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#include "FastLED.h" |
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// DiscoStrobe |
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// *Flashing* rainbow lights that zoom back and forth to a beat. |
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// See your doctor before using this code if you have certain neurological conditions. |
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// |
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// Mark Kriegsman, July 2015 |
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#if FASTLED_VERSION < 3001000 |
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#error "Requires FastLED 3.1 or later; check github for latest code." |
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#endif |
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#define DATA_PIN 3 |
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//#define CLK_PIN 4 |
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#define LED_TYPE WS2811 |
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#define COLOR_ORDER GRB |
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#define NUM_LEDS 200 |
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CRGB leds[NUM_LEDS]; |
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#define BRIGHTNESS 255 |
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#define FRAMES_PER_SECOND 100 |
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#define ZOOMING_BEATS_PER_MINUTE 122 |
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void setup() { |
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delay(3000); // 3 second delay for recovery |
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// tell FastLED about the LED strip configuration |
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FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip).setDither(BRIGHTNESS < 255); |
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//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip).setDither(BRIGHTNESS < 255); |
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// set master brightness control |
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FastLED.setBrightness(BRIGHTNESS); |
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} |
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void loop() |
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{ |
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// draw the light pattern into the 'leds' array |
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discostrobe(); |
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// send the 'leds' array out to the actual LED strip |
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FastLED.show(); |
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// delay just enough to keep a steady frame rate, e.g 100 FPS |
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delayToSyncFrameRate( FRAMES_PER_SECOND); |
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} |
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void discostrobe() |
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{ |
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// First, we black out all the LEDs |
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fill_solid( leds, NUM_LEDS, CRGB::Black); |
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// To achive the strobe effect, we actually only draw lit pixels |
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// every Nth frame (e.g. every 4th frame). |
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// sStrobePhase is a counter that runs from zero to kStrobeCycleLength-1, |
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// and then resets to zero. |
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const uint8_t kStrobeCycleLength = 4; // light every Nth frame |
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static uint8_t sStrobePhase = 0; |
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sStrobePhase = sStrobePhase + 1; |
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if( sStrobePhase >= kStrobeCycleLength ) { |
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sStrobePhase = 0; |
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} |
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// We only draw lit pixels when we're in strobe phase zero; |
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// in all the other phases we leave the LEDs all black. |
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if( sStrobePhase == 0 ) { |
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// The dash spacing cycles from 4 to 9 and back, 8x/min (about every 7.5 sec) |
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uint8_t dashperiod= beatsin8( 8/*cycles per minute*/, 4,10); |
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// The width of the dashes is a fraction of the dashperiod, with a minimum of one pixel |
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uint8_t dashwidth = (dashperiod / 4) + 1; |
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// The distance that the dashes move each cycles varies |
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// between 1 pixel/cycle and half-the-dashperiod/cycle. |
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// At the maximum speed, it's impossible to visually distinguish |
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// whether the dashes are moving left or right, and the code takes |
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// advantage of that moment to reverse the direction of the dashes. |
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// So it looks like they're speeding up faster and faster to the |
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// right, and then they start slowing down, but as they do it becomes |
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// visible that they're no longer moving right; they've been |
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// moving left. Easier to see than t o explain. |
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// |
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// The dashes zoom back and forth at a speed that 'goes well' with |
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// most dance music, a little faster than 120 Beats Per Minute. You |
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// can adjust this for faster or slower 'zooming' back and forth. |
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uint8_t zoomBPM = ZOOMING_BEATS_PER_MINUTE; |
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int8_t dashmotionspeed = beatsin8( (zoomBPM /2), 1,dashperiod); |
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// This is where we reverse the direction under cover of high speed |
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// visual aliasing. |
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if( dashmotionspeed >= (dashperiod/2)) { |
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dashmotionspeed = 0 - (dashperiod - dashmotionspeed ); |
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} |
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// The hueShift controls how much the hue of each dash varies from |
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// the adjacent dash. If hueShift is zero, all the dashes are the |
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// same color. If hueShift is 128, alterating dashes will be two |
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// different colors. And if hueShift is range of 10..40, the |
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// dashes will make rainbows. |
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// Initially, I just had hueShift cycle from 0..130 using beatsin8. |
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// It looked great with very low values, and with high values, but |
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// a bit 'busy' in the middle, which I didnt like. |
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// uint8_t hueShift = beatsin8(2,0,130); |
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// |
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// So instead I layered in a bunch of 'cubic easings' |
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// (see http://easings.net/#easeInOutCubic ) |
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// so that the resultant wave cycle spends a great deal of time |
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// "at the bottom" (solid color dashes), and at the top ("two |
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// color stripes"), and makes quick transitions between them. |
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uint8_t cycle = beat8(2); // two cycles per minute |
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uint8_t easedcycle = ease8InOutCubic( ease8InOutCubic( cycle)); |
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uint8_t wavecycle = cubicwave8( easedcycle); |
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uint8_t hueShift = scale8( wavecycle,130); |
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// Each frame of the animation can be repeated multiple times. |
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// This slows down the apparent motion, and gives a more static |
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// strobe effect. After experimentation, I set the default to 1. |
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uint8_t strobesPerPosition = 1; // try 1..4 |
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// Now that all the parameters for this frame are calculated, |
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// we call the 'worker' function that does the next part of the work. |
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discoWorker( dashperiod, dashwidth, dashmotionspeed, strobesPerPosition, hueShift); |
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} |
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} |
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// discoWorker updates the positions of the dashes, and calls the draw function |
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// |
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void discoWorker( |
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uint8_t dashperiod, uint8_t dashwidth, int8_t dashmotionspeed, |
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uint8_t stroberepeats, |
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uint8_t huedelta) |
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{ |
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static uint8_t sRepeatCounter = 0; |
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static int8_t sStartPosition = 0; |
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static uint8_t sStartHue = 0; |
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// Always keep the hue shifting a little |
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sStartHue += 1; |
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// Increment the strobe repeat counter, and |
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// move the dash starting position when needed. |
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sRepeatCounter = sRepeatCounter + 1; |
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if( sRepeatCounter>= stroberepeats) { |
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sRepeatCounter = 0; |
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sStartPosition = sStartPosition + dashmotionspeed; |
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// These adjustments take care of making sure that the |
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// starting hue is adjusted to keep the apparent color of |
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// each dash the same, even when the state position wraps around. |
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if( sStartPosition >= dashperiod ) { |
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while( sStartPosition >= dashperiod) { sStartPosition -= dashperiod; } |
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sStartHue -= huedelta; |
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} else if( sStartPosition < 0) { |
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while( sStartPosition < 0) { sStartPosition += dashperiod; } |
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sStartHue += huedelta; |
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} |
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} |
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// draw dashes with full brightness (value), and somewhat |
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// desaturated (whitened) so that the LEDs actually throw more light. |
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const uint8_t kSaturation = 208; |
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const uint8_t kValue = 255; |
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// call the function that actually just draws the dashes now |
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drawRainbowDashes( sStartPosition, NUM_LEDS-1, |
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dashperiod, dashwidth, |
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sStartHue, huedelta, |
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kSaturation, kValue); |
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} |
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// drawRainbowDashes - draw rainbow-colored 'dashes' of light along the led strip: |
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// starting from 'startpos', up to and including 'lastpos' |
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// with a given 'period' and 'width' |
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// starting from a given hue, which changes for each successive dash by a 'huedelta' |
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// at a given saturation and value. |
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// |
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// period = 5, width = 2 would be _ _ _ X X _ _ _ Y Y _ _ _ Z Z _ _ _ A A _ _ _ |
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// \-------/ \-/ |
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// period 5 width 2 |
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// |
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static void drawRainbowDashes( |
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uint8_t startpos, uint16_t lastpos, uint8_t period, uint8_t width, |
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uint8_t huestart, uint8_t huedelta, uint8_t saturation, uint8_t value) |
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{ |
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uint8_t hue = huestart; |
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for( uint16_t i = startpos; i <= lastpos; i += period) { |
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CRGB color = CHSV( hue, saturation, value); |
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// draw one dash |
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uint16_t pos = i; |
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for( uint8_t w = 0; w < width; w++) { |
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leds[ pos ] = color; |
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pos++; |
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if( pos >= NUM_LEDS) { |
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break; |
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} |
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} |
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hue += huedelta; |
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} |
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} |
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// delayToSyncFrameRate - delay how many milliseconds are needed |
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// to maintain a stable frame rate. |
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static void delayToSyncFrameRate( uint8_t framesPerSecond) |
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{ |
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static uint32_t msprev = 0; |
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uint32_t mscur = millis(); |
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uint16_t msdelta = mscur - msprev; |
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uint16_t mstargetdelta = 1000 / framesPerSecond; |
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if( msdelta < mstargetdelta) { |
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delay( mstargetdelta - msdelta); |
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} |
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msprev = mscur; |
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} |