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@mstevenson
Created August 5, 2013 20:05
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  1. mstevenson created this gist Aug 5, 2013.
    853 changes: 853 additions & 0 deletions SaveFBX.cs
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,853 @@
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Globalization;
    using System.IO;
    using System.Text;
    using UnityEditor;
    using UnityEngine;

    /*
    Coded for Unity Summer of Code 2009 by Michal Mandrysz
    Feel free to modify for your own needs
    http://masteranza.wordpress.com/unity/lightmapping/
    http://unity3d.com
    */

    class SaveFBX
    {
    public static ArrayList offsetsArray;
    public bool ExportFBX(ref ArrayList bigArray, ref ArrayList materialsArray, ref ArrayList uniqueMaterialsArray, ref ArrayList totalUniqueMaterials, ref Light[] lights, int textures, int totalCount)
    {
    CalcArea.whichLightmap = 1;
    offsetsArray = new ArrayList();

    //TextWriter stringWriter = new StringWriter();
    string sciezka;
    if (Application.platform == RuntimePlatform.WindowsEditor)
    {
    sciezka = "MaxFiles\\" + Path.GetFileNameWithoutExtension(EditorApplication.currentScene) + ".fbx";
    }
    else{
    sciezka = "MaxFiles/" + Path.GetFileNameWithoutExtension(EditorApplication.currentScene) + ".fbx";
    }
    using (TextWriter sw = new StreamWriter(sciezka))
    {
    EditorUtility.DisplayProgressBar("Exporting FBX", "Setting headers...", 0.1f);
    StringBuilder sb = new StringBuilder();
    //StringBuilder sb2 = new StringBuilder();
    //sb.Append(sb2);
    sb.Append(FBXHeader());
    //FBX Definitions
    sb.Append("; Object definitions\r\n");
    sb.Append(";------------------------------------------------------------------\r\n");
    sb.Append("Definitions: {\r\n");
    sb.Append(" Version: 100\r\n");
    sb.Append(" Count: ");

    sb.Append(totalCount+1); //One is for Global Settings
    //First, primary type: Model
    sb.Append("\r\n ObjectType: \"Model\" {\r\n");
    sb.Append(" Count: ");
    sb.Append(bigArray.Count + lights.Length);
    sb.Append("\r\n }\r\n");

    //Secondly, type: Material
    sb.Append("\r\n ObjectType: \"Material\" {\r\n");
    sb.Append(" Count: ");
    sb.Append(totalUniqueMaterials.Count);
    sb.Append("\r\n }\r\n");

    //Textures
    sb.Append("\r\n ObjectType: \"Texture\" {\r\n");
    sb.Append(" Count: ");
    sb.Append(textures);
    sb.Append("\r\n }\r\n");

    sb.Append("\r\n ObjectType: \"GlobalSettings\" {\r\n");
    sb.Append(" Count: 1\r\n");
    sb.Append(" }\r\n");
    //Video
    /*
    sb.Append("\r\n ObjectType: \"Video\" {\r\n");
    sb.Append(" Count: ");
    sb.Append(textures);
    sb.Append("\r\n }\r\n");
    */

    sb.Append("}\r\n\r\n");
    sb.Append("; Object properties\r\n");
    sb.Append(";------------------------------------------------------------------\r\n");
    sb.Append("Objects: {\r\n");

    int model = 0;

    foreach (MeshFilter[] mf in bigArray)
    {
    EditorUtility.DisplayProgressBar("Exporting FBX", "Writing model data" + (model+1), 0.1f);
    sb.Append(" Model: \"Model::ImportedObject" + Convert.ToString(model+1) + "\", \"Mesh\" {\r\n");
    sb.Append(" Version: 232\r\n");
    sb.Append(" Properties60: {\r\n");
    sb.Append(" Property: \"GeometricScaling\", \"Vector3D\", \"\",1,1,1\r\n");
    sb.Append(" Property:\"Show\",\"bool\",\"\",1\r\n");
    sb.Append(" Property:\"NegativePercentShapeSupport\",\"bool\",\"\",1\r\n");
    sb.Append(" Property:\"DefaultAttributeIndex\",\"int\",\"\",0\r\n");
    sb.Append(" Property:\"Visibility\",\"Visibility\",\"A+\",1\r\n");
    sb.Append(" Property:\"Color\",\"ColorRGB\",\"N\",0.23921568627451,0.52156862745098,0.0235294117647059\r\n");
    sb.Append(" Property: \"BBoxMin\",\"Vector3D\",\"N\",0,0,0\r\n");
    sb.Append(" Property: \"BBoxMax\",\"Vector3D\",\"N\",0,0,0\r\n");
    sb.Append(" }\r\n");
    sb.Append(" MultiLayer: 1\r\n");
    sb.Append(" MultiTake: 1\r\n");
    sb.Append(" Shading: T\r\n");
    sb.Append(" Culling: \"CullingOff\"\r\n");
    sb.Append(" Vertices: ");
    sw.Write(sb.ToString()); //new
    sb.Length = 0; //new


    int[] vertexoffsets = new int[mf.Length + 1];
    int vertexoffset = 0;
    vertexoffsets[0] = 0;
    EditorUtility.DisplayProgressBar("Exporting FBX", "Writing vertices's for lightmap " + (model+1), 0.2f);

    //############## EXPORTING VERTICLES
    Vector3 vrt;
    Vector3[] vecArray;
    ArrayList transformedVerticles = new ArrayList();
    for (int j = 0; j < mf.Length; j++)
    {
    int i = 0;

    vecArray = new Vector3[mf[j].sharedMesh.vertexCount];
    foreach (Vector3 vert in mf[j].sharedMesh.vertices)
    {
    vrt = mf[j].transform.TransformPoint(vert);
    vecArray[i] = vrt;
    sw.Write(Convert.ToString((double)-vrt.x).Replace(',', '.'));
    sw.Write(',');
    sw.Write(Convert.ToString((double)vrt.y).Replace(',', '.'));

    sw.Write(',');
    sw.Write(Convert.ToString((double)vrt.z).Replace(',', '.'));
    sw.Write(',');
    if (i % 3 == 0)
    {
    sw.Write("\r\n ");
    }
    i++;
    }
    transformedVerticles.Add(vecArray);
    vertexoffset += ((MeshFilter)mf[j]).sharedMesh.vertexCount;
    vertexoffsets[j + 1] = vertexoffset;
    }
    sw.Write("\r\n PolygonVertexIndex: ");

    //############## EXPORTING TRIANGLES
    int k = 0;
    int[] triangles;
    foreach (MeshFilter mesh in mf)
    {
    triangles = mesh.sharedMesh.triangles;
    for (int i = 0; i < triangles.Length; i+=3)
    {
    //Mental Ray + VRay
    sw.Write((triangles[i] + vertexoffsets[k]));
    sw.Write(',');
    sw.Write((triangles[i+2] + vertexoffsets[k]));
    sw.Write(',');
    sw.Write((-(triangles[i+1] + vertexoffsets[k] + 1)));
    sw.Write(',');

    //Scanline
    //sb.Append((triangles[i] + vertexoffsets[k])).Append(',').Append((triangles[i + 2] + vertexoffsets[k])).Append(',').Append((-(triangles[i + 1] + vertexoffsets[k] + 1))).Append(',');
    //Experiment
    //sb.Append((triangles[i + 2] + vertexoffsets[k])).Append(',').Append((triangles[i] + vertexoffsets[k])).Append(',').Append((-(triangles[i+1] + vertexoffsets[k] + 1))).Append(',');
    if (i % 9 == 0) sw.Write("\r\n ");

    }
    k++;
    }
    sw.Write("\r\n GeometryVersion: 124\r\n");
    sw.Write(" LayerElementNormal: 0 {\r\n");
    sw.Write(" Version: 101\r\n");
    sw.Write(" Name: \"\"\r\n");
    sw.Write(" MappingInformationType: \"ByVertice\"\r\n");
    sw.Write(" ReferenceInformationType: \"Direct\"\r\n");

    //############## NORMALS EXPORTING
    EditorUtility.DisplayProgressBar("Exporting FBX", "Writing normals for lightmap " + (model+1), 0.5f);
    sw.Write(" Normals: ");
    Matrix4x4 transformMatrix;
    Vector3[] normals;

    foreach (MeshFilter mesh in mf)
    {
    normals = mesh.sharedMesh.normals;
    transformMatrix = mesh.transform.localToWorldMatrix.inverse.transpose;
    for (int i = 0; i < normals.Length; i++)
    {
    vrt = transformMatrix.MultiplyVector(normals[i]);

    sw.Write(Convert.ToString((double)-vrt.x).Replace(',', '.'));
    sw.Write(',');
    sw.Write(Convert.ToString((double)vrt.y).Replace(',', '.'));
    sw.Write(',');
    sw.Write(Convert.ToString((double)vrt.z).Replace(',', '.'));
    sw.Write(',');
    if ((i & 3) == 0) sw.Write("\r\n ");
    }
    }
    sw.Write("\r\n }\r\n");


    //############## UV Exporting
    EditorUtility.DisplayProgressBar("Exporting FBX", "Writing UV's for lightmap " + (model+1), 0.7f);
    sw.Write(" LayerElementUV: 0 {\r\n");
    sw.Write(" Version: 101\r\n");
    sw.Write(" Name: \"UVChannel_1\"\r\n");
    sw.Write(" MappingInformationType: \"ByVertice\"\r\n");
    sw.Write(" ReferenceInformationType: \"Direct\"\r\n");

    sw.Write(" UV: ");
    foreach (MeshFilter mesh in mf)
    {
    if (mesh.sharedMesh.uv.Length < mesh.sharedMesh.vertexCount)
    {
    for (int j = 0; j < mesh.sharedMesh.vertexCount; j++)
    {
    sb.Append("0.0!0.0!");
    if (j % 4 == 0)
    {
    sb.Append("\r\n ");
    }
    }
    }
    else
    {
    int i = 0;
    foreach (Vector2 v in mesh.sharedMesh.uv)
    {
    sb.Append((double)v.x).Append('!').Append((double)v.y).Append('!');
    if ((i & 7) == 0)
    {
    sb.Append("\r\n ");
    }
    i++;
    }
    }

    }
    sb.Replace(',','.');
    sb.Replace('!',',');
    //sb.Append(sb2);
    sw.Write(sb.ToString());
    sb.Length = 0;
    sw.Write("\r\n }\r\n");



    //############## UV2 Exporting
    sw.Write(" LayerElementUV: 1 {\r\n");
    sw.Write(" Version: 101\r\n");
    sw.Write(" Name: \"UVChannel_2\"\r\n");
    sw.Write(" MappingInformationType: \"ByVertice\"\r\n");
    sw.Write(" ReferenceInformationType: \"Direct\"\r\n");

    sw.Write(" UV: ");
    foreach (MeshFilter mesh in mf)
    {
    if (mesh.sharedMesh.uv2.Length < mesh.sharedMesh.vertexCount)
    {
    Debug.Log(mesh.name + " has less uv2 verticles then mesh verticles");
    for (int j = 0; j < mesh.sharedMesh.vertexCount; j++)
    {
    sb.Append("0.0!0.0!");
    //if (j % 4 == 0)
    //{
    sb.Append("\r\n ");
    //}
    }
    }
    else
    {
    int i = 0;
    foreach (Vector2 v in mesh.sharedMesh.uv2)
    {
    sb.Append((double)v.x).Append('!').Append((double)v.y).Append('!');
    //if ((i & 2) == 0)
    //{
    sb.Append("\r\n ");
    //}
    i++;
    }
    sb.Append("\r\n \r\n ");
    }
    }
    sb.Replace(',','.');
    sb.Replace('!',',');
    //sb.Append(sb2);
    sw.Write(sb.ToString());
    sb.Length = 0;
    sw.Write("\r\n }\r\n");

    //############## UV3 Exporting
    sw.Write(" LayerElementUV: 2 {\r\n");
    sw.Write(" Version: 101\r\n");
    sw.Write(" Name: \"UVChannel_3\"\r\n");
    sw.Write(" MappingInformationType: \"ByVertice\"\r\n");
    sw.Write(" ReferenceInformationType: \"Direct\"\r\n");
    sw.Write(" UV: ");

    //############## Preparing UV3 coordinates
    Rect[] uvs = CalcArea.CalculateArea(mf, Convert.ToInt32(128 * Math.Pow(2,(Convert.ToInt32((int) LightmappingTool.res[model])))),transformedVerticles);
    offsetsArray.Add(uvs);
    if (uvs == null)
    {
    return false;
    }

    //############## UV3 Exporting
    int kk = 0;
    foreach (MeshFilter mesh in mf)
    {
    Vector2[] toUse;
    if (mesh.sharedMesh.uv2.Length == mesh.sharedMesh.vertexCount)
    {
    toUse = mesh.sharedMesh.uv2;
    }
    else
    {
    //Debug.Log(mesh.name + " rendering using uv1");
    toUse = mesh.sharedMesh.uv;
    }
    int i = 0;
    //Debug.Log(Math.Floor((double)((uvs[kk].x + ((mesh.sharedMesh.uv2[0].x - offsets[kk].xMin) * uvs[kk].width / (offsets[kk].xMax - offsets[kk].xMin))) * 2048.0)));
    //Debug.Log((uvs[kk].y + ((mesh.sharedMesh.uv2[0].y - offsets[kk].yMin) * uvs[kk].height / (offsets[kk].yMax - offsets[kk].yMin))) * 2048.0);
    foreach (Vector2 v in toUse)
    {
    try
    {
    sb.Append(((double)uvs[kk].x + v.x*uvs[kk].width)).Append('!').Append(((double)uvs[kk].y + v.y*uvs[kk].height)).Append('!');
    //sb2.Append(Math.Round((double)((uvs[kk].x + ((v.x - offsets[kk].xMin) * uvs[kk].width / (offsets[kk].xMax - offsets[kk].xMin)))))).Append('!').Append(Math.Round((double)(uvs[kk].y + ((v.y - offsets[kk].yMin) * uvs[kk].height / (offsets[kk].yMax - offsets[kk].yMin))))).Append('!');
    }
    catch
    {
    sb.Append("0.0!0.0!");
    Debug.Log("Non-Valid UV on " + mesh.name);
    }
    if ((i & 3) == 0) sb.Append("\r\n ");
    i++;
    }

    kk++;
    sb.Append("\r\n ");
    }
    sb.Replace(',','.');
    sb.Replace('!',',');
    //sb.Append(sb2);
    sw.Write(sb.ToString());
    sb.Length = 0;
    sw.Write("\r\n }\r\n");

    //GC should clean that
    uvs = null;

    //############## MATERIAL DISTRIBUTION PART
    EditorUtility.DisplayProgressBar("Exporting FBX", "Writing materials for lightmap " + (model +1), 0.8f);
    sw.Write(" LayerElementMaterial: 0 {\r\n");
    sw.Write(" Version: 101\r\n");
    sw.Write(" Name: \"\"\r\n");
    sw.Write(" MappingInformationType: \"ByPolygon\"\r\n");
    sw.Write(" ReferenceInformationType: \"IndexToDirect\"\r\n");
    sw.Write(" Materials: ");

    int countner = 0;
    int value = 0;
    for (int z = 0; z < mf.Length; z++)
    {
    int ln;
    ln = mf[z].sharedMesh.subMeshCount;
    for (int t = 0; t < ln; t++)
    {
    if ((((Material[][])materialsArray[model])[z][t]) == null)
    {
    value = -1;
    }
    else if (((ArrayList)uniqueMaterialsArray[model]).Contains(((Material[][])materialsArray[model])[z][t]))
    {
    value = ((ArrayList)uniqueMaterialsArray[model]).IndexOf(((Material[][])materialsArray[model])[z][t]);
    }
    else
    {
    value = countner;
    countner++;
    }
    string str = Convert.ToString(value) + ",";
    int ln2;
    ln2 = mf[z].sharedMesh.GetTriangles(t).Length;
    for (int i = 0; i < ln2; i+=3)
    {
    //if (i % 3 == 2)
    //{
    sw.Write(str);

    if ((i & 15) == 0) sw.Write("\r\n ");
    //}
    }
    }
    }


    sw.Write("\r\n }\r\n");

    // ############# Texture part

    sw.Write(" LayerElementTexture: 0 {\r\n");
    sw.Write(" Version: 101\r\n");
    sw.Write(" Name: \"\"\r\n");
    sw.Write(" MappingInformationType: \"ByPolygon\"\r\n");
    sw.Write(" ReferenceInformationType: \"IndexToDirect\"\r\n");
    sw.Write(" BlendMode: \"Translucent\"\r\n");
    sw.Write(" TextureAlpha: 1\r\n");
    sw.Write(" TextureId: ");

    int mapOffset = 0;
    countner = 0;
    value = 0;
    ArrayList nonMap = new ArrayList();
    ArrayList inserted = new ArrayList();

    for (int z = 0; z < mf.Length; z++)
    {
    int ln = mf[z].sharedMesh.subMeshCount;
    for (int t = 0; t < ln; t++)
    {

    if (((Material[][])materialsArray[model])[z][t].HasProperty("_MainTex") && (((Material[][])materialsArray[model])[z][t].GetTexture("_MainTex")))
    {
    if (inserted.Contains(((Material[][])materialsArray[model])[z][t]))
    {
    value = inserted.IndexOf(((Material[][])materialsArray[model])[z][t]);
    }
    else if (((ArrayList)uniqueMaterialsArray[model]).Contains(((Material[][])materialsArray[model])[z][t]))
    {
    value = ((ArrayList)uniqueMaterialsArray[model]).IndexOf(((Material[][])materialsArray[model])[z][t]) - nonMap.Count;
    inserted.Add(((Material[][])materialsArray[model])[z][t]);
    }
    if (value >= mapOffset) mapOffset = value + 1;
    }
    else
    {
    value = -1;
    if (!nonMap.Contains(((Material[][])materialsArray[model])[z][t]))
    {
    nonMap.Add(((Material[][])materialsArray[model])[z][t]);
    }
    }
    int ln2 = mf[z].sharedMesh.GetTriangles(t).Length;
    string str = value + ",";
    for (int i = 0; i < ln2; i+=3)
    {
    //if (i % 3 == 2)
    //{
    sw.Write(str);
    //}
    }
    sw.Write("\r\n ");
    }
    }
    sw.Write("\r\n }\r\n");


    countner = 0;
    value = 0;
    nonMap = new ArrayList();
    inserted = new ArrayList();

    sw.Write(" LayerElementBumpTextures: 0 {\r\n");
    sw.Write(" Version: 101\r\n");
    sw.Write(" Name: \"\"\r\n");
    sw.Write(" MappingInformationType: \"ByPolygon\"\r\n");
    sw.Write(" ReferenceInformationType: \"IndexToDirect\"\r\n");
    sw.Write(" BlendMode: \"Translucent\"\r\n");
    sw.Write(" TextureAlpha: 1\r\n");
    sw.Write(" TextureId: ");

    for (int z = 0; z < mf.Length; z++)
    {
    for (int t = 0; t < ((MeshFilter)mf[z]).sharedMesh.subMeshCount; t++)
    {
    if (((Material[][])materialsArray[model])[z][t].HasProperty("_BumpMap") && (((Material[][])materialsArray[model])[z][t].GetTexture("_BumpMap")))
    {
    if (inserted.Contains(((Material[][])materialsArray[model])[z][t]))
    {
    value = mapOffset + inserted.IndexOf(((Material[][])materialsArray[model])[z][t]);
    }
    else if (((ArrayList)uniqueMaterialsArray[model]).Contains(((Material[][])materialsArray[model])[z][t]))
    {
    value = mapOffset + ((ArrayList)uniqueMaterialsArray[model]).IndexOf(((Material[][])materialsArray[model])[z][t]) - nonMap.Count;
    inserted.Add(((Material[][])materialsArray[model])[z][t]);
    }
    }
    else
    {
    value = -1;
    if (!nonMap.Contains(((Material[][])materialsArray[model])[z][t]))
    {
    nonMap.Add(((Material[][])materialsArray[model])[z][t]);
    }
    }
    for (int i = 0; i < ((MeshFilter)mf[z]).sharedMesh.GetTriangles(t).Length; i++)
    {
    if (i % 3 == 2)
    {
    sw.Write(value + ",");

    if (i % 20 == 0)
    {
    //sw.Write("\r\n ");
    }
    }
    }
    sw.Write("\r\n ");
    }
    }

    sw.Write("\r\n }\r\n");

    //GC should clean this:
    nonMap = null;
    inserted = null;

    sw.Write(" Layer: 0 {\r\n");
    sw.Write(" Version: 100\r\n");
    sw.Write(" LayerElement: {\r\n");
    sw.Write(" Type: \"LayerElementNormal\"\r\n");
    sw.Write(" TypedIndex: 0\r\n");
    sw.Write(" }\r\n");
    sw.Write(" LayerElement: {\r\n");
    sw.Write(" Type: \"LayerElementMaterial\"\r\n");
    sw.Write(" TypedIndex: 0\r\n");
    sw.Write(" }\r\n");
    sw.Write(" LayerElement: {\r\n");
    sw.Write(" Type: \"LayerElementTexture\"\r\n");
    sw.Write(" TypedIndex: 0\r\n");
    sw.Write(" }\r\n");
    sw.Write(" LayerElement: {\r\n");
    sw.Write(" Type: \"LayerElementBumpTextures\"\r\n");
    sw.Write(" TypedIndex: 0\r\n");
    sw.Write(" }\r\n");
    sw.Write(" LayerElement: {\r\n");
    sw.Write(" Type: \"LayerElementUV\"\r\n");
    sw.Write(" TypedIndex: 0\r\n");
    sw.Write(" }\r\n");
    sw.Write(" }\r\n");
    sw.Write(" Layer: 1 {\r\n");
    sw.Write(" Version: 100\r\n");
    sw.Write(" LayerElement: {\r\n");
    sw.Write(" Type: \"LayerElementUV\"\r\n");
    sw.Write(" TypedIndex: 1\r\n");
    sw.Write(" }\r\n");
    sw.Write(" }\r\n");
    sw.Write(" Layer: 2 {\r\n");
    sw.Write(" Version: 100\r\n");
    sw.Write(" LayerElement: {\r\n");
    sw.Write(" Type: \"LayerElementUV\"\r\n");
    sw.Write(" TypedIndex: 2\r\n");
    sw.Write(" }\r\n");
    sw.Write(" }\r\n");
    sw.Write(" NodeAttributeName: \"Geometry::ImportedObject" + Convert.ToString(model+1) + "\"\r\n");
    sw.Write(" }\r\n");
    model++;
    }

    // ######### LIGHTS Exporting
    int enumType;
    for (int i = 0; i < lights.Length; i++ )
    {
    switch (lights[i].light.type)
    {
    case LightType.Point:
    enumType = 0;
    break;
    case LightType.Directional:
    enumType = 1;
    break;
    case LightType.Spot:
    enumType = 2;
    break;
    default:
    enumType = 0;
    break;
    }

    sw.Write("Model: \"Model::ImportedLight" + (i+1) + "\", \"Light\" {\r\n");
    sw.Write(" Version: 232\r\n");
    sw.Write(" Properties60: {\r\n");

    sw.Write(" Property: \"PreRotation\", \"Vector3D\", \"\",-90,0,0\r\n");
    sw.Write(" Property: \"PostRotation\", \"Vector3D\", \"\",0,0," + Convert.ToString(-lights[i].transform.eulerAngles.z).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"RotationActive\", \"bool\", \"\",1\r\n");
    sw.Write(" Property: \"Lcl Translation\", \"Lcl Translation\", \"A+\"," + Convert.ToString(-lights[i].transform.position.x).Replace(",", ".") + "," + Convert.ToString(lights[i].transform.position.y).Replace(",", ".") + "," + Convert.ToString(lights[i].transform.position.z).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"Lcl Rotation\", \"Lcl Rotation\", \"A+\"," + Convert.ToString(lights[i].transform.eulerAngles.x).Replace(",", ".") + ",0," + Convert.ToString(-lights[i].transform.eulerAngles.y).Replace(",", ".") + " \r\n");
    sw.Write(" Property: \"Lcl Scaling\", \"Lcl Scaling\", \"A+\",1,1,1\r\n");
    sw.Write(" Property: \"Visibility\", \"Visibility\", \"A+\",1\r\n");
    sw.Write(" Property: \"Color\", \"Color\", \"A+N\"," + Convert.ToString(lights[i].color.r).Replace(",", ".") + "," + Convert.ToString(lights[i].color.g).Replace(",", ".") + "," + Convert.ToString(lights[i].color.b).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"LightType\", \"enum\", \"N\"," + Convert.ToString(enumType) + "\r\n");
    sw.Write(" Property: \"CastLightOnObject\", \"bool\", \"N\",1\r\n");
    sw.Write(" Property: \"DrawVolumetricLight\", \"bool\", \"N\",1\r\n");
    sw.Write(" Property: \"DrawGroundProjection\", \"bool\", \"N\",0\r\n");
    sw.Write(" Property: \"DrawFrontFacingVolumetricLight\", \"bool\", \"N\",0\r\n");
    sw.Write(" Property: \"Intensity\", \"Number\", \"A+N\"," + Convert.ToString(lights[i].intensity * LightmappingTool.lightMultipler*100).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"HotSpot\", \"Number\", \"A+N\"," + ((enumType != 0) ? lights[i].spotAngle: 0) + "\r\n");
    sw.Write(" Property: \"Cone angle\", \"Number\", \"A+N\"," + Convert.ToString(lights[i].spotAngle).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"Fog\", \"Number\", \"A+N\",0\r\n");
    sw.Write(" Property: \"DecayType\", \"enum\", \"N\",1\r\n");
    sw.Write(" Property: \"DecayStart\", \"Number\", \"A+N\",40\r\n");
    sw.Write(" Property: \"FileName\", \"KString\", \"N\", \"\"\r\n");
    sw.Write(" Property: \"EnableNearAttenuation\", \"bool\", \"N\",0\r\n");
    sw.Write(" Property: \"NearAttenuationStart\", \"Number\", \"A+N\",0\r\n");
    sw.Write(" Property: \"NearAttenuationEnd\", \"Number\", \"A+N\",40\r\n");
    sw.Write(" Property: \"EnableFarAttenuation\", \"bool\", \"N\",0\r\n");
    sw.Write(" Property: \"FarAttenuationStart\", \"Number\", \"A+N\",80\r\n");
    sw.Write(" Property: \"FarAttenuationEnd\", \"Number\", \"A+N\",200\r\n");
    sw.Write(" Property: \"CastShadows\", \"bool\", \"N\",1\r\n");
    sw.Write(" Property: \"ShadowColor\", \"Color\", \"A+N\",0,0,0\r\n");

    sw.Write(" Property: \"3dsMax\", \"Compound\", \"N\"\r\n");
    sw.Write(" Property: \"3dsMax|ClassIDa\", \"int\", \"N\",4113\r\n");
    sw.Write(" Property: \"3dsMax|ClassIDb\", \"int\", \"N\",0\r\n");
    sw.Write(" Property: \"3dsMax|SuperClassID\", \"int\", \"N\",48\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0\", \"Compound\", \"N\"\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Color\", \"Color\", \"AN\",1,1,1\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Multiplier\", \"Float\", \"AN\", " + Convert.ToString(lights[i].intensity * LightmappingTool.lightMultipler*100).Replace(",", ".") + " \r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Contrast\", \"Float\", \"AN\",0\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Diffuse Soften\", \"Float\", \"AN\",0\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Attenuation Near Start\", \"Float\", \"AN\",0\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Attenuation Near End\", \"Float\", \"AN\",40\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Attenuation Far Start\", \"Float\", \"AN\",80\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Attenuation Far End\", \"Float\", \"AN\",200\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Decay Falloff\", \"Float\", \"AN\",40\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Shadow Color\", \"Color\", \"AN\",0,0,0\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|_Unnamed_Parameter_10\", \"int\", \"N\",0\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Atmosphere Opacity\", \"Float\", \"AN\",1\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Atmosphere Color Amount\", \"Float\", \"AN\",1\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|Shadow Density\", \"Float\", \"AN\",1\r\n");
    sw.Write(" Property: \"3dsMax|ParamBlock_0|_Unnamed_Parameter_14\", \"int\", \"N\",0\r\n");

    sw.Write(" }\r\n");
    sw.Write(" MultiLayer: 0\r\n");
    sw.Write(" MultiTake: 0\r\n");
    sw.Write(" Shading: T\r\n");
    sw.Write(" Culling: \"CullingOff\"\r\n");
    sw.Write(" TypeFlags: \"Light\"\r\n");
    sw.Write(" GeometryVersion: 124\r\n");
    sw.Write(" NodeAttributeName: \"NodeAttribute::ImportedLight" + (i+1) + "\"\r\n");
    sw.Write(" }\r\n");
    }


    int tex = 0;
    foreach (Material mat in totalUniqueMaterials)
    {
    sw.Write(" Material: \"Material::" + @mat.name + "\", \"\" {\r\n");
    sw.Write(" Version: 102\r\n");
    sw.Write(" ShadingModel: \"phong\"\r\n");
    sw.Write(" MultiLayer: 0\r\n");
    sw.Write(" Properties60: {\r\n");
    sw.Write(" Property: \"ShadingModel\", \"KString\", \"\", \"phong\"\r\n");
    sw.Write(" Property: \"MultiLayer\", \"bool\", \"\",0\r\n");
    if (mat.HasProperty("_Emission"))
    {
    sw.Write(" Property: \"EmissiveColor\", \"ColorRGB\"," + Convert.ToString(mat.GetColor("_Emission").r).Replace(",", ".") + "," + Convert.ToString(mat.GetColor("_Emission").g).Replace(",", ".") + "," + Convert.ToString(mat.GetColor("_Emission").b).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"EmissiveFactor\", \"double\", \"\"," + Convert.ToString(mat.GetFloat("_Shininess")).Replace(",", ".") + "\r\n");
    }
    else
    {
    sw.Write(" Property: \"EmissiveColor\", \"ColorRGB\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"EmissiveFactor\", \"double\", \"\",0\r\n");
    }
    sw.Write(" Property: \"AmbientColor\", \"ColorRGB\", \"\"," + Convert.ToString(mat.color.r).Replace(",", ".") + "," + Convert.ToString(mat.color.g).Replace(",", ".") + "," + Convert.ToString(mat.color.b).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"AmbientFactor\", \"double\", \"\",1\r\n");
    sw.Write(" Property: \"DiffuseColor\", \"ColorRGB\", \"\"," + Convert.ToString(mat.color.r).Replace(",", ".") + "," + Convert.ToString(mat.color.g).Replace(",", ".") + "," + Convert.ToString(mat.color.b).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"DiffuseFactor\", \"double\", \"\",1\r\n");
    sw.Write(" Property: \"Bump\", \"Vector3D\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"NormalMap\", \"Vector3D\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"BumpFactor\", \"double\", \"\",1\r\n");
    sw.Write(" Property: \"TransparentColor\", \"ColorRGB\", \"\",1,1,1\r\n");
    sw.Write(" Property: \"TransparencyFactor\", \"double\", \"\",0\r\n");
    sw.Write(" Property: \"DisplacementColor\", \"ColorRGB\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"DisplacementFactor\", \"double\", \"\",1\r\n");
    if (mat.HasProperty("_SpecColor"))
    {
    sw.Write(" Property: \"SpecularColor\", \"ColorRGB\", \"\"," + Convert.ToString(mat.GetColor("_SpecColor").r).Replace(",", ".") + "," + Convert.ToString(mat.GetColor("_SpecColor").g).Replace(",", ".") + "," + Convert.ToString(mat.GetColor("_SpecColor").b).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"SpecularFactor\", \"double\", \"\"," + Convert.ToString(mat.GetFloat("_Shininess")).Replace(",", ".") + "\r\n");
    }
    else
    {
    sw.Write(" Property: \"SpecularColor\", \"ColorRGB\", \"\",0.0,0.0,0.0\r\n");
    sw.Write(" Property: \"SpecularFactor\", \"double\", \"\",0\r\n");
    }
    sw.Write(" Property: \"ShininessExponent\", \"double\", \"\",2.0000000206574\r\n");
    sw.Write(" Property: \"ReflectionColor\", \"ColorRGB\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"ReflectionFactor\", \"double\", \"\",1\r\n");
    sw.Write(" Property: \"Emissive\", \"Vector3D\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"Ambient\", \"Vector3D\", \"\"," + Convert.ToString(mat.color.r).Replace(",", ".") + "," + Convert.ToString(mat.color.g).Replace(",", ".") + "," + Convert.ToString(mat.color.b).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"Diffuse\", \"Vector3D\", \"\"," + Convert.ToString(mat.color.r).Replace(",", ".") + "," + Convert.ToString(mat.color.g).Replace(",", ".") + "," + Convert.ToString(mat.color.b).Replace(",", ".") + "\r\n");
    sw.Write(" Property: \"Specular\", \"Vector3D\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"Shininess\", \"double\", \"\",2.0000000206574\r\n");
    sw.Write(" Property: \"Opacity\", \"double\", \"\",1\r\n");
    sw.Write(" Property: \"Reflectivity\", \"double\", \"\",0\r\n");
    sw.Write(" }\r\n");
    sw.Write(" }\r\n");
    tex++;
    }

    //Texture export
    tex = 0;
    string ProPath = Application.dataPath;
    ProPath = ProPath.Substring(0, ProPath.Length - 6);

    foreach (Material mat in totalUniqueMaterials)
    {
    Texture tex0;
    if (mat.HasProperty("_MainTex") && (tex0 = mat.GetTexture("_MainTex")))
    {
    sw.Write(" Texture: \"Texture::" + @mat.name + "_diff" + "\", \"\" {\r\n");
    sw.Write(" Type: \"TextureVideoClip\"\r\n");
    sw.Write(" Version: 202\r\n");
    sw.Write(" TextureName: \"Texture::" + @mat.name + "_diff" + "\"\r\n");
    sw.Write(" Properties60: {\r\n");
    sw.Write(" Property: \"TextureTypeUse\", \"enum\", \"\",0\r\n");
    sw.Write(" Property: \"Texture alpha\", \"Number\", \"A+\",1\r\n");
    sw.Write(" Property: \"CurrentMappingType\", \"enum\", \"\",0\r\n");
    sw.Write(" Property: \"WrapModeU\", \"enum\", \"\",0\r\n");
    sw.Write(" Property: \"WrapModeV\", \"enum\", \"\",0\r\n");
    sw.Write(" Property: \"UVSwap\", \"bool\", \"\",0\r\n");
    sw.Write(" Property: \"Translation\", \"Vector\", \"A+\"," + Convert.ToString(mat.mainTextureOffset.x).Replace(",",".") + "," + Convert.ToString(mat.mainTextureOffset.y).Replace(",",".") + ",0\r\n");
    sw.Write(" Property: \"Rotation\", \"Vector\", \"A+\",0,0,0\r\n");
    sw.Write(" Property: \"Scaling\", \"Vector\", \"A+\"," + Convert.ToString(mat.mainTextureScale.x).Replace(",", ".") + "," + Convert.ToString(mat.mainTextureScale.y).Replace(",", ".") + ",1\r\n");
    sw.Write(" Property: \"TextureRotationPivot\", \"Vector3D\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"TextureScalingPivot\", \"Vector3D\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"UseMaterial\", \"bool\", \"\",1\r\n");
    sw.Write(" Property: \"UseMipMap\", \"bool\", \"\",0\r\n");
    sw.Write(" Property: \"CurrentTextureBlendMode\", \"enum\", \"\",1\r\n");
    sw.Write(" Property: \"UVSet\", \"KString\", \"\", \"UVChannel_1\"\r\n");
    sw.Write(" }\r\n");
    //sw.Write(" Media: \"Video::" +@ta2[0] +"_diff"+ "\"\r\n");
    sw.Write(" FileName: \"" + (ProPath + AssetDatabase.GetAssetPath(tex0)) + "\"\r\n");
    //sw.Write(" RelativeFilename: \"" + @(ProPath + EditorUtility.GetAssetPath(tex0)) + "\"\r\n");
    sw.Write(" ModelUVTranslation: 0,0\r\n");
    sw.Write(" ModelUVScaling: 1,1\r\n");
    sw.Write(" Texture_Alpha_Source: \"None\"\r\n");
    sw.Write(" Cropping: 0,0,0,0\r\n");
    sw.Write(" }\r\n");
    }
    if (mat.HasProperty("_BumpMap") && (tex0 = mat.GetTexture("_BumpMap")))
    {
    sw.Write(" Texture: \"Texture::" + @mat.name + "_bump" + "\", \"\" {\r\n");
    sw.Write(" Type: \"TextureVideoClip\"\r\n");
    sw.Write(" Version: 202\r\n");
    sw.Write(" TextureName: \"Texture::" + @mat.name + "_bump" + "\"\r\n");
    sw.Write(" Properties60: {\r\n");
    sw.Write(" Property: \"TextureTypeUse\", \"enum\", \"\",0\r\n");
    sw.Write(" Property: \"Texture alpha\", \"Number\", \"A+\",1\r\n");
    sw.Write(" Property: \"CurrentMappingType\", \"enum\", \"\",0\r\n");
    sw.Write(" Property: \"WrapModeU\", \"enum\", \"\",0\r\n");
    sw.Write(" Property: \"WrapModeV\", \"enum\", \"\",0\r\n");
    sw.Write(" Property: \"UVSwap\", \"bool\", \"\",0\r\n");
    sw.Write(" Property: \"Translation\", \"Vector\", \"A+\"," + Convert.ToString(mat.GetTextureOffset("_BumpMap").x).Replace(",", ".") + "," + Convert.ToString(mat.GetTextureOffset("_BumpMap").y).Replace(",", ".") + ",0\r\n");
    sw.Write(" Property: \"Rotation\", \"Vector\", \"A+\",0,0,0\r\n");
    sw.Write(" Property: \"Scaling\", \"Vector\", \"A+\"," + Convert.ToString(mat.GetTextureScale("_BumpMap").x).Replace(",", ".") + "," + Convert.ToString(mat.GetTextureScale("_BumpMap").y).Replace(",", ".") + ",1\r\n");
    sw.Write(" Property: \"TextureRotationPivot\", \"Vector3D\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"TextureScalingPivot\", \"Vector3D\", \"\",0,0,0\r\n");
    sw.Write(" Property: \"UseMaterial\", \"bool\", \"\",1\r\n");
    sw.Write(" Property: \"UseMipMap\", \"bool\", \"\",0\r\n");
    sw.Write(" Property: \"CurrentTextureBlendMode\", \"enum\", \"\",1\r\n");
    sw.Write(" Property: \"UVSet\", \"KString\", \"\", \"UVChannel_1\"\r\n");
    sw.Write(" }\r\n");
    //sw.Write(" Media: \"Video::" +@ta2[0]+"_bump" + "\"\r\n");
    sw.Write(" FileName: \"" + (ProPath + AssetDatabase.GetAssetPath(tex0)) + "\"\r\n");
    //sw.Write(" RelativeFilename: \"" + (ProPath + EditorUtility.GetAssetPath(tex0)) + "\"\r\n");
    sw.Write(" ModelUVTranslation: 0,0\r\n");
    sw.Write(" ModelUVScaling: 1,1\r\n");
    sw.Write(" Texture_Alpha_Source: \"None\"\r\n");
    sw.Write(" Cropping: 0,0,0,0\r\n");
    sw.Write(" }\r\n");
    }
    }

    // ######### Global Settings

    sw.Write(" GlobalSettings: {\r\n");
    sw.Write(" Version: 1000\r\n");
    sw.Write(" Properties60: {\r\n");
    sw.Write(" Property: \"UpAxis\", \"int\", \"\",1\r\n");
    sw.Write(" Property: \"UpAxisSign\", \"int\", \"\",1\r\n");
    sw.Write(" Property: \"FrontAxis\", \"int\", \"\",2\r\n");
    sw.Write(" Property: \"FrontAxisSign\", \"int\", \"\",1\r\n");
    sw.Write(" Property: \"CoordAxis\", \"int\", \"\",0\r\n");
    sw.Write(" Property: \"CoordAxisSign\", \"int\", \"\",1\r\n");
    sw.Write(" Property: \"OriginalUpAxis\", \"int\", \"\",1\r\n");
    sw.Write(" Property: \"OriginalUpAxisSign\", \"int\", \"\",1\r\n");
    sw.Write(" Property: \"UnitScaleFactor\", \"double\", \"\"," + LightmappingTool.exportScale +"\r\n");
    sw.Write(" }\r\n");
    sw.Write(" }\r\n");


    EditorUtility.DisplayProgressBar("Exporting FBX", "Writing connections...", 0.95f);
    sw.Write("}\r\n");
    sw.Write("\r\n\r\n");
    sw.Write("; Object connections\r\n");
    sw.Write(";------------------------------------------------------------------\r\n");
    sw.Write("\r\n");
    sw.Write("Connections: {\r\n");

    for (int i = 0; i < lights.Length; i++)
    {
    sw.Write(" Connect: \"OO\", \"Model::ImportedLight" + (i+1) + "\", \"Model::Scene\"\r\n");
    }

    for (int obj = 0; obj < bigArray.Count; obj++)
    {
    sw.Write(" Connect: \"OO\", \"Model::ImportedObject" + Convert.ToString(obj+1) + "\", \"Model::Scene\"\r\n");
    foreach (Material mat in ((ArrayList)uniqueMaterialsArray[obj]))
    {
    sw.Write(" Connect: \"OO\", \"Material::" + @mat.name + "\", \"Model::ImportedObject" + Convert.ToString(obj+1) + "\"\r\n");
    if (mat.HasProperty("_MainTex") && (mat.GetTexture("_MainTex")))
    {
    sw.Write(" Connect: \"OO\", \"Texture::" + @mat.name + "_diff" + "\", \"Model::ImportedObject" + Convert.ToString(obj+1) + "\"\r\n");
    }
    }
    }
    for (int obj = 0; obj < bigArray.Count; obj++)
    {
    foreach (Material mat in ((ArrayList)uniqueMaterialsArray[obj]))
    {
    if (mat.HasProperty("_BumpMap") && (mat.GetTexture("_BumpMap")))
    {
    sw.Write(" Connect: \"OO\", \"Texture::" + @mat.name + "_bump" + "\", \"Model::ImportedObject" + Convert.ToString(obj+1) + "\"\r\n");
    }
    }
    }
    sw.Write("}\r\n");
    sw.Write(FBXFooter());
    //sw.Write(sb.ToString().Replace("E-0", "e-00"));
    sw.Close();
    sw.Dispose();
    EditorUtility.ClearProgressBar();

    return true;
    }
    }
    public static string FBXHeader()
    {
    return "; FBX 6.1.0 project file\r\n; Copyright (C) 1997-2008 Autodesk Inc. and/or its licensors.\r\n; All rights reserved.\r\n; ----------------------------------------------------\r\nFBXHeaderExtension: {\r\n FBXHeaderVersion: 1003\r\n FBXVersion: 6100\r\n CreationTimeStamp: {\r\n Version: 1000\r\n Year: 2009\r\n Month: 7\r\n Day: 22\r\n Hour: 9\r\n Minute: 3\r\n Second: 17\r\n Millisecond: 354\r\n }\r\n Creator: \"FBX SDK/FBX Plugins version 2010.2\"\r\n OtherFlags: {\r\n FlagPLE: 0\r\n }\r\n}\r\nCreationTime: \"2009-07-22 09:03:17:354\"\r\nCreator: \"FBX SDK/FBX Plugins build 20090731\"\r\n; Document Description\r\n;------------------------------------------------------------------\r\nDocument: {\r\n Name: \"\"\r\n}\r\n; Document References\r\n;------------------------------------------------------------------\r\nReferences: {\r\n}\r\n";
    }
    public static string FBXFooter()
    {
    return ";Version 5 settings\r\n;------------------------------------------------------------------\r\n\r\nVersion5: {\r\n AmbientRenderSettings: {\r\n Version: 101\r\n AmbientLightColor: 0,0,0,1\r\n }\r\n\r\n FogOptions: {\r\n FogEnable: 0\r\n FogMode: 0\r\n FogDensity: 0.002\r\n FogStart: 0.3\r\n FogEnd: 1000\r\n FogColor: 1,1,1,1\r\n }\r\n Settings: {\r\n FrameRate: \"30\"\r\n TimeFormat: 1\r\n SnapOnFrames: 0\r\n ReferenceTimeIndex: -1\r\n TimeLineStartTime: 0\r\n TimeLineStopTime: 153953860000\r\n }\r\n RendererSetting: {\r\n DefaultCamera: \"Producer Perspective\"\r\n DefaultViewingMode: 0\r\n }\r\n}\r\n";
    }

    }