// ----------------------------------------------------------------------------
// Tuple structs for use in .NET Not-Quite-3.5 (e.g. Unity3D).
//
// Used Chapter 3 in http://functional-programming.net/ as a starting point.
//
// Note: .NET 4.0 Tuples are immutable classes so they're *slightly* different.
// ----------------------------------------------------------------------------
using System;
namespace Eppy
{
///
/// Represents a functional tuple that can be used to store
/// two values of different types inside one object.
///
/// The type of the first element
/// The type of the second element
public sealed class Tuple
{
private readonly T1 item1;
private readonly T2 item2;
///
/// Retyurns the first element of the tuple
///
public T1 Item1
{
get { return item1; }
}
///
/// Returns the second element of the tuple
///
public T2 Item2
{
get { return item2; }
}
///
/// Create a new tuple value
///
/// First element of the tuple
/// Second element of the tuple
public Tuple(T1 item1, T2 item2)
{
this.item1 = item1;
this.item2 = item2;
}
public override string ToString()
{
return string.Format("Tuple({0}, {1})", Item1, Item2);
}
public override int GetHashCode()
{
int hash = 17;
hash = hash * 23 + (item1 == null ? 0 : item1.GetHashCode());
hash = hash * 23 + (item2 == null ? 0 : item2.GetHashCode());
return hash;
}
public override bool Equals(object o)
{
if (!(o is Tuple)) {
return false;
}
var other = (Tuple) o;
return this == other;
}
public bool Equals(Tuple other)
{
return this == other;
}
public static bool operator==(Tuple a, Tuple b)
{
if (object.ReferenceEquals(a, null)) {
return object.ReferenceEquals(b, null);
}
if (a.item1 == null && b.item1 != null) return false;
if (a.item2 == null && b.item2 != null) return false;
return
a.item1.Equals(b.item1) &&
a.item2.Equals(b.item2);
}
public static bool operator!=(Tuple a, Tuple b)
{
return !(a == b);
}
public void Unpack(Action unpackerDelegate)
{
unpackerDelegate(Item1, Item2);
}
}
}