![screenshot](https://i.imgur.com/HyaC0rJl.png) 1. Import the source geometry. 2. Append a Point Wrangle SOP and set the following snippet. ``` int vlist[] = pointvertices(0, @ptnum); vector uv = vertex(0, "uv", vlist[0]); @Cd = colormap("$HIP/TEXTURE_FILENAME.jpg", uv); ``` 3. Insert a Delete SOP. Change the pattern to "\*". Enable "Keep Points".