using System.Collections; using System.Collections.Generic; using UnityEngine; public class CaptureSettings : MonoBehaviour { public int captureFramerate = 60; public float captureTime; // Use this for initialization void Start () { Time.captureFramerate = captureFramerate; } void Update() { if (Time.time > captureTime) { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif Application.Quit(); } Debug.Log(Time.time); } }