#!/bin/bash # USAGE # 1. name this file something like `distbuild`, make it executable (chmod +x), and put it in your PATH # 2. run it and pass it the name of your project, eg `distbuild MySweetGame` TIMESTAMP=$(date +"%m%d%y") # eg, 070214 CERT_NAME="iPhone Distribution: Your Certificate's Name (And Identifier)" # where you want your builds to go BUILD_PATH="/absolute/path/to/builds/$1/binaries/$1-$TIMESTAMP.ipa" # where you keep your distribution .mobileprovision PROFILE_PATH="/absolute/path/to/builds/$1/profiles/$1.mobileprovision" # the unreal projects dir UNREAL_PATH="/absolute/path/to/Documents/Unreal Projects" IOS_BINARIES_PATH="$UNREAL_PATH/$1/Binaries/IOS" IPA_PATH="$IOS_BINARIES_PATH/$1.ipa" echo "Unpacking $IPA_PATH into $IOS_BINARIES_PATH" unzip "$IPA_PATH" -d "$IOS_BINARIES_PATH" > /dev/null echo "Creating temporary $IOS_BINARIES_PATH/ResourceRules.plist" cp "$IOS_BINARIES_PATH/Payload/UE4Game.app/CustomResourceRules.plist" "$IOS_BINARIES_PATH/Payload/UE4Game.app/ResourceRules.plist" > /dev/null echo "Resigning application" xcrun -sdk iphoneos PackageApplication -v "$IOS_BINARIES_PATH/Payload/UE4Game.app" -o "$BUILD_PATH" --sign "$CERT_NAME" --embed "$PROFILE_PATH"