# The Rules to Horse Horse is a [Bid Euchre](https://en.wikipedia.org/wiki/Bid_Euchre) variant, having some similarities to [500](https://en.wikipedia.org/wiki/500_(card_game)) * similar to Euchre (Bauers if there is trump) * deck has cards 9 and up, no jokers * 24 cards with 4 players (i.e. 6 cards per player) ## Bidding * bid for # of tricks (up to 6) you will win if you get to choose trump * bid winner declares trump (or that there is no trump) after winning the bid * special bid: "Horse" * 6 tricks with a trump (i.e. cannot be no-trump, which is just "6") * opponents can double * this means that *they* are bidding Horse * if the double stands, opponents become the bid winners * original bidding team can redouble * bidder asks partner for up to 6 cards from their hand * bidder chooses the best 6 cards as their new hand * bidder returns unused cards to their partner, whop puts the hand face down * bidder plays alone against the two opponents * bidder plays first ## Scoring ### Making your bid * 1 point per trick won * if "Horse" was bid, 2 points per trick = 12 points * a bid of 6 (i.e. 6 no-trump) = 6 points * if redoubled, score multiplied by 4 = 48 points ### Losing your bid * opponents gain 1 point per trick they take * if this pushes their score over 50 they do _not_ win the game * only a positive score from making a bid wins the game * bidder gets -1 point per trick bid * -2 point per trick if Horse was bid = -12 * -4 point per trick if Horse was redoubled = -48 ## Victory conditions 1. scoring 50 or more by winning a bid * scoring 50 or more by foiling a bid will not win 1. opponents go below -24 ## Bidding Conventions * If you have only 1 jack and bad cards: pass * 2 jacks: bid 2 — if partner has a jack they should bid Horse * A bid of 3 can be a defensive bid to simply prevent a 2 bid by opponents