Install required dependencies
$ pacman -S avahi pulseaudio-zeroconf| // check version | |
| node -v || node --version | |
| // list locally installed versions of node | |
| nvm ls | |
| // list remove available versions of node | |
| nvm ls-remote | |
| // install specific version of node |
| #version 150 | |
| in vec4 verts; | |
| out vec4 outputColor; | |
| in float qnoise; | |
| uniform float time; | |
| uniform bool redHell; | |
| uniform float r_color; | |
| uniform float g_color; | |
| uniform float b_color; | |
| //in vec2 fragUV; |
| #include "cinder/app/App.h" | |
| #include "cinder/app/RendererGl.h" | |
| #include "cinder/gl/gl.h" | |
| using namespace ci; | |
| using namespace ci::app; | |
| using namespace std; | |
| // A really basic button class |
| #!/bin/bash | |
| echo "Cinder ProjectMaker" | |
| read -p "Project name: " projName | |
| #checks | |
| # Validate if the project name is provided | |
| if [ -z "$projName" ]; then | |
| echo "Error: Project name cannot be empty." | |
| exit 1 | |
| fi |
| /* | |
| * Author: http://stuffandnonsense.co.uk/blog/about/hardboiled_css3_media_queries/ | |
| */ | |
| /* Smartphones (portrait and landscape) ----------- */ | |
| @media only screen | |
| and (min-device-width : 320px) | |
| and (max-device-width : 480px) { | |
| /* Styles */ | |
| } |
| ofPolyline temp; | |
| float ff = ofGetElapsedTimef(); | |
| for (int i = 0; i < 100; i++){ | |
| float angle = ofMap(i, 0, 100, 0, TWO_PI); | |
| ofPoint pt= ofPoint(400,400); | |
| float radius = 200 + ofSignedNoise(ff*0.1, cos(angle)*0.3, sin(angle)*0.3) * 100; | |
| pt += radius * ofPoint(cos(angle), sin(angle)); | |
| temp.addVertex(pt); | |
| } | |
| temp.setClosed(true); |
| ##create file in /etc/modprobe.d whit this line: | |
| options snd-hda-intel model=acl298-spk-volume | |
| ##then as root run depmod -a; modprobe-r snd-hda-intel; modprobe snd-hda-intel |
| // setup lights | |
| ofSetSmoothLighting(true); // nicer lighting rendering | |
| // setup point light | |
| light.setPointLight(); | |
| light.setPosition(0, 0, 200); |
| #include "ofMain.h" | |
| int main() { | |
| // both initialize to identity matrix | |
| cout << glm::mat4() << endl; | |
| cout << ofMatrix4x4() << endl; | |
| // both row-major (translation stored in mat[3][0,1,2]) | |
| glm::mat4 glmMat; | |
| glmMat = glm::translate(glmMat, glm::vec3(1,2,3)); |