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January 1, 2024 16:19
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,43 @@ [HarmonyPatch(typeof(QuickMenuManager), "Debug_SetEnemyDropdownOptions")] [HarmonyPrefix] private static void AddGiantToDebugList(QuickMenuManager __instance) { // ? isn't in the main level list so have to add here // ? adding in Start didn't seem to work var testLevel = __instance.testAllEnemiesLevel; var firstEnemy = testLevel.Enemies.FirstOrDefault(); if (firstEnemy == null) { Plugin.Log.LogError("Failed to get first enemy for debug list!"); return; } var enemies = testLevel.Enemies; var outsideEnemies = testLevel.OutsideEnemies; var daytimeEnemies = testLevel.DaytimeEnemies; if (enemies.All(x => x.enemyType != Plugin.EnemyType)) { enemies.Add(new SpawnableEnemyWithRarity { enemyType = Plugin.EnemyType, rarity = firstEnemy.rarity }); Plugin.Log.LogMessage($"Added {Plugin.EnemyType.enemyName} to debug list"); } if (outsideEnemies.All(x => x.enemyType != Plugin.EnemyType)) { outsideEnemies.Add(new SpawnableEnemyWithRarity { enemyType = Plugin.EnemyType, rarity = firstEnemy.rarity }); Plugin.Log.LogMessage($"Added {Plugin.EnemyType.enemyName} to debug list"); } if (daytimeEnemies.All(x => x.enemyType != Plugin.EnemyType)) { daytimeEnemies.Add(new SpawnableEnemyWithRarity { enemyType = Plugin.EnemyType, rarity = firstEnemy.rarity }); Plugin.Log.LogMessage($"Added {Plugin.EnemyType.enemyName} to debug list"); } }