using UnityEngine; public enum Shape { Rock, Paper, Scissors } public class TuplePatterns : MonoBehaviour { public Shape First; public Shape Second; public static string GetWinnerMessage(Shape first, Shape second) => (first, second) switch { (Shape.Rock, Shape.Paper) => "rock is covered by paper. Paper wins.", (Shape.Rock, Shape.Scissors) => "rock breaks scissors. Rock wins.", (Shape.Paper, Shape.Rock) => "paper covers rock. Paper wins.", (Shape.Paper, Shape.Scissors) => "paper is cut by scissors. Scissors wins.", (Shape.Scissors, Shape.Rock) => "scissors is broken by rock. Rock wins.", (Shape.Scissors, Shape.Paper) => "scissors cuts paper. Scissors wins.", (_, _) => "tie" }; void OnValidate() => Debug.Log(GetWinnerMessage(First, Second)); }