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January 30, 2011 18:54
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linusthe3rd revised this gist
Jan 30, 2011 . 1 changed file with 4 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -18,8 +18,8 @@ void drawFilledCircle(GLfloat x, GLfloat y, GLfloat radius){ glVertex2f(x, y); // center of circle for(i = 0; i <= triangleAmount;i++) { glVertex2f( x + (radius * cos(i * twicePi / triangleAmount)), y + (radius * sin(i * twicePi / triangleAmount)) ); } glEnd(); @@ -44,8 +44,8 @@ void drawHollowCircle(GLfloat x, GLfloat y, GLfloat radius){ glBegin(GL_LINE_LOOP); for(i = 0; i <= lineAmount;i++) { glVertex2f( x + (radius * cos(i * twicePi / lineAmount)), y + (radius* sin(i * twicePi / lineAmount)) ); } glEnd(); -
linusthe3rd created this gist
Jan 30, 2011 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,52 @@ /* * Function that handles the drawing of a circle using the triangle fan * method. This will create a filled circle. * * Params: * x (GLFloat) - the x position of the center point of the circle * y (GLFloat) - the y position of the center point of the circle * radius (GLFloat) - the radius that the painted circle will have */ void drawFilledCircle(GLfloat x, GLfloat y, GLfloat radius){ int i; int triangleAmount = 20; //# of triangles used to draw circle //GLfloat radius = 0.8f; //radius GLfloat twicePi = 2.0f * PI; glBegin(GL_TRIANGLE_FAN); glVertex2f(x, y); // center of circle for(i = 0; i <= triangleAmount;i++) { glVertex2f( x + (radius * cos(i * twicePi / triangleAmount)), y + (radius * sin(i * twicePi / triangleAmount)) ); } glEnd(); } /* * Function that handles the drawing of a circle using the line loop * method. This will create a hollow circle. * * Params: * x (GLFloat) - the x position of the center point of the circle * y (GLFloat) - the y position of the center point of the circle * radius (GLFloat) - the radius that the painted circle will have */ void drawHollowCircle(GLfloat x, GLfloat y, GLfloat radius){ int i; int lineAmount = 100; //# of triangles used to draw circle //GLfloat radius = 0.8f; //radius GLfloat twicePi = 2.0f * PI; glBegin(GL_LINE_LOOP); for(i = 0; i <= lineAmount;i++) { glVertex2f( x + (radius * cos(i * twicePi / lineAmount)), y + (radius* sin(i * twicePi / lineAmount)) ); } glEnd(); }