import processing.sound.*; AudioIn input; Amplitude loudness; void setup() { size(640, 360); background(255); input = new AudioIn(this, 0); input.start(); loudness = new Amplitude(this); loudness.input(input); } void draw() { float volume = loudness.analyze() * 350; background(125, 255, 125); noStroke(); fill(255, 0, 150); ellipse(width/2, height/2, volume, volume); }