using UnityEngine; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEditor; public class IncrementBuildNumber : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } // Part of the IPreprocessBuildWithReport interface public void OnPreprocessBuild(BuildReport report) { if (report.summary.platform == BuildTarget.iOS) { // to update major or minor version, manually set it in Edit>Project Settings>Player>Other Settings>Version string[] versionParts = PlayerSettings.iOS.buildNumber.Split('.'); int buildNumber = 0; if (versionParts.Length != 3 || !int.TryParse(versionParts[2], out buildNumber) ) { Debug.LogError("BuildPostprocessor failed to update version " + PlayerSettings.bundleVersion + " with build number: " + PlayerSettings.iOS.buildNumber); return; } // major-minor-build versionParts[2] = (buildNumber + 1).ToString(); PlayerSettings.iOS.buildNumber = PlayerSettings.bundleVersion + "." + versionParts[2]; } } }