Skip to content

Instantly share code, notes, and snippets.

View bolabola's full-sized avatar
🎯
Focusing

lesiry bolabola

🎯
Focusing
View GitHub Profile
@silentnoname
silentnoname / celestia-rpc.md
Last active December 18, 2023 15:14
celestia rpc

基础环境安装

sudo apt update -y &&sudo apt upgrade -y 
sudo apt install curl tar wget lz4 jq build-essential git make   -y

go 安装

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 26, 2025 23:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@dreamlu
dreamlu / win-ss
Last active September 23, 2025 16:04
windows终端翻墙,简易方式
环境:shadowsocks、windows
本地ss端口设置(这里1080)
cmd命令行:(不用socks5)(临时设置)(也可放置环境变量)
set http_proxy=http://127.0.0.1:1080
set https_proxy=http://127.0.0.1:1080
ps:一定要用cmd命令行,千万别用powershell !!!
简易测试命令:curl https://www.google.com(别用ping)
@mattatz
mattatz / Matrix.hlsl
Last active October 22, 2025 07:39
Matrix operations for HLSL
#ifndef __MATRIX_INCLUDED__
#define __MATRIX_INCLUDED__
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
float4x4 inverse(float4x4 m) {
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0];
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1];
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2];
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3];
@danzek
danzek / createDirectoryRecursively.cpp
Created April 13, 2017 21:34
Create Directory Recursively with Windows API
/* From http://blog.nuclex-games.com/2012/06/how-to-create-directories-recursively-with-win32/
* Retrieved April 12, 2017
* Posted by user Cygon (http://blog.nuclex-games.com/author/cygon/)
*
* This code is free for the taking and you can use it however you want.
*
* THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
* LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
@Lunchbox4K
Lunchbox4K / KeyboardHook.cs
Last active December 11, 2023 07:13
C# Global Keyboard Hooks
// MP Hooks © 2016 Mitchell Pell
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;
namespace mp.hooks{
@Belphemur
Belphemur / vcredistversion.iss
Last active November 8, 2019 09:47
Script for Inno Setup to detect if the wanted version and build of VC Redist C++ is installed as explained: https://stackoverflow.com/a/8552775/2062444
[Code]
function IsX64: boolean;
begin
Result := Is64BitInstallMode and (ProcessorArchitecture = paX64);
end;
procedure Explode(var Dest: TArrayOfString; Text: String; Separator: String);
var
i, p: Integer;
begin
echo ""
echo " _oo0oo_"
echo " o8888888o"
echo " 88' . '88"
echo " (| -_- |)"
echo " 0\ = /0"
echo " ___/\`---'\\___"
echo " .' \\\\\\| |# '."
echo " / \\\\\\||| : |||# \\"
echo " / _||||| -:- |||||- \\"
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active November 1, 2025 13:44
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@guweigang
guweigang / git_toturial
Last active November 2, 2025 03:32
git命令大全
git init # 初始化本地git仓库(创建新仓库)
git config --global user.name "xxx" # 配置用户名
git config --global user.email "[email protected]" # 配置邮件
git config --global color.ui true # git status等命令自动着色
git config --global color.status auto
git config --global color.diff auto
git config --global color.branch auto
git config --global color.interactive auto
git config --global --unset http.proxy # remove proxy configuration on git
git clone git+ssh://[email protected]/VT.git # clone远程仓库