Skip to content

Instantly share code, notes, and snippets.

@kylemcdonald
Last active August 29, 2015 14:20
Show Gist options
  • Save kylemcdonald/c555ec9010b73974b4f0 to your computer and use it in GitHub Desktop.
Save kylemcdonald/c555ec9010b73974b4f0 to your computer and use it in GitHub Desktop.

Revisions

  1. kylemcdonald revised this gist Apr 30, 2015. 1 changed file with 0 additions and 0 deletions.
    Binary file added example.png
    Loading
    Sorry, something went wrong. Reload?
    Sorry, we cannot display this file.
    Sorry, this file is invalid so it cannot be displayed.
  2. kylemcdonald revised this gist Apr 30, 2015. 1 changed file with 3 additions and 3 deletions.
    6 changes: 3 additions & 3 deletions moon-draw.js
    Original file line number Diff line number Diff line change
    @@ -7,9 +7,9 @@ Then start writing some Processing-like code:
    begin()
    translate(width / 2, height / 2)
    for(var i = 0; i < 11; i++) {
    rotate(radians(33));
    triangle(10, 10, 200);
    rect(20, 30, 40, 50);
    rotate(radians(33));
    triangle(10, 10, 200);
    rect(20, 30, 40, 50);
    }
    end()
    ```
  3. kylemcdonald created this gist Apr 30, 2015.
    190 changes: 190 additions & 0 deletions moon-draw.js
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,190 @@
    /*
    # moon-draw.js
    To use this code, paste it into your console.
    Then start writing some Processing-like code:
    ```js
    begin()
    translate(width / 2, height / 2)
    for(var i = 0; i < 11; i++) {
    rotate(radians(33));
    triangle(10, 10, 200);
    rect(20, 30, 40, 50);
    }
    end()
    ```
    # Functions
    - random, clamp, radians
    - begin, moveTo, end
    - translate, rotate, scale
    - pushMatrix popMatrix
    - ellipse, spiral, rectangle, triangle
    */

    var width = 450, height = 450;
    var state;
    var stateStack = [];
    begin();

    function random(a, b) {
    if(typeof b !== 'undefined') {
    return Math.random() * (b - a) + a;
    } else {
    return Math.random() * a;
    }
    }

    function clamp(x, low, high) {
    return x > high ? high : x < low ? low : x;
    }

    // convert degrees to radians
    function radians(angle) {
    return 2 * Math.PI * angle / 360;
    }

    function mouse(event, x, y) {
    var canvas = document.getElementById('defaultCanvas');
    canvas.dispatchEvent(new MouseEvent(event, {
    'view': window,
    'bubbles': true,
    'cancelable': true,
    'clientX': canvas.getBoundingClientRect().left + x,
    'clientY': canvas.getBoundingClientRect().top + y
    }));
    state.prev.x = x;
    state.prev.y = y;
    }

    // call begin() before creating a new drawing
    function begin() {
    state = {
    start: false,
    prev: {x: 0, y:0},
    translation: {x: 0, y: 0},
    scaling: {x: 1, y: 1},
    rotation: 0
    };
    }

    // moveTo simulates mouse movement one point at a time
    // your drawing will start at your first moveTo point
    function moveTo(x, y) {
    var s = Math.sin(state.rotation);
    var c = Math.cos(state.rotation);

    var sx = x * c - y * s;
    var sy = x * s + y * c;

    sx *= state.scaling.x;
    sy *= state.scaling.y;

    sx += state.translation.x;
    sy += state.translation.y;

    sx = clamp(sx, 1, 450);
    sy = clamp(sy, 1, 450);
    if(!state.start) {
    mouse('mousedown', sx, sy);
    state.start = true;
    }
    mouse('mousemove', sx, sy);
    }

    // call end() when you are done placing points
    function end() {
    mouse('mouseup', state.prev.x, state.prev.y);
    }

    function pushMatrix() {
    stateStack.push({
    translation: {
    x: state.translation.x,
    y: state.translation.y
    },
    scaling: {
    x: state.scaling.x,
    y: state.scaling.y
    },
    rotation: state.rotation,
    });
    }

    function popMatrix() {
    var pop = stateStack.pop();
    state.translation = {
    x: pop.translation.x,
    y: pop.translation.y
    };
    state.scaling = {
    x: pop.scaling.x,
    y: pop.scaling.y
    };
    state.rotation = pop.rotation;
    }

    function translate(x, y) {
    var s = Math.sin(state.rotation);
    var c = Math.cos(state.rotation);

    var sx = x * c - y * s;
    var sy = x * s + y * c;

    sx *= state.scaling.x;
    sy *= state.scaling.y;

    state.translation.x += sx;
    state.translation.y += sy;
    }

    function scale(x, y) {
    state.scaling.x *= x;
    state.scaling.y *= y;
    }

    // rotate() using radians
    function rotate(angle) {
    state.rotation += angle;
    }

    function ellipse(x, y, w, h, steps) {
    steps = typeof steps !== 'undefined' ? steps : 24;
    for(var i = 0; i < steps; i++) {
    var theta = 2 * Math.PI * i / (steps - 1);
    var cx = x + Math.sin(theta) * w / 2;
    var cy = y + Math.cos(theta) * h / 2;
    moveTo(cx, cy);
    }
    }

    function spiral(x, y, outerRadius, innerRadius, rotations, steps) {
    innerRadius = typeof innerRadius !== 'undefined' ? innerRadius : 0;
    rotations = typeof rotations !== 'undefined' ? rotations : 8;
    steps = typeof steps !== 'undefined' ? steps : 24;
    for(var i = 0; i < steps; i++) {
    var t = i / (steps - 1);
    var theta = rotations * 2 * Math.PI * t;
    var cr = t * (outerRadius - innerRadius) + innerRadius;
    var cx = x + Math.sin(theta) * cr;
    var cy = y + Math.cos(theta) * cr;
    moveTo(cx, cy);
    }
    }

    function rect(x, y, w, h) {
    h = typeof h !== 'undefined' ? h : w;
    moveTo(x, y);
    moveTo(x + w, y);
    moveTo(x + w, y + h);
    moveTo(x, y + h);
    moveTo(x, y);
    }

    function triangle(x, y, w, h) {
    h = typeof h !== 'undefined' ? h : w * Math.sqrt(3) / 2;
    moveTo(x, y);
    moveTo(x + w / 2, y + h);
    moveTo(x - w / 2, y + h);
    moveTo(x, y);
    }