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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -18,7 +18,6 @@ - Rys Sommefeldt [@ryszu](https://twitter.com/ryszu) - [Blog](https://rys.sommefeldt.com/) - <2018> [Understanding GPU context rolls](https://gpuopen.com/understanding-gpu-context-rolls/) - Michal Drobot [@michaldrobot](https://twitter.com/michaldrobot) - [Blog](https://michaldrobot.com/) - <2014> [Low Level Optimizations for GCN – Digital Dragons 2014](https://michaldrobot.com/2014/05/12/low-level-optimizations-for-gcn-digital-dragons-2014-slides/) @@ -79,6 +78,7 @@ - [GPU Open](https://gpuopen.com/) - [Events Presentations](https://gpuopen.com/events/) - <2016> [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/) - <2018> [Optimize your engine using compute @ 4C Prague 2018](https://gpuopen.com/wp-content/uploads/2018/11/4C-Prague-Compute-Shaders.pptx) | [(Youtube)](https://www.youtube.com/watch?v=0DLOJPSxJEg) - <2019> [Triangles Are Precious](https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf) - <2020> [Let’s build](https://gpuopen.com/lets-build/) - GCN -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -77,7 +77,7 @@ - <2019> [AMD GPU Performance Revealed](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s6-gpu-performance-revealed.pdf) - AMD - [GPU Open](https://gpuopen.com/) - [Events Presentations](https://gpuopen.com/events/) - <2016> [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/) - <2019> [Triangles Are Precious](https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf) - <2020> [Let’s build](https://gpuopen.com/lets-build/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -77,9 +77,8 @@ - <2019> [AMD GPU Performance Revealed](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s6-gpu-performance-revealed.pdf) - AMD - [GPU Open](https://gpuopen.com/) - [Events Presentations] (https://gpuopen.com/events/) - <2016> [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/) - <2019> [Triangles Are Precious](https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf) - <2020> [Let’s build](https://gpuopen.com/lets-build/) - GCN -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -18,7 +18,7 @@ - Rys Sommefeldt [@ryszu](https://twitter.com/ryszu) - [Blog](https://rys.sommefeldt.com/) - <2018> [Understanding GPU context rolls](https://gpuopen.com/understanding-gpu-context-rolls/) - <2018> [Optimize your engine using compute @ 4C Prague 2018](https://gpuopen.com/wp-content/uploads/2018/11/4C-Prague-Compute-Shaders.pptx) | [(Youtube)](https://www.youtube.com/watch?v=0DLOJPSxJEg) - Michal Drobot [@michaldrobot](https://twitter.com/michaldrobot) - [Blog](https://michaldrobot.com/) - <2014> [Low Level Optimizations for GCN – Digital Dragons 2014](https://michaldrobot.com/2014/05/12/low-level-optimizations-for-gcn-digital-dragons-2014-slides/) -
silvesthu revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -18,7 +18,7 @@ - Rys Sommefeldt [@ryszu](https://twitter.com/ryszu) - [Blog](https://rys.sommefeldt.com/) - <2018> [Understanding GPU context rolls](https://gpuopen.com/understanding-gpu-context-rolls/) - <2018> [Optimize your engine using compute @ 4C Prague 2018](https://gpuopen.com/wp-content/uploads/2018/11/4C-Prague-Compute-Shaders.pptx) [Youtube](https://www.youtube.com/watch?v=0DLOJPSxJEg) - Michal Drobot [@michaldrobot](https://twitter.com/michaldrobot) - [Blog](https://michaldrobot.com/) - <2014> [Low Level Optimizations for GCN – Digital Dragons 2014](https://michaldrobot.com/2014/05/12/low-level-optimizations-for-gcn-digital-dragons-2014-slides/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -81,6 +81,7 @@ - <2018> [GDC 2018 Presentation Links](https://gpuopen.com/gdc-2018-presentation-links/) - <2019> [GDC 2019 Presentation Links](https://gpuopen.com/gdc-2019-presentation-links/) - <2019> [Triangles Are Precious](https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf) - <2020> [Let’s build](https://gpuopen.com/lets-build/) - GCN - [AMD GCN3 ISA Architecture Manual](https://gpuopen.com/compute-product/amd-gcn3-isa-architecture-manual/) - [AMD-FirePro/SDK on Github](https://github.com/AMD-FirePro/SDK/tree/master/documentation) @@ -92,6 +93,7 @@ - [RDNA Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Architecture_public.pdf) - ["RDNA 1.0" Instruction Set Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Shader_ISA_5August2019.pdf) - <2020> [RDNA Performance Guide](https://gpuopen.com/performance/) - OpenCL - [AMD Accelerated Parallel Processing OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -26,7 +26,8 @@ - Kostas Anagnostou [@KostasAAA](https://twitter.com/KostasAAA) - [Blog](https://interplayoflight.wordpress.com/) - <2018> [DD2018: Kostas Anagnostou - Experiments in GPU occlusion culling](https://www.youtube.com/watch?v=U20dIA3SLTs) - <2020> [GPU ARCHITECTURE RESOURCES](https://interplayoflight.wordpress.com/2020/05/09/gpu-architecture-resources/) - <2020> [GPU ARCHITECTURE RESOURCES (twitter thread)](https://twitter.com/KostasAAA/status/1259153226043179011) - Matthäus G. Chajdas [@NIV_Anteru](https://twitter.com/niv_anteru) - [Blog](https://anteru.net/) - <2018> [Introduction to compute shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -26,7 +26,7 @@ - Kostas Anagnostou [@KostasAAA](https://twitter.com/KostasAAA) - [Blog](https://interplayoflight.wordpress.com/) - <2018> [DD2018: Kostas Anagnostou - Experiments in GPU occlusion culling](https://www.youtube.com/watch?v=U20dIA3SLTs) - <2020> [GPU ARCHITECTURE RESOURCES](https://interplayoflight.wordpress.com/2020/05/09/gpu-architecture-resources/) [(twitter thread)](https://twitter.com/KostasAAA/status/1259153226043179011) - Matthäus G. Chajdas [@NIV_Anteru](https://twitter.com/niv_anteru) - [Blog](https://anteru.net/) - <2018> [Introduction to compute shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -26,6 +26,7 @@ - Kostas Anagnostou [@KostasAAA](https://twitter.com/KostasAAA) - [Blog](https://interplayoflight.wordpress.com/) - <2018> [DD2018: Kostas Anagnostou - Experiments in GPU occlusion culling](https://www.youtube.com/watch?v=U20dIA3SLTs) - <2020> [GPU architecture resources (twitter thread)](https://twitter.com/KostasAAA/status/1259153226043179011) - Matthäus G. Chajdas [@NIV_Anteru](https://twitter.com/niv_anteru) - [Blog](https://anteru.net/) - <2018> [Introduction to compute shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/) @@ -59,7 +60,6 @@ - Stephanie Hurlburt [@sehurlburt](http://stephaniehurlburt.com/blog) - <2016> [Casual Introduction to Low-Level Graphics Programming](http://stephaniehurlburt.com/blog/2016/10/28/casual-introduction-to-low-level-graphics-programming) ### By organization - GDC -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -88,6 +88,7 @@ - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) - RNDA - [INTRODUCING RDNA ARCHITECTURE](https://www.amd.com/system/files/documents/rdna-whitepaper.pdf) - [RDNA Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Architecture_public.pdf) - ["RDNA 1.0" Instruction Set Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Shader_ISA_5August2019.pdf) - OpenCL -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -89,7 +89,7 @@ - RNDA - [INTRODUCING RDNA ARCHITECTURE](https://www.amd.com/system/files/documents/rdna-whitepaper.pdf) - ["RDNA 1.0" Instruction Set Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Shader_ISA_5August2019.pdf) - OpenCL - [AMD Accelerated Parallel Processing OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -56,6 +56,9 @@ - Robert Menzel [@renderpipeline](https://twitter.com/renderpipeline) - [Blog](http://renderingpipeline.com) - <2012> [Low-Level GPU Documentation](http://renderingpipeline.com/graphics-literature/low-level-gpu-documentation/) - Stephanie Hurlburt [@sehurlburt](http://stephaniehurlburt.com/blog) - <2016> [Casual Introduction to Low-Level Graphics Programming](http://stephaniehurlburt.com/blog/2016/10/28/casual-introduction-to-low-level-graphics-programming) ### By organization @@ -64,6 +67,7 @@ - <2014> [Vertex Shader Tricks](https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau) - <2016> [Optimizing the Graphics Pipeline With Compute](https://www.gdcvault.com/play/1023109/Optimizing-the-Graphics-Pipeline-With) - <2016> [High-Performance, Low-Overhead Rendering with OpenGL and Vulkan](https://www.gdcvault.com/play/1023516/High-performance-Low-Overhead-Rendering) - <2016> [Practical DirectX 12](https://developer.nvidia.com/sites/default/files/akamai/gameworks/blog/GDC16/GDC16_gthomas_adunn_Practical_DX12.pdf) - <2017> [Wave Programming in D3D12 and Vulkan](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/07/GDC2017-Wave-Programming-D3D12-Vulkan.pdf) - <2017> [D3D12 and Vulkan Done Right](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-D3D12-And-Vulkan-Done-Right.pdf) - <2017> [Deep Dive: Asynchronous Compute](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Asynchronous-Compute-Deep-Dive.pdf) @@ -123,15 +127,18 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - [GPUInfo](https://www.gpuinfo.org/) for Vulkan, OpenGL, OpenGL ES - [JP][GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware) - Misc - <2009> [From Shader Code to a Teraflop: How Shader Cores Work](https://web.archive.org/web/20181008131455/http://s09.idav.ucdavis.edu/talks/02_kayvonf_gpuArchTalk09.pdf) - <2016> [JP][GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505) - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [What's up with my branch on GPU?](https://aschrein.github.io/jekyll/update/2019/06/13/whatsup-with-my-branches-on-gpu.html) ### Overview - <2011> [A trip through the Graphics Pipeline](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/) - <2015> [Life of a triangle - NVIDIA's logical pipeline](https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline) - <2015> [Render Hell 2.0](https://simonschreibt.de/gat/renderhell/) - <2016> [How bad are small triangles on GPU and why?](http://www.g-truc.net/post-0662.html) - <2017> [GPU Performance for Game Artists](http://fragmentbuffer.com/gpu-performance-for-game-artists/) - <2019> [Understanding the anatomy of GPUs using Pokémon](https://www.ovh.com/blog/understanding-the-anatomy-of-gpus-using-pokemon/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -127,6 +127,13 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [What's up with my branch on GPU?](https://aschrein.github.io/jekyll/update/2019/06/13/whatsup-with-my-branches-on-gpu.html) ### Overview - <2011> [A trip through the Graphics Pipeline](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/) - <2015> [Life of a triangle - NVIDIA's logical pipeline](https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline) - <2015> [Render Hell 2.0](https://simonschreibt.de/gat/renderhell/) - <2017> [GPU Performance for Game Artists](http://fragmentbuffer.com/gpu-performance-for-game-artists/) - <2019> [Understanding the anatomy of GPUs using Pokémon](https://www.ovh.com/blog/understanding-the-anatomy-of-gpus-using-pokemon/) ### Tools - [Shader Playground](http://shader-playground.timjones.io/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -53,6 +53,9 @@ - <2016> [GCN Memory Coalescing](https://gpuopen.com/gcn-memory-coalescing/) - <2017> [ADVANCED SHADER PROGRAMMING ON GCN](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Advanced-Shader-Programming-On-GCN.pdf) - <2018> [Engine Optimization Hot Lap](https://32ipi028l5q82yhj72224m8j-wpengine.netdna-ssl.com/wp-content/uploads/2018/05/gdc_2018_sponsored_engine_optimization_hot_lap.pptx) - Robert Menzel [@renderpipeline](https://twitter.com/renderpipeline) - [Blog](http://renderingpipeline.com) - <2012> [Low-Level GPU Documentation](http://renderingpipeline.com/graphics-literature/low-level-gpu-documentation/) ### By organization @@ -67,8 +70,6 @@ - <2019> [DirectX 12 Optimization Techniques in Capcom’s RE ENGINE](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s4-optimization-techniques-re2-dmc5.pdf) - <2019> [A BLEND OF GCN OPTIMIZATION AND COLOR PROCESSING](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s5-blend-of-gcn-optimization-and-color-processing.pdf) - <2019> [AMD GPU Performance Revealed](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s6-gpu-performance-revealed.pdf) - AMD - [GPU Open](https://gpuopen.com/) - [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/) @@ -79,6 +80,7 @@ - [AMD GCN3 ISA Architecture Manual](https://gpuopen.com/compute-product/amd-gcn3-isa-architecture-manual/) - [AMD-FirePro/SDK on Github](https://github.com/AMD-FirePro/SDK/tree/master/documentation) - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal) - ["Vega" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/Vega_Shader_ISA_28July2017.pdf) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) - RNDA - [INTRODUCING RDNA ARCHITECTURE](https://www.amd.com/system/files/documents/rdna-whitepaper.pdf) @@ -126,4 +128,7 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [What's up with my branch on GPU?](https://aschrein.github.io/jekyll/update/2019/06/13/whatsup-with-my-branches-on-gpu.html) ### Tools - [Shader Playground](http://shader-playground.timjones.io/) Thanks JoseEmilio-ARM for ARM part. -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,6 @@ # GPU Optimization for GameDev ### By person - Emil Persson [@_Humus_](https://twitter.com/_Humus_) - [Blog](http://www.humus.name/) @@ -54,7 +54,7 @@ - <2017> [ADVANCED SHADER PROGRAMMING ON GCN](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Advanced-Shader-Programming-On-GCN.pdf) - <2018> [Engine Optimization Hot Lap](https://32ipi028l5q82yhj72224m8j-wpengine.netdna-ssl.com/wp-content/uploads/2018/05/gdc_2018_sponsored_engine_optimization_hot_lap.pptx) ### By organization - GDC - Search "Advanced Graphics" in [GDC Vault](https://gdcvault.com/) or [GDC VAULT EXPLORER](https://yankooliveira.com/gdcvault/) @@ -67,16 +67,19 @@ - <2019> [DirectX 12 Optimization Techniques in Capcom’s RE ENGINE](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s4-optimization-techniques-re2-dmc5.pdf) - <2019> [A BLEND OF GCN OPTIMIZATION AND COLOR PROCESSING](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s5-blend-of-gcn-optimization-and-color-processing.pdf) - <2019> [AMD GPU Performance Revealed](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s6-gpu-performance-revealed.pdf) - GPU Venders - [Low-Level GPU Documentation](http://renderingpipeline.com/graphics-literature/low-level-gpu-documentation/) - AMD - [GPU Open](https://gpuopen.com/) - [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/) - <2018> [GDC 2018 Presentation Links](https://gpuopen.com/gdc-2018-presentation-links/) - <2019> [GDC 2019 Presentation Links](https://gpuopen.com/gdc-2019-presentation-links/) - <2019> [Triangles Are Precious](https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf) - GCN - [AMD GCN3 ISA Architecture Manual](https://gpuopen.com/compute-product/amd-gcn3-isa-architecture-manual/) - [AMD-FirePro/SDK on Github](https://github.com/AMD-FirePro/SDK/tree/master/documentation) - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) - RNDA - [INTRODUCING RDNA ARCHITECTURE](https://www.amd.com/system/files/documents/rdna-whitepaper.pdf) - ["RDNA 1.0" Instruction Set @@ -100,6 +103,7 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - <2012> [GPU Performance Analysis and Optimization](http://on-demand.gputechconf.com/gtc/2012/presentations/S0514-GTC2012-GPU-Performance-Analysis.pdf) - Intel - [Gamedev](https://software.intel.com/en-us/gamedev) - [Intel® Processor Graphics: Architecture & Programming](https://doc.lagout.org/electronics/Intel-Graphics-Architecture-ISA-and-microarchitecture.pdf) - Microsoft - [DirectX-Specs](https://microsoft.github.io/DirectX-Specs/) - <2019> [New in D3D12 – background shader optimizations](https://devblogs.microsoft.com/directx/background-shader-optimizations/) @@ -111,12 +115,15 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - [Arm Vulkan Guides](https://developer.arm.com/solutions/graphics/apis/vulkan) - Khronos Group - [Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples) - CMU - <2017> [Parallel Computer Architecture and Programming](http://15418.courses.cs.cmu.edu/tsinghua2017/home) - Database - [GPUInfo](https://www.gpuinfo.org/) for Vulkan, OpenGL, OpenGL ES - [JP][GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware) - Misc - <2016> [JP][GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505) - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [What's up with my branch on GPU?](https://aschrein.github.io/jekyll/update/2019/06/13/whatsup-with-my-branches-on-gpu.html) Thanks JoseEmilio-ARM for ARM part. -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -75,15 +75,23 @@ - GCN - [AMD GCN3 ISA Architecture Manual](https://gpuopen.com/compute-product/amd-gcn3-isa-architecture-manual/) - [AMD-FirePro/SDK on Github](https://github.com/AMD-FirePro/SDK/tree/master/documentation) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal) - RNDA - [INTRODUCING RDNA ARCHITECTURE](https://www.amd.com/system/files/documents/rdna-whitepaper.pdf) - ["RDNA 1.0" Instruction Set Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Shader_ISA_7July2019.pdf) - OpenCL - [AMD Accelerated Parallel Processing OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf) - Nvidia - [Gameworks](https://developer.nvidia.com/gameworks) - <2015> [Constant Buffers without Constant Pain](https://developer.nvidia.com/content/constant-buffers-without-constant-pain-0) - <2016> [Reading Between The Threads: Shader Intrinsics](https://developer.nvidia.com/reading-between-threads-shader-intrinsics) - <2016> [DX12 Do's And Don'ts](https://developer.nvidia.com/dx12-dos-and-donts) - Pascal - <2016> [NVIDIA GeForce GTX 1080 Whitepaper](http://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_1080_Whitepaper_FINAL.pdf) - Turing - <2018> [NVIDIA Turing Architecture In-Depth](https://devblogs.nvidia.com/nvidia-turing-architecture-in-depth/) - <2018> [NVIDIA TURING GPU ARCHITECTURE](https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf) - CUDA @@ -103,13 +111,12 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - [Arm Vulkan Guides](https://developer.arm.com/solutions/graphics/apis/vulkan) - Khronos Group - [Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples) - Database - [GPUInfo](https://www.gpuinfo.org/) for Vulkan, OpenGL, OpenGL ES - [JP][GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware) - Misc - <2016> [JP][GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505) - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) Thanks JoseEmilio-ARM for ARM part. -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -94,12 +94,22 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - [Gamedev](https://software.intel.com/en-us/gamedev) - Microsoft - [DirectX-Specs](https://microsoft.github.io/DirectX-Specs/) - <2019> [New in D3D12 – background shader optimizations](https://devblogs.microsoft.com/directx/background-shader-optimizations/) - Arm - [Mali GPU Best Practices](https://developer.arm.com/solutions/graphics/developer-guides/mali-gpu-best-practices) - [Best Practices for Mobile Game Art Assets](https://developer.arm.com/solutions/graphics/developer-guides/best-practices-for-mobile-game-art-assets-1) - [Principles of High Performance](https://developer.arm.com/solutions/graphics/developer-guides/principles-of-high-performance) - [Accelerating 2D Applications](https://developer.arm.com/solutions/graphics/developer-guides/accelerating-2d-applications) - [Arm Vulkan Guides](https://developer.arm.com/solutions/graphics/apis/vulkan) - Khronos Group - [Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples) - Misc - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal) - <2016> [JP][GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505) - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) - [GPUInfo](https://www.gpuinfo.org/) for Vulkan, OpenGL, OpenGL ES - [JP][GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware) Thanks JoseEmilio-ARM for ARM part. -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -101,5 +101,5 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) - [GPUInfo](https://www.gpuinfo.org/) for Vulkan, OpenGL, OpenGL ES - [JP][GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -101,4 +101,5 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) - [GPUInfo](https://www.gpuinfo.org/) - [JP][GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -97,7 +97,8 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - <2019> [New in D3D12 – background shader optimizations](https://devblogs.microsoft.com/directx/background-shader-optimizations/) - Misc - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal) - <2016> [JP][GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505) - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) - [JP][GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -41,14 +41,14 @@ - <2018> [DD2018: Sebastian Aaltonen - GPU based clay simulation and ray tracing tech in Claybook](https://www.youtube.com/watch?v=Xpf7Ua3UqOA) - <2018> [This is how I managed to port Claybook from consoles to ~4x slower handheld](https://threadreaderapp.com/thread/1076765876148490240.html) - Layla Mah [@MissQuickstep](https://twitter.com/missquickstep) - <2013> [The AMD GCN Architecture - A Crash Course](https://www.slideshare.net/DevCentralAMD/gs4106-the-amd-gcn-architecture-a-crash-course-by-layla-mah) - <2013> [Powering the Next Generation of Graphics: The AMD GCN Architecture](https://www.gdcvault.com/play/1019294/Powering-the-Next-Generation-of) - Sven Andersson [@andsve](https://twitter.com/andsve) - [Blog](http://svenandersson.se/) - <2014> [Real-time Rendering Blogs](http://svenandersson.se/2014/realtime-rendering-blogs.html) - Fabian Giesen [@rygorous](https://twitter.com/rygorous) - [Blog](https://fgiesen.wordpress.com/) - <2011> [A trip through the Graphics Pipeline 2011](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/) - Timothy Lottes - <2016> [GCN Memory Coalescing](https://gpuopen.com/gcn-memory-coalescing/) - <2017> [ADVANCED SHADER PROGRAMMING ON GCN](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Advanced-Shader-Programming-On-GCN.pdf) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -49,6 +49,10 @@ - Fabian Giesen [@rygorous](https://twitter.com/rygorous) - [Blog](https://fgiesen.wordpress.com/) - [A trip through the Graphics Pipeline 2011](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/) - Timothy Lottes - <2016> [GCN Memory Coalescing](https://gpuopen.com/gcn-memory-coalescing/) - <2017> [ADVANCED SHADER PROGRAMMING ON GCN](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Advanced-Shader-Programming-On-GCN.pdf) - <2018> [Engine Optimization Hot Lap](https://32ipi028l5q82yhj72224m8j-wpengine.netdna-ssl.com/wp-content/uploads/2018/05/gdc_2018_sponsored_engine_optimization_hot_lap.pptx) ### By organization (random order) @@ -60,17 +64,17 @@ - <2017> [Wave Programming in D3D12 and Vulkan](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/07/GDC2017-Wave-Programming-D3D12-Vulkan.pdf) - <2017> [D3D12 and Vulkan Done Right](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-D3D12-And-Vulkan-Done-Right.pdf) - <2017> [Deep Dive: Asynchronous Compute](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/GDC2017-Asynchronous-Compute-Deep-Dive.pdf) - <2019> [DirectX 12 Optimization Techniques in Capcom’s RE ENGINE](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s4-optimization-techniques-re2-dmc5.pdf) - <2019> [A BLEND OF GCN OPTIMIZATION AND COLOR PROCESSING](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s5-blend-of-gcn-optimization-and-color-processing.pdf) - <2019> [AMD GPU Performance Revealed](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s6-gpu-performance-revealed.pdf) - AMD - [GPU Open](https://gpuopen.com/) - [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/) - <2018> [GDC 2018 Presentation Links](https://gpuopen.com/gdc-2018-presentation-links/) - <2019> [GDC 2019 Presentation Links](https://gpuopen.com/gdc-2019-presentation-links/) - GCN - [AMD GCN3 ISA Architecture Manual](https://gpuopen.com/compute-product/amd-gcn3-isa-architecture-manual/) - [AMD-FirePro/SDK on Github](https://github.com/AMD-FirePro/SDK/tree/master/documentation) - OpenCL - [AMD Accelerated Parallel Processing OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -70,6 +70,7 @@ - GCN - [AMD GCN3 ISA Architecture Manual](https://gpuopen.com/compute-product/amd-gcn3-isa-architecture-manual/) - [AMD-FirePro/SDK on Github](https://github.com/AMD-FirePro/SDK/tree/master/documentation) - [GCN Memory Coalescing](https://gpuopen.com/gcn-memory-coalescing/) - OpenCL - [AMD Accelerated Parallel Processing OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -66,6 +66,7 @@ - <2019> [AMD GPU Performance Revealed](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s6-gpu-performance-revealed.pdf) - AMD - [GPU Open](https://gpuopen.com/) - [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/) - GCN - [AMD GCN3 ISA Architecture Manual](https://gpuopen.com/compute-product/amd-gcn3-isa-architecture-manual/) - [AMD-FirePro/SDK on Github](https://github.com/AMD-FirePro/SDK/tree/master/documentation) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -92,5 +92,6 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - Misc - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal) - <2016> [GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505) - <2017> [Demystifying Asynchronous Compute](https://www.reddit.com/r/nvidia/comments/50dqd5/demystifying_asynchronous_compute/) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -78,6 +78,7 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - <2016> [Reading Between The Threads: Shader Intrinsics](https://developer.nvidia.com/reading-between-threads-shader-intrinsics) - <2016> [DX12 Do's & Don'ts Updated](https://developer.nvidia.com/dx12-dos-donts-updated) - <2016> [NVIDIA GeForce GTX 1080 Whitepaper](http://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_1080_Whitepaper_FINAL.pdf) - <2018> [NVIDIA Turing Architecture In-Depth](https://devblogs.nvidia.com/nvidia-turing-architecture-in-depth/) - <2018> [NVIDIA TURING GPU ARCHITECTURE](https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf) - CUDA - <2014> [CUDA Pro Tip: Optimized Filtering with Warp-Aggregated Atomics](https://devblogs.nvidia.com/cuda-pro-tip-optimized-filtering-warp-aggregated-atomics/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -77,6 +77,8 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - <2015> [Constant Buffers without Constant Pain](https://developer.nvidia.com/content/constant-buffers-without-constant-pain-0) - <2016> [Reading Between The Threads: Shader Intrinsics](https://developer.nvidia.com/reading-between-threads-shader-intrinsics) - <2016> [DX12 Do's & Don'ts Updated](https://developer.nvidia.com/dx12-dos-donts-updated) - <2016> [NVIDIA GeForce GTX 1080 Whitepaper](http://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_1080_Whitepaper_FINAL.pdf) - <2018> [NVIDIA TURING GPU ARCHITECTURE](https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf) - CUDA - <2014> [CUDA Pro Tip: Optimized Filtering with Warp-Aggregated Atomics](https://devblogs.nvidia.com/cuda-pro-tip-optimized-filtering-warp-aggregated-atomics/) - GTC -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -89,4 +89,5 @@ OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_A - Misc - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal) - <2016> [GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505) - <2019> [Unity GPU culling experiments](https://www.mpc-rnd.com/unity-gpu-culling-experiments/) - <2019> [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -44,6 +44,7 @@ - [The AMD GCN Architecture - A Crash Course](https://www.slideshare.net/DevCentralAMD/gs4106-the-amd-gcn-architecture-a-crash-course-by-layla-mah) - [Powering the Next Generation of Graphics: The AMD GCN Architecture](https://www.gdcvault.com/play/1019294/Powering-the-Next-Generation-of) - Sven Andersson [@andsve](https://twitter.com/andsve) - [Blog](http://svenandersson.se/) - [Real-time Rendering Blogs](http://svenandersson.se/2014/realtime-rendering-blogs.html) - Fabian Giesen [@rygorous](https://twitter.com/rygorous) - [Blog](https://fgiesen.wordpress.com/) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -45,6 +45,9 @@ - [Powering the Next Generation of Graphics: The AMD GCN Architecture](https://www.gdcvault.com/play/1019294/Powering-the-Next-Generation-of) - Sven Andersson [@andsve](https://twitter.com/andsve) - [Real-time Rendering Blogs](http://svenandersson.se/2014/realtime-rendering-blogs.html) - Fabian Giesen [@rygorous](https://twitter.com/rygorous) - [Blog](https://fgiesen.wordpress.com/) - [A trip through the Graphics Pipeline 2011](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/) ### By organization (random order)
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