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@asantos2000
Forked from Nicholas-Swift/astar.py
Created April 21, 2022 00:53
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Revisions

  1. @Nicholas-Swift Nicholas-Swift revised this gist May 29, 2020. No changes.
  2. @Nicholas-Swift Nicholas-Swift created this gist Feb 27, 2017.
    121 changes: 121 additions & 0 deletions astar.py
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,121 @@

    class Node():
    """A node class for A* Pathfinding"""

    def __init__(self, parent=None, position=None):
    self.parent = parent
    self.position = position

    self.g = 0
    self.h = 0
    self.f = 0

    def __eq__(self, other):
    return self.position == other.position


    def astar(maze, start, end):
    """Returns a list of tuples as a path from the given start to the given end in the given maze"""

    # Create start and end node
    start_node = Node(None, start)
    start_node.g = start_node.h = start_node.f = 0
    end_node = Node(None, end)
    end_node.g = end_node.h = end_node.f = 0

    # Initialize both open and closed list
    open_list = []
    closed_list = []

    # Add the start node
    open_list.append(start_node)

    # Loop until you find the end
    while len(open_list) > 0:

    # Get the current node
    current_node = open_list[0]
    current_index = 0
    for index, item in enumerate(open_list):
    if item.f < current_node.f:
    current_node = item
    current_index = index

    # Pop current off open list, add to closed list
    open_list.pop(current_index)
    closed_list.append(current_node)

    # Found the goal
    if current_node == end_node:
    path = []
    current = current_node
    while current is not None:
    path.append(current.position)
    current = current.parent
    return path[::-1] # Return reversed path

    # Generate children
    children = []
    for new_position in [(0, -1), (0, 1), (-1, 0), (1, 0), (-1, -1), (-1, 1), (1, -1), (1, 1)]: # Adjacent squares

    # Get node position
    node_position = (current_node.position[0] + new_position[0], current_node.position[1] + new_position[1])

    # Make sure within range
    if node_position[0] > (len(maze) - 1) or node_position[0] < 0 or node_position[1] > (len(maze[len(maze)-1]) -1) or node_position[1] < 0:
    continue

    # Make sure walkable terrain
    if maze[node_position[0]][node_position[1]] != 0:
    continue

    # Create new node
    new_node = Node(current_node, node_position)

    # Append
    children.append(new_node)

    # Loop through children
    for child in children:

    # Child is on the closed list
    for closed_child in closed_list:
    if child == closed_child:
    continue

    # Create the f, g, and h values
    child.g = current_node.g + 1
    child.h = ((child.position[0] - end_node.position[0]) ** 2) + ((child.position[1] - end_node.position[1]) ** 2)
    child.f = child.g + child.h

    # Child is already in the open list
    for open_node in open_list:
    if child == open_node and child.g > open_node.g:
    continue

    # Add the child to the open list
    open_list.append(child)


    def main():

    maze = [[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]

    start = (0, 0)
    end = (7, 6)

    path = astar(maze, start, end)
    print(path)


    if __name__ == '__main__':
    main()