/* global AFRAME THREE */ if (typeof AFRAME === 'undefined') { throw new Error('Component attempted to register before AFRAME was available.'); } var radToDeg = THREE.Math.radToDeg; /** * Example component for A-Frame. */ AFRAME.registerComponent('map-controls', { dependencies: ['position', 'rotation'], schema: { enabled: { default: true }, target: { default: '' }, ground: { default: '' }, distance: { default: 1 }, enableRotate: { default: true }, rotateSpeed: { default: 1.0 }, enableZoom: { default: true }, zoomSpeed: { default: 1.0 }, enablePan: { default: true }, keyPanSpeed: { default: 7.0 }, enableDamping: { default: false }, dampingFactor: { default: 0.25 }, autoRotate: { default: false }, autoRotateSpeed: { default: 2.0 }, enableKeys: { default: true }, minAzimuthAngle: { default: -Infinity }, maxAzimuthAngle: { default: Infinity }, minPolarAngle: { default: 0 }, maxPolarAngle: { default: Math.PI }, minZoom: { default: 0 }, maxZoom: { default: Infinity }, invertZoom: { default: false }, minDistance: { default: 0 }, maxDistance: { default: Infinity }, rotateTo: { type: 'vec3', default: {x: 0, y: 0, z: 0} }, rotateToSpeed: { type: 'number', default: 0.05 }, logPosition: { type: 'boolean', default: false }, autoVRLookCam: { type: 'boolean', default: true } }, /** * Set if component needs multiple instancing. */ multiple: false, /** * Called once when component is attached. Generally for initial setup. */ init: function () { this.sceneEl = this.el.sceneEl; this.object = this.el.object3D; this.target = this.sceneEl.querySelector(this.data.target).object3D.position; this.ground = this.data.ground === 'scene' ? this.sceneEl.object3D : this.sceneEl.querySelector(this.data.ground).object3D; // Find the look-controls component on this camera, or create if it doesn't exist. this.lookControls = null; if (this.data.autoVRLookCam) { if (this.el.components['look-controls']) { this.lookControls = this.el.components['look-controls']; } else { this.el.setAttribute('look-controls', ''); this.lookControls = this.el.components['look-controls']; } this.lookControls.pause(); this.sceneEl.addEventListener('enter-vr', this.onEnterVR.bind(this), false); this.sceneEl.addEventListener('exit-vr', this.onExitVR.bind(this), false); } this.dolly = new THREE.Object3D(); this.dolly.position.copy(this.object.position); this.savedPose = null; this.STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5, ROTATE_TO: 6 }; this.state = this.STATE.NONE; this.EPS = 0.000001; this.lastPosition = new THREE.Vector3(); this.lastQuaternion = new THREE.Quaternion(); this.spherical = new THREE.Spherical(); this.sphericalDelta = new THREE.Spherical(); this.scale = 1.0; this.zoomChanged = false; this.rotateStart = new THREE.Vector2(); this.rotateEnd = new THREE.Vector2(); this.rotateDelta = new THREE.Vector2(); this.panStart = new THREE.Vector3(); this.panEnd = new THREE.Vector3(); this.panDelta = new THREE.Vector3(); this.panOffset = new THREE.Vector3(); this.dollyStart = new THREE.Vector2(); this.dollyEnd = new THREE.Vector2(); this.dollyDelta = new THREE.Vector2(); this.desiredPosition = new THREE.Vector3(); this.mouse = new THREE.Vector2(); this.raycaster = new THREE.Raycaster(); this.mouseButtons = { PAN: THREE.MOUSE.LEFT, ORBIT: THREE.MOUSE.RIGHT, ZOOM: THREE.MOUSE.MIDDLE, }; this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; this.bindMethods(); }, /** * Called when component is attached and when component data changes. * Generally modifies the entity based on the data. */ update: function (oldData) { console.log('component update'); if (this.data.rotateTo) { var rotateToVec3 = new THREE.Vector3(this.data.rotateTo.x, this.data.rotateTo.y, this.data.rotateTo.z); // Check if rotateToVec3 is already desiredPosition if (!this.desiredPosition.equals(rotateToVec3)) { this.desiredPosition.copy(rotateToVec3); this.rotateTo(this.desiredPosition); } } this.dolly.position.copy(this.object.position); this.updateView(true); }, /** * Called when a component is removed (e.g., via removeAttribute). * Generally undoes all modifications to the entity. */ remove: function () { // console.log("component remove"); this.removeEventListeners(); this.sceneEl.removeEventListener('enter-vr', this.onEnterVR, false); this.sceneEl.removeEventListener('exit-vr', this.onExitVR, false); }, /** * Called on each scene tick. */ tick: function (time, delta) { var render = this.data.enabled ? this.updateView(time, delta) : false; if (render === true && this.data.logPosition === true) { console.log(this.el.object3D.position); } }, /* * Called when entering VR mode */ onEnterVR: function (event) { // console.log('enter vr', this); this.saveCameraPose(); this.el.setAttribute('position', {x: 0, y: 2, z: 5}); this.el.setAttribute('rotation', {x: 0, y: 0, z: 0}); this.pause(); this.lookControls.play(); if (this.data.autoRotate) console.warn('map-controls: Sorry, autoRotate is not implemented in VR mode'); }, /* * Called when exiting VR mode */ onExitVR: function (event) { // console.log('exit vr'); this.lookControls.pause(); this.play(); this.restoreCameraPose(); this.updateView(true); }, /** * Called when entity pauses. * Use to stop or remove any dynamic or background behavior such as events. */ pause: function () { console.log("component pause"); this.data.enabled = false; this.removeEventListeners(); }, /** * Called when entity resumes. * Use to continue or add any dynamic or background behavior such as events. */ play: function () { console.log("component play"); this.data.enabled = true; var camera, cameraType; this.object.traverse(function (child) { if (child instanceof THREE.PerspectiveCamera) { camera = child; cameraType = 'PerspectiveCamera'; } else if (child instanceof THREE.OrthographicCamera) { camera = child; cameraType = 'OrthographicCamera'; } }); this.camera = camera; this.cameraType = cameraType; this.sceneEl.addEventListener('renderstart', this.onRenderStart, false); console.log('this.sceneEl', this.sceneEl); if (this.lookControls) this.lookControls.pause(); if (this.canvasEl) this.addEventListeners(); }, /* * Called when Render Target is completely loaded * Then set canvasEl and add event listeners */ onRenderStart: function () { console.log('render target loaded'); this.sceneEl.removeEventListener('renderstart', this.onRenderStart, false); this.canvasEl = this.sceneEl.canvas; this.addEventListeners(); }, /* * Bind this to all event handlera */ bindMethods: function () { this.onRenderStart = this.onRenderStart.bind(this); this.onContextMenu = this.onContextMenu.bind(this); this.onMouseDown = this.onMouseDown.bind(this); this.onMouseWheel = this.onMouseWheel.bind(this); this.onMouseMove = this.onMouseMove.bind(this); this.onMouseUp = this.onMouseUp.bind(this); this.onTouchStart = this.onTouchStart.bind(this); this.onTouchMove = this.onTouchMove.bind(this); this.onTouchEnd = this.onTouchEnd.bind(this); this.onKeyDown = this.onKeyDown.bind(this); }, /* * Add event listeners */ addEventListeners: function () { this.canvasEl.addEventListener('contextmenu', this.onContextMenu, false); this.canvasEl.addEventListener('mousedown', this.onMouseDown, false); this.canvasEl.addEventListener('mousewheel', this.onMouseWheel, false); this.canvasEl.addEventListener('MozMousePixelScroll', this.onMouseWheel, false); // firefox this.canvasEl.addEventListener('touchstart', this.onTouchStart, false); this.canvasEl.addEventListener('touchend', this.onTouchEnd, false); this.canvasEl.addEventListener('touchmove', this.onTouchMove, false); window.addEventListener('keydown', this.onKeyDown, false); }, /* * Remove event listeners */ removeEventListeners: function () { if (this.canvasEl) { this.canvasEl.removeEventListener('contextmenu', this.onContextMenu, false); this.canvasEl.removeEventListener('mousedown', this.onMouseDown, false); this.canvasEl.removeEventListener('mousewheel', this.onMouseWheel, false); this.canvasEl.removeEventListener('MozMousePixelScroll', this.onMouseWheel, false); // firefox this.canvasEl.removeEventListener('touchstart', this.onTouchStart, false); this.canvasEl.removeEventListener('touchend', this.onTouchEnd, false); this.canvasEl.removeEventListener('touchmove', this.onTouchMove, false); this.canvasEl.removeEventListener('mousemove', this.onMouseMove, false); this.canvasEl.removeEventListener('mouseup', this.onMouseUp, false); this.canvasEl.removeEventListener('mouseout', this.onMouseUp, false); } window.removeEventListener('keydown', this.onKeyDown, false); }, /* * EVENT LISTENERS */ /* * Called when right clicking the A-Frame component */ onContextMenu: function (event) { event.preventDefault(); }, /* * MOUSE CLICK EVENT LISTENERS */ onMouseDown: function (event) { console.log('onMouseDown'); if (this.data.enabled === false) return; if (event.button === this.mouseButtons.PAN && (event.shiftKey || event.ctrlKey)) { if (this.data.enableRotate === false) return; this.handleMouseDownRotate(event); this.state = this.STATE.ROTATE; } else if (event.button === this.mouseButtons.ORBIT) { this.panOffset.set(0, 0, 0); if (this.data.enableRotate === false) return; this.handleMouseDownRotate(event); this.state = this.STATE.ROTATE; } else if (event.button === this.mouseButtons.ZOOM) { this.panOffset.set(0, 0, 0); if (this.data.enableZoom === false) return; this.handleMouseDownDolly(event); this.state = this.STATE.DOLLY; } else if (event.button === this.mouseButtons.PAN) { if (this.data.enablePan === false) return; this.handleMouseDownPan(event); this.state = this.STATE.PAN; } if (this.state !== this.STATE.NONE) { this.canvasEl.addEventListener('mousemove', this.onMouseMove, false); this.canvasEl.addEventListener('mouseup', this.onMouseUp, false); this.canvasEl.addEventListener('mouseout', this.onMouseUp, false); this.el.emit('start-drag-map-controls', null, false); } }, onMouseMove: function (event) { // console.log('onMouseMove'); if (this.data.enabled === false) return; event.preventDefault(); if (this.state === this.STATE.ROTATE) { if (this.data.enableRotate === false) return; this.handleMouseMoveRotate(event); } else if (this.state === this.STATE.DOLLY) { if (this.data.enableZoom === false) return; this.handleMouseMoveDolly(event); } else if (this.state === this.STATE.PAN) { if (this.data.enablePan === false) return; this.handleMouseMovePan(event); } }, onMouseUp: function (event) { // console.log('onMouseUp'); if (this.data.enabled === false) return; if (this.state === this.STATE.ROTATE_TO) return; event.preventDefault(); event.stopPropagation(); this.handleMouseUp(event); this.canvasEl.removeEventListener('mousemove', this.onMouseMove, false); this.canvasEl.removeEventListener('mouseup', this.onMouseUp, false); this.canvasEl.removeEventListener('mouseout', this.onMouseUp, false); this.state = this.STATE.NONE; this.el.emit('end-drag-map-controls', null, false); }, /* * MOUSE WHEEL EVENT LISTENERS */ onMouseWheel: function (event) { // console.log('onMouseWheel'); if (this.data.enabled === false || this.data.enableZoom === false || (this.state !== this.STATE.NONE && this.state !== this.STATE.ROTATE)) return; event.preventDefault(); event.stopPropagation(); this.handleMouseWheel(event); }, /* * TOUCH EVENT LISTENERS */ onTouchStart: function (event) { // console.log('onTouchStart'); if (this.data.enabled === false) return; // number of fingers on screen switch (event.touches.length) { case 1: // one-fingered touch: pan if (this.data.enablePan === false) return; this.handleTouchStartPan(event); this.state = this.STATE.TOUCH_PAN; break; case 2: // two-fingered touch: orbit if (this.data.enableRotate === false) return; this.handleTouchStartRotate(event); this.state = this.STATE.TOUCH_ROTATE; break; case 3: // three-fingered touch: zoom if (this.data.enableZoom === false) return; this.handleTouchStartDolly(event); this.state = this.STATE.TOUCH_DOLLY; break; default: this.state = this.STATE.NONE; } if (this.state !== this.STATE.NONE) { this.el.emit('start-drag-map-controls', null, false); } }, onTouchMove: function (event) { // console.log('onTouchMove'); if (this.data.enabled === false) return; event.preventDefault(); event.stopPropagation(); switch (event.touches.length) { case 1: // one-fingered touch: rotate if (this.enableRotate === false) return; if (this.state !== this.STATE.TOUCH_ROTATE) return; // is this needed?... this.handleTouchMoveRotate(event); break; case 2: // two-fingered touch: dolly if (this.data.enableZoom === false) return; if (this.state !== this.STATE.TOUCH_DOLLY) return; // is this needed?... this.handleTouchMoveDolly(event); break; case 3: // three-fingered touch: pan if (this.data.enablePan === false) return; if (this.state !== this.STATE.TOUCH_PAN) return; // is this needed?... this.handleTouchMovePan(event); break; default: this.state = this.STATE.NONE; } }, onTouchEnd: function (event) { // console.log('onTouchEnd'); if (this.data.enabled === false) return; this.handleTouchEnd(event); this.el.emit('end-drag-map-controls', null, false); this.state = this.STATE.NONE; }, /* * KEYBOARD EVENT LISTENERS */ onKeyDown: function (event) { // console.log('onKeyDown'); if (this.data.enabled === false || this.data.enableKeys === false || this.data.enablePan === false) return; this.handleKeyDown(event); }, /* * EVENT HANDLERS */ /* * MOUSE CLICK EVENT HANDLERS */ handleMouseDownRotate: function (event) { // console.log( 'handleMouseDownRotate' ); this.rotateStart.set(event.clientX, event.clientY); }, handleMouseDownDolly: function (event) { console.log('handleMouseDownDolly'); this.dollyStart.set(event.clientX, event.clientY); }, handleMouseDownPan: function (event) { if (this.ground) { // Pan along mesh // console.log('handleMouseDownPan'); this.panStart = this.getRaycastPosition(event); } else { // Pan along mouse plane this.panStart.set(event.clientX, event.clientY); } }, handleMouseMoveRotate: function (event) { console.log('handleMouseMoveRotate'); this.rotateEnd.set(event.clientX, event.clientY); this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart); var canvas = this.canvasEl === document ? this.canvasEl.body : this.canvasEl; // rotating across whole screen goes 360 degrees around this.rotateLeft(2 * Math.PI * this.rotateDelta.x / canvas.clientWidth * this.data.rotateSpeed); // rotating up and down along whole screen attempts to go 360, but limited to 180 this.rotateUp(2 * Math.PI * this.rotateDelta.y / canvas.clientHeight * this.data.rotateSpeed); this.rotateStart.copy(this.rotateEnd); this.updateView(); }, handleMouseMoveDolly: function (event) { console.log('handleMouseMoveDolly'); this.dollyEnd.set(event.clientX, event.clientY); this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart); if (this.dollyDelta.y > 0) { !this.data.invertZoom ? this.dollyIn(this.getZoomScale()) : this.dollyOut(this.getZoomScale()); } else if (this.dollyDelta.y < 0) { !this.data.invertZoom ? this.dollyOut(this.getZoomScale()) : this.dollyIn(this.getZoomScale()); } this.dollyStart.copy(this.dollyEnd); this.updateView(); }, handleMouseMovePan: function (event) { if (this.ground) { const panEnd = this.getRaycastPosition(event); if (panEnd) { this.panEnd = panEnd; } // If there were no raytraced results we cannot calculate the movement, so we bail early if (!this.panStart || !this.panEnd) { return; } // Calculate offset based on start - end this.panOffset.subVectors(this.panStart, this.panEnd); } else { // Pan along mouse plane this.panEnd.set(event.clientX, event.clientY); this.panDelta.subVectors(this.panEnd, this.panStart); this.pan(this.panDelta.x, this.panDelta.y); this.panStart.copy(this.panEnd); } this.updateView(); }, handleMouseUp: function (event) { // console.log( 'handleMouseUp' ); }, /* * MOUSE WHEEL EVENT HANDLERS */ handleMouseWheel: function (event) { // console.log( 'handleMouseWheel' ); var delta = 0; if (event.wheelDelta !== undefined) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta; } else if (event.detail !== undefined) { // Firefox delta = -event.detail; } if (delta > 0) { !this.data.invertZoom ? this.dollyOut(this.getZoomScale()) : this.dollyIn(this.getZoomScale()); } else if (delta < 0) { !this.data.invertZoom ? this.dollyIn(this.getZoomScale()) : this.dollyOut(this.getZoomScale()); } this.updateView(); }, /* * TOUCH EVENT HANDLERS */ handleTouchStartRotate: function (event) { // console.log( 'handleTouchStartRotate' ); this.rotateStart.set(event.touches[0].pageX, event.touches[0].pageY); }, handleTouchStartDolly: function (event) { // console.log( 'handleTouchStartDolly' ); var dx = event.touches[0].pageX - event.touches[1].pageX; var dy = event.touches[0].pageY - event.touches[1].pageY; var distance = Math.sqrt(dx * dx + dy * dy); this.dollyStart.set(0, distance); }, handleTouchStartPan: function (event) { // console.log( 'handleTouchStartPan' ); this.panStart.set(event.touches[0].pageX, event.touches[0].pageY); }, handleTouchMoveRotate: function (event) { // console.log( 'handleTouchMoveRotate' ); this.rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY); this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart); var canvas = this.canvasEl === document ? this.canvasEl.body : this.canvasEl; // rotating across whole screen goes 360 degrees around this.rotateLeft(2 * Math.PI * this.rotateDelta.x / canvas.clientWidth * this.data.rotateSpeed); // rotating up and down along whole screen attempts to go 360, but limited to 180 this.rotateUp(2 * Math.PI * this.rotateDelta.y / canvas.clientHeight * this.data.rotateSpeed); this.rotateStart.copy(this.rotateEnd); this.updateView(); }, handleTouchMoveDolly: function (event) { // console.log( 'handleTouchMoveDolly' ); var dx = event.touches[0].pageX - event.touches[1].pageX; var dy = event.touches[0].pageY - event.touches[1].pageY; var distance = Math.sqrt(dx * dx + dy * dy); this.dollyEnd.set(0, distance); this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart); if (this.dollyDelta.y > 0) { this.dollyIn(this.getZoomScale()); } else if (this.dollyDelta.y < 0) { this.dollyOut(this.getZoomScale()); } this.dollyStart.copy(this.dollyEnd); this.updateView(); }, handleTouchMovePan: function (event) { // console.log( 'handleTouchMovePan' ); this.panEnd.set(event.touches[0].pageX, event.touches[0].pageY); this.panDelta.subVectors(this.panEnd, this.panStart); this.pan(this.panDelta.x, this.panDelta.y); this.panStart.copy(this.panEnd); this.updateView(); }, handleTouchEnd: function (event) { // console.log( 'handleTouchEnd' ); }, /* * KEYBOARD EVENT HANDLERS */ handleKeyDown: function (event) { // console.log( 'handleKeyDown' ); switch (event.keyCode) { case this.keys.UP: this.pan(0, this.data.keyPanSpeed); this.updateView(); break; case this.keys.BOTTOM: this.pan(0, -this.data.keyPanSpeed); this.updateView(); break; case this.keys.LEFT: this.pan(this.data.keyPanSpeed, 0); this.updateView(); break; case this.keys.RIGHT: this.pan(-this.data.keyPanSpeed, 0); this.updateView(); break; default: } }, /* * HELPER FUNCTIONS */ // Raycast from camera towards mouse position and return the intersection point on the ground mesh getRaycastPosition: function (event) { this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1; this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; this.raycaster.setFromCamera(this.mouse, this.camera); // raycast and check if we get any matches const intersects = this.raycaster.intersectObjects(this.ground.children, true); if (intersects.length > 0) { return intersects[0].point; } // No raytrace matches return null; }, getAutoRotationAngle: function () { return 2 * Math.PI / 60 / 60 * this.data.autoRotateSpeed; }, getZoomScale: function () { return Math.pow(0.95, this.data.zoomSpeed); }, rotateLeft: function (angle) { this.sphericalDelta.theta -= angle; }, rotateUp: function (angle) { this.sphericalDelta.phi -= angle; }, rotateTo: function (vec3) { this.state = this.STATE.ROTATE_TO; this.desiredPosition.copy(vec3); }, panHorizontally: function (distance, objectMatrix) { // console.log('pan horizontally', distance, objectMatrix); var v = new THREE.Vector3(); v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix v.multiplyScalar(-distance); this.panOffset.add(v); }, panVertically: function (distance, objectMatrix) { // console.log('pan vertically', distance, objectMatrix); var v = new THREE.Vector3(); v.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix v.multiplyScalar(distance); this.panOffset.add(v); }, pan: function (deltaX, deltaY) { // deltaX and deltaY are in pixels; right and down are positive console.log('panning', deltaX, deltaY); var offset = new THREE.Vector3(); var canvas = this.canvasEl === document ? this.canvasEl.body : this.canvasEl; if (this.cameraType === 'PerspectiveCamera') { // perspective var position = this.dolly.position; offset.copy(position).sub(this.target); var targetDistance = offset.length(); targetDistance *= Math.tan((this.camera.fov / 2) * Math.PI / 180.0); // half of the fov is center to top of screen this.panHorizontally(2 * deltaX * targetDistance / canvas.clientHeight, this.object.matrix); // we actually don't use screenWidth, since perspective camera is fixed to screen height this.panVertically(2 * deltaY * targetDistance / canvas.clientHeight, this.object.matrix); } else if (this.cameraType === 'OrthographicCamera') { // orthographic this.panHorizontally(deltaX * (this.dolly.right - this.dolly.left) / this.camera.zoom / canvas.clientWidth, this.object.matrix); this.panVertically(deltaY * (this.dolly.top - this.dolly.bottom) / this.camera.zoom / canvas.clientHeight, this.object.matrix); } else { // camera neither orthographic nor perspective console.warn('Trying to pan: WARNING: Orbit Controls encountered an unknown camera type - pan disabled.'); this.data.enablePan = false; } }, dollyIn: function (dollyScale) { console.log("dollyIn camera"); if (this.cameraType === 'PerspectiveCamera') { this.scale *= dollyScale; } else if (this.cameraType === 'OrthographicCamera') { this.camera.zoom = Math.max(this.data.minZoom, Math.min(this.data.maxZoom, this.camera.zoom * dollyScale)); this.camera.updateProjectionMatrix(); this.zoomChanged = true; } else { console.warn('Trying to dolly in: WARNING: Orbit Controls encountered an unknown camera type - dolly/zoom disabled.'); this.data.enableZoom = false; } }, dollyOut: function (dollyScale) { console.log("dollyOut camera"); if (this.cameraType === 'PerspectiveCamera') { this.scale /= dollyScale; } else if (this.cameraType === 'OrthographicCamera') { this.camera.zoom = Math.max(this.data.minZoom, Math.min(this.data.maxZoom, this.camera.zoom / dollyScale)); this.camera.updateProjectionMatrix(); this.zoomChanged = true; } else { console.warn('Trying to dolly out: WARNING: Orbit Controls encountered an unknown camera type - dolly/zoom disabled.'); this.data.enableZoom = false; } }, lookAtTarget: function (object, target) { var v = new THREE.Vector3(); v.subVectors(object.position, target).add(object.position); object.lookAt(v); }, /* * SAVES CAMERA POSE (WHEN ENTERING VR) */ saveCameraPose: function () { if (this.savedPose) { return; } this.savedPose = { position: this.dolly.position, rotation: this.dolly.rotation }; }, /* * RESTORE CAMERA POSE (WHEN EXITING VR) */ restoreCameraPose: function () { if (!this.savedPose) { return; } this.dolly.position.copy(this.savedPose.position); this.dolly.rotation.copy(this.savedPose.rotation); this.savedPose = null; }, /* * VIEW UPDATE */ updateView: function (forceUpdate) { if (this.desiredPosition && this.state === this.STATE.ROTATE_TO) { var desiredSpherical = new THREE.Spherical(); desiredSpherical.setFromVector3(this.desiredPosition); var phiDiff = desiredSpherical.phi - this.spherical.phi; var thetaDiff = desiredSpherical.theta - this.spherical.theta; this.sphericalDelta.set(this.spherical.radius, phiDiff * this.data.rotateToSpeed, thetaDiff * this.data.rotateToSpeed); } var offset = new THREE.Vector3(); var quat = new THREE.Quaternion().setFromUnitVectors(this.dolly.up, new THREE.Vector3(0, 1, 0)); // so camera.up is the orbit axis var quatInverse = quat.clone().inverse(); offset.copy(this.dolly.position).sub(this.target); offset.applyQuaternion(quat); // rotate offset to "y-axis-is-up" space this.spherical.setFromVector3(offset); // angle from z-axis around y-axis if (this.data.autoRotate && this.state === this.STATE.NONE) this.rotateLeft(this.getAutoRotationAngle()); this.spherical.theta += this.sphericalDelta.theta; this.spherical.phi += this.sphericalDelta.phi; this.spherical.theta = Math.max(this.data.minAzimuthAngle, Math.min(this.data.maxAzimuthAngle, this.spherical.theta)); // restrict theta to be inside desired limits this.spherical.phi = Math.max(this.data.minPolarAngle, Math.min(this.data.maxPolarAngle, this.spherical.phi)); // restrict phi to be inside desired limits this.spherical.makeSafe(); this.spherical.radius *= this.scale; this.spherical.radius = Math.max(this.data.minDistance, Math.min(this.data.maxDistance, this.spherical.radius)); // restrict radius to be inside desired limits this.target.add(this.panOffset); // move target to panned location offset.setFromSpherical(this.spherical); offset.applyQuaternion(quatInverse); // rotate offset back to "camera-up-vector-is-up" space this.dolly.position.copy(this.target).add(offset); if (this.target) { this.lookAtTarget(this.dolly, this.target); } if (this.data.enableDamping === true) { this.sphericalDelta.theta *= (1 - this.data.dampingFactor); this.sphericalDelta.phi *= (1 - this.data.dampingFactor); } else { this.sphericalDelta.set(0, 0, 0); } this.scale = 1; this.panOffset.set(0, 0, 0); // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if (forceUpdate === true || this.zoomChanged || this.lastPosition.distanceToSquared(this.dolly.position) > this.EPS || 8 * (1 - this.lastQuaternion.dot(this.dolly.quaternion)) > this.EPS) { // this.el.emit('change-drag-map-controls', null, false); var hmdQuaternion = this.calculateHMDQuaternion(); var hmdEuler = new THREE.Euler(); hmdEuler.setFromQuaternion(hmdQuaternion, 'YXZ'); this.el.setAttribute('position', { x: this.dolly.position.x, y: this.dolly.position.y, z: this.dolly.position.z }); this.el.setAttribute('rotation', { x: radToDeg(hmdEuler.x), y: radToDeg(hmdEuler.y), z: radToDeg(hmdEuler.z) }); this.lastPosition.copy(this.dolly.position); this.lastQuaternion.copy(this.dolly.quaternion); this.zoomChanged = false; return true; } return false; }, calculateHMDQuaternion: (function () { var hmdQuaternion = new THREE.Quaternion(); return function () { hmdQuaternion.copy(this.dolly.quaternion); return hmdQuaternion; }; })() });