303\365(?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\303\365\250>\303\365(?\303\365\250>" AngleDeg: "\000\000%\303\000\000%\303\000\000%\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\240@\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000`@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_aquajet_player_right_leader_" Camera { Interpolation: "\001\001\001" TargetType: "\016\005\005" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?" DurationS: "\303\365\250>\303\365(?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\303\365\250>\303\365(?\303\365\250>" AngleDeg: "\000\000\026C\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\240@\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000`@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_aquajetenter_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240\300" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_aquajetenter_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240\300" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_aquajetenter_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240@" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_aquajetenter_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240@" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_aquatail" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_aquatailenter" Camera { Interpolation: "\000" TargetType: "\006" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_battlefainted" Camera { NextCamera: "battlefainted" Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\000@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000@" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000 @" HeightPercent: "\000\000\000\000" VertCtrRatio: "\232\231Y?" } } Items { TemplateId: "camera_battlewait" Camera { Interpolation: "\001" TargetType: "\r" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_bodyslam" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\270\036\205>" AngleDeg: "\000\000*C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_boneclub" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\200>" TransitionS: "\000\000\200>" AngleDeg: "\000\000\360B" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_boneclubenter" Camera { Interpolation: "\000" TargetType: "\t" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\014C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_bothsidecut" Camera { Interpolation: "\001" TargetType: "\006" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\264\302" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_brickbreak" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\315\314\314=" TransitionS: "\315\314L>" AngleDeg: "\000\000%C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_brickbreak_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\240\300" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\310A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_brickbreak_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_brickbreak_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000/\303" AngleOffsetDeg: "\000\000@@" PitchDeg: "\000\000\310A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_brickbreak_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021C" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_brine" Camera { Interpolation: "\000" TargetType: "\005" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\200>" TransitionS: "\232\231\231>" AngleDeg: "\000\000\033C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_bubblebeam" Camera { Interpolation: "\000\001\001\000" TargetType: "\001\001\001\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\000?\037\205+?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\000?\037\205+?\000\000\000\000" AngleDeg: "\000\000\007\303\000\000\360\302\000\000 \303\000\000\014C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240@\000\000\000\000\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\240@\000\000\000\000" DistanceM: "\000\000\000@\000\000\000\277\000\000 @\000\000\200?" HeightPercent: "\000\000\200>\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_bugbuzz" Camera { Interpolation: "\000\001\001" TargetType: "\006\000\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\300?\217\302\325?" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\200?\303\365\250>" AngleDeg: "\000\000\240\301\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000pA\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000@@\000\000@@" HeightPercent: "\000\000\000\000\232\231\031>\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000@?\000\000\000?" } } Items { TemplateId: "camera_crosschop" Camera { Interpolation: "\000\001" TargetType: "\014\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\232\231\231>" AngleDeg: "\000\000\240\301\000\000%C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_crosspoison" Camera { Interpolation: "\000\001\001" TargetType: "\006\003\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000ff\346>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\232\231\031>\315\314\314=" AngleDeg: "\000\000\240\301\000\000 C\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000\240@\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000@\300" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000@@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_cutfromattacker_player_left_leader_" Camera { Interpolation: "\000" TargetType: "\002" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\000\000" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\360A" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_cutfromattacker_player_right_leader_" Camera { Interpolation: "\000" TargetType: "\002" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\000\000" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\360\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_cutfromdefender_leader_player_left_" Camera { Interpolation: "\000" TargetType: "\002" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\000\000" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_cutfromdefender_leader_player_right_" Camera { Interpolation: "\000" TargetType: "\002" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\000\000" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_cutreturn" Camera { NextCamera: "battlewait" Interpolation: "\000" TargetType: "\r" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_cuttofacedefender_leader_player_left_" Camera { Interpolation: "\000\001" TargetType: "\003\003" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000`@\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_cuttofacedefender_leader_player_right_" Camera { Interpolation: "\000\001" TargetType: "\003\003" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000\026\303\000\000\026\303" AngleOffsetDeg: "\000\000\240@\000\000\240@" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000`@\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_cuttofacedefender_player_left_leader_" Camera { Interpolation: "\000" TargetType: "\003" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\014\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_cuttofacedefender_player_right_leader_" Camera { Interpolation: "\000" TargetType: "\003" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\014C" AngleOffsetDeg: "\000\000 \300" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_darkpulse" Camera { Interpolation: "\000\001" TargetType: "\000\006" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "ff\346>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\000\000\000?" AngleDeg: "\000\000\264\302\000\000\264\302" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\310A\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_dazzlinggleam" Camera { Interpolation: "\000\001\001" TargetType: "\006\000\013" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\200?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314\314>\232\231\231>" AngleDeg: "\000\000\240\301\000\000 \303\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000@?\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_defaultattack" Camera { Interpolation: "\000" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_defaultattack_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_defaultattack_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_defaultattack_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_defaultattack_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_dig" Camera { Interpolation: "\000\001\000" TargetType: "\000\000\006" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\00033\023@\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000fff?\000\000\000\000" AngleDeg: "\000\000\007\303\000\000%\303\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240@\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200>\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\200?" } } Items { TemplateId: "camera_disarmingvoice" Camera { Interpolation: "\001\001" TargetType: "\013\013" EaseInSpeed: "\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\315\314\314>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314>\232\231\231?" AngleDeg: "\000\000\240\301\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\240@" PitchDeg: "\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_disarmingvoiceenter" Camera { Interpolation: "\000\001" TargetType: "\006\000" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\232\231\031?" AngleDeg: "\000\000\240\301\000\000 \303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000\340?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_discharge" Camera { Interpolation: "\001\001" TargetType: "\000\006" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\232\231\031?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031?\232\231\031>" AngleDeg: "\000\000*\303\000\000 \302" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240@\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\000@" HeightPercent: "\000\000\200>\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_dischargeenter" Camera { Interpolation: "\000" TargetType: "\000" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000*\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\200>" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_dragonbreath" Camera { Interpolation: "\000\001\001\001\000\001" TargetType: "\000\000\000\000\003\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\000?\303\365\250>\000\000\000?\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\000?\303\365\250>\000\000\000?\000\000\000\000\000\000\000?" AngleDeg: "\000\000 \303\000\000 \303\000\000 \303\000\000\007\303\000\000 C\000\000/C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000 A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000\000\000\000\000\300?\000\000 @\000\000\000\000\000\000\000\277" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\200\276\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000\000\000\000\000?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_dragonclaw" Camera { Interpolation: "\001" TargetType: "\010" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000\014C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_dragonpulse" Camera { Interpolation: "\000\000\001" TargetType: "\000\006\006" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000\000\000\000\000?\000\000\000?" DurationS: "\000\000\200?\000\000\000?\315\314\314?" WaitS: "\000\000\200>\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200>\000\000\000\000\232\231\031>" AngleDeg: "\000\000 \303\000\000\360\301\000\000\360\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000\000\277\000\000\200?" HeightPercent: "\000\000\200>\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_drillpeck" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_drillrun" Camera { Interpolation: "\000\001\001" TargetType: "\014\007\004" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000{\024n?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>\315\314\314>" AngleDeg: "\000\000\240\301\000\000\240\301\000\000\310B" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240@\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\300?\000\000\000?" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_drillrun_leader_player_left_" Camera { Interpolation: "\000\001\001" TargetType: "\007\007\004" EaseInSpeed: "\000\000\200?\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?" DurationS: "\000\000\000\000{\024n?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>\315\314\314>" AngleDeg: "\000\000\240\301\000\000\240\301\000\000\360B" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240@\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_drillrun_leader_player_right_" Camera { Interpolation: "\000\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\200?\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?" DurationS: "\000\000\000\000{\024n?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>\315\314\314>" AngleDeg: "\000\000\240A\000\000\240A\000\000\360\302" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240@" PitchDeg: "\000\000\240A\000\000\240@\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_drillrun_player_left_leader_" Camera { Interpolation: "\001\001" TargetType: "\006\003" EaseInSpeed: "\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\200?" DurationS: "{\024n?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\303\365\250>\315\314\314>" AngleDeg: "\000\000\240A\000\000\310\302" AngleOffsetDeg: "\000\000\000\000\000\000\240@" PitchDeg: "\000\000\240@\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_drillrun_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\007\004" EaseInSpeed: "\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\200?" DurationS: "{\024n?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\303\365\250>\315\314\314>" AngleDeg: "\000\000\240\301\000\000\310B" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240@\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_earthquake" Camera { Interpolation: "\000\001" TargetType: "\006\006" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000\000\000\000\000?" DurationS: "\000\000\000?\000\000 @" WaitS: "\315\314\314=\000\000\000\000" TransitionS: "\232\231\231>q=\212>" AngleDeg: "\000\000\240\301\000\000\000\000" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\310A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_encounterintro" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\000?\000\000\200?" EaseOutSpeed: "\000\000\000?\000\000\200?" DurationS: "\000\000\000\000\000\000@@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000@@" AngleDeg: "\000\0004C\000\0004C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240@\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_enter" Camera { Interpolation: "\000\001\001" TargetType: "\003\006\014" EaseInSpeed: "\000\000\000?\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\000\000" DurationS: "\000\000\200>\000\000 @\000\000\200?" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\200?\000\000\200?" AngleDeg: "\000\0004C\000\000\360\301\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000pA\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000`@\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_enterbehindattacker_leader_player_left_" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000\240\301\000\000\240\301" AngleOffsetDeg: "\000\000 A\000\000 A" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\000?" HeightPercent: "\000\000\000\000\000\000\200\276" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_enterbehindattacker_leader_player_right_" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000pA\000\000pA" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\000?" HeightPercent: "\000\000\000\000\000\000\200\276" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_enterbehindattacker_player_left_leader_" Camera { Interpolation: "\001\001" TargetType: "\000\000" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\303\365\250>" AngleDeg: "\000\000\240A\000\000\240A" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\200?" HeightPercent: "\000\000\000\000\000\000\200\276" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_enterbehindattacker_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\000\000" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\303\365\250>" AngleDeg: "\000\000\310\301\000\000\310\301" AngleOffsetDeg: "\000\000 A\000\000 A" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\200?" HeightPercent: "\000\000\000\000\000\000\200\276" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_enterbehindattackerfaraway_leader_player_left_" Camera { Interpolation: "\000\001" TargetType: "\006\006" EaseInSpeed: "\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000\240\301\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000`@\000\000\300?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_enterbehindattackerfaraway_leader_player_right_" Camera { Interpolation: "\000\001" TargetType: "\006\006" EaseInSpeed: "\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000\240A\000\000\240A" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000`@\000\000\300?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_enterbehindattackerfaraway_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\006" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\240A" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_enterbehindattackerfaraway_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\006" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_enterfaceattacker_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240\300" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_enterfaceattacker_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240\300" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_enterfaceattacker_player_left_leader_" Camera { Interpolation: "\000\001" TargetType: "\002\002" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000 C\000\000\026C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\240\300\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000`@\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_enterfaceattacker_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\240\300" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_enterfacedefender_leader_player_left_" Camera { Interpolation: "\000\001" TargetType: "\005\005" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000 C\000\000\026C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000`@\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_enterfacedefender_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_enterfacedefender_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_enterfacedefender_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_enterfacedefenderfromfaraway_leader_player_left_" Camera { Interpolation: "\000\001" TargetType: "\005\005" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>" AngleDeg: "\000\000 C\000\000\026C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\260@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_enterfacedefenderfromfaraway_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_enterfacedefenderfromfaraway_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_enterfacedefenderfromfaraway_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_face" Camera { Interpolation: "\001" TargetType: "\000" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000@@" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\0004C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_faceattacker" Camera { Interpolation: "\001" TargetType: "\000" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_faceattackertilt_leader_player_left_" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\232\231\231>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\231>\315\314\314>" AngleDeg: "\000\000\026\303\000\000\026\303" AngleOffsetDeg: "\000\000\240@\000\000\240@" PitchDeg: "\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\0004\302" DistanceM: "\000\000\000\000\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_faceattackertilt_leader_player_right_" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\232\231\231>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\231>\315\314\314>" AngleDeg: "\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\0004\302" DistanceM: "\000\000\000\000\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_faceattackertilt_player_left_leader_" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\232\231\231>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\231>\315\314\314>" AngleDeg: "\000\000 C\000\000 C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\0004\302" DistanceM: "\000\000\000\000\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_faceattackertilt_player_right_leader_" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000\000" DurationS: "\232\231\231>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\231>\315\314\314>" AngleDeg: "\000\000 \303\000\000 \303" AngleOffsetDeg: "\000\000\240@\000\000\240@" PitchDeg: "\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\0004\302" DistanceM: "\000\000\000\000\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_facecut" Camera { Interpolation: "\000" TargetType: "\000" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\000\000pB" TransitionS: "\000\000\000\000" AngleDeg: "\000\0004C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_facecutdefender" Camera { Interpolation: "\000" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\000\000pB" TransitionS: "\000\000\000\000" AngleDeg: "\000\0004C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_facedefenderzoomout_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000A" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_facedefenderzoomout_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L?" AngleDeg: "\000\000/\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000A" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_facedefenderzoomout_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L?" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000A" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_facedefenderzoomout_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000A" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_faint" Camera { Interpolation: "\001\001\001" TargetType: "\006\002\002" EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\200?" EaseOutSpeed: "\000\000\000\000\000\000\200?\000\000\000\000" DurationS: "\000\000\240?\000\000\300?\000\000 A" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200?\000\000\300?\000\000\300@" AngleDeg: "\000\000\264\302\000\000 \303\000\000\360A" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240@\000\000\240@\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000\000\000\000?" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_fireblast" Camera { Interpolation: "\001\001" TargetType: "\000\003" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\232\231Y?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314\314>" AngleDeg: "\000\000 \303\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\240@\000\000\000\000" DistanceM: "\000\000\200@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?" } } Items { TemplateId: "camera_fireblast_leader_player_left_" Camera { Interpolation: "\001\001" TargetType: "\000\004" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\315\314L?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\315\314\314>" AngleDeg: "\000\000\026\303\000\000pB" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\240@\000\000\000\000" DistanceM: "\000\000\200@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_fireblast_leader_player_right_" Camera { Interpolation: "\001\001" TargetType: "\000\006" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\315\314L?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\315\314\314>" AngleDeg: "\000\000\026C\000\000\360B" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\240@\000\000\000\000" DistanceM: "\000\000\200@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_fireblast_player_left_leader_" Camera { Interpolation: "\001\001" TargetType: "\000\003" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\315\314L?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\315\314\314>" AngleDeg: "\000\000 C\000\000\021\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\240@\000\000\000\000" DistanceM: "\000\000\200@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_fireblast_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\000\003" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\315\314L?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\315\314\314>" AngleDeg: "\000\000 \303\000\000\021C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\240@\000\000\000\000" DistanceM: "\000\000\200@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_fireblastenter" Camera { Interpolation: "\000\001\001" TargetType: "\006\000\000" EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000\000\000\000\000?\000\000\000\000" DurationS: "\315\314\314=\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\000?\232\231\231>" AngleDeg: "\000\000\240\301\000\000 \303\000\000 \303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\240@" DistanceM: "\000\000\000\000\000\000\000@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\200>\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000@?\000\000@?" } } Items { TemplateId: "camera_firepunch_hit" Camera { Interpolation: "\000\001" TargetType: "\007\003" EaseInSpeed: "\000\000\000\000\000\000\200?" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000ff\346>" TransitionS: "\000\000\000\000\232\231\231>" AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000\000@" HeightPercent: "\000\000\200\276\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_flameburst" Camera { Interpolation: "\001\001" TargetType: "\004\004" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\000?\000\000 A" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000?\232\231\031>" AngleDeg: "\000\000\014C\000\000\014C" AngleOffsetDeg: "\000\000\240@\000\000\240@" PitchDeg: "\000\000\240@\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_flameburstenter" Camera { Interpolation: "\000\001" TargetType: "\006\006" EaseInSpeed: "\000\000\000?\000\000\200?" EaseOutSpeed: "\000\000\000?\000\000\200?" DurationS: "\000\000\000?\000\000 A" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000?\000\000\000?" AngleDeg: "\000\000\240\301\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\240\301" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_flamecharge" Camera { Interpolation: "\000\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\315\314\314>ff\206?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\315\314\014?" TransitionS: "\315\314\314>fff?\232\231\031>" AngleDeg: "\000\000\310\301\000\000\310\301\000\000 C" AngleOffsetDeg: "\000\000@@\000\000@@\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_flamecharge_leader_player_left_" Camera { Interpolation: "\000\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000\000" DurationS: "\315\314\314>ff\206?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\315\314\014?" TransitionS: "\000\000\000\000fff?\315\314\314>" AngleDeg: "\000\000\310\301\000\000\310\301\000\000 C" AngleOffsetDeg: "\000\000@@\000\000@@\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_flamecharge_leader_player_right_" Camera { Interpolation: "\000\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000\000" DurationS: "\315\314\314>ff\206?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\315\314\014?" TransitionS: "\000\000\000\000fff?\315\314\314>" AngleDeg: "\000\000\310A\000\000\310A\000\000 \303" AngleOffsetDeg: "\000\000@\300\000\000@\300\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_flamecharge_player_left_leader_" Camera { Interpolation: "\001\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000\000" DurationS: "\315\314\314>ff\206?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\315\314\014?" TransitionS: "\315\314\314>fff?\315\314\314>" AngleDeg: "\000\000\310A\000\000\310A\000\000 \303" AngleOffsetDeg: "\000\000@\300\000\000@\300\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_flamecharge_player_right_leader_" Camera { Interpolation: "\001\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000\000" DurationS: "\315\314\314>ff\206?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\315\314\014?" TransitionS: "\315\314\314>fff?\315\314\314>" AngleDeg: "\000\000\310\301\000\000\310\301\000\000 C" AngleOffsetDeg: "\000\000@@\000\000@@\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\300?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_flamethrower" Camera { Interpolation: "\000\001\001\000" TargetType: "\000\000\000\006" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\205\353\021?\000\000\200>\315\314\314?" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\000?\000\000\200>\000\000\000\000" AngleDeg: "\000\000 \303\000\000%\303\000\000\026\303\000\000\360\301" AngleOffsetDeg: "\000\000\240@\000\000\240@\000\000pA\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240@\000\000\240@\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000 @\000\000\000@\000\000\200@\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000@?\000\000@?\000\000\000?\000\000@?" } } Items { TemplateId: "camera_flamewheel" Camera { Interpolation: "\000\001\000\001" TargetType: "\000\000\006\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?" DurationS: "\303\365(?\000\000\200?\232\231\031>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "ff\346>\000\000\200?\232\231\031>\315\314\314>" AngleDeg: "\000\000*\303\000\000*\303\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\000\000\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000\000\000\000\000\200@\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_flashcannon" Camera { NextCamera: "flashcannon_hit" Interpolation: "\000\001" TargetType: "\001\001" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\315\314\254?\315\314\014?" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\366(\034?\232\231\031>" AngleDeg: "\000\000\360\302\000\000\360\302" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000`@" HeightPercent: "\232\231\031>\232\231\031>" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_flashcannon_hit" Camera { Interpolation: "\000" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_followarcingprojectile_leader_player_left_" Camera { Interpolation: "\001\001" TargetType: "\016\005" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\200?" DurationS: "\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000?\000\000\000?" AngleDeg: "\000\000\021\303\000\000\360A" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000 \301\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200\277\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000@?" } } Items { TemplateId: "camera_followarcingprojectile_leader_player_right_" Camera { Interpolation: "\001\001" TargetType: "\016\005" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\200?" DurationS: "\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000?\000\000\000?" AngleDeg: "\000\000\007C\000\000 \302" AngleOffsetDeg: "\000\000\000\000\000\000\240@" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000 \301\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000@?" } } Items { TemplateId: "camera_followarcingprojectile_player_left_leader_" Camera { Interpolation: "\001\001" TargetType: "\016\005" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\200?" DurationS: "\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000?\000\000\000?" AngleDeg: "\000\000\021\303\000\000\021\303" AngleOffsetDeg: "\000\000\000\000\000\000\240@" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000 \301\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000@?" } } Items { TemplateId: "camera_followarcingprojectile_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\016\005" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\200?" DurationS: "\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000?\000\000\000?" AngleDeg: "\000\000\021C\000\000\021C" AngleOffsetDeg: "\000\000\000\000\000\000\240\300" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000 \301\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000@?" } } Items { TemplateId: "camera_fortbidle" Camera { NextCamera: "fortbidle" Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\220A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_fortdeployintro" Camera { Interpolation: "\000\001\001" TargetType: "\000\000\002" EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\000\000\000\000\000\000\000?\000\000\000@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\000?\000\000\000@" AngleDeg: "\000\000 \303\000\0004C\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\000\000\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\232\231Y?" } } Items { TemplateId: "camera_fortfaint" Camera { Interpolation: "\001\001" TargetType: "\006\002" EaseInSpeed: "\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\200?" DurationS: "\000\000\240?\000\000\240A" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200?\000\000\300?" AngleDeg: "\000\000\264\302\000\000 \303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240@\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_fortplayerfainted" Camera { Interpolation: "\001\001" TargetType: "\003\003" EaseInSpeed: "\000\000\200?\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\300?\000\000\000@" WaitS: "\000\000\000\000\000\000\200>" TransitionS: "\000\000\300?\000\000\340?" AngleDeg: "\000\000\264\302\000\000 \303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_gigadrain" Camera { Interpolation: "\000\001\001" TargetType: "\005\014\014" EaseInSpeed: "\000\000\000?\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\000\000" DurationS: "\000\000\000?\000\000\200?\000\000 A" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200>\000\000\000@\000\000\200?" AngleDeg: "\000\000 C\000\000 \302\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000@@\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\000\000\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_gunkshot" Camera { Interpolation: "\000\001" TargetType: "\001\004" EaseInSpeed: "\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\200?" DurationS: "\037\205+?\000\000\240@" WaitS: "\000\000\000\000\315\314L>" TransitionS: "\303\365\250>\232\231\231>" AngleDeg: "\000\000 \303\000\000\014C" AngleOffsetDeg: "\000\000\000\000\000\000@@" PitchDeg: "\000\000\240A\000\000\240@" PitchOffsetDeg: "\000\000\240\300\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231Y?" } } Items { TemplateId: "camera_gunkshot_leader_player_left_" Camera { Interpolation: "\001\001" TargetType: "\002\005" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\037\205+?\000\000\240@" WaitS: "\000\000\000\000\315\314L>" TransitionS: "\232\231\031>\232\231\231>" AngleDeg: "\000\000 \303\000\000 B" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A" PitchOffsetDeg: "\000\000\240\300\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231Y?" } } Items { TemplateId: "camera_gunkshot_leader_player_right_" Camera { Interpolation: "\001\001" TargetType: "\002\005" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\037\205+?\000\000\240@" WaitS: "\000\000\000\000\315\314L>" TransitionS: "\232\231\031>\232\231\231>" AngleDeg: "\000\000 C\000\000 \302" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A" PitchOffsetDeg: "\000\000\240\300\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231Y?" } } Items { TemplateId: "camera_gunkshot_player_left_leader_" Camera { Interpolation: "\000\001\001" TargetType: "\002\002\005" EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000\000" DurationS: "\000\000\000\000\037\205+?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\315\314L>" TransitionS: "\000\000\000\000\232\231\031>\232\231\231>" AngleDeg: "\000\000*C\000\000 C\000\000\014\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240@" PitchDeg: "\000\000\240A\000\000 A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\240\300\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200@\000\000@@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\232\231Y?" } } Items { TemplateId: "camera_gunkshot_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\002\005" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\037\205+?\000\000\240@" WaitS: "\000\000\000\000\315\314L>" TransitionS: "\232\231\031>\232\231\231>" AngleDeg: "\000\000 \303\000\000\014C" AngleOffsetDeg: "\000\000\000\000\000\000\240\300" PitchDeg: "\000\000 A\000\000\240A" PitchOffsetDeg: "\000\000\240\300\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231Y?" } } Items { TemplateId: "camera_gymhi" Camera { NextCamera: "gymhi" Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\360A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_gymlow" Camera { NextCamera: "gymlow" Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\340@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_gymlowest" Camera { NextCamera: "gymlowest" Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000@@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_gymmed" Camera { NextCamera: "gymmed" Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_heartstamp" Camera { Interpolation: "\000\001" TargetType: "\014\003" EaseInSpeed: "\000\000\000\000\000\000\200?" EaseOutSpeed: "\000\000\000\000\000\000\200?" DurationS: "\000\000\200?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000?\315\314\314>" AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_heatwave" Camera { NextCamera: "heatwave_hit" Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\232\231\231>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\232\231\231>\315\314\314>" AngleDeg: "\000\000\026\303\000\000\026\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\0004\302" DistanceM: "\000\000\000\000\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_heatwave_hit" Camera { Interpolation: "\000" TargetType: "\006" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_hornattack" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000\007C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_hornattackenter" Camera { Interpolation: "\000" TargetType: "\006" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\0004\302" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_hurricane" Camera { Interpolation: "\001" TargetType: "\006" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200>" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_hydropump" Camera { Interpolation: "\001\001" TargetType: "\003\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\315\314L>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\315\314L>\000\000\300?" AngleDeg: "\000\000 C\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240@\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\220@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_hydropumpenter" Camera { Interpolation: "\001" TargetType: "\001" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000\002\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\200>" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_hyperbeam" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000?\000\000`@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200>\000\000\200?" AngleDeg: "\000\000\026\303\000\000 \303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200>\000\000\200>" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_hyperbeam_hit" Camera { Interpolation: "\000\001" TargetType: "\r\r" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000\000\000\000\000?" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\200?" AngleDeg: "\000\000\240\301\000\000 \302" AngleOffsetDeg: "\000\000\000\000\000\000\240@" PitchDeg: "\000\000 A\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000\000@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200>" } } Items { TemplateId: "camera_hyperbeam_leader_player_left_" Camera { Interpolation: "\000\001\001" TargetType: "\003\003\003" EaseInSpeed: "\000\000\200?\000\000\200?\000\000\000?" EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\303\365\250>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>\000\000\300?" AngleDeg: "\000\000\026C\000\000\026C\000\000\014C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000\000\000\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200@\000\000@@\000\000\240@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_hyperbeam_leader_player_right_" Camera { Interpolation: "\000\001\001" TargetType: "\003\003\003" EaseInSpeed: "\000\000\200?\000\000\200?\000\000\000?" EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\303\365\250>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>\000\000\300?" AngleDeg: "\000\000\026\303\000\000\026\303\000\000\014\303" AngleOffsetDeg: "\000\000\240@\000\000\240@\000\000\240@" PitchDeg: "\000\000\240A\000\000\000\000\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200@\000\000@@\000\000\240@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_hyperbeam_player_left_leader_" Camera { Interpolation: "\000\001" TargetType: "\003\003" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000?" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\300?" AngleDeg: "\000\000\014\303\000\000\360\302" AngleOffsetDeg: "\000\000\240@\000\000\240@" PitchDeg: "\000\000 A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_hyperbeam_player_right_leader_" Camera { Interpolation: "\000\001" TargetType: "\003\003" EaseInSpeed: "\000\000\200?\000\000\200?" EaseOutSpeed: "\000\000\200?\000\000\000?" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\300?" AngleDeg: "\000\000\014C\000\000\360B" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000 A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_hyperfang" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200>" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_hyperfang_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_hyperfang_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_hyperfang_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_hyperfang_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_icebeam" Camera { Interpolation: "\000\001" TargetType: "\001\004" EaseInSpeed: "\000\000\000\000\000\000\200?" EaseOutSpeed: "\000\000\000\000\000\000\200?" DurationS: "\232\231\231?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\244p\275>\232\231\031>" AngleDeg: "\000\000 \303\000\000\026C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000pA\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000p@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_icebeam_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000p@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_icebeam_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000p@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_icebeam_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000p@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_icebeam_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\200?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\014C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000p@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_icepunch" Camera { Interpolation: "\000" TargetType: "\007" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\315\314\314=" TransitionS: "\232\231\231>" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_icepunch_hit" Camera { Interpolation: "\000\001" TargetType: "\007\003" EaseInSpeed: "\000\000\000\000\000\000\200?" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000ff\346>" TransitionS: "\000\000\000\000\232\231\231>" AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000\000@" HeightPercent: "\000\000\200\276\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_idle" Camera { Interpolation: "\001\000\001\001\001" TargetType: "\000\003\003\006\006" EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\000\000\300@\000\000\000\000\000\000\300@\000\000\300@\000\000\300@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200@\000\000\000\000\000\000\200@\000\000\200@\000\000\200@" AngleDeg: "\000\000\026\303\000\000\264\302\000\000\360B\000\000\360\302\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\000\000\000\000\310A\000\000\310A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000\000\000\000\000 @\000\000\300?\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\200?\000\000\000?\000\000\000?\000\000\200?" } } Items { TemplateId: "camera_ironhead" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\315\314L>" TransitionS: "\232\231\031?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_ironhead_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_ironhead_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_ironhead_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_ironhead_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314\314>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_ironheadenter" Camera { Interpolation: "\000" TargetType: "\006" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_karatechop" Camera { Interpolation: "\000\000\001" TargetType: "\014\006\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\240@\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\303\365\250>\303\365\250>" AngleDeg: "\000\000\240\301\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000\000\000\000?" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_leafblade" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\240@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_leafbladeenter" Camera { Interpolation: "\000" TargetType: "\r" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000\360\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_left" Camera { Interpolation: "\001" TargetType: "\000" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000@@" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000\264B" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_lowsweep" Camera { Interpolation: "\000\001" TargetType: "\006\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\200?" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314\314>" AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_magnetbomb" Camera { Interpolation: "\000\001" TargetType: "\014\004" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "33\263?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\315\314L?\303\365\250>" AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000@?" } } Items { TemplateId: "camera_megadrain" Camera { Interpolation: "\000\001\001" TargetType: "\005\014\014" EaseInSpeed: "\000\000\000?\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\000\000" DurationS: "\000\000\000\000\000\000\200?\000\000 A" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\000@\000\000\200?" AngleDeg: "\000\0000C\000\000 \302\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000@@\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_megahorn" Camera { Interpolation: "\000\001" TargetType: "\001\004" EaseInSpeed: "\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "33\223?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314>\315\314\314>" AngleDeg: "\000\000\026\303\000\000\007C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\300?\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_moonblast" Camera { Interpolation: "\001\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\000\000\240?\000\000@?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200>\303\365\250>\000\000\000?" AngleDeg: "\000\000\240\301\000\000 \301\000\000%C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000pA\000\000 A" PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "ff\346\277\000\000\200?\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?" } } Items { TemplateId: "camera_moonblast_leader_player_left_" Camera { Interpolation: "\001\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\000\000\240?\000\000@?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200>\303\365\250>\303\365(?" AngleDeg: "\000\000 \303\000\000\014\303\000\000\360A" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000pA\000\000 A" PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "33s\300\000\000\200\277\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?" } } Items { TemplateId: "camera_moonblast_leader_player_right_" Camera { Interpolation: "\001\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\000\000\240?\000\000@?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200>\303\365\250>\303\365(?" AngleDeg: "\000\000 C\000\000\026C\000\000\310\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000pA\000\000 A" PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "33s\300\000\000\200\277\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?" } } Items { TemplateId: "camera_moonblast_player_left_leader_" Camera { Interpolation: "\001\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\000\000\240?\000\000@?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200>\303\365\250>\303\365(?" AngleDeg: "\000\000\240A\000\000pA\000\000\033\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000pA\000\000 A" PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "33s\300\000\000\200?\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?" } } Items { TemplateId: "camera_moonblast_player_right_leader_" Camera { Interpolation: "\001\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\000\000\240?\000\000@?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\200>\303\365\250>\303\365(?" AngleDeg: "\000\000\240\301\000\000p\301\000\000\033C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000pA\000\000 A" PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "33s\300\000\000\200?\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?" } } Items { TemplateId: "camera_mudbomb" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\200>" TransitionS: "\000\000@?" AngleDeg: "\000\000\021C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_mudbombenter" Camera { Interpolation: "\000" TargetType: "\014" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\300?" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_mudshot" Camera { Interpolation: "\000\001" TargetType: "\006\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\200?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314\314>" AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\256Ga?" } } Items { TemplateId: "camera_nightslash" Camera { Interpolation: "\000\001\001" TargetType: "\014\001\006" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\232\231\031?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314\314>\315\314\314=" AngleDeg: "\000\000\240\301\000\000 \303\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240A\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000@\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_ominouswind" Camera { Interpolation: "\000" TargetType: "\r" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000@@" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_overhead_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365(?" AngleDeg: "\000\000*\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\360A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_overhead_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365(?" AngleDeg: "\000\000*C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\360A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_overhead_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365(?" AngleDeg: "\000\000*\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_overhead_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365(?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantoattacker_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\006" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365(?" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantoattacker_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\006" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365(?" AngleDeg: "\000\000\240A" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantoattacker_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365(?" AngleDeg: "\000\000\240A" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantoattacker_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365(?" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000`@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantodefender_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\240A" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantodefender_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantodefender_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantodefender_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021C" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_pantofacedefender_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L?" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000`@" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_pantofacedefender_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L?" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000`@" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_pantofacedefender_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L?" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000 @" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_pantofacedefender_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\315\314L?" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000 @" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_paraboliccharge" Camera { Interpolation: "\001" TargetType: "\014" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_paraboliccharge_leader_player_left_" Camera { Interpolation: "\001\001" TargetType: "\006\000" EaseInSpeed: "\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\200?" TransitionS: "\000\000\000?\000\000\300?" AngleDeg: "\000\000\240\301\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_paraboliccharge_leader_player_right_" Camera { Interpolation: "\001\001" TargetType: "\006\000" EaseInSpeed: "\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\200?" TransitionS: "\000\000\000?\000\000\300?" AngleDeg: "\000\000\240A\000\000pA" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_paraboliccharge_player_left_leader_" Camera { Interpolation: "\001\001" TargetType: "\006\000" EaseInSpeed: "\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\200?" TransitionS: "\000\000\000?\000\000\300?" AngleDeg: "\000\000\240A\000\000\240A" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_paraboliccharge_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\006\000" EaseInSpeed: "\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000?\000\000\240@" WaitS: "\000\000\000\000\000\000\200?" TransitionS: "\000\000\000?\000\000\300?" AngleDeg: "\000\000\240\301\000\000\310\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_petalblizzard" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\007C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000@@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\315\314L?" } } Items { TemplateId: "camera_playrough" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\270\036\005>" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000 @" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_playrough_leader_player_left_" Camera { Interpolation: "\001\001\001\001\001\001\001\001" TargetType: "\003\003\003\003\003\003\003\003" EaseInSpeed: "\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\315\314L?\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\232\231\231>" AngleDeg: "\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300" PitchDeg: "\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000pA\000\000 A\000\000p\301\000\000 \301\000\000 A\000\000\240@\000\000\000\000" DistanceM: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?" HeightPercent: "\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_playrough_leader_player_right_" Camera { Interpolation: "\001\001\001\001\001\001\001\001" TargetType: "\003\003\003\003\003\003\003\003" EaseInSpeed: "\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\315\314L?\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\232\231\231>" AngleDeg: "\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303" AngleOffsetDeg: "\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@" PitchDeg: "\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000pA\000\000 A\000\000p\301\000\000 \301\000\000 A\000\000\240@\000\000\000\000" DistanceM: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?" HeightPercent: "\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_playrough_player_left_leader_" Camera { Interpolation: "\001\001\001\001\001\001\001\001" TargetType: "\003\003\003\003\003\003\003\003" EaseInSpeed: "\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\315\314L?\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\232\231\231>" AngleDeg: "\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303" AngleOffsetDeg: "\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@" PitchDeg: "\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000pA\000\000 A\000\000p\301\000\000 \301\000\000 A\000\000\240@\000\000\000\000" DistanceM: "\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?" HeightPercent: "\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_playrough_player_right_leader_" Camera { Interpolation: "\001\001\001\001\001\001\001\001" TargetType: "\003\003\003\003\003\003\003\003" EaseInSpeed: "\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000\000\000\000\000" DurationS: "\315\314L?\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\232\231\031>\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\232\231\231>" AngleDeg: "\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000pA\000\000 A\000\000p\301\000\000 \301\000\000 A\000\000\240@\000\000\000\000" DistanceM: "\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?" HeightPercent: "\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_playroughenter" Camera { Interpolation: "\000\001" TargetType: "\006\000" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\270\036\005>" AngleDeg: "\000\000\240\301\000\000\240\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\200\276" HeightPercent: "\000\000\000\000\000\000\200>" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_poisonfang" Camera { Interpolation: "\001" TargetType: "\005" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_poisonjab" Camera { NextCamera: "poisonjab_hit" Interpolation: "\001" TargetType: "\001" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\232\231\271@" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000\007\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\240?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_poisonjab_hit" Camera { Interpolation: "\001\001" TargetType: "\003\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\315\314\314=\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314=\341zT?" AngleDeg: "\000\000\007C\000\0004C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\000\000\000\000\200>" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200>\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_powerwhip" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000@@" WaitS: "\315\314L>" TransitionS: "\000\000\000?" AngleDeg: "\000\000\264B" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200@" HeightPercent: "\000\000\200>" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_powerwhip_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\315\314L>" TransitionS: "\000\000\000?" AngleDeg: "\000\000\264B" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\240@" HeightPercent: "\000\000\200>" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_powerwhip_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\315\314L>" TransitionS: "\000\000\000?" AngleDeg: "\000\000\264B" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\240@" HeightPercent: "\000\000\200>" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_powerwhip_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\315\314L>" TransitionS: "\000\000\000?" AngleDeg: "\000\000\310B" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\240@" HeightPercent: "\000\000\200>" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_powerwhip_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\315\314L>" TransitionS: "\000\000\000?" AngleDeg: "\000\000\240B" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\240@" HeightPercent: "\000\000\200>" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_psybeam" Camera { Interpolation: "\000\001" TargetType: "\003\003" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\000?" AngleDeg: "\000\000*C\000\000*C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000pA\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\240@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_psybeamenter" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\303\365\250>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\303\365\250>\341zT?" AngleDeg: "\000\000*\303\000\000%\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\0004B\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200?\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_psybeamenter_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\341zT?" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_psybeamenter_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\341zT?" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_psybeamenter_player_left_leader_" Camera { Interpolation: "\000\001" TargetType: "\002\002" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\341zT?" AngleDeg: "\000\000 C\000\000\026C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000`@\000\000\200?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_psybeamenter_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\002" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\341zT?" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\200?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_psychic" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "33\263>" AngleDeg: "\000\000%C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\360@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000 @" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_psychicenter" Camera { Interpolation: "\000" TargetType: "\001" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000@?" AngleDeg: "\000\000p\302" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\340?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_psychocut" Camera { Interpolation: "\001\001" TargetType: "\014\003" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000\000\000\000\000?" DurationS: "\037\205+?H\341\272?" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "ff\346>\037\205+?" AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000`@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_psyshock" Camera { NextCamera: "psyshock_hit" Interpolation: "\000" TargetType: "\014" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\200?" WaitS: "\000\000\000\000" TransitionS: "\000\000\200>" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000@@" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\277" HeightPercent: "\000\000\200>" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_psyshock_hit" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\0000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_psyshock_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\0000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_psyshock_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\0000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_psyshock_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\0000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_psyshock_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\0000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_psystrike" Camera { Interpolation: "\000\001\001\001\001" TargetType: "\000\003\003\003\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" DurationS: "q=\352?\315\314\314>\315\314\314?\315\314L>\000\000\200?" WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\024\256\007?\315\314\314>\000\000\240?\315\314L>\000\000\200?" AngleDeg: "\000\000\360\302\000\000\007C\000\000 C\000\000 C\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A\000\000pB\000\000pB\000\000\240A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\000\000\000\000@@\000\000\000\000\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\200?" } } Items { TemplateId: "camera_psystrike_leader_player_left_" Camera { Interpolation: "\000\001\001\001\001\001" TargetType: "\000\003\003\003\003\003" EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000\000" DurationS: "q=\352?\315\314\314>\000\000\340?\232\231\031>\232\231\031>\000\000\240@" WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314\314>\000\000\240?\232\231\031>\232\231\031>\000\000\200?" AngleDeg: "\000\000\360\302\000\000\007C\000\000 C\000\000 C\000\000 C\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A\000\000\360A\000\000\360A\000\000\360A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\300?\000\000\200@\000\000\300?33\363?\000\000\000@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\200?" } } Items { TemplateId: "camera_psystrike_leader_player_right_" Camera { Interpolation: "\001\001\001\001\001\001" TargetType: "\000\003\003\003\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000\000" DurationS: "q=\352?\315\314\314>\000\000\340?\232\231\031>\232\231\031>\000\000\240@" WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\024\256\007?\315\314\314>\000\000\240?\232\231\031>\232\231\031>\000\000\200?" AngleDeg: "\000\000\360B\000\000\007\303\000\000 \303\000\000 \303\000\000 \303\000\000 \303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A\000\000\360A\000\000\360A\000\000\360A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\300?\000\000\200@\000\000\300?33\363?\000\000\000@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\200?" } } Items { TemplateId: "camera_psystrike_player_left_leader_" Camera { Interpolation: "\000\001\001\001\001\001" TargetType: "\000\003\003\003\003\003" EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000\000" DurationS: "q=\352?\315\314\314>\000\000\340?\232\231\031>\232\231\031>\000\000\240@" WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\315\314\314>\000\000\240?\232\231\031>\232\231\031>\000\000\200?" AngleDeg: "\000\000\360B\000\000\007\303\000\000 \303\000\000 \303\000\000 \303\000\000 \303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A\000\000\360A\000\000\360A\000\000\360A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\300?\000\000\200@\000\000\300?33\363?\000\000\000@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\200?" } } Items { TemplateId: "camera_psystrike_player_right_leader_" Camera { Interpolation: "\001\001\001\001\001\001" TargetType: "\000\003\003\003\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000\000" DurationS: "q=\352?\315\314\314>\000\000\340?\232\231\031>\232\231\031>\000\000\240@" WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\024\256\007?\315\314\314>\000\000\240?\232\231\031>\232\231\031>\000\000\200?" AngleDeg: "\000\000\360\302\000\000\007C\000\000 C\000\000 C\000\000 C\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000\240A\000\000\360A\000\000\360A\000\000\360A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\300?\000\000\200@\000\000\300?33\363?\000\000\000@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\200?" } } Items { TemplateId: "camera_punchhit_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_punchhit_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_punchhit_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_punchhit_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031>" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000?" HeightPercent: "\000\000\200\276" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_quickattacker" Camera { Interpolation: "\001" TargetType: "\000" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\200>" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_quickdefender" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\200>" AngleDeg: "\000\000 \303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\300?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_quickreturn" Camera { NextCamera: "battlewait" Interpolation: "\001" TargetType: "\r" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000\000?" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_rear" Camera { Interpolation: "\001" TargetType: "\000" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\200?" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_rearcut" Camera { Interpolation: "\000" TargetType: "\000" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_rearcutdefender" Camera { Interpolation: "\000" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000\000" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_rockslide" Camera { Interpolation: "\000\001\000" TargetType: "\000\000\006" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\200?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\200?\000\000\000\000" AngleDeg: "\000\000\007\303\000\000\346\302\000\000\360\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240@" PitchDeg: "\000\000 A\000\000 A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200?\000\000\200\276" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\200?" } } Items { TemplateId: "camera_rockthrow" Camera { Interpolation: "\001\001\001" TargetType: "\006\006\003" EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\240@\000\000\200>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\270\036\005>\000\000\200>\000\000\200>" AngleDeg: "\000\000\240\301\000\000\240\301\000\000/C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_scald" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\315\314L>" TransitionS: "\315\314\314>" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_scaldenter" Camera { Interpolation: "\000" TargetType: "\001" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\232\231\331?" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\310\302" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_seedbomb" Camera { Interpolation: "\000\001" TargetType: "\007\004" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000\000\000\000\000?" DurationS: "\000\000\200?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000?\000\000\000?" AngleDeg: "\000\000\240\301\000\000\026C" AngleOffsetDeg: "\000\000\000\000\000\000\240@" PitchDeg: "\000\000 A\000\000pA" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000 @\000\000 @" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_seedbombenter_leader_player_left_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_seedbombenter_leader_player_right_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_seedbombenter_player_left_leader_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_seedbombenter_player_right_leader_" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\303\365\250>" AngleDeg: "\000\000\021C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_seedefender" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\200?" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\000\000" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_shadowball" Camera { Interpolation: "\000\001" TargetType: "\000\004" EaseInSpeed: "\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\000\000\000@\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314>\232\231\231>" AngleDeg: "\000\000*\303\000\000\007C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\300?" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_shadowpunch_hit" Camera { Interpolation: "\000\001" TargetType: "\007\003" EaseInSpeed: "\000\000\000\000\000\000\200?" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\232\231\231>" TransitionS: "\000\000\000\000\232\231\231>" AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000\000@" HeightPercent: "\000\000\200\276\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_shadowsneak" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000 A" WaitS: "\315\314L>" TransitionS: "\232\231Y?" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_shadowsneak_leader_player_left_" Camera { Interpolation: "\001\001\001" TargetType: "\006\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?" DurationS: "\315\314\314>\232\231\231?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314>\232\231\031?\315\314\014?" AngleDeg: "\000\000\240\301\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000pA\000\000pA" PitchOffsetDeg: "\000\000@@\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000@@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_shadowsneak_leader_player_right_" Camera { Interpolation: "\001\001\001" TargetType: "\006\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?" DurationS: "\315\314\314>\232\231\231?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314>\232\231\031?\315\314\014?" AngleDeg: "\000\000\240A\000\000\026\303\000\000\026\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000pA\000\000pA" PitchOffsetDeg: "\000\000@@\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000@@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_shadowsneak_player_left_leader_" Camera { Interpolation: "\001\001\001" TargetType: "\006\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?" DurationS: "\315\314\314>\232\231\231?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314>\232\231\031?\315\314\014?" AngleDeg: "\000\000\240A\000\000\026\303\000\000\026\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000pA\000\000pA" PitchOffsetDeg: "\000\000@@\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000@@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_shadowsneak_player_right_leader_" Camera { Interpolation: "\001\001\001" TargetType: "\006\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000\000" EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?" DurationS: "\315\314\314>\232\231\231?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314>\232\231\031?\315\314\014?" AngleDeg: "\000\000\240\301\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000pA\000\000pA" PitchOffsetDeg: "\000\000@@\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000?\000\000@@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_shadowsneakenter" Camera { Interpolation: "\000" TargetType: "\t" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\310A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000?" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_shoot" Camera { Interpolation: "\000\001" TargetType: "\000\000" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\000@" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\200>" AngleDeg: "\000\0004C\000\0004C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000pA\000\000\240@" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000\200\277" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\200?" } } Items { TemplateId: "camera_signalbeam" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\232\231Y?" TransitionS: "\000\000\200>" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_signalbeamenter" Camera { Interpolation: "\000" TargetType: "\006" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\000\000\000?" AngleDeg: "\000\000\240\301" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_sludgebomb" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\200>" TransitionS: "\000\000@?" AngleDeg: "\000\000\014C" AngleOffsetDeg: "\000\000@@" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\232\231Y?" } } Items { TemplateId: "camera_sludgewave" Camera { Interpolation: "\001" TargetType: "\004" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\315\314L>" TransitionS: "\000\000\200?" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_solarbeam" Camera { Interpolation: "\001\001" TargetType: "\003\004" EaseInSpeed: "\000\000\000\000\000\000\000\000" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\315\314\314?\000\000\240@" WaitS: "\315\314\254?\000\000\200>" TransitionS: "\000\000\200>\341zT?" AngleDeg: "\000\000\360B\000\000\007C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\014B" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231\031?" } } Items { TemplateId: "camera_solarbeam_leader_player_left_" Camera { Interpolation: "\001\001" TargetType: "\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\000\000\200>\000\000\240@" WaitS: "\000\000\000\000\000\000\200>" TransitionS: "\000\000\200>\341zT?" AngleDeg: "\000\000\002C\000\000\021C" AngleOffsetDeg: "\000\000\000\000\000\000\240\300" PitchDeg: "\000\000\240A\000\000\014B" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231\031?" } } Items { TemplateId: "camera_solarbeam_leader_player_right_" Camera { Interpolation: "\001\001" TargetType: "\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\000\000\200>\000\000\240@" WaitS: "\000\000\000\000\000\000\200>" TransitionS: "\000\000\200>\341zT?" AngleDeg: "\000\000\002\303\000\000\021\303" AngleOffsetDeg: "\000\000\000\000\000\000\240@" PitchDeg: "\000\000\240A\000\000\014B" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231\031?" } } Items { TemplateId: "camera_solarbeam_player_left_leader_" Camera { Interpolation: "\001\001" TargetType: "\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\000\000\200>\000\000\240@" WaitS: "\000\000\000\000\000\000\200>" TransitionS: "\000\000\200>\341zT?" AngleDeg: "\000\000\360\302\000\000\007\303" AngleOffsetDeg: "\000\000\000\000\000\000\240@" PitchDeg: "\000\000\240A\000\000\014B" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231\031?" } } Items { TemplateId: "camera_solarbeam_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\003\003" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\000\000\200>\000\000\240@" WaitS: "\000\000\000\000\000\000\200>" TransitionS: "\000\000\200>\341zT?" AngleDeg: "\000\000\360B\000\000\007C" AngleOffsetDeg: "\000\000\000\000\000\000\240\300" PitchDeg: "\000\000\240A\000\000\014B" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000@\000\000\200@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\232\231\031?" } } Items { TemplateId: "camera_solarbeamenter" Camera { Interpolation: "\001" TargetType: "\016" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\000\000" DurationS: "\000\000 A" WaitS: "\037\205k>" TransitionS: "\000\000\000?" AngleDeg: "\000\000\026\303" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_solarbeamenter_leader_player_left_" Camera { Interpolation: "\001\001" TargetType: "\002\002" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\303\365\250>\000\000\240@" WaitS: "\000\000\000\000\341z\224?" TransitionS: "\303\365\250>\000\000\000?" AngleDeg: "\000\000\026\303\000\000\026\303" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_solarbeamenter_leader_player_right_" Camera { Interpolation: "\001\001" TargetType: "\002\002" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\303\365\250>\000\000\240@" WaitS: "\000\000\000\000\341z\224?" TransitionS: "\303\365\250>\000\000\000?" AngleDeg: "\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000@@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_solarbeamenter_player_left_leader_" Camera { Interpolation: "\000\001\001" TargetType: "\002\002\002" EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000\000" DurationS: "\000\000\000\000\303\365\250>\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\341z\224?" TransitionS: "\000\000\000\000\303\365\250>\000\000\000?" AngleDeg: "\000\000 C\000\000\026C\000\000\026C" AngleOffsetDeg: "\000\000\240\300\000\000\240\300\000\000\240\300" PitchDeg: "\000\000\240A\000\000 A\000\000 A" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\000\000\200@\000\000@@\000\000@@" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?" } } Items { TemplateId: "camera_solarbeamenter_player_right_leader_" Camera { Interpolation: "\001\001" TargetType: "\002\002" EaseInSpeed: "\000\000\000\000\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000\000" DurationS: "\303\365\250>\000\000\240@" WaitS: "\000\000\000\000\341z\224?" TransitionS: "\303\365\250>\000\000\000?" 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AngleDeg: "\000\000\240\301\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\232\231\031>" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_swift" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000\000" EaseOutSpeed: "\000\000\200?" DurationS: "\000\000\240@" WaitS: "ff\346>" TransitionS: "\232\231\231>" AngleDeg: "\000\000 C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000\240A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000 @" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\000?" } } Items { TemplateId: "camera_tackle" Camera { Interpolation: "\001\001" TargetType: "\006\004" EaseInSpeed: "\000\000\000?\000\000\000?" 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AngleDeg: "\000\000\007C" AngleOffsetDeg: "\000\000\240@" PitchDeg: "\000\000\240@" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_thunderboltenter" Camera { Interpolation: "\000" TargetType: "\006" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000\240@" WaitS: "\000\000\000\000" TransitionS: "\232\231\031?" AngleDeg: "\000\000\360\301" AngleOffsetDeg: "\000\000\240\300" PitchDeg: "\000\000pA" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000\000" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "camera_thunderpunch_hit" Camera { Interpolation: "\000\001" TargetType: "\007\003" EaseInSpeed: "\000\000\000\000\000\000\200?" EaseOutSpeed: "\000\000\000\000\000\000\000\000" DurationS: "\000\000\000\000\000\000\240@" WaitS: "\000\000\000\000\232\231\031?" 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EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?" DurationS: "\000\000\000\000\000\000\200?\000\000\240@" WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000" TransitionS: "\000\000\000\000\000\000\200?\000\000\000\000" AngleDeg: "\000\000 \303\000\000*\303\000\000 C" AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000 A\000\000\000\000" PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000" DistanceM: "\315\314\314>\000\000\000?33\263?" HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\000?\000\000\000?\000\000@?" } } Items { TemplateId: "camera_waterpulse" Camera { Interpolation: "\001" TargetType: "\003" EaseInSpeed: "\000\000\000?" EaseOutSpeed: "\000\000\000?" DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000@?" AngleDeg: "\000\000\026C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000@@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000@?" } } Items { TemplateId: "camera_waterpulseenter" Camera { Interpolation: "\000\001" TargetType: "\006\006" EaseInSpeed: "\000\000\000?\000\000\000?" EaseOutSpeed: "\000\000\000?\000\000\000?" DurationS: "333?\000\000 A" WaitS: "\000\000\000\000\000\000\000\000" TransitionS: "\315\314\314>\000\000\200?" AngleDeg: "\000\000\240\301\000\000\310\301" AngleOffsetDeg: "\000\000\000\000\000\000\000\000" PitchDeg: "\000\000\240A\000\000\014B" PitchOffsetDeg: "\000\000\000\000\000\000\000\000" RollDeg: "\000\000\000\000\000\000\000\000" DistanceM: "\000\000\000\000\000\000\000\000" HeightPercent: "\000\000\000\000\000\000\000\000" VertCtrRatio: "\000\000\200?\000\000\000?" } } Items { TemplateId: "camera_waterpulseenter_leader_player_left_" Camera { Interpolation: "\000\001" TargetType: "\006\006" EaseInSpeed: "\000\000\000\000\000\000\000?" 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DurationS: "\000\000 A" WaitS: "\000\000\000\000" TransitionS: "\000\000\200>" AngleDeg: "\000\000*C" AngleOffsetDeg: "\000\000\000\000" PitchDeg: "\000\000 A" PitchOffsetDeg: "\000\000\000\000" RollDeg: "\000\000\000\000" DistanceM: "\000\000\000@" HeightPercent: "\000\000\000\000" VertCtrRatio: "\000\000\200?" } } Items { TemplateId: "incenseordinary.1" IapItemDisplay { Sku: "incenseordinary.1" Category: IAP_CATEGORY_ITEMS SortOrder: 7 Items: "\221\003" Counts: "\001" } } Items { TemplateId: "incenseordinary.4" IapItemDisplay { Sku: "incenseordinary.4" Category: IAP_CATEGORY_ITEMS SortOrder: 8 Items: "\221\003" Counts: "\004" } } Items { TemplateId: "incenseordinary.8" IapItemDisplay { Sku: "incenseordinary.8" Category: IAP_CATEGORY_ITEMS SortOrder: 9 Items: "\221\003" Counts: "\010" } } Items { TemplateId: "incubatorbasic.1" IapItemDisplay { Sku: "incubatorbasic.1" Category: IAP_CATEGORY_ITEMS SortOrder: 3 Items: "\206\007" Counts: "\001" } } Items { TemplateId: "incubatorbasic.100" IapItemDisplay { Sku: "incubatorbasic.100" Category: IAP_CATEGORY_ITEMS SortOrder: 10 Items: "\206\007" Counts: "d" } } Items { TemplateId: "itemstorageupgrade.1" IapItemDisplay { Sku: "itemstorageupgrade.1" Category: IAP_CATEGORY_UPGRADES SortOrder: 2 Items: "\352\007" Counts: "\001" } } Items { TemplateId: "luckyegg.1" IapItemDisplay { Sku: "luckyegg.1" Category: IAP_CATEGORY_ITEMS SortOrder: 4 Items: "\255\002" Counts: "\001" } } Items { TemplateId: "luckyegg.20" IapItemDisplay { Sku: "luckyegg.20" Category: IAP_CATEGORY_ITEMS SortOrder: 6 Items: "\255\002" Counts: "\024" } } Items { TemplateId: "luckyegg.5" IapItemDisplay { Sku: "luckyegg.5" Category: IAP_CATEGORY_ITEMS SortOrder: 5 Items: "\255\002" Counts: "\005" } } Items { TemplateId: "pokeball.100" IapItemDisplay { Sku: "pokeball.100" Category: IAP_CATEGORY_ITEMS SortOrder: 2 Items: "\001" Counts: "d" } } Items { TemplateId: "pokeball.20" IapItemDisplay { Sku: "pokeball.20" Category: IAP_CATEGORY_ITEMS SortOrder: 1 Items: "\001" Counts: "\024" } } Items { TemplateId: "pokecoin.100" IapItemDisplay { Sku: "pokecoin.100" Category: IAP_CATEGORY_POKECOINS SortOrder: 1 } } Items { TemplateId: "pokecoin.1000" IapItemDisplay { Sku: "pokecoin.1000" Category: IAP_CATEGORY_POKECOINS SortOrder: 1 } } Items { TemplateId: "pokecoin.1200" IapItemDisplay { Sku: "pokecoin.1200" Category: IAP_CATEGORY_POKECOINS SortOrder: 3 } } Items { TemplateId: "pokecoin.14500" IapItemDisplay { Sku: "pokecoin.14500" Category: IAP_CATEGORY_POKECOINS SortOrder: 6 } } Items { TemplateId: "pokecoin.2500" IapItemDisplay { Sku: "pokecoin.2500" Category: IAP_CATEGORY_POKECOINS SortOrder: 4 } } Items { TemplateId: "pokecoin.5200" IapItemDisplay { Sku: "pokecoin.5200" Category: IAP_CATEGORY_POKECOINS SortOrder: 5 } } Items { TemplateId: "pokecoin.550" IapItemDisplay { Sku: "pokecoin.550" Category: IAP_CATEGORY_POKECOINS SortOrder: 2 } } Items { TemplateId: "pokemonstorageupgrade.1" IapItemDisplay { Sku: "pokemonstorageupgrade.1" Category: IAP_CATEGORY_UPGRADES SortOrder: 1 Items: "\351\007" Counts: "\001" } } Items { TemplateId: "sequence_acid_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker acid_fast" Sequence: "sfx attacker 051-0_acid" Sequence: "wait 0.15" Sequence: "vfx defender acid_fast_hit" Sequence: "anim defender damageS01" Sequence: "wait 0.35" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_aerial_ace" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.733" Sequence: "cam AerialAce_ATKR_DFND_" Sequence: "background attacker 0.5/0.75/1.0/0.0" Sequence: "vfx camera camera_diagonal_vignette" Sequence: "f2fvfx defender aerial_ace" Sequence: "sfx attacker 332-0_aerial_ace" Sequence: "wait 0.6" Sequence: "anim defender damageS01" Sequence: "wait 0.4" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.5/0.75/1.0/0.0" Sequence: "wait 0.25" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_air_cutter" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "wait 0.25" Sequence: "background attacker 0.0/0.25/0.5/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam AirCutter_ATKR_DFND_" Sequence: "vfx attacker air_cutter_ground" Sequence: "sfx attacker 314-0_air_cutter" Sequence: "wait 0.5" Sequence: "f2fvfx attacker air_cutter_emit" Sequence: "vfx defender air_cutter_hit" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "reset_background attacker 0.0/0.25/0.5/0.5" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_ancient_power" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "background attacker 0.5/0.2/0.5/0.25" Sequence: "event" Sequence: "cam AncientPower_ATKR_DFND_" Sequence: "f2fvfx attacker ancient_power" Sequence: "sfx attacker 246-0_ancient_power" Sequence: "wait 2.1" Sequence: "vfx defender ancient_power_hit" Sequence: "wait 0.15" Sequence: "shake SideToSide/0.45" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.5/0.2/0.5/0.25" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_aqua_jet" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam AquaJetEnter_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker aqua_jet_emit" Sequence: "vfx defender aqua_jet_hit" Sequence: "sfx attacker 453-0_aqua_jet" Sequence: "cam AquaJet_ATKR_DFND_" Sequence: "wait 0.2" Sequence: "hide attacker" Sequence: "wait 0.667" Sequence: "anim defender damageS01" Sequence: "wait 0.7" Sequence: "unhide attacker" Sequence: "wait 0.8" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_aqua_tail" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "background attacker 0.0/0.25/1.0/0.0" Sequence: "vfx attacker aqua_tail_origin" Sequence: "sfx attacker 401-0_aqua_tail" Sequence: "wait 0.35" Sequence: "cam PunchHit_ATKR_DFND_" Sequence: "f2fvfx defender aqua_tail" Sequence: "wait 0.3" Sequence: "shake UpDown/0.67/0.5" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "reset_background attacker 0.0/0.25/1.0/0.0" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_bite_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx defender bite_fast" Sequence: "wait 0.25" Sequence: "sfx attacker 044-0_bite" Sequence: "wait 0.25" Sequence: "sfx attacker 044-0_bite" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_blizzard" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_1s" Sequence: "cam FaceAttackerTilt_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker blizzard" Sequence: "vfx camera blizzard_camera_ice" Sequence: "sfx attacker 059-0_blizzard" Sequence: "background attacker 1.0/1.0/1.0/0.25" Sequence: "wait 1.0" Sequence: "cam CutToFaceDefender_ATKR_DFND_" Sequence: "vfx defender blizzard_hit" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/1.0/0.25" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_body_slam" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "sfx attacker 034-0_body_slam" Sequence: "sink attacker -4/12" Sequence: "wait 0.5" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "wait 0.2" Sequence: "vfx camera camera_speed_lines_short_lower_center" Sequence: "vfx defender body_slam_hit" Sequence: "squish defender 0.5" Sequence: "anim defender damageS01" Sequence: "shake UpDown/1.0/1.0/1.0" Sequence: "wait 0.5" Sequence: "sink attacker 0.0/8" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_bone_club" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "f2fvfx defender bone_club" Sequence: "sfx attacker 125-0_bone_club" Sequence: "wait 0.5" Sequence: "shake UpDown/0.5/1.0" Sequence: "anim defender damageS01" Sequence: "sfx attacker 033-0_tackle" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_brick_break" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam BrickBreak_ATKR_DFND_" Sequence: "f2fvfx defender brick_break" Sequence: "sfx attacker 280-0_brick_break" Sequence: "wait 0.35" Sequence: "anim defender damageS01" Sequence: "shake UpDown/0.5/0.5/2.0" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_brine" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker brine" Sequence: "sfx attacker 362-0_brine" Sequence: "cam FollowArcingProjectile_ATKR_DFND_" Sequence: "wait 0.75" Sequence: "vfx defender brine_hit" Sequence: "shake UpDown/0.5/1.0" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_bubble_beam" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker bubble_beam" Sequence: "sfx attacker 061-0_bubble_beam" Sequence: "wait 0.74" Sequence: "cam CutToFaceDefender_ATKR_DFND_" Sequence: "shake BubbleBeam" Sequence: "wait 0.26" Sequence: "f2fvfx defender bubble_beam_hit" Sequence: "vfx camera bubble_beam_camera" Sequence: "wait 0.66" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_bubble_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker bubble_fast_emit" Sequence: "wait 0.65" Sequence: "vfx defender bubble_fast_hit" Sequence: "anim defender damageS01" Sequence: "sfx attacker 061-0_bubble_beam" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_bug_bite_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx defender bug_bite_fast" Sequence: "sfx attacker 450-0_bug_bite" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 0.35" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_bug_buzz" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "vfx attacker bug_buzz_waist:Origin/Waist" Sequence: "sfx attacker 405-0_bug_buzz" Sequence: "wait 0.25" Sequence: "f2fvfx attacker bug_buzz" Sequence: "wait 0.72" Sequence: "cam EnterFaceDefender_ATKR_DFND_" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "reset_background attacker 0.0/0.0/0.0/0.5" Sequence: "wait 1.2" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_bulldoze" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_5s" Sequence: "cam Overhead_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "wait 0.75" Sequence: "background attacker 0.5/0.4/0.2/0.0" Sequence: "shake UpDown/2.4/1.5" Sequence: "vfx attacker bulldoze" Sequence: "sfx attacker 523-0_bulldoze" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "reset_background attacker 0.5/0.4/0.2/0.0" Sequence: "wait 1.8" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_bullet_punch_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "f2fvfx defender bullet_punch_fast" Sequence: "sfx attacker 418-0_bullet_punch" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_confusion_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker confusion_fast_emit" Sequence: "wait 0.5" Sequence: "vfx defender confusion_fast_hit" Sequence: "anim defender damageS01" Sequence: "sfx attacker 466-0_ominous_wind" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_cross_chop" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterFaceDefender_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx defender cross_chop" Sequence: "sfx attacker 238-0_cross_chop" Sequence: "wait 0.25" Sequence: "shake Medium/0.5/0.5/0.5" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_cross_poison" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "wait 0.25" Sequence: "f2fvfx defender cross_poison" Sequence: "sfx attacker 440-0_cross_poison" Sequence: "wait 0.25" Sequence: "shake SideToSide/0.2/0.5" Sequence: "anim defender damageS01" Sequence: "silhouette defender 0.6/0.0/1.0/0.0" Sequence: "wait 0.25" Sequence: "reset_silhouette defender 0.6/0.0/1.0/0.0" Sequence: "wait 0.75" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_cut_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "sfx attacker 015-0_cut" Sequence: "wait 0.15" Sequence: "f2fvfx defender cut_fast" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 0.2" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_dark_pulse" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "background attacker 0.5/0.0/0.5/0.5" Sequence: "wait 0.25" Sequence: "vfx attacker dark_pulse_waist:Origin/Waist" Sequence: "vfx attacker dark_pulse_origin" Sequence: "sfx attacker 399-0_dark_pulse" Sequence: "wait 0.1" Sequence: "anim attacker atk-move" Sequence: "wait 0.66" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "f2fvfx attacker dark_pulse" Sequence: "wait 0.2" Sequence: "f2fvfx defender dark_pulse_hit" Sequence: "anim defender damageS01" Sequence: "wait 0.6" Sequence: "anim defender damageS01" Sequence: "wait 0.6" Sequence: "reset_background attacker 0.5/0.0/0.5/0.5" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_dazzling_gleam" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.6" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "wait 0.5" Sequence: "background attacker 1.0/1.0/1.0/0.0" Sequence: "silhouette attacker 1.0/1.0/1.0/0.1" Sequence: "f2fvfx attacker dazzling_gleam_emit" Sequence: "vfx defender dazzling_gleam_hit" Sequence: "vfx camera dazzling_gleam_camera" Sequence: "sfx attacker 605-0_dazzling_gleam" Sequence: "wait 0.5" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "reset_silhouette attacker 1.0/1.0/1.0/0.1" Sequence: "wait 1.5" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "reset_background attacker 0.2/0.2/0.2/0.0" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_default" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "wait 1.0" Sequence: "sys complete" } } Items { TemplateId: "sequence_dig" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_5s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "wait 1.0" Sequence: "dscvfx attacker dig_burrow" Sequence: "sfx attacker 091-0_dig" Sequence: "sink attacker 1.5" Sequence: "shake Medium/1.15/0.25" Sequence: "wait 1.5" Sequence: "dscvfx attacker dig_attack" Sequence: "sfx attacker 091-1_dig" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "dscvfx defender dig_hit_ground" Sequence: "sink attacker 0.0" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_disarming_voice" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_5s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "background attacker 1.0/0.5/0.5/0.5" Sequence: "wait 0.6" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker disarming_voice" Sequence: "sfx attacker 574-0_disarming_voice" Sequence: "wait 0.5" Sequence: "cam PanToFaceDefender_ATKR_DFND_" Sequence: "wait 1.5" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "reset_background attacker 1.0/0.5/0.5/0.5" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_discharge" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_1s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "background attacker 1.0/0.9/0.6/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker discharge_waist:Origin/Waist" Sequence: "sfx attacker 435-0_discharge" Sequence: "wait 0.5" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.5" Sequence: "shake SideToSide/0.2/0.25/0.75" Sequence: "anim defender damageS01" Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0" Sequence: "vfx defender discharge_hit_waist:Origin/Waist" Sequence: "vfx camera camera_electric" Sequence: "reset_background attacker 1.0/0.9/0.6/0.5" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_dragon_breath_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker dragon_breath_fast" Sequence: "sfx attacker 225-0_dragon_breath" Sequence: "shake DragonBreath" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_dragon_claw" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "vfx attacker dragon_claw_charge" Sequence: "sfx attacker 337-0_dragon_claw" Sequence: "wait 0.25" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx defender dragon_claw" Sequence: "wait 0.15" Sequence: "shake SideToSide/0.333/1.5" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.0/0.0/0.0/0.5" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_dragon_pulse" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "f2fvfx attacker dragon_pulse_charge_up" Sequence: "sfx attacker 406-0_dragon_pulse" Sequence: "wait 0.84" Sequence: "shake SideToSide/0.66/0.5" Sequence: "anim attacker atk-move" Sequence: "wait 0.16" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "wait 0.25" Sequence: "vfx attacker dragon_pulse_ground" Sequence: "f2fvfx attacker dragon_pulse" Sequence: "wait 0.25" Sequence: "f2fvfx defender dragon_pulse_hit" Sequence: "shake UpDown/1.66/1.5" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "reset_background attacker 0.0/0.0/0.0/0.5" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_draining_kiss" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_1s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx defender draining_kiss" Sequence: "sfx attacker 577-0_draining_kiss" Sequence: "anim defender damageS01" Sequence: "wait 0.3" Sequence: "f2fvfx attacker draining_kiss_projectile" Sequence: "wait 0.7" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_drill_peck" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam PunchHit_ATKR_DFND_" Sequence: "vfx attacker speed_lines_short" Sequence: "wait 0.15" Sequence: "f2fvfx defender drill_peck" Sequence: "sfx attacker 065-0_drill_peck" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_drill_run" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam DrillRun_ATKR_DFND_" Sequence: "background attacker 0.5/0.4/0.2/0.5" Sequence: "anim attacker atk-move" Sequence: "spin attacker 0.7" Sequence: "sfx attacker 529-0_drill_run" Sequence: "wait 0.5" Sequence: "scale attacker 0.0001" Sequence: "vfx attacker drill_run_emit" Sequence: "vfx defender drill_run_hit" Sequence: "wait 0.833" Sequence: "shake DrillRun" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/0.75/0.0" Sequence: "wait 1.0" Sequence: "scale attacker 1.0" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_earthquake" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam Overhead_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "background attacker 0.2/0.15/0.1/0.0" Sequence: "vfx attacker earthquake" Sequence: "sfx attacker 089-0_earthquake" Sequence: "wait 0.5" Sequence: "shake Earthquake" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "wait 0.25" Sequence: "reset_background attacker 0.2/0.15/0.1/0.0" Sequence: "sys ui-sync" Sequence: "wait 1.5" Sequence: "sys complete" } } Items { TemplateId: "sequence_ember_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "sfx attacker 052-0_ember" Sequence: "wait 0.1" Sequence: "f2fvfx attacker ember_fast" Sequence: "wait 0.4" Sequence: "f2fvfx defender ember_fast_hit" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_feint_attack_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker tackle_fast" Sequence: "wait 0.65" Sequence: "vfx defender feint_attack_fast" Sequence: "anim defender damageS01" Sequence: "sfx attacker 399-0_dark_pulse" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_fire_blast" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "sfx attacker 126-0_fire_blast" Sequence: "background attacker 0.0/0.0/0.0/0.0" Sequence: "wait 0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam FireBlast_ATKR_DFND_" Sequence: "f2fvfx attacker fire_blast" Sequence: "wait 0.15" Sequence: "reset_background attacker 1.0/0.9/0.8/0.0" Sequence: "wait 0.15" Sequence: "background attacker 1.0/0.0/0.0/0.5" Sequence: "wait 1.5" Sequence: "shake UpDown/1.25/0.5" Sequence: "vfx camera camera_speed_lines_short" Sequence: "wait 0.2" Sequence: "anim defender damageS01" Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist" Sequence: "shake UpDownDecay/0.33" Sequence: "reset_background attacker 1.0/0.0/0.0/0.5" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_fire_fang_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker tackle_fast" Sequence: "wait 0.25" Sequence: "vfx defender fire_fang_fast" Sequence: "anim defender damageS01" Sequence: "sfx attacker 158-0_hyper_fang" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_fire_punch" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_1s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "sfx attacker 007-0_fire_punch" Sequence: "wait 0.15" Sequence: "f2fvfx defender fire_punch" Sequence: "wait 0.45" Sequence: "cam PunchHit_ATKR_DFND_" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "shake SideToSideDecay/0.33" Sequence: "vfx camera fire_punch_camera_flames" Sequence: "reset_background attacker 1.0/0.25/0.0/0.5" Sequence: "wait 1.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_flame_burst" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker flame_burst" Sequence: "sfx attacker 481-0_flame_burst" Sequence: "wait 0.27" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.23" Sequence: "shake UpDownDecay/1.0/0.5" Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist" Sequence: "vfx defender flame_burst_hit" Sequence: "wait 0.1" Sequence: "anim defender damageS01" Sequence: "wait 1.4" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_flame_charge" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam FlameCharge_ATKR_DFND_" Sequence: "vfx attacker flame_charge" Sequence: "wait 0.15" Sequence: "sfx attacker 488-0_flame_charge" Sequence: "wait 0.75" Sequence: "anim attacker atk-move" Sequence: "wait 0.25" Sequence: "f2fvfx attacker flame_charge_projectile" Sequence: "wait 0.15" Sequence: "hide attacker" Sequence: "wait 0.95" Sequence: "anim defender damageS01" Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist" Sequence: "shake UpDownDecay/0.33/0.5/0.5" Sequence: "wait 0.9" Sequence: "unhide attacker" Sequence: "wait 0.25" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_flame_wheel" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "silhouette attacker 0.9/1.0/0.7/0.0" Sequence: "wait 0.15" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker flame_wheel" Sequence: "wait 0.15" Sequence: "sfx attacker 172-0_flame_wheel" Sequence: "wait 0.2" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" Sequence: "sys complete" } } Items { TemplateId: "sequence_flamethrower" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "f2fvfx attacker flamethrower" Sequence: "sfx attacker 053-0_flamethrower" Sequence: "background attacker 0.6/0.15/0.0/0.8" Sequence: "wait 0.6" Sequence: "shake Flamethrower" Sequence: "wait 0.4" Sequence: "anim defender damageS01" Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist" Sequence: "reset_background attacker 0.6/0.15/0.0/0.8" Sequence: "wait 1.6" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_flash_cannon" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker flash_cannon" Sequence: "sfx attacker 430-0_flash_cannon" Sequence: "wait 0.9" Sequence: "f2fvfx defender flash_cannon_hit" Sequence: "wait 0.1" Sequence: "cam CutToFaceDefender_ATKR_DFND_" Sequence: "wait 0.1" Sequence: "reset_background attacker 1.0/1.0/1.0/0.0" Sequence: "anim defender damageS01" Sequence: "shake UpDownDecay/0.333/0.5" Sequence: "wait 0.9" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_frost_breath_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "sfx attacker 524-0_frost_breath" Sequence: "wait 0.15" Sequence: "f2fvfx attacker frost_breath_fast" Sequence: "wait 0.25" Sequence: "f2fvfx defender frost_breath_fast_hit" Sequence: "vfx defender frost_breath_fast_hit" Sequence: "wait 0.1" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_fury_cutter_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx defender fury_cutter_fast" Sequence: "sfx attacker 210-0_fury_cutter" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 0.35" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_giga_drain" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceDefender_ATKR_DFND_" Sequence: "background attacker 1.0/0.95/0.8/0.5" Sequence: "wait 0.25" Sequence: "f2fvfx attacker giga_drain" Sequence: "vfx defender giga_drain_hit" Sequence: "vfx defender giga_drain_hit_waist:Origin/Waist" Sequence: "sfx attacker 030-0_horn_attack" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "cam PanToAttacker_ATKR_DFND_" Sequence: "sfx attacker 202-0_giga_drain" Sequence: "wait 0.55" Sequence: "anim attacker atk-move" Sequence: "wait 0.3" Sequence: "vfx attacker giga_drain_waist:Origin/Waist" Sequence: "wait 0.5" Sequence: "reset_background attacker 1.0/0.95/0.8/0.5" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_gunk_shot" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam GunkShot_ATKR_DFND_" Sequence: "wait 0.333" Sequence: "anim attacker atk-move" Sequence: "wait 0.15" Sequence: "f2fvfx attacker gunk_shot" Sequence: "sfx attacker 441-0_gunk_shot" Sequence: "wait 0.2" Sequence: "shake UpDownDecay/0.15/0.5" Sequence: "wait 0.25" Sequence: "vfx camera camera_speed_lines_short" Sequence: "wait 0.65" Sequence: "anim defender damageS01" Sequence: "vfx defender gunk_shot_hit" Sequence: "shake UpDownDecay/0.667" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_heart_stamp" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "vfx attacker heart_stamp_waist:Origin/Waist" Sequence: "sfx attacker 531-0_heart_stamp" Sequence: "event" Sequence: "vfx defender heart_stamp" Sequence: "wait 0.27" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_heat_wave" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_1s" Sequence: "cam FaceAttackerTilt_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker heat_wave" Sequence: "sfx attacker 257-0_heat_wave" Sequence: "background attacker 1.0/0.25/0.0/0.5" Sequence: "wait 1.0" Sequence: "cam CutToFaceDefender_ATKR_DFND_" Sequence: "wait 0.5" Sequence: "f2fvfx defender heat_wave_hit" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "reset_background attacker 1.0/0.25/0.0/0.5" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_horn_attack" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "wait 0.4" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker horn_attack" Sequence: "sfx attacker 030-0_horn_attack" Sequence: "wait 0.25" Sequence: "f2fvfx defender horn_attack_hit" Sequence: "wait 0.1" Sequence: "anim defender damageS01" Sequence: "shake UpDown/0.5/0.25/2.0" Sequence: "reset_background attacker 1.0/1.0/1.0/0.75" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_hurricane" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_" Sequence: "background attacker 0.0/0.1/0.2/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam FaceDefenderZoomOut_ATKR_DFND_" Sequence: "vfx camera hurricane_camera" Sequence: "vfx defender hurricane" Sequence: "sfx attacker 542-0_hurricane" Sequence: "shake SideToSide/1.5/2.0/0.5" Sequence: "wait 0.33" Sequence: "spin defender 1.0" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.0/0.1/0.2/0.5" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_hydro_pump" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "wait 0.233" Sequence: "anim attacker atk-move" Sequence: "background attacker 0.0/0.2/0.5/0.5" Sequence: "event" Sequence: "f2fvfx attacker hydro_pump" Sequence: "f2fvfx defender hydro_pump_beam_hit" Sequence: "sfx attacker 056-0_hydro_pump" Sequence: "wait 0.2" Sequence: "cam CutToFaceDefender_ATKR_DFND_" Sequence: "anim defender damageS01" Sequence: "vfx defender hydro_pump_hit" Sequence: "shake UpDown/0.85/0.5" Sequence: "wait 0.2" Sequence: "vfx camera camera_speed_lines" Sequence: "wait 0.13" Sequence: "anim defender damageS01" Sequence: "wait 0.67" Sequence: "anim defender damageS01" Sequence: "vfx camera camera_speed_lines" Sequence: "shake SideToSide/0.5/0.5" Sequence: "wait 0.66" Sequence: "anim defender damageS01" Sequence: "shake UpDown/0.5/0.5" Sequence: "reset_background attacker 0.0/0.2/0.5/0.5" Sequence: "wait 0.83" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_hydro_pump_blastoise" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "wait 0.233" Sequence: "anim attacker atk-move" Sequence: "background attacker 0.0/0.2/0.5/0.5" Sequence: "event" Sequence: "vfx attacker hydro_pump_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC" Sequence: "vfx attacker hydro_pump_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC" Sequence: "f2fvfx attacker hydro_pump_double_beam" Sequence: "sfx attacker 056-0_hydro_pump" Sequence: "wait 0.2" Sequence: "cam CutToFaceDefender_ATKR_DFND_" Sequence: "anim defender damageS01" Sequence: "vfx defender hydro_pump_hit" Sequence: "shake UpDown/0.85/0.5" Sequence: "wait 0.2" Sequence: "vfx camera camera_speed_lines" Sequence: "wait 0.13" Sequence: "anim defender damageS01" Sequence: "wait 0.67" Sequence: "anim defender damageS01" Sequence: "vfx camera camera_speed_lines" Sequence: "shake SideToSide/0.5/0.5" Sequence: "wait 0.66" Sequence: "anim defender damageS01" Sequence: "shake UpDown/0.5/0.5" Sequence: "reset_background attacker 0.0/0.2/0.5/0.5" Sequence: "wait 0.83" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_hyper_beam" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_5s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.25" Sequence: "wait 0.5" Sequence: "f2fvfx attacker hyper_beam_charge_up" Sequence: "sfx attacker 063-0_hyper_beam" Sequence: "wait 1.0" Sequence: "reset_background attacker 0.0/0.0/0.0/0.25" Sequence: "wait 0.33" Sequence: "anim attacker atk-move" Sequence: "background attacker 1.0/1.0/1.0/0.0" Sequence: "wait 0.67" Sequence: "f2fvfx attacker hyper_beam" Sequence: "f2fvfx defender hyper_beam_hit" Sequence: "cam HyperBeam_ATKR_DFND_" Sequence: "shake UpDown/0.5/0.5/2.0" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/1.0/0.0" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/1.0/0.0" Sequence: "wait 0.66" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/1.0/0.0" Sequence: "shake UpDown/0.5/0.5/2.0" Sequence: "wait 1.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_hyper_fang" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.25" Sequence: "wait 0.25" Sequence: "sfx attacker 158-0_hyper_fang" Sequence: "anim attacker atk-move" Sequence: "vfx attacker speed_lines" Sequence: "wait 0.75" Sequence: "cam HyperFang_ATKR_DFND_" Sequence: "wait 0.1" Sequence: "f2fvfx defender hyper_fang" Sequence: "vfx camera camera_speed_lines_short" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "reset_background attacker 0.0/0.0/0.0/0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_ice_beam" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "wait 0.35" Sequence: "f2fvfx attacker ice_beam_charge_up" Sequence: "background attacker 0.0/0.25/0.25/0.75" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam IceBeam_ATKR_DFND_" Sequence: "f2fvfx attacker ice_beam" Sequence: "sfx attacker 058-0_ice_beam" Sequence: "wait 0.25" Sequence: "vfx defender ice_beam_hit_waist:Origin/Waist" Sequence: "wait 0.5" Sequence: "vfx defender ice_beam_hit" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "wait 0.8" Sequence: "reset_background attacker 1.0/1.0/1.0/0.0" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_ice_punch" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_1s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "sfx attacker 008-0_ice_punch" Sequence: "wait 0.15" Sequence: "f2fvfx defender ice_punch" Sequence: "wait 0.45" Sequence: "cam Punch_ATKR_DFND_" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "vfx camera ice_punch_camera_ice" Sequence: "vfx defender ice_punch_hit" Sequence: "reset_background attacker 1.0/1.0/1.0/0.0" Sequence: "wait 0.75" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_ice_shard_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "sfx attacker 420-0_ice_shard" Sequence: "wait 0.25" Sequence: "f2fvfx attacker ice_shard_fast" Sequence: "vfx defender ice_shard_fast_hit" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_icy_wind" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker icy_wind" Sequence: "sfx attacker 196-0_icy_wind" Sequence: "background attacker 1.0/1.0/1.0/0.75" Sequence: "wait 0.8" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.2" Sequence: "vfx defender icy_wind_hit" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/1.0/0.75" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_iron_head" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.75" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "sfx attacker 442-0_iron_head" Sequence: "wait 0.4" Sequence: "cam IronHead_ATKR_DFND_" Sequence: "f2fvfx defender iron_head" Sequence: "wait 0.3" Sequence: "anim defender damageS01" Sequence: "shake SideToSide/0.4/0.25/2.0" Sequence: "wait 0.5" Sequence: "reset_background attacker 0.0/0.0/0.0/0.75" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_karate_chop_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.25" Sequence: "f2fvfx defender karate_chop_fast" Sequence: "sfx attacker 002-0_karate_chop" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "shake UpDown/0.5/0.25/1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_leaf_blade" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam PanToFaceDefender_ATKR_DFND_" Sequence: "sfx attacker 348-0_leaf_blade" Sequence: "wait 0.25" Sequence: "f2fvfx defender leaf_blade" Sequence: "wait 0.33" Sequence: "shake UpDown/0.25/0.25/0.5" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "shake UpDown/0.25/0.25/0.5" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "shake SideToSide/0.25/0.25/0.5" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.0/0.0/0.0/0.5" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_lick_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker lick_fast_slobber" Sequence: "f2fvfx defender lick_fast" Sequence: "sfx attacker 122-0_lick" Sequence: "wait 0.1" Sequence: "anim defender damageS01" Sequence: "wait 0.4" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_low_kick_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "sfx attacker 067-0_low_kick" Sequence: "spin attacker 0.25" Sequence: "wait 0.15" Sequence: "vfx attacker low_kick_fast" Sequence: "wait 0.1" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_low_sweep" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx defender low_sweep" Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_" Sequence: "wait 0.75" Sequence: "anim defender damageS01" Sequence: "sfx attacker 490-0_low_sweep" Sequence: "shake SideToSide/0.25/1.5/0.5" Sequence: "wait 1.4" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_magnet_bomb" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker magnet_bomb" Sequence: "sfx attacker 443-0_magnet_bomb" Sequence: "wait 1.0" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.6" Sequence: "anim defender damageS01" Sequence: "shake UpDown/1.0/0.5/2.0" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_mega_drain" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceDefender_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx defender mega_drain_hit_waist:Origin/Waist" Sequence: "f2fvfx attacker mega_drain" Sequence: "sfx attacker 072-0_mega_drain" Sequence: "wait 0.15" Sequence: "cam PanToAttacker_ATKR_DFND_" Sequence: "anim defender damageS01" Sequence: "wait 0.85" Sequence: "vfx attacker mega_drain_waist:Origin/Waist" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_megahorn" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "wait 0.4" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "vfx attacker megahorn_charge" Sequence: "sfx attacker 224-0_megahorn" Sequence: "event" Sequence: "f2fvfx attacker megahorn" Sequence: "wait 0.5" Sequence: "f2fvfx defender megahorn_hit" Sequence: "anim defender damageS01" Sequence: "shake UpDown/0.5/0.5/2.0" Sequence: "reset_background attacker 1.0/1.0/1.0/0.5" Sequence: "wait 0.9" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_metal_claw_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "sfx attacker 232-0_metal_claw" Sequence: "wait 0.25" Sequence: "f2fvfx defender metal_claw_fast" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_moonblast" MoveSequence { Sequence: "background attacker 0.1/0.0/0.15/0.2" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam Moonblast_ATKR_DFND_" Sequence: "vfx attacker moonblast" Sequence: "sfx attacker 585-0_moonblast" Sequence: "wait 0.33" Sequence: "anim attacker atk-move" Sequence: "wait 0.66" Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "f2fvfx attacker moonblast_projectile_emit" Sequence: "vfx defender moonblast_projectile_hit" Sequence: "wait 1.5" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "reset_background attacker 0.1/0.0/0.15/0.2" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_mud_bomb" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker mud_bomb" Sequence: "sfx attacker 426-0_mud_bomb" Sequence: "wait 0.2" Sequence: "cam FollowArcingProjectile_ATKR_DFND_" Sequence: "wait 0.8" Sequence: "shake UpDown/0.5/0.25/2.0" Sequence: "anim defender damageS01" Sequence: "vfx defender mud_bomb_hit" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_mud_shot_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker mud_shot_fast" Sequence: "sfx attacker 341-0_mud_shot" Sequence: "wait 0.25" Sequence: "vfx defender mud_shot_hit_fast" Sequence: "wait 0.1" Sequence: "shake UpDown/0.25/0.25/1.0" Sequence: "anim defender damageS01" Sequence: "wait 0.15" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_mud_slap_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "vfx attacker mud_slap_fast_emit" Sequence: "wait 0.50" Sequence: "vfx defender mud_slap_fast_hit" Sequence: "anim defender damageS01" Sequence: "sfx attacker 341-0_mud_shot" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_night_slash" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.25/0.5" Sequence: "wait 0.4" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker night_slash_emit" Sequence: "vfx defender night_slash_hit" Sequence: "sfx attacker 400-0_night_slash" Sequence: "wait 0.42" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.0/0.0/0.25/0.5" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_ominous_wind" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "background attacker 0.0/0.1/0.3/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx camera ominous_wind_camera_wind" Sequence: "sfx attacker 466-0_ominous_wind" Sequence: "wait 1.0" Sequence: "f2fvfx defender ominous_wind_hit" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.0/0.1/0.3/0.5" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_parabolic_charge" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "background attacker 1.0/0.9/0.6/0.5" Sequence: "anim attacker atk-move" Sequence: "vfx attacker parabolic_charge_waist:Origin/Waist" Sequence: "sfx attacker 570-0_parabolic_charge" Sequence: "event" Sequence: "cam ParabolicCharge_ATKR_DFND_" Sequence: "vfx attacker parabolic_charge" Sequence: "wait 0.33" Sequence: "f2fvfx attacker thunder_shock_fast" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/0.9/0.0" Sequence: "vfx defender parabolic_charge_hit_waist:Origin/Waist" Sequence: "wait 0.33" Sequence: "f2fvfx attacker parabolic_charge_hit" Sequence: "reset_background attacker 1.0/0.9/0.6/0.5" Sequence: "wait 2.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_peck_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.3" Sequence: "f2fvfx defender peck_fast" Sequence: "sfx attacker 064-0_peck" Sequence: "wait 0.2" Sequence: "anim defender damageS01" Sequence: "sfx attacker 064-0_peck" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_petal_blizzard" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx camera petal_blizzard_camera" Sequence: "vfx defender petal_blizzard_hit" Sequence: "sfx attacker 572-0_petal_blizzard" Sequence: "wait 1.41" Sequence: "anim defender damageS01" Sequence: "wait 2.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_play_rough" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam PlayRough_ATKR_DFND_" Sequence: "sfx attacker 583-0_play_rough" Sequence: "wait 0.45" Sequence: "vfx defender play_rough" Sequence: "wait 0.3" Sequence: "scale defender 0.0001" Sequence: "anim defender damageS01" Sequence: "wait 0.3" Sequence: "scale defender 1" Sequence: "wait 0.7" Sequence: "anim defender damageS01" Sequence: "wait 0.75" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_poison_fang" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "f2fvfx defender poison_fang" Sequence: "sfx attacker 305-0_poison_fang" Sequence: "wait 0.4" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.6/0.0/1.0/0.0" Sequence: "silhouette defender 0.6/0.0/1.0/0.0" Sequence: "wait 0.25" Sequence: "reset_silhouette defender 0.6/0.0/1.0/0.0" Sequence: "wait 0.75" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_poison_jab_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker poison_jab_fast" Sequence: "vfx defender poison_jab_fast_hit" Sequence: "sfx attacker 398-0_poison_jab" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 0.35" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_poison_sting_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker poison_sting_fast_emit" Sequence: "wait 0.25" Sequence: "vfx defender poison_sting_fast_hit" Sequence: "anim defender damageS01" Sequence: "sfx attacker 305-0_poison_fang" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_pound_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.1" Sequence: "f2fvfx defender pound_fast" Sequence: "wait 0.1" Sequence: "anim defender damageS01" Sequence: "sfx attacker 001-0_pound" Sequence: "shake UpDown/0.5/1.0" Sequence: "wait 0.2" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_power_gem" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker power_gem" Sequence: "sfx attacker 408-0_power_gem" Sequence: "wait 1.2" Sequence: "f2fvfx defender power_gem_hit" Sequence: "anim defender damageS01" Sequence: "wait 0.2" Sequence: "anim defender damageS01" Sequence: "wait 0.2" Sequence: "anim defender damageS01" Sequence: "wait 0.2" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_power_whip" MoveSequence { Sequence: "cam PowerWhip_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "background attacker 0.2/0.8/0.0/0.0" Sequence: "silhouette attacker 0.0/0.0/0.0/0.0" Sequence: "silhouette defender 0.0/0.0/0.0/0.0" Sequence: "vfx defender power_whip" Sequence: "vfx camera camera_horizontal_vignette" Sequence: "sfx attacker 438-0_power_whip" Sequence: "wait 0.1" Sequence: "sfx attacker 030-0_horn_attack" Sequence: "wait 0.3" Sequence: "shake SideToSide/2.0/2.0/0.0" Sequence: "vfx defender power_whip_hit_waist:Origin/Waist" Sequence: "anim defender damageS01" Sequence: "sfx attacker 030-0_horn_attack" Sequence: "wait 0.4" Sequence: "anim defender damageS01" Sequence: "sfx attacker 030-0_horn_attack" Sequence: "wait 0.4" Sequence: "anim defender damageS01" Sequence: "wait 0.2" Sequence: "reset_background attacker 0.2/0.8/0.0/0.0" Sequence: "reset_silhouette attacker 0.0/0.0/0.0/0.0" Sequence: "reset_silhouette defender 0.0/0.0/0.0/0.0" Sequence: "wait 0.75" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_psybeam" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam PsybeamEnter_ATKR_DFND_" Sequence: "wait 0.15" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker psybeam" Sequence: "sfx attacker 060-0_psybeam" Sequence: "wait 0.25" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "vfx camera psybeam_camera_psychic_circles" Sequence: "wait 0.25" Sequence: "f2fvfx defender psybeam_hit" Sequence: "anim defender damageS01" Sequence: "shake SideToSide/1.5/0.5/0.25" Sequence: "wait 0.8" Sequence: "shake SideToSide/1.5/0.5/0.25" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_psychic" MoveSequence { Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker psychic_emit" Sequence: "vfx defender psychic_hit" Sequence: "sfx attacker 094-0_psychic" Sequence: "wait 0.35" Sequence: "cam EnterFaceDefender_ATKR_DFND_" Sequence: "vfx camera psychic_camera" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_psycho_cut_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker psycho_cut_fast_emit" Sequence: "vfx defender psycho_cut_fast_hit" Sequence: "sfx attacker 427-0_psycho_cut" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_psyshock" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker psyshock_emit" Sequence: "vfx defender psyshock_hit" Sequence: "sfx attacker 473-0_psyshock" Sequence: "wait 0.5" Sequence: "cam Psyshock_ATKR_DFND_" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "shake UpDown/0.5/1.0/01.0" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_psystrike" MoveSequence { Sequence: "cam Psystrike_ATKR_DFND_" Sequence: "background attacker 0.8/0.8/0.8/0.0" Sequence: "wait 0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker psystrike_emit" Sequence: "vfx defender psystrike_hit" Sequence: "f2fvfx defender psystrike_projectile" Sequence: "sfx attacker 540-0_psystrike" Sequence: "wait 3.0" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "reset_background attacker 0.8/0.8/0.8/0.0" Sequence: "wait 0.8" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_quick_attack_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker quick_attack_fast_emit" Sequence: "vfx defender quick_attack_fast_hit" Sequence: "sfx attacker 098-0_quick_attack" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_razor_leaf_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker razor_leaf_fast" Sequence: "sfx attacker 075-0_razor_leaf" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_rest" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker rest" Sequence: "sfx attacker 156-0_rest" Sequence: "wait 2.0" Sequence: "cam CutFromAttacker_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_rock_slide" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx defender rock_slide" Sequence: "sfx attacker 157-0_rock_slide" Sequence: "wait 0.75" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_rock_smash_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker tackle_fast" Sequence: "wait 0.25" Sequence: "vfx defender rock_smash_fast" Sequence: "anim defender damageS01" Sequence: "sfx attacker 280-0_brick_break" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_rock_throw_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker rock_throw_fast_emit" Sequence: "vfx defender rock_throw_fast_hit" Sequence: "wait 0.25" Sequence: "sfx attacker 088-0_rock_throw" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_rock_tomb" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "sfx attacker 317-0_rock_tomb" Sequence: "wait 0.5" Sequence: "vfx defender rock_tomb" Sequence: "cam PanToFaceDefender_ATKR_DFND_" Sequence: "wait 1.0" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_scald" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "wait 0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker scald" Sequence: "sfx attacker 503-0_scald" Sequence: "wait 0.25" Sequence: "cam CutToFaceDefender_ATKR_DFND_" Sequence: "vfx defender hydro_pump_hit" Sequence: "background attacker 1.0/0.0/0.0/0.8" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "silhouette defender 1.0/0.0/0.0/0.5" Sequence: "wait 0.66" Sequence: "reset_background attacker 1.0/0.0/0.0/0.8" Sequence: "wait 0.7" Sequence: "reset_silhouette defender 1.0/0.0/0.0/0.5" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_scald_blastoise" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "wait 0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker scald_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC" Sequence: "vfx attacker scald_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC" Sequence: "f2fvfx attacker scald_double_beam" Sequence: "sfx attacker 503-0_scald" Sequence: "wait 0.25" Sequence: "cam CutToFaceDefender_ATKR_DFND_" Sequence: "vfx defender hydro_pump_hit" Sequence: "background attacker 1.0/0.0/0.0/0.8" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "silhouette defender 1.0/0.0/0.0/0.5" Sequence: "wait 0.66" Sequence: "reset_background attacker 1.0/0.0/0.0/0.8" Sequence: "wait 0.7" Sequence: "reset_silhouette defender 1.0/0.0/0.0/0.5" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_scratch_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx defender scratch_fast" Sequence: "sfx attacker 010-0_scratch" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_seed_bomb" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam SeedBombEnter_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker seed_bomb" Sequence: "sfx attacker 402-0_seed_bomb" Sequence: "wait 0.3" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.3" Sequence: "anim defender damageS01" Sequence: "wait 0.12" Sequence: "anim defender damageS01" Sequence: "wait 0.12" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_seq_ding" MoveSequence { Sequence: "anim attacker damageS01" Sequence: "wait 0.5" Sequence: "sys complete" } } Items { TemplateId: "sequence_seq_faint" MoveSequence { Sequence: "cam FortFaint" Sequence: "anim attacker down01" Sequence: "wait 0.9" Sequence: "vfx attacker pokeball_enter" Sequence: "wait 0.05" Sequence: "silhouette attacker 3.0/3.0/3.0/0.0" Sequence: "wait 0.01" Sequence: "scale attacker 0.0/3" Sequence: "wait 0.66" Sequence: "sys complete" } } Items { TemplateId: "sequence_seq_fort_faint" MoveSequence { Sequence: "cam FortFaint" Sequence: "wait 1.0" Sequence: "sys faintbegin" Sequence: "anim attacker down01" Sequence: "sys ui-sync" Sequence: "wait 2.0" Sequence: "sys scaledown" Sequence: "wait 0.5" Sequence: "sys defender_poof" Sequence: "sys faintvfx" Sequence: "wait 3.5" Sequence: "sys complete" } } Items { TemplateId: "sequence_seq_intro" MoveSequence { Sequence: "wait 0.5" Sequence: "sys complete" } } Items { TemplateId: "sequence_seq_outro" MoveSequence { Sequence: "wait 0.2" Sequence: "sys complete" } } Items { TemplateId: "sequence_seq_return" MoveSequence { Sequence: "vfx attacker pokeball_enter" Sequence: "wait 0.05" Sequence: "silhouette attacker 3.0/3.0/3.0/0.0" Sequence: "wait 0.01" Sequence: "scale attacker 0.0/3" Sequence: "wait 0.66" Sequence: "sys complete" } } Items { TemplateId: "sequence_shadow_ball" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam EnterFaceAttacker_ATKR_DFND_" Sequence: "wait 0.33" Sequence: "anim attacker atk-move" Sequence: "vfx attacker shadow_ball_emit" Sequence: "vfx defender shadow_ball_hit" Sequence: "sfx attacker 247-0_shadow_ball" Sequence: "wait 1.25" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_shadow_claw_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx defender shadow_claw_fast" Sequence: "sfx attacker 421-0_shadow_claw" Sequence: "wait 0.4" Sequence: "anim defender damageS01" Sequence: "wait 0.1" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_shadow_punch" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_1s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.25" Sequence: "silhouette attacker 0.0/0.0/0.0/0.0" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "sfx attacker 325-0_shadow_punch" Sequence: "wait 0.15" Sequence: "f2fvfx defender shadow_punch" Sequence: "wait 0.3" Sequence: "cam PunchHit_ATKR_DFND_" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 0.25" Sequence: "reset_background attacker 0.0/0.0/0.0/0.25" Sequence: "reset_silhouette attacker 0.0/0.0/0.0/0.0" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_shadow_sneak" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker shadow_sneak" Sequence: "sfx attacker 425-0_shadow_sneak" Sequence: "cam ShadowSneak_ATKR_DFND_" Sequence: "wait 1.0" Sequence: "vfx defender shadow_sneak_hit" Sequence: "shake UpDown/0.75/1.0/1.0" Sequence: "wait 0.4" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_signal_beam" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "f2fvfx attacker signal_beam" Sequence: "sfx attacker 324-0_signal_beam" Sequence: "background attacker 0.0/0.3/0.6/0.25" Sequence: "wait 0.9" Sequence: "f2fvfx defender signal_beam_hit" Sequence: "wait 0.2" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.4/1.0/0.7/0.25" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/0.4/0.7/0.25" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.4/0.7/1.0/0.25" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_sludge" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker sludge" Sequence: "sfx attacker 124-0_sludge" Sequence: "wait 0.5" Sequence: "vfx defender sludge_hit" Sequence: "wait 0.2" Sequence: "anim defender damageS01" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_sludge_bomb" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker sludge_bomb" Sequence: "sfx attacker 188-0_sludge_bomb" Sequence: "wait 0.2" Sequence: "cam FollowArcingProjectile_ATKR_DFND_" Sequence: "wait 0.8" Sequence: "shake UpDown/0.5/0.25/2.0" Sequence: "anim defender damageS01" Sequence: "vfx defender sludge_bomb_hit" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_sludge_wave" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker sludge_wave_ground" Sequence: "f2fvfx attacker sludge_wave_projectile" Sequence: "sfx attacker 482-0_sludge_wave" Sequence: "wait 0.2" Sequence: "cam PanToFaceDefender_ATKR_DFND_" Sequence: "wait 1.0" Sequence: "f2fvfx defender sludge_wave_projectile_hit" Sequence: "vfx defender sludge_wave_hit" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_solar_beam" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam SolarBeamEnter_ATKR_DFND_" Sequence: "background attacker 1.0/0.95/0.8/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker solar_beam_charge_waist:Origin/Waist" Sequence: "sfx attacker 076-0_solar_beam" Sequence: "wait 0.5" Sequence: "vfx attacker solar_beam_charge" Sequence: "wait 0.85" Sequence: "cam SolarBeam_ATKR_DFND_" Sequence: "wait 0.41" Sequence: "vfx defender solar_beam_hit" Sequence: "sfx attacker 076-1_solar_beam" Sequence: "shake UpDown/0.75/0.5/2.0" Sequence: "wait 0.4" Sequence: "shake UpDown/0.75/1.0/1.0" Sequence: "wait 1.3" Sequence: "shake UpDown/0.75/2.0/0.5" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/1.0/0.0" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_spark_fast" MoveSequence { Sequence: "sfx attacker 209-0_spark" Sequence: "anim attacker atk-move" Sequence: "vfx attacker spark_waist_fast:Origin/Waist" Sequence: "wait 0.15" Sequence: "f2fvfx attacker spark_fast" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "vfx defender spark_hit_waist_fast:Origin/Waist" Sequence: "wait 0.2" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_splash_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.36" Sequence: "vfx attacker jump" Sequence: "sfx attacker 150-0_splash" Sequence: "wait 0.53" Sequence: "vfx attacker splash" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_steel_wing_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.35" Sequence: "vfx defender steel_wing_fast" Sequence: "sfx attacker 017-0_wing_attack" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_stomp" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "wait 0.4" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx defender stomp_hit" Sequence: "sfx attacker 023-0_stomp" Sequence: "squish defender 0.9" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "shake UpDown/1.0/1.0/1.0" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_stone_edge" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_" Sequence: "sfx attacker 444-0_stone_edge" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "shake UpDown/0.75/0.75" Sequence: "vfx defender stone_edge" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "wait 0.75" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_struggle" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "shake SideToSide/1.5/0.1/1.0" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx defender struggle" Sequence: "sfx attacker 165-0_struggle" Sequence: "anim defender damageS01" Sequence: "wait 1.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_submission" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "vfx camera camera_speed_lines" Sequence: "vfx attacker submission" Sequence: "sfx attacker 066-0_submission" Sequence: "hide defender" Sequence: "wait 1.15" Sequence: "unhide defender" Sequence: "anim defender damageS01" Sequence: "shake UpDown/0.5/0.25/1.0" Sequence: "reset_background attacker 0.0/0.0/0.0/0.5" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_sucker_punch_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx defender sucker_punch_fast" Sequence: "sfx attacker 389-0_sucker_punch" Sequence: "wait 0.5" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_swift" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "f2fvfx attacker swift_emit" Sequence: "vfx defender swift_hit" Sequence: "sfx attacker 129-0_swift" Sequence: "wait 1.4" Sequence: "anim defender damageS01" Sequence: "shake SideToSide/0.25/0.5/1.0" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_tackle_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker tackle_fast" Sequence: "wait 0.25" Sequence: "f2fvfx defender tackle_fast_hit" Sequence: "anim defender damageS01" Sequence: "sfx attacker 033-0_tackle" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_thunder" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam Thunder_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "vfx defender thunder" Sequence: "sfx attacker 087-0_thunder" Sequence: "wait 1.0" Sequence: "background attacker 0.0/0.0/0.0/0.0" Sequence: "wait 1.35" Sequence: "shake UpDown/0.5/1.0/0.0" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/0.9/0.0" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/0.9/0.0" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 1.0/1.0/0.9/0.0" Sequence: "wait 1.7" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_thunder_punch" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam EnterBehindAttacker_ATKR_DFND_" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "sfx attacker 009-0_thunder_punch" Sequence: "wait 0.15" Sequence: "f2fvfx defender thunder_punch" Sequence: "wait 0.85" Sequence: "cam PunchHit_ATKR_DFND_" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "vfx camera camera_electric" Sequence: "reset_background attacker 1.0/1.0/1.0/0.0" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_thunder_shock_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "vfx attacker thunder_shock_waist_fast:Origin/Waist" Sequence: "f2fvfx attacker thunder_shock_fast" Sequence: "sfx attacker 084-0_thunder_shock" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "vfx defender thunder_shock_hit_waist_fast:Origin/Waist" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_thunderbolt" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_1s" Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_" Sequence: "background attacker 1.0/0.9/0.6/0.5" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx attacker thunderbolt_waist:Origin/Waist" Sequence: "f2fvfx attacker thunderbolt" Sequence: "sfx attacker 085-0_thunderbolt" Sequence: "wait 0.3" Sequence: "cam PanToFaceDefender_ATKR_DFND_" Sequence: "wait 0.6" Sequence: "vfx defender thunderbolt_hit" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0" Sequence: "vfx defender thunder_shock_hit_waist_fast:Origin/Waist" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0" Sequence: "reset_background attacker 1.0/0.9/0.6/0.5" Sequence: "wait 1.0" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_twister" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam FaceDefenderZoomOut_ATKR_DFND_" Sequence: "vfx defender twister" Sequence: "sfx attacker 239-0_twister" Sequence: "wait 0.33" Sequence: "spin defender 1.0" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.33" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_vice_grip" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_3s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam ViceGrip" Sequence: "vfx defender vice_grip" Sequence: "wait 0.3" Sequence: "sfx attacker 011-0_vice_grip" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_vine_whip_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker vine_whip_fast_emit" Sequence: "vfx defender vine_whip_fast_hit" Sequence: "sfx attacker 022-0_vine_whip" Sequence: "wait 0.3" Sequence: "anim defender damageS01" Sequence: "wait 0.2" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_water_gun_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker water_gun_fast" Sequence: "sfx attacker 055-0_water_gun" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 0.35" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_water_gun_fast_blastoise" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker water_gun_fast_double_beam_emit" Sequence: "vfx defender water_gun_fast_double_beam hit" Sequence: "sfx attacker 055-0_water_gun" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "wait 0.35" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_water_pulse" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_4s" Sequence: "cam WaterPulseEnter_ATKR_DFND_" Sequence: "wait 0.5" Sequence: "vfx attacker water_pulse_ring" Sequence: "sfx attacker 352-0_water_pulse" Sequence: "wait 0.25" Sequence: "background attacker 0.0/0.25/1.0/0.5" Sequence: "anim attacker atk-move" Sequence: "wait 0.33" Sequence: "cam PanToFaceDefender_ATKR_DFND_" Sequence: "f2fvfx attacker water_pulse" Sequence: "wait 0.4" Sequence: "f2fvfx defender water_pulse_hit" Sequence: "wait 0.1" Sequence: "anim defender damageS01" Sequence: "wait 1.5" Sequence: "reset_background attacker 0.0/0.25/1.0/0.5" Sequence: "wait 0.5" Sequence: "cam CutFromDefender_ATKR_DFND_" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_wing_attack_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "wait 0.35" Sequence: "f2fvfx defender wing_attack_fast" Sequence: "sfx attacker 017-0_wing_attack" Sequence: "wait 0.15" Sequence: "anim defender damageS01" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_wrap" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_5s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx defender wrap_tentacles" Sequence: "sfx attacker 035-0_wrap" Sequence: "wait 1.5" Sequence: "sfx attacker 035-1_wrap" Sequence: "wait 0.06" Sequence: "anim defender damageS01" Sequence: "wait 0.3" Sequence: "sfx attacker 035-1_wrap" Sequence: "wait 0.06" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_wrap_green" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_5s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx defender wrap_tentacles_green" Sequence: "sfx attacker 035-0_wrap" Sequence: "wait 1.5" Sequence: "sfx attacker 035-1_wrap" Sequence: "wait 0.06" Sequence: "anim defender damageS01" Sequence: "wait 0.3" Sequence: "sfx attacker 035-1_wrap" Sequence: "wait 0.06" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_wrap_pink" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_5s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "vfx defender wrap_tentacles_pink" Sequence: "sfx attacker 035-0_wrap" Sequence: "wait 1.5" Sequence: "sfx attacker 035-1_wrap" Sequence: "wait 0.06" Sequence: "anim defender damageS01" Sequence: "wait 0.3" Sequence: "sfx attacker 035-1_wrap" Sequence: "wait 0.06" Sequence: "anim defender damageS01" Sequence: "wait 0.5" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_x_scissor" MoveSequence { Sequence: "vfx camera camera_horizontal_vignette_2s" Sequence: "cam DefaultAttack_ATKR_DFND_" Sequence: "anim attacker atk-move" Sequence: "event" Sequence: "cam PanToDefender_ATKR_DFND_" Sequence: "sfx attacker 404-0_x_scissor" Sequence: "background attacker 0.0/0.0/0.0/0.5" Sequence: "wait 0.25" Sequence: "f2fvfx defender x_scissor" Sequence: "wait 0.25" Sequence: "anim defender damageS01" Sequence: "reset_background attacker 0.0/0.0/0.0/0.5" Sequence: "wait 1.0" Sequence: "sys ui-sync" Sequence: "sys complete" } } Items { TemplateId: "sequence_zen_headbutt_fast" MoveSequence { Sequence: "anim attacker atk-move" Sequence: "f2fvfx attacker zen_headbutt_fast_emit" Sequence: "wait 0.40" Sequence: "vfx defender zen_headbutt_fast_hit" Sequence: "anim defender damageS01" Sequence: "sfx attacker 442-0_iron_head" Sequence: "wait 0.25" Sequence: "sys ui-sync" Sequence: "sys complete" } }