Parallelizing the Naughty Dog engine using fibers by Christian Gyrling http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf id Tech 5 Challenges From Texture Virtualization to Massive Parallelization by J.M.P. van Waveren http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf Doom3 BFG Source Code Review: Multi-threading by Fabien Sanglard http://fabiensanglard.net/doom3_bfg/threading.php How Ubisoft Develops Games for Multicore - Before and After C++11 by Jeff Preshing http://www.youtube.com/watch?v=X1T3IQ4N-3g Killzone Shadow Fall: Threading the Entity Update on PS4 by Jorrit Rouwe http://www.slideshare.net/jrouwe/killzone-shadow-fall-threading-the-entity-update-on-ps4 Killzone Shadow Fall Demo Postmortem by Michal Valient http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf Infamous Second Son : Engine Postmortem by Adrian Bentley http://adruab.net/wp-images/GDC14_infamous_second_son_engine_postmortem.pdf Multithreading the Entire Destiny Engine - GDC 2015 by Barry Genova http://www.gdcvault.com/play/1022164/Multithreading-the-Entire-Destiny (members only) http://chomikuj.pl/dexio21/GDC+2015/GDC+Vault+-+Multithreading+the+Entire+Destiny+Engine,4690817362.mp4%28video%29 Intel Threading Building Blocks - Scheduling Algorithm https://www.threadingbuildingblocks.org/docs/help/reference/task_scheduler/scheduling_algorithm.htm CILK/CILK++ and Reducers http://www.slideshare.net/yunmingzhang/yunming-zhang-presentations Task Scheduling Strategies by Dmitry Vyukov http://www.1024cores.net/home/scalable-architecture/task-scheduling-strategies Implementing a Work-Stealing Task Scheduler on the ARM11 MPCore http://www.rtcgroup.com/arm/2007/presentations/211%20-%20Implementing%20a%20Work-Stealing%20Task%20Scheduler.pdf Lost Planet graphics course for 3D game fan of Nishikawa Zenji http://game.watch.impress.co.jp/docs/20070131/3dlp.htm Dragged Kicking and Screaming: Source Multicore by Tom Leonard http://www.valvesoftware.com/publications/2007/GDC2007_SourceMulticore.pdf Games: Playing with Threads by Ben Nicholson http://www2.epcc.ed.ac.uk/downloads/lectures/BenNicholson/BenNicholson.pdf Work Stealing by Pablo Halpern https://github.com/CppCon/CppCon2015/tree/master/Presentations/Work%20Stealing Enki Task Scheduler by Doug Binks http://www.enkisoftware.com/devlogpost-20150822-1-Implementing_a_lightweight_task_scheduler.html http://www.enkisoftware.com/devlogpost-20150905-1-Internals_of_a_lightweight_task_scheduler.html Molecule Engine blog - Job System 2.0 by Stefan Reinalter http://blog.molecular-matters.com/2015/08/24/job-system-2-0-lock-free-work-stealing-part-1-basics/ http://blog.molecular-matters.com/2015/09/08/job-system-2-0-lock-free-work-stealing-part-2-a-specialized-allocator/ http://blog.molecular-matters.com/2015/09/25/job-system-2-0-lock-free-work-stealing-part-3-going-lock-free/ Molecule Engine blog - Building a load-balanced task scheduler by Stefan Reinalter http://blog.molecular-matters.com/2012/04/05/building-a-load-balanced-task-scheduler-part-1-basics/ http://blog.molecular-matters.com/2012/04/12/building-a-load-balanced-task-scheduler-part-2-task-model-relationships/ http://blog.molecular-matters.com/2012/04/25/building-a-load-balanced-task-scheduler-part-3-parent-child-relationships/ http://blog.molecular-matters.com/2012/07/09/building-a-load-balanced-task-scheduler-part-4-false-sharing/ Do-it-yourself Game Task Scheduling by Jerome Muffat-Meridol https://software.intel.com/en-us/articles/do-it-yourself-game-task-scheduling Acquire and Release Semantics by Jeff Preshing http://preshing.com/20120913/acquire-and-release-semantics/ Lockless Programming Considerations for Xbox 360 and Microsoft Windows https://msdn.microsoft.com/en-us/library/windows/desktop/ee418650(v=vs.85).aspx C/C++11 mappings to processors by Peter Sewell https://www.cl.cam.ac.uk/~pes20/cpp/cpp0xmappings.html Memory Ordering in Modern Microprocessors, Part I by Paul E. McKenney http://www.linuxjournal.com/node/8211/print Memory Ordering in Modern Microprocessors, Part II by Paul E. McKenney http://www.linuxjournal.com/node/8212/print