#include #include #include #include "diablo.h" #include "dx.h" #include "init.h" #include "interfac.h" void StoreScreenshot(); int main() { // activate window. d1_init_activate_window(NULL, TRUE); // initialize PitchTbl. d1_diablo_init_screen(); // initialize screen buffer. d1_dx_init(NULL); // load cutscene. d1_interfac_InitCutscene(WM_DIABRETOWN); // render cutscene. d1_interfac_DrawCutscene(); // store screenshot. StoreScreenshot(); exit(0); }