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imhalid revised this gist
Dec 11, 2023 . 1 changed file with 3 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,8 @@ // g: Geometry // z: Depth // source: https://jsfiddle.net/gkmqzp1w/9/ function planeCurve(g, z){ let p = g.parameters; let hw = p.width * 0.5; -
imhalid revised this gist
Dec 11, 2023 . 1 changed file with 2 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,6 @@ function planeCurve(g, z){ // g: Geometry // z: Depth let p = g.parameters; let hw = p.width * 0.5; -
imhalid created this gist
Dec 11, 2023 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,32 @@ function planeCurve(g, z){ let p = g.parameters; let hw = p.width * 0.5; let a = new THREE.Vector2(-hw, 0); let b = new THREE.Vector2(0, z); let c = new THREE.Vector2(hw, 0); let ab = new THREE.Vector2().subVectors(a, b); let bc = new THREE.Vector2().subVectors(b, c); let ac = new THREE.Vector2().subVectors(a, c); let r = (ab.length() * bc.length() * ac.length()) / (2 * Math.abs(ab.cross(ac))); let center = new THREE.Vector2(0, z - r); let baseV = new THREE.Vector2().subVectors(a, center); let baseAngle = baseV.angle() - (Math.PI * 0.5); let arc = baseAngle * 2; let uv = g.attributes.uv; let pos = g.attributes.position; let mainV = new THREE.Vector2(); for (let i = 0; i < uv.count; i++){ let uvRatio = 1 - uv.getX(i); let y = pos.getY(i); mainV.copy(c).rotateAround(center, (arc * uvRatio)); pos.setXYZ(i, mainV.x, y, -mainV.y); } pos.needsUpdate = true; }