This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #include <iostream> | |
| #include <bullet/btBulletDynamicsCommon.h> | |
| #include <glad/glad.h> | |
| #include <GLFW/glfw3.h> | |
| #include <vector> | |
| #include <string> | |
| #include <glm/glm.hpp> | |
| #include <glm/gtc/matrix_transform.hpp> | |
| #include <glm/gtc/type_ptr.hpp> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #include <iostream> | |
| #include <memory> | |
| using std::unique_ptr; | |
| using std::shared_ptr; | |
| using std::weak_ptr; | |
| template <typename T> | |
| class UniquePointer { | |
| public: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // http://jamesgregson.blogspot.com/2011/11/matching-calibrated-cameras-with-opengl.html | |
| // 결과는 거의 같은데, (3,3), (3,4), (4,3)이 여긴 죄다 양수임 | |
| // https://ksimek.github.io/2013/06/03/calibrated_cameras_in_opengl/ 여기서는 음수임 | |
| glm::mat4 GetProjectFromCameraMtx2(const glm::mat3& cameraMatrix, float near, float far) | |
| { | |
| float fx = cameraMatrix[0][0]; | |
| float fy = cameraMatrix[1][1]; | |
| float cx = cameraMatrix[2][0]; | |
| float cy = cameraMatrix[2][1]; | |
| Eigen::Matrix4d proj; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| grammar Material; | |
| @lexer::members { | |
| boolean ignoreNewLine = true; | |
| } | |
| material_list : | |
| material | |
| | material_list material | |
| ; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // 오차가 계속 누적되는 듯 | |
| glm::vec3 angle = glm::eulerAngles(B.rotation); | |
| angle = glm::degrees(angle); | |
| ImGui::SliderFloat3("Rotation", (float*)&angle, -180.f, 180.f); | |
| angle.y = glm::clamp(angle.y, -91.f, 91.f); | |
| B.rotation = glm::radians(angle); | |
| y에 90을 넣어도, 다시 들어올때는 89.98 정도가 나옴 | |
| eulerAngles 함수는 -90 ~ 90 이 제한임 // https://gamedev.stackexchange.com/questions/183771/euler-angle-and-quaternion-conversion-become-weird-when-yaw-is-bigger-than-90-de |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // acos and cross product version | |
| glm::mat4 RotationBetweenVectors() { | |
| glm::vec4 c = glm::vec4(center, 0.f, 1.0); | |
| glm::vec4 o = transform * glm::vec4(objectPoint, 0.0, 1.0); | |
| glm::vec4 t = glm::vec4(lineTo, 0.0, 1.0); | |
| auto t_ = glm::vec3(t - c); | |
| auto o_ = glm::vec3(o - c); | |
| auto a = glm::normalize(o_); | |
| auto b = glm::normalize(t_); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Editor script that displays the number and UV coordinates of each individual vertex making up a triangle within a mesh | |
| // To install, place in the Assets folder of a Unity project | |
| // Open via Window > Show Vertex Info | |
| // Author: Luke Gane | |
| // Last updated: 2015-02-07 | |
| using UnityEditor; | |
| using UnityEngine; | |
| public class ShowVertexNumber : EditorWindow { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Dear ImGui: standalone example application for GLFW + OpenGL 3, using programmable pipeline | |
| // (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.) | |
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | |
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | |
| #define _CRT_SECURE_NO_WARNINGS | |
| #include "imgui.h" | |
| #include "imgui_impl_glfw.h" | |
| #include "imgui_impl_opengl3.h" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| " ============================================================================ | |
| " newpolaris's vim | |
| " | |
| "---------------------------------------------- ---------------------- | |
| set nocompatible " be iMproved, required | |
| filetype off " required | |
| " e! ++enc=euc-kr | |
| set nocompatible " be iMproved, required |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // https://himbopsa.tistory.com/13 | |
| import numpy as np | |
| import matplotlib.pyplot as plt | |
| x = 5 * np.random.rand(1,150) | |
| y = -2 * pow(x,3) + 9 *pow(x,2) + -3 * x + 7 + 4 * np.random.rand(1,150) | |
| xx = open("data_150.txt","w") | |
| xx.write("150") |
NewerOlder