本文主要作为平时在 TypeScript 代码中编写类型以及对 TypeScript 代码进行 review 时候的参考手册,并非强制执行的规范,也不涉及纯代码风格以及代码逻辑上的指导。
本文内容参考了下面几个手册,所以强烈建议能够同时阅读完这几个手册。如果大家对 TypeScript 的一些基础用法和特性还不熟悉,也建议先阅读第一个 TypeScript 手册。
| <!-- | |
| Go to Line 153 for the start of Uniform Buffer Object related code and intro | |
| Prerequsite: | |
| You at least know what uniforms are in the context of WebGL | |
| and mininally understand the concepts involved in creating a square in WebGL | |
| --> | |
| <html> |
The package that linked you here is now pure ESM. It cannot be require()'d from CommonJS.
This means you have the following choices:
import foo from 'foo' instead of const foo = require('foo') to import the package. You also need to put "type": "module" in your package.json and more. Follow the below guide.await import(…) from CommonJS instead of require(…).| Shader "WorldNormalFromDepthTexture" | |
| { | |
| Properties { | |
| [KeywordEnum(3 Tap, 4 Tap, Improved, Accurate)] _ReconstructionMethod ("Normal Reconstruction Method", Float) = 0 | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Transparent" "Queue"="Transparent" } | |
| LOD 100 |
| /* | |
| The MIT License (MIT) | |
| Copyright (c) 2018 Eric Arnebäck | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is |
git checkout master # you can avoid this line if you are in master...
git subtree split --prefix dist -b gh-pages # create a local gh-pages branch containing the splitted output folder
git push -f origin gh-pages:gh-pages # force the push of the gh-pages branch to the remote gh-pages branch at origin
git branch -D gh-pages # delete the local gh-pages because you will need it: ref
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
| import com.android.volley.AuthFailureError; | |
| import com.android.volley.NetworkResponse; | |
| import com.android.volley.Request; | |
| import com.android.volley.Response; | |
| import com.android.volley.VolleyLog; | |
| import org.apache.http.HttpEntity; | |
| import org.apache.http.entity.mime.MultipartEntityBuilder; | |
| import org.apache.http.entity.mime.content.FileBody; |