init: function() { //this.loadLevel(LevelA); //this.loadLevelDeferred(ig.global['LevelA']); ig.game.loadLevelDeferred(ig.global['LevelA']); //this.btn = new FeatureButton({with: 100, height: 50, right: 99, bottom: 0}); // ig.game.spawnEntity(EntityHero); //ig.game.spawnEntity(FeatureButton, 100, 50, {right: 99, bottom: 0}); ig.game.spawnEntity(FeatureButton, {}); },