using UnityEngine; public class SceneReferenceTest : MonoBehaviour { private void OnGUI() { DisplayLevel(exampleNull); DisplayLevel(exampleMissing); DisplayLevel(exampleDisabled); DisplayLevel(exampleEnabled); } public void DisplayLevel(SceneReference scene) { GUILayout.Label(new GUIContent("Scene name Path: " + scene)); if (GUILayout.Button("Load " + scene)) { UnityEngine.SceneManagement.SceneManager.LoadScene(scene); } } public SceneReference exampleNull; public SceneReference exampleMissing; public SceneReference exampleDisabled; public SceneReference exampleEnabled; }