const ZERO = 0; const GAME_WIDTH = 800; const GAME_HEIGHT = 600; var config = { type: Phaser.AUTO, width: GAME_WIDTH, height: GAME_HEIGHT, physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } }, scene: { preload: preload, create: create, update: update } }; var game = new Phaser.Game(config); function preload() { this.load.image('sky', 'assets/sky.png'); this.load.image('ground', 'assets/platform.png'); this.load.image('star', 'assets/star.png'); this.load.image('bomb', 'assets/bomb.png'); this.load.spritesheet( 'dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 } ); } function create() { this.add.image(GAME_WIDTH/2, GAME_HEIGHT/2, 'sky'); platforms = this.physics.add.staticGroup(); platforms.create(400, 568, 'ground').setScale(2).refreshBody(); platforms.create(600, 400, 'ground'); platforms.create(50, 250, 'ground'); platforms.create(750, 220, 'ground'); player = this.physics.add.sprite(100, 450, 'dude'); player.setBounce(0.2); player.setCollideWorldBounds(true); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers( 'dude', { start: 0, end: 3 } ), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [{ key: 'dude', frame: 4 }], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers( 'dude', { start: 5, end: 8 } ), frameRate: 10, repeat: -1 }); this.physics.add.collider(player, platforms); cursors = this.input.keyboard.createCursorKeys(); } function update() { if (cursors.left.isDown) { player.setVelocityX(-160); player.anims.play('left', true); } else if (cursors.right.isDown) { player.setVelocityX(160); player.anims.play('right', true); } else { player.setVelocityX(0); player.anims.play('turn'); } if(cursors.up.isDown && player.body.touching.down) { player.setVelocityY(-330); } }