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January 10, 2014 17:32
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,103 @@ #include <iostream> #include <stdlib.h> #include <unistd.h> #include <time.h> using namespace std; int createZombie() { if (rand() % 67 < 10) return 11; else return rand() % 10 + 1; } int main() { srand(time(NULL)); char enter; // game stats int playerAlive = true; int playerSkill = 9; int playerScore = 1; string playerName = ""; int zombieCount = 0; int zombiesKilled = 0; // title cout << "Welcome to Zombie War." << endl << "Press [ENTER] to start."; cin.get(); // player name cout << "Please enter your name: "; cin >> playerName; // ask how many zombies cout << "How many zombies do you wish to fight? "; cin >> zombieCount; cout << "Get ready to fight for your life, " << playerName << "!" << endl; // main game loop while (playerAlive && zombiesKilled < zombieCount) { // create a random zombie int zombieSkill = createZombie(); // battle sequence if (zombieSkill > 10) { cout << endl << "Here comes a huge zombie!" << endl; } else { cout << endl << "Here comes zombie " << zombiesKilled + 1 << endl; } cout << "Fighting..." << endl; sleep(2); // zombie killed the player if (playerSkill < zombieSkill) { playerAlive = false; cout << "You have died." << endl; } // player killed the zombie else { if (playerSkill - zombieSkill > 7) { cout << "You wasted the zombie!" << endl; playerScore = playerScore * 2; } else if (playerSkill - zombieSkill > 5) { cout << "You decapitated the zombie!" << endl; playerScore = playerScore * 2; } else if (playerSkill - zombieSkill > 0) { cout << "You killed the zombie!" << endl; playerScore = playerScore * 2; } else { cout << "You killed the zombie, but suffered injuries." << endl; } zombiesKilled++; } cout << endl; sleep(1); } // end game if (zombiesKilled == zombieCount) { // victory cout << "You have survived the onslaught!" << endl; } else { // lost cout << "You did not survive the zombie war." << endl; } cout << "Zombies killed: " << zombiesKilled << endl; cout << "Final score: " << playerScore << endl << endl; }