var SEPARATION = 40, AMOUNTX = 35, AMOUNTY = 35; var container, stats; var camera, scene, renderer; var particles, particle, count = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement('div'); document.body.appendChild(container); camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 10000); camera.position.z = 250; camera.position.y = 100; scene = new THREE.Scene(); particles = new Array(); // particles var PI2 = Math.PI * 2; var material = new THREE.SpriteCanvasMaterial({ color: 0xED1C5B, program: function(context) { context.beginPath(); context.arc(0, 0, 0.2, PI2, 0.5, true); context.shadowBlur = 25; context.shadowColor = "#ED1C5B"; context.fill(); } }); var geometry = new THREE.Geometry(); var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: 0xED1C5B, opacity: 0.3 })); scene.add(line); var i = 0; for (var ix = 0; ix < AMOUNTX; ix++) { for (var iy = 0; iy < AMOUNTY; iy++) { particle = particles[i++] = new THREE.Sprite(material); particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2); particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2); scene.add(particle); geometry.vertices.push(particle.position); } } renderer = new THREE.CanvasRenderer(); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); window.addEventListener('resize', onWindowResize, false); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } function animate() { requestAnimationFrame(animate); render(); } function render() { var i = 0; for (var ix = 0; ix < AMOUNTX; ix++) { for (var iy = 0; iy < AMOUNTY; iy++) { particle = particles[i++]; particle.position.y = (Math.sin((ix + count) * 0.7) * 20) + (Math.sin((iy + count) * 0.2) * 60); particle.scale.x = particle.scale.y = (Math.sin((ix + count) * 0.3) + 1) * 4 + (Math.sin((iy + count) * 0.5) + 1) * 4; } } camera.rotation.x = 75; renderer.render(scene, camera); count += 0.05; }