import UIKit import SpriteKit class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.showsFPS = true skView.showsNodeCount = true skView.ignoresSiblingOrder = true let scene = MySKScene(size: skView.bounds.size) scene.scaleMode = .AspectFill skView.presentScene(scene) } override func shouldAutorotate() -> Bool { return true } override func supportedInterfaceOrientations() -> Int { if UIDevice.currentDevice().userInterfaceIdiom == .Phone { return Int(UIInterfaceOrientationMask.AllButUpsideDown.rawValue) } else { return Int(UIInterfaceOrientationMask.All.rawValue) } } }