// // Scene+ImmersiveEnvironmentBehavior_visionOS26.swift // // Created by Drew Olbrich on 8/20/25. // Copyright © 2025 Lunar Skydiving LLC. All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if os(visionOS) import SwiftUI public enum ImmersiveEnvironmentBehavior_visionOS2 { case automatic case coexist case replace } public extension Scene { /// A wrapper around `immersiveEnvironmentBehavior` that applies it only on /// visionOS 26.0 and later, and is a no-op on earlier versions of visionOS. /// /// This is necessary because there doesn't appear to be an easy way to /// conditionally apply SwiftUI view modifiers or scene modifiers for specific OS /// versions. func immersiveEnvironmentBehavior_visionOS26(_ immersiveEnvironmentBehavior: ImmersiveEnvironmentBehavior_visionOS2) -> some Scene { // Requires Xcode 26.0+ (Swift 6.2+) #if compiler(>=6.2) if #available(visionOS 26.0, *) { let behavior: SwiftUI.ImmersiveEnvironmentBehavior = switch shimBehavior { case .automatic: .automatic case .coexist: .coexist case .replace: .replace } return self.content.immersiveEnvironmentBehavior(behavior) } else { return self.content } #else return self.content #endif } } #endif // os(visionOS)