$(document).ready(function(){ $('#bet-btn').click(function(){ var bankroll = parseInt($('#bank').data('bank')); var guess = parseInt($('input[name=guess]').val().trim()); var bet = parseInt($('input[name=bet]').val().trim()); var random = Math.floor((Math.random() * 10) + 1); if (bet > bankroll ) { alert('You don\'t have enough cash homie!'); } else if (isNaN(guess) || isNaN(bet)) { alert('Fill in your guess and bet dude...'); } else if (bet > 10 || bet < 5) { alert('Your bet has to be $5 to $10.'); } else { game(); } function game() { if (guess == random) { update(+bet); } else if (bet == random + 1 || bet == random - 1) { alert('Close! The number is ' + random); } else { update(-bet); } } function update(bet) { // update the bankroll bankroll += bet // prompt user the answer if (bet > 0) { $('#let-it-rain').fadeIn().delay(3000).fadeOut(400, 'swing', function(){ alert('Bingo! The number is ' + random); }); // alert('Bingo! The number is ' + random); } else { alert('Not even close! The number is ' + random); } // check if the game is over if (bankroll <= 0) { var restart = confirm('Game Over! Restart?'); if (restart == true) { $('#bank').html(100).data('bank', 100); } else { $('#bank').html(0).data('bank', 0); // $('#bet-btn').attr( "disabled", true); } } else { $('#bank').html(bankroll).data('bank', bankroll); } } }); var ctx; var imgDrops; var x = 0; var y = 0; var noOfDrops = 300; var fallingDrops = []; var width = $(window).width(); var height = $(window).height(); function setup() { // var canvas = $('#let-it-rain'); canvas = document.getElementById("let-it-rain"); if (canvas.getContext) { ctx = canvas.getContext('2d'); setInterval(draw, 36); for (var i = 0; i < noOfDrops; i++) { var fallingDr = new Object(); fallingDr["image"] = new Image(); fallingDr.image.src = 'http://www.igameordie.com/coinsm.png'; fallingDr["x"] = Math.random() * width; fallingDr["y"] = Math.random() * 5; fallingDr["speed"] = 3 + Math.random() * 5; fallingDrops.push(fallingDr); } } } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); for (var i=0; i< noOfDrops; i++) { ctx.drawImage (fallingDrops[i].image, fallingDrops[i].x, fallingDrops[i].y, 20, 20); //The rain drop fallingDrops[i].y += fallingDrops[i].speed; //Set the falling speed if (fallingDrops[i].y > height) { //Repeat the raindrop when it falls out of view fallingDrops[i].y = -50; //Account for the image size fallingDrops[i].x = Math.random() * width; //Make it appear randomly along the width } } } setup(); });