Last active
August 29, 2015 14:20
-
-
Save kylemcdonald/c555ec9010b73974b4f0 to your computer and use it in GitHub Desktop.
Revisions
-
kylemcdonald revised this gist
Apr 30, 2015 . 1 changed file with 0 additions and 0 deletions.There are no files selected for viewing
LoadingSorry, something went wrong. Reload?Sorry, we cannot display this file.Sorry, this file is invalid so it cannot be displayed. -
kylemcdonald revised this gist
Apr 30, 2015 . 1 changed file with 3 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -7,9 +7,9 @@ Then start writing some Processing-like code: begin() translate(width / 2, height / 2) for(var i = 0; i < 11; i++) { rotate(radians(33)); triangle(10, 10, 200); rect(20, 30, 40, 50); } end() ``` -
kylemcdonald created this gist
Apr 30, 2015 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,190 @@ /* # moon-draw.js To use this code, paste it into your console. Then start writing some Processing-like code: ```js begin() translate(width / 2, height / 2) for(var i = 0; i < 11; i++) { rotate(radians(33)); triangle(10, 10, 200); rect(20, 30, 40, 50); } end() ``` # Functions - random, clamp, radians - begin, moveTo, end - translate, rotate, scale - pushMatrix popMatrix - ellipse, spiral, rectangle, triangle */ var width = 450, height = 450; var state; var stateStack = []; begin(); function random(a, b) { if(typeof b !== 'undefined') { return Math.random() * (b - a) + a; } else { return Math.random() * a; } } function clamp(x, low, high) { return x > high ? high : x < low ? low : x; } // convert degrees to radians function radians(angle) { return 2 * Math.PI * angle / 360; } function mouse(event, x, y) { var canvas = document.getElementById('defaultCanvas'); canvas.dispatchEvent(new MouseEvent(event, { 'view': window, 'bubbles': true, 'cancelable': true, 'clientX': canvas.getBoundingClientRect().left + x, 'clientY': canvas.getBoundingClientRect().top + y })); state.prev.x = x; state.prev.y = y; } // call begin() before creating a new drawing function begin() { state = { start: false, prev: {x: 0, y:0}, translation: {x: 0, y: 0}, scaling: {x: 1, y: 1}, rotation: 0 }; } // moveTo simulates mouse movement one point at a time // your drawing will start at your first moveTo point function moveTo(x, y) { var s = Math.sin(state.rotation); var c = Math.cos(state.rotation); var sx = x * c - y * s; var sy = x * s + y * c; sx *= state.scaling.x; sy *= state.scaling.y; sx += state.translation.x; sy += state.translation.y; sx = clamp(sx, 1, 450); sy = clamp(sy, 1, 450); if(!state.start) { mouse('mousedown', sx, sy); state.start = true; } mouse('mousemove', sx, sy); } // call end() when you are done placing points function end() { mouse('mouseup', state.prev.x, state.prev.y); } function pushMatrix() { stateStack.push({ translation: { x: state.translation.x, y: state.translation.y }, scaling: { x: state.scaling.x, y: state.scaling.y }, rotation: state.rotation, }); } function popMatrix() { var pop = stateStack.pop(); state.translation = { x: pop.translation.x, y: pop.translation.y }; state.scaling = { x: pop.scaling.x, y: pop.scaling.y }; state.rotation = pop.rotation; } function translate(x, y) { var s = Math.sin(state.rotation); var c = Math.cos(state.rotation); var sx = x * c - y * s; var sy = x * s + y * c; sx *= state.scaling.x; sy *= state.scaling.y; state.translation.x += sx; state.translation.y += sy; } function scale(x, y) { state.scaling.x *= x; state.scaling.y *= y; } // rotate() using radians function rotate(angle) { state.rotation += angle; } function ellipse(x, y, w, h, steps) { steps = typeof steps !== 'undefined' ? steps : 24; for(var i = 0; i < steps; i++) { var theta = 2 * Math.PI * i / (steps - 1); var cx = x + Math.sin(theta) * w / 2; var cy = y + Math.cos(theta) * h / 2; moveTo(cx, cy); } } function spiral(x, y, outerRadius, innerRadius, rotations, steps) { innerRadius = typeof innerRadius !== 'undefined' ? innerRadius : 0; rotations = typeof rotations !== 'undefined' ? rotations : 8; steps = typeof steps !== 'undefined' ? steps : 24; for(var i = 0; i < steps; i++) { var t = i / (steps - 1); var theta = rotations * 2 * Math.PI * t; var cr = t * (outerRadius - innerRadius) + innerRadius; var cx = x + Math.sin(theta) * cr; var cy = y + Math.cos(theta) * cr; moveTo(cx, cy); } } function rect(x, y, w, h) { h = typeof h !== 'undefined' ? h : w; moveTo(x, y); moveTo(x + w, y); moveTo(x + w, y + h); moveTo(x, y + h); moveTo(x, y); } function triangle(x, y, w, h) { h = typeof h !== 'undefined' ? h : w * Math.sqrt(3) / 2; moveTo(x, y); moveTo(x + w / 2, y + h); moveTo(x - w / 2, y + h); moveTo(x, y); }