// // Task+SleepForSeconds.swift // // Created by Drew Olbrich on 7/12/24. // Copyright © 2024 Lunar Skydiving LLC. All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // import Foundation extension Task where Success == Never, Failure == Never { /// A replacement for iOS 17 `Task/sleep(for: .seconds(_))` that works on iOS 16 and earlier. @available(iOS, deprecated: 17.0, message: "Use Task.sleep(for:) instead") static func sleep(forSeconds duration: TimeInterval) async throws { if #available(iOS 17.0, *) { try await Task.sleep(for: .seconds(duration)) } else { let nanoseconds = UInt64(duration*1_000_000_000) try await Task.sleep(nanoseconds: nanoseconds) } } }