| Value | Color |
|---|---|
| \e[0;30m | Black |
| \e[0;31m | Red |
| \e[0;32m | Green |
| \e[0;33m | Yellow |
| \e[0;34m | Blue |
| \e[0;35m | Purple |
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| // minimal render pipeline | |
| // based on this https://gist.github.com/dmlary/3822b5cda70e562a2226b3372c584ed8 | |
| // but updated to 0.15 | |
| // using the official example https://github.com/bevyengine/bevy/blob/cc0f6a8db43581755bd84302072c7b97ea51bc0f/examples/shader/custom_post_processing.rs | |
| use bevy::{ | |
| core_pipeline::core_3d::graph::{Core3d, Node3d}, | |
| ecs::query::QueryItem, | |
| prelude::*, | |
| render::{ |
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| <html> | |
| <head> | |
| <style> | |
| :root { | |
| color: #dadada; | |
| background-color: #212a2f; | |
| } | |
| a, a:visited { | |
| color: #d56210; | |
| } |
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| - New Content | |
| https://www.nexusmods.com/skyrimspecialedition/mods/12604 = ui, most important one | |
| https://www.nexusmods.com/skyrimspecialedition/mods/1137 = mega perk trees | |
| https://www.nexusmods.com/skyrimspecialedition/mods/10917 = mod that lets you go to bruma (multiple files) | |
| https://www.nexusmods.com/skyrimspecialedition/mods/276 = restores some cut content | |
| https://www.nexusmods.com/skyrimspecialedition/mods/1179 = big adventure, haven't actually played it yet | |
| https://www.nexusmods.com/skyrimspecialedition/mods/18330 = lots of random encounters on the road, pretty good voice acting | |
| https://www.nexusmods.com/skyrimspecialedition/mods/5673 = rebuild helgen. Haven't started this one yet either, but it looks cool. You can't actually add it until after you finish the tutorial otherwise it bugs shit out lol | |
| https://www.nexusmods.com/skyrimspecialedition/mods/2057 = adds a whole new island. haven't finished it yet but it seems pretty good so far. it's like expansion pack sized. |
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| <!DOCTYPE html> | |
| <html> | |
| <body> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/regl/1.3.11/regl.js"></script> | |
| <script> | |
| const regl = createREGL({ extensions: ['WEBGL_depth_texture'] }); | |
| /* creating the following texture warns in the console: | |
| regl.js:3009 WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to |
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| diff --git a/common/institutions/00_Core.txt b/common/institutions/00_Core.txt | |
| index 3117177..13b93bc 100644 | |
| --- a/common/institutions/00_Core.txt | |
| +++ b/common/institutions/00_Core.txt | |
| @@ -4388,12 +4388,12 @@ global_trade = { | |
| scale = yes | |
| force_potential = yes # Hide the this modifier when potential is false | |
| potential = { | |
| - NOT = { has_building = trade_lvl_1 } | |
| + NOT = { has_building = marketplace } |
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| [fixedwindow.cpp:2956]: interface/provinceview.gui: Missing Icon 'current_building' in window 'new_buildings_entry2'. | |
| [fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'mills_cost' in window 'new_buildings_entry2'. | |
| [fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'farm_estate_cost' in window 'new_buildings_entry2'. | |
| [fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'tradecompany_cost' in window 'new_buildings_entry2'. | |
| [fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'plantations_cost' in window 'new_buildings_entry2'. | |
| [fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'textile_cost' in window 'new_buildings_entry2'. | |
| [fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'weapons_cost' in window 'new_buildings_entry2'. | |
| [fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'wharf_cost' in window 'new_buildings_entry2'. |
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| #!/usr/local/bin/python3 | |
| ''' | |
| usage: $ ./rainbower.py [-t [FRAMES FPS]] [-v] [-f FORMAT] [-o OUTFILE] your text here | |
| outputs html by default. | |
| ''' | |
| import math | |
| debug = False |
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| import pygame | |
| import os, sys | |
| width, height = 400, 400 | |
| os.environ['SDL_VIDEO_CENTERED'] = '1' | |
| screen = pygame.display.set_mode((width, height)) | |
| class Core(object): | |
| def __init__(self, surface, name): | |
| pygame.display.set_caption(name) |
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| body { | |
| background-color: pink !important; | |
| } |
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