# **Threat Modeling Template for Libraries** This template builds on the fundamentals of threat modeling, tailoring them for the unique context of an open-source library. Libraries are building blocks; their security impacts every application that uses them. Thinking like an attacker about your library is a critical step in providing a robust, trusted component to the ecosystem. ### **Key Differences for Libraries** * Consumers are Developers: Your users are other developers integrating your code. They rely on your library's integrity and correct behavior. * Integration Points are APIs: The primary interface for attack and misuse is often your public API. * Supply Chain Risk: Your dependencies are your dependencies' dependencies, and so on. * Side Effects & Resource Usage: Unintended consequences or excessive resource consumption can impact host applications. ### **The STRIDE Threat Categorization** We'll use STRIDE, a widely adopted framework, to help identify common types of threats: * **S**poofing: Impersonating someone or something else (e.g., faking identity). * **T**ampering: Modifying data or code (e.g., altering a file, changing network packets). * **R**epudiation: Denying an action that occurred (e.g., a user denies making a transaction). * **I**nformation Disclosure: Revealing sensitive data to unauthorized individuals (e.g., leaking PII, credentials). * **D**enial of Service: Preventing legitimate users from accessing a service or resource (e.g., crashing a server, exhausting resources). * **E**levation of Privilege: Gaining unauthorized access to higher-level permissions (e.g., a regular user becoming an administrator). ## **Threat Model** ### **1. Library Overview** * Library Name: **Two.js** * Brief Description: Two.js is a lightweight, renderer-agnostic 2D drawing library that provides a scene graph abstraction over multiple rendering backends (SVG, Canvas2D, WebGL). It solves the problem of writing portable vector / shape animation code once while letting developers switch or optimize the underlying renderer with minimal changes. It emphasizes an intuitive API for creating, grouping, transforming, styling, and animating vector primitives. * Core Paradigm: Retained-mode scene graph (groups and shapes persist between frames) with an imperative mutation API and an explicit or automatic update loop. * Key Public APIs / Constructors / Namespaces: - `new Two(options)` – Create a Two.js instance (specifying `type`, `width`, `height`, `domElement`, `autostart`, etc.). - Factory / shape creation helpers: `two.makeRectangle`, `two.makeCircle`, `two.makeEllipse`, `two.makePolygon`, `two.makePath`, `two.makeLine`, `two.makeCurve`, `two.makeGroup`, `two.makeText`, `two.makeSprite`, `two.makeImageSequence`, `two.load` (for SVG / image imports where available). - Scene mutation: `group.add(child)`, `group.remove(child)`, `two.add(shape)`, property assignments (`shape.fill`, `shape.stroke`, `shape.opacity`, `shape.linewidth`, `shape.visible`, `shape.translation`, `shape.rotation`, `shape.scale`). - Animation / loop control: `two.play()`, `two.pause()`, `two.update()`, event listeners (`two.bind('update', fn)`, `two.bind('resize', fn)`). - Utility / export: `two.renderer`, `two.scene`, `shape.clone()`, `shape.noFill()`, `shape.noStroke()`. - Collections: `two.scene.children` (Collection wrapper), `group.children`. - Vector / math primitives: `Two.Vector`, `Two.Anchor`, transformation matrix application via properties. * Typical Usage Flow: Instantiate -> Create shapes -> Group / style -> Start animation loop (autostart or manual `update`) -> Mutate properties per frame -> Renderer updates output surface. * Out of Scope (Current Model): Advanced plugin ecosystem, experimental renderers not in core distribution, server-side rendering scenarios (Node + headless GL), non-standard forks. * Maintainer Context: Sole maintainer; release / build / dependency decisions centralized—heightens importance of supply chain, CI integrity, and key management. ### **2. Define Scope** Scope Focus (Current Session): 1. Core Scene Graph & Mutation Layer (Groups, Shapes, Anchors, property setters, cloning). 2. Public Factory Methods (`make*` functions) and their parameter handling / validation. 3. Rendering Abstraction Dispatch (selection & invocation of SVG / Canvas2D / WebGL backends) – not deep-diving into internal renderer implementation specifics, but reviewing trust interfaces. 4. Update / Animation Loop Execution Path (`two.update()`, bound `update` events) including traversal, matrix computations, and draw command emission. 5. External Resource Ingestion: Basic SVG path / image / font references where passed through existing helper methods (no extended parsing plugin deep dive). 6. Build & Distribution Pipeline: Generation of `two.js`, `two.min.js`, `two.module.js` from `src/` and publishing steps (risk of supply chain tampering, artifact integrity). Explicitly Out of Scope (Deferred): * Experimental / legacy examples under `junk/` or `extras/` beyond noting they may expand attack surface if shipped or copied by consumers. * Non-browser environments (Node.js + headless GL) – different threat profile (file system, process-level concerns). * Third-party downstream integrations (framework wrappers) not maintained in this repository. Assumptions for This Model: * Consumers integrate via standard bundlers or direct `