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@sagebind
Created January 10, 2014 17:32
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Revisions

  1. @CoderStephen CoderStephen created this gist Jan 10, 2014.
    103 changes: 103 additions & 0 deletions zombie-war.cpp
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,103 @@
    #include <iostream>
    #include <stdlib.h>
    #include <unistd.h>
    #include <time.h>
    using namespace std;

    int createZombie() {
    if (rand() % 67 < 10)
    return 11;

    else
    return rand() % 10 + 1;
    }

    int main() {
    srand(time(NULL));
    char enter;

    // game stats
    int playerAlive = true;
    int playerSkill = 9;
    int playerScore = 1;
    string playerName = "";
    int zombieCount = 0;
    int zombiesKilled = 0;

    // title
    cout << "Welcome to Zombie War." << endl << "Press [ENTER] to start.";
    cin.get();

    // player name
    cout << "Please enter your name: ";
    cin >> playerName;

    // ask how many zombies
    cout << "How many zombies do you wish to fight? ";
    cin >> zombieCount;

    cout << "Get ready to fight for your life, " << playerName << "!" << endl;

    // main game loop
    while (playerAlive && zombiesKilled < zombieCount) {
    // create a random zombie
    int zombieSkill = createZombie();

    // battle sequence
    if (zombieSkill > 10) {
    cout << endl << "Here comes a huge zombie!" << endl;
    }
    else {
    cout << endl << "Here comes zombie " << zombiesKilled + 1 << endl;
    }

    cout << "Fighting..." << endl;
    sleep(2);

    // zombie killed the player
    if (playerSkill < zombieSkill) {
    playerAlive = false;
    cout << "You have died." << endl;
    }

    // player killed the zombie
    else {
    if (playerSkill - zombieSkill > 7) {
    cout << "You wasted the zombie!" << endl;
    playerScore = playerScore * 2;
    }

    else if (playerSkill - zombieSkill > 5) {
    cout << "You decapitated the zombie!" << endl;
    playerScore = playerScore * 2;
    }

    else if (playerSkill - zombieSkill > 0) {
    cout << "You killed the zombie!" << endl;
    playerScore = playerScore * 2;
    }

    else {
    cout << "You killed the zombie, but suffered injuries." << endl;
    }

    zombiesKilled++;
    }

    cout << endl;
    sleep(1);
    }

    // end game
    if (zombiesKilled == zombieCount) {
    // victory
    cout << "You have survived the onslaught!" << endl;
    }
    else {
    // lost
    cout << "You did not survive the zombie war." << endl;
    }

    cout << "Zombies killed: " << zombiesKilled << endl;
    cout << "Final score: " << playerScore << endl << endl;
    }